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Armored Core 6

No RPG elements? It probably goes here!
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maidenhaver
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Post by maidenhaver »

gerey wrote: September 9th, 2023, 13:02
People whining that you're boosting all the time or that you can buy and sell components without losing money likely have never played an AC game previously. These are all staples of the franchise.
Not true.
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Post by gerey »

Buying and selling parts for the same price has been a thing since AC1. It's basically the game beating you over the head to experiment and try different approaches.

The boosting is more vague - every game had it to a greater or lesser degree (depending on how you built your AC), but it became a core mechanic in AC4, which is 4 games removed from AC6 (4, For Answers, 5, Verdict Day), or even more if you count Formula Front for the PSP. You could boost around before AC4 too, but it required a lot more skill and fine-tuning.

If you're talking about Assault Boosting, then yes, that's a new thing, but nothing beats the orgasmic feeling of boosting at an enemy and kicking it in the face.
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Post by maidenhaver »

Assault boosting is kinda gay.
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Post by Boontaker »

The "META" for this game is stupid. MWO and its Offline counterpart are superior mech games. In this game you either make some frankenmech creation and beat your head against FromSoft boss design, OR you stack the broken **** like shotguns and large cannons and just alpha strike the entire game down. If your the type of person that likes to avoid min/max like the plague then you might like it. Otherwise be prepared to use the same **** from act 1 for the rest of the game.
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Post by Lich »

The two games have little in common other than that they're both related to mechs.
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Post by HyperevolvedPIG »

It's great tbh. I don't know if it's not my favorite aside of AC4/For Answer. No ******** and made like games "back in the day". The only problem is that some weapons are too weak etc. and the boring soundtrack (in a series of games that had good and distinctive OSTs) but it's still miles ahead of modern games. I hope they will make at least a sizeable DLC for it.
Boontaker wrote: September 14th, 2023, 06:48
MWO and its Offline counterpart are superior mech games.
They are really a different take on mechs to the point that I wouldn't even compare them with AC series in terms of core gameplay mechanics. MW5 generally has really good basic gameplay, weapons, controls, fighting in general etc. but the campaign and the reliance on procedural missions is ****. It would be great if they just did what previous Mechwarrior games did with misisons and campaign design instead of this "you can play this game for 5000000000000000h hours with procedural borefest" crap, modern soyak gamers love that **** though, they must clock in and rack up the playtime. Good that fromsoft didnt go this way with AC6 and made a normal campaign like in the 90s.
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Post by maidenhaver »

AC6's negative reviews tend to be "not enough content." "I want to spend the rest of my life with you. Video game, will you marry me?"
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Post by Lich »

I assume that anyone who denigrates this game never managed to beat the tutorial boss.
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Post by gerey »

HyperevolvedPIG wrote: September 19th, 2023, 19:54
The only problem is that some weapons are too weak etc.
They've buffed a few of them in the latest patch, but yes, quite a few weapons are edge cases, though I do like that the game successfully manages to make light, medium and heavy builds viable, at least in singleplayer.
maidenhaver wrote: September 19th, 2023, 20:35
AC6's negative reviews tend to be "not enough content." "I want to spend the rest of my life with you. Video game, will you marry me?"
There is more content, but it's behind NG+ and NG++. Missions you played previously change, different missions become available, more parts, you can make different choices and unlock even more endings. One playthrough of the game will take you around 15 to 20 hours, depending on how fast you're playing.

To play every mission and unlock all endings you'll need 50 hours and upwards.
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Post by maidenhaver »

I play a mission or two every week.
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Post by maidenhaver »

Has the latest patch ****** up for anybody else? I have great wifi, couldn't connect to the network for AC6 update, booted Elden Ring, connected to the net, played a little and quit, then a **** ton of updates downloaded, but as soon as AC6 update started the network took a ****. I hate this always online, always updating generation. Trouble Shooter is the biggest goddam culprit, oh my god.
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Post by maidenhaver »

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48 gb patch? **** your mother, bangai.
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Post by Lich »

maidenhaver wrote: September 23rd, 2023, 17:55
Has the latest patch ****** up for anybody else? I have great wifi, couldn't connect to the network for AC6 update, booted Elden Ring, connected to the net, played a little and quit, then a **** ton of updates downloaded, but as soon as AC6 update started the network took a ****. I hate this always online, always updating generation. Trouble Shooter is the biggest goddam culprit, oh my god.
Had to download the patch again.
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Post by maidenhaver »

Can I do that just by verifying game files @Dead?
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Post by Lich »

maidenhaver wrote: September 23rd, 2023, 18:13
Can I do that just by verifying game files @Dead?
I don't know. When I downloaded the patch again, it restarted at around 70%.
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Post by maidenhaver »

lol deleted the AC6 download folder, went to restart the update, 24 more games needed an update, AC6 took a **** again. Oh, look, Trouble Shitter needs a new update. Speak of the devil.
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Post by The_Mask »

Just like Yves, I chase tales
rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by GhostCow »

I finally got around to playing this and I have to admit this is one of the best games I've played in a while. I really appreciate how short the missions are and the game seems to have just the right amount of challenge for me with the boss fights.
Last edited by GhostCow on December 23rd, 2023, 16:24, edited 1 time in total.
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Post by Breathe »

GhostCow wrote: December 23rd, 2023, 15:32
I finally got around to playing this and I have to admit this is one of the best games I've played in a while. I really appreciate how short the missions are and the game seems to have just the right amount of challenge for me with the boss fights.
Hmm maybe I'll put it on the list then. I've got a few others I want to play first, like AC5 and Last Raven.
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Post by maidenhaver »

Silent Line is the best.
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Post by GhostCow »

Got to the Ibis boss and this is some of the biggest ******** I've dealt with in years. This fight is so annoying that I may just put the game down here. It was so much fun up until this point too.
Last edited by GhostCow on December 26th, 2023, 17:14, edited 1 time in total.
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Post by DDC »

GhostCow wrote: December 26th, 2023, 17:14
Got to the Ibis boss and this is some of the biggest ******** I've dealt with in years. This fight is so annoying that I may just put the game down here. It was so much fun up until this point too.
I wrecked that boss third try earlier today. You probably didn't pay enough attention to the stagger mechanic up to that point in the game and got filtered. The boss staggers pretty quickly and doesn't have a huge health pool as long as you're landing your hits. What worked for me was double gatling guns (one on shoulder, one on arm), fighting from pretty close in. The Javelin Alpha bazooka does insane damage when it's staggered, or if you can manage to land a shot when it's not staggered, the Javelin will almost entirely fill the stagger meter by itself. Last weapon is less important but I used a missile to try to bait dodges and then follow with the Javelin. I was able to beat it this way without being anywhere close to mastering its crazy attack patterns.

I really like the game, it's nice to just have an entry in a long-running franchise in its pure form without any "modern" ********. I do think the part count is on the low side for an AC game (both in total number and also in the complete omission of certain categories of parts), but it looks decent, plays smooth, and is overall a good effort. Only thing I don't really care for is having health and ammo fully refilled when you die and restart mid-level. It's immersion-breaking and cheapens the challenge. Refills should have only been at checkpoints that also have a supply drop. But otherwise, It's sad that no-******** games like this that deliver exactly what the fanbase expects are the exception rather than the rule now.
Last edited by DDC on September 11th, 2024, 06:01, edited 1 time in total.
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