Grim.
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Cyber Knights: Flashpoint
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rusty_shackleford
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Like Cipher said, I respect their grind and have typically enjoyed their games. I haven't played since the initial alpha client, but have followed along through their updates and posts. I'll prob try and jump in sometime this week and see how things turned out. The character designs are def off-putting up close, though.
The ugly mofos look a lot less ugly with the redone hair models. They're still ugly, just not horribly plastic about it.
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Looks like you can change the appearance of all your characters

I'll probably give this a look

I'll probably give this a look
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Edmon what?rusty_shackleford wrote: ↑ June 3rd, 2025, 02:31Looks like you can change the appearance of all your characters
I'll probably give this a look
Cyberpunk has always been a purposefully ugly aesthetic. It's always been ugly haircuts and dangerhair with loud dashes of neon.Rienen wrote: ↑ June 2nd, 2025, 12:41Like Cipher said, I respect their grind and have typically enjoyed their games. I haven't played since the initial alpha client, but have followed along through their updates and posts. I'll prob try and jump in sometime this week and see how things turned out. The character designs are def off-putting up close, though.
That is not the cyberpunk I am familiar with.Norfleet wrote: ↑ June 3rd, 2025, 02:41Cyberpunk has always been a purposefully ugly aesthetic. It's always been ugly haircuts and dangerhair with loud dashes of neon.Rienen wrote: ↑ June 2nd, 2025, 12:41Like Cipher said, I respect their grind and have typically enjoyed their games. I haven't played since the initial alpha client, but have followed along through their updates and posts. I'll prob try and jump in sometime this week and see how things turned out. The character designs are def off-putting up close, though.
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rusty_shackleford
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Blade Runner remains one of the most visually striking films
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Your examples seem to emphasize the cyber rather than the punk.
Time to resume my old save it seems, been playing it on/off in EA.
Yes, the characters are fugly and making non ugly characters for your party is mandatory, and somehow the added hairstyles are mostly all horrific and ***** like (that's the first thing that hit me when i loaded up my save, a bunch of my contacts got new hairstyles and look like an lgbtqia2s parade, fuuu), so made for a rough first impression, but gameplay and mechanics are solid enough to base a game around.
There were a few niggles i had but that was in EA so for all i know it's all fixed or remedied now, will see, examples included lack of end game gear choice and cybernetics actually being kinda lame (i gave everyone leg augments to ignore like 40% recoil because that's actually huge and has a noticeable game impact with no downside so yeah why wouldn't you give it to everyone, but other then mandatory cyberware you need for certain classes they are all of the +1 endurance and other minor stat buffs but -10% wound resistance kinda thing, really boring tbh).
Yes, the characters are fugly and making non ugly characters for your party is mandatory, and somehow the added hairstyles are mostly all horrific and ***** like (that's the first thing that hit me when i loaded up my save, a bunch of my contacts got new hairstyles and look like an lgbtqia2s parade, fuuu), so made for a rough first impression, but gameplay and mechanics are solid enough to base a game around.
There were a few niggles i had but that was in EA so for all i know it's all fixed or remedied now, will see, examples included lack of end game gear choice and cybernetics actually being kinda lame (i gave everyone leg augments to ignore like 40% recoil because that's actually huge and has a noticeable game impact with no downside so yeah why wouldn't you give it to everyone, but other then mandatory cyberware you need for certain classes they are all of the +1 endurance and other minor stat buffs but -10% wound resistance kinda thing, really boring tbh).
Last edited by BlueMemphis on June 3rd, 2025, 22:50, edited 1 time in total.
Once upon a time some amateur author saw the word "punk" in the name and thought to himself that it was all about colourful coxcombs for some reason. To this day we can't recover from this travesty.Norfleet wrote: ↑ June 3rd, 2025, 14:31Your examples seem to emphasize the cyber rather than the punk.
I am hesitant to play it at this moment.
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Just beat a full game, turns out that i wasn't far off from the final retirement mission.
It felt a bit anticlimatic, killing the usual bunch of usual looking enemies but with inflated stats then i got some very basic end slides. Dunno when they added retirement/ending but definitely feels like a placeholder to say the game is wrapped up rather then something memorable and worthy to properly cap off a long run. Could have thrown in some adam smasher type super soldier or unique boss, dunno, maybe in a future update.
And i maintain cybernetics in general are a let down, even after my contact got lvl5 cyberware gear: it's all just incremental stat buffs (no different to picking them up in the skilltree) with usually a debuff to make you slower but tankier, or more prone to being wounded. The legs letting you ignore half the recoil is the only one where you will notice a huge improvement in performance but don't expect it to get any crazier then that otherwise so no guns built into hands or matrix time or any of the superhuman abilities you'd see in some cyberpunk media.
A normal human CAN take on a quasi cyborg if that normal human is a higher level and took all the stat upgrades, and if the cyborg took the cybernetics that gives them more armor then they will be a lot slower so the human will just be able to keep kiting them.
It felt a bit anticlimatic, killing the usual bunch of usual looking enemies but with inflated stats then i got some very basic end slides. Dunno when they added retirement/ending but definitely feels like a placeholder to say the game is wrapped up rather then something memorable and worthy to properly cap off a long run. Could have thrown in some adam smasher type super soldier or unique boss, dunno, maybe in a future update.
And i maintain cybernetics in general are a let down, even after my contact got lvl5 cyberware gear: it's all just incremental stat buffs (no different to picking them up in the skilltree) with usually a debuff to make you slower but tankier, or more prone to being wounded. The legs letting you ignore half the recoil is the only one where you will notice a huge improvement in performance but don't expect it to get any crazier then that otherwise so no guns built into hands or matrix time or any of the superhuman abilities you'd see in some cyberpunk media.
A normal human CAN take on a quasi cyborg if that normal human is a higher level and took all the stat upgrades, and if the cyborg took the cybernetics that gives them more armor then they will be a lot slower so the human will just be able to keep kiting them.
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Thanks, this is definitely something I'll wait a while to play. I assume they'll keep adding content/patching it for years like their other games, so I'll just wait for the game to be really finished.BlueMemphis wrote: ↑ June 7th, 2025, 15:05Just beat a full game, turns out that i wasn't far off from the final retirement mission.
It felt a bit anticlimatic, killing the usual bunch of usual looking enemies but with inflated stats then i got some very basic end slides. Dunno when they added retirement/ending but definitely feels like a placeholder to say the game is wrapped up rather then something memorable and worthy to properly cap off a long run. Could have thrown in some adam smasher type super soldier or unique boss, dunno, maybe in a future update.
And i maintain cybernetics in general are a let down, even after my contact got lvl5 cyberware gear: it's all just incremental stat buffs (no different to picking them up in the skilltree) with usually a debuff to make you slower but tankier, or more prone to being wounded. The legs letting you ignore half the recoil is the only one where you will notice a huge improvement in performance but don't expect it to get any crazier then that otherwise so no guns built into hands or matrix time or any of the superhuman abilities you'd see in some cyberpunk media.
A normal human CAN take on a quasi cyborg if that normal human is a higher level and took all the stat upgrades, and if the cyborg took the cybernetics that gives them more armor then they will be a lot slower so the human will just be able to keep kiting them.
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To build on that, people in the steam forums reporting multiple unfinished storylines promping the dev response:
"Hi @Dolvich - yes there are some storylines that are not 100% finished at this time. Most of them are in either mid-development or in review and certification for release.
We are a small team and our ambitions were great for Early Access topping out at 255 updates. As the lead storywriter, I will take the blame here - no matter how many extra hours we crammed on the game, we could not finish every thing we had in mind for the launch date.
The story content will be published as soon as it is finished and stable. That should be soon.
Sorry for the confusion and for letting you down on the storylines."
Yeah this ain't a 1.0 release, check back later.
"Hi @Dolvich - yes there are some storylines that are not 100% finished at this time. Most of them are in either mid-development or in review and certification for release.
We are a small team and our ambitions were great for Early Access topping out at 255 updates. As the lead storywriter, I will take the blame here - no matter how many extra hours we crammed on the game, we could not finish every thing we had in mind for the launch date.
The story content will be published as soon as it is finished and stable. That should be soon.
Sorry for the confusion and for letting you down on the storylines."
Yeah this ain't a 1.0 release, check back later.
Took a glance at the game news page and there have been, I **** you not, 29 patches in the three months since "release", the vast majority of which add new content - only a couple were pure bugfixes. Some of those patches mention storyline work, not sure if that includes fixing the incomplete stories at release.
Based on a roadmap post, they plan to keep the patches churning out for many more months.
Based on a roadmap post, they plan to keep the patches churning out for many more months.
Last edited by Demonic Fate on September 7th, 2025, 13:34, edited 1 time in total.
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This is how they support their games, yes. One of their oldest games they made(Heroes of Steel) recently got a hefty update which included a new character(class)Demonic Fate wrote: ↑ September 7th, 2025, 13:33Took a glance at the game news page and there have been, I **** you not, 29 patches in the three months since "release", the vast majority of which add new content - only a couple were pure bugfixes. Some of those patches mention storyline work, not sure if that includes fixing the incomplete stories at release.
Based on a roadmap post, they plan to keep the patches churning out for many more months.
If any of their games look interesting consider picking them up, I liked Templar Battleforce the most
Last edited by rusty_shackleford on September 7th, 2025, 17:27, edited 1 time in total.
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