
Just because it's a very fun game.
Assault rifles and shotguns are pretty good. SMGs are absolutely worthless.Faceless_Sentinel wrote: ↑ December 16th, 2024, 19:37@logincrash is weapons beside pistols are at least usable?
Thank youTangerine wrote: ↑ December 18th, 2024, 02:14Here's another one for the lovely month of December. Time was about 20 hours. Took a bit longer since I did a lot of mission restarts doing a no alarms run.
@DagothGeas5 I'm going to do Shard of Spring next.► Show Spoiler

Explain what do you mean by reactivity, please. Or if you have some video, please share.logincrash wrote: ↑ December 19th, 2024, 14:32I'm a third of the way through my third playthrough. Alpha Protocol is just way too good when it comes to reactivity. Doing a "hated by everybody veteran exterminator total genocide" run right now, after the previous "everybody loves Thorton pacifist" run.
Also, there was some glitch with the Halbech data sale email that gave me $450mil. Had to use Cheat Engine just to set it back to 80-something thousand I had before.
The way the game (characters, story) reacts to your actions.Faceless_Sentinel wrote: ↑ December 19th, 2024, 14:51Explain what do you mean by reactivity, please. Or if you have some video, please share.
Thank you for warning. Is russians are the one who is guilty in every problem in the world in this story?logincrash wrote: ↑ December 19th, 2024, 15:09The way the game (characters, story) reacts to your actions.Faceless_Sentinel wrote: ↑ December 19th, 2024, 14:51Explain what do you mean by reactivity, please. Or if you have some video, please share.
Getting spotted or raising alarms on some missions means some characters lose respect for you because you're sloppy. Killing instead of being non-lethal also leads to some characters disliking you. Gathering dossiers on people can change their attitudes towards you and gives you more dialogue options. Even the order in which you do missions can change stuff.
The best and most reactive example is Grigori, a Russian intel broker in Moscow. If you go to him first thing after you finish the prologue, he doesn't know you and has no opinion of you. If you go to him after you've done a couple of missions in other places (Rome or Taipei), he's heard of you and knows your general reputation (Suave, Aggressive or Professional) and will react accordingly. And the way you behave with him also affects your future missions in Moscow. If you're aggressive or just outright beat his ***, he rats you out to everyone who will listen and future missions will have more dangerous guards. If you're professional and stiff, he only tells your target about you, who in turn has a higher opinion of you because of your professionalism. If you're suave and chill, he tells nobody about your presence and gives you access to black market dealers for free. Oh, and your target becomes unaware of your presence and this means you can fail a mission because said target doesn't trust you.
Basically, you can play the game two times and those two times can be completely different from each other.
Here's a very spoilery video about the game, how it was made, it's incredible highs and depressing lows:
The link is timestamped at the Choices and Consequences section. Don't watch if you care about being spoiled, obviously.
No, the Russians are barely involved in the overarching story. Moscow is just a distribution center for the Big Bad's weapon smuggling.Faceless_Sentinel wrote: ↑ December 20th, 2024, 11:43Thank you for warning. Is russians are the one who is guilty in every problem in the world in this story?logincrash wrote: ↑ December 19th, 2024, 15:09The way the game (characters, story) reacts to your actions.Faceless_Sentinel wrote: ↑ December 19th, 2024, 14:51Explain what do you mean by reactivity, please. Or if you have some video, please share.
Getting spotted or raising alarms on some missions means some characters lose respect for you because you're sloppy. Killing instead of being non-lethal also leads to some characters disliking you. Gathering dossiers on people can change their attitudes towards you and gives you more dialogue options. Even the order in which you do missions can change stuff.
The best and most reactive example is Grigori, a Russian intel broker in Moscow. If you go to him first thing after you finish the prologue, he doesn't know you and has no opinion of you. If you go to him after you've done a couple of missions in other places (Rome or Taipei), he's heard of you and knows your general reputation (Suave, Aggressive or Professional) and will react accordingly. And the way you behave with him also affects your future missions in Moscow. If you're aggressive or just outright beat his ***, he rats you out to everyone who will listen and future missions will have more dangerous guards. If you're professional and stiff, he only tells your target about you, who in turn has a higher opinion of you because of your professionalism. If you're suave and chill, he tells nobody about your presence and gives you access to black market dealers for free. Oh, and your target becomes unaware of your presence and this means you can fail a mission because said target doesn't trust you.
Basically, you can play the game two times and those two times can be completely different from each other.
Here's a very spoilery video about the game, how it was made, it's incredible highs and depressing lows:
The link is timestamped at the Choices and Consequences section. Don't watch if you care about being spoiled, obviously.
That is very nice to hear. Now I definitely play this game.logincrash wrote: ↑ December 20th, 2024, 12:03No, the Russians are barely involved in the overarching story. Moscow is just a distribution center for the Big Bad's weapon smuggling.Faceless_Sentinel wrote: ↑ December 20th, 2024, 11:43Thank you for warning. Is russians are the one who is guilty in every problem in the world in this story?logincrash wrote: ↑ December 19th, 2024, 15:09
The way the game (characters, story) reacts to your actions.
Getting spotted or raising alarms on some missions means some characters lose respect for you because you're sloppy. Killing instead of being non-lethal also leads to some characters disliking you. Gathering dossiers on people can change their attitudes towards you and gives you more dialogue options. Even the order in which you do missions can change stuff.
The best and most reactive example is Grigori, a Russian intel broker in Moscow. If you go to him first thing after you finish the prologue, he doesn't know you and has no opinion of you. If you go to him after you've done a couple of missions in other places (Rome or Taipei), he's heard of you and knows your general reputation (Suave, Aggressive or Professional) and will react accordingly. And the way you behave with him also affects your future missions in Moscow. If you're aggressive or just outright beat his ***, he rats you out to everyone who will listen and future missions will have more dangerous guards. If you're professional and stiff, he only tells your target about you, who in turn has a higher opinion of you because of your professionalism. If you're suave and chill, he tells nobody about your presence and gives you access to black market dealers for free. Oh, and your target becomes unaware of your presence and this means you can fail a mission because said target doesn't trust you.
Basically, you can play the game two times and those two times can be completely different from each other.
Here's a very spoilery video about the game, how it was made, it's incredible highs and depressing lows:
The link is timestamped at the Choices and Consequences section. Don't watch if you care about being spoiled, obviously.
I don't know if you can, but try disabling motion blur?Faceless_Sentinel wrote: ↑ January 2nd, 2025, 14:24Did anyone but me have the game shaking like that?
Turns out the settings from the game menu do not affect anything and I went to the configs, and there I found this(i have gog installer, during installation i choose russian language; putting russian "no" near MotionBlur= doesnt helped):rusty_shackleford wrote: ↑ January 2nd, 2025, 14:28I don't know if you can, but try disabling motion blur?Faceless_Sentinel wrote: ↑ January 2nd, 2025, 14:24Did anyone but me have the game shaking like that?
It's not really apparent what's wrong with your game from the video but replace every "Да" with "True" and every "Нет" with "False" for starters.Faceless_Sentinel wrote: ↑ January 2nd, 2025, 14:51Turns out the settings from the game menu do not affect anything and I went to the configs, and there I found this(i have gog installer, during installation i choose russian language; putting russian "no" near MotionBlur= doesnt helped):rusty_shackleford wrote: ↑ January 2nd, 2025, 14:28I don't know if you can, but try disabling motion blur?Faceless_Sentinel wrote: ↑ January 2nd, 2025, 14:24Did anyone but me have the game shaking like that?
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I just quickly glanced at the image and didn't even notice thislogincrash wrote: ↑ January 2nd, 2025, 15:05It's not really apparent what's wrong with your game from the video but replace every "Да" with "True" and every "Нет" with "False" for starters.
I know, right? That's ******* weird.rusty_shackleford wrote: ↑ January 2nd, 2025, 15:09I just quickly glanced at the image and didn't even notice thislogincrash wrote: ↑ January 2nd, 2025, 15:05It's not really apparent what's wrong with your game from the video but replace every "Да" with "True" and every "Нет" with "False" for starters.![]()
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Try "gadgets only/stealth otherwise" build? Or you could try a "SMG only" run. That'd be quite a limitation to self-impose on yourself. Trying to kill every single person you meet is much more fun, as it requires some finagling and gathering all the dossiers you can. Or trying to bang every woman you meet. Or trying to go rogue and set up your own Alpha Protocol.J1M wrote: ↑ January 3rd, 2025, 01:42@logincrash can you suggest an interesting build/self-imposed limitation for a second playthrough?
The first time I played this, I limited myself to "no guns".
I lied.logincrash wrote: ↑ December 24th, 2024, 14:31Okay, I think I'm finally done with Alpha Protocol for a while.

Sometimes. Some characters, like SEI, will acknowledge that you went on a killing spree/didn't kill anyone, but others seem to ignore it. There's an early mission with the weapon's dealer where he'll accuse you of killing all his men, even if you do non-lethal takedowns on everyone.Faceless_Sentinel wrote: ↑ January 9th, 2025, 13:54Is killing or neutralizing enemies during missions affects anything at all? Im finished Saudi Arabia and Taiwan and nobody seems to care if i kill everybody or sneack and neutralize all enemies or shoot everybody with tranquilizer.
Mina hates it when you kill civilians or US agents. Henry Leland keeps score and can mention it in some very specific circumstances. The Rome missions can change a couple of characters' opinion of you quite a bit. SIE loves it when you kill everything in your path. Albatross prefers you ghosting through missions completely. Steven Heck doesn't like being ordered not to kill people.Faceless_Sentinel wrote: ↑ January 9th, 2025, 13:54Is killing or neutralizing enemies during missions affects anything at all? Im finished Saudi Arabia and Taiwan and nobody seems to care if i kill everybody or sneack and neutralize all enemies or shoot everybody with tranquilizer.


@Oyster Sauce can this suffice?
I'll wait to post the others then.