We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Chat client updated, if you have issues using chat press CTRL + SHIFT + R to force a hard refresh.

Junior Adventurer's Guild - April: Alpha Protocol

Participate in a new RPG each month with other members of the HQ
Ignore Topic
User avatar
logincrash
The Music Man
Posts: 6040
Joined: Sep 3, '23
Location: Niger

Geolocation

Adventurer's Guild

Post by logincrash »

Finished it again.
Image
Just because it's a very fun game.
"Oh, it all makes sense now, brother."
User avatar
Faceless_Sentinel
Posts: 1783
Joined: Sep 10, '23
Location: Equestria
Gender: Helicopter

Geolocation

Adventurer's Guild

Post by Faceless_Sentinel »

@logincrash is weapons beside pistols are at least usable?
User avatar
logincrash
The Music Man
Posts: 6040
Joined: Sep 3, '23
Location: Niger

Geolocation

Adventurer's Guild

Post by logincrash »

Faceless_Sentinel wrote: December 16th, 2024, 19:37
@logincrash is weapons beside pistols are at least usable?
Assault rifles and shotguns are pretty good. SMGs are absolutely worthless.
The pistols are the best in pretty much any situation. Their special skill, Chain Shot, can down the hardest boss in two uses.
The rifles are good for mid-to-long ranges. The shotguns are fun to clear out rooms with, but they're lousy against bosses and suffer the same fate most shotguns do in vidya; the shots do literally nothing 10 feet out.
The SMG's are the worst weapon in the game. They're the only fully automatic weapons, but won't hit anything unless you fire in tiniest of bursts. So, you end up going through ammo crazy quickly.
"Oh, it all makes sense now, brother."
User avatar
Tangerine
Posts: 3592
Joined: Dec 1, '24

Geolocation

Adventurer's Guild

Post by Tangerine »

Here's another one for the lovely month of December. Time was about 20 hours. Took a bit longer since I did a lot of mission restarts doing a no alarms run.
► Show Spoiler
@DagothGeas5 I'm going to do Shard of Spring next.
You do not have the required permissions to view the files attached to this post.
User avatar
DagothGeas5
Posts: 2590
Joined: Dec 13, '23

Geolocation

Adventurer's Guild

Post by DagothGeas5 »

Tangerine wrote: December 18th, 2024, 02:14
Here's another one for the lovely month of December. Time was about 20 hours. Took a bit longer since I did a lot of mission restarts doing a no alarms run.
► Show Spoiler
@DagothGeas5 I'm going to do Shard of Spring next.
Thank you :heart: Best of luck for your run!
- Here to show my support for normal gaming.

Thank you for existing! :bounce:
User avatar
logincrash
The Music Man
Posts: 6040
Joined: Sep 3, '23
Location: Niger

Geolocation

Adventurer's Guild

Post by logincrash »

Remember when video games were actually made for the demographic that played them?
Image
There are 5-6 named female characters in the game. 4 are romanceable, the 5th is making eyes at the PC, and the last one is a news anchor on TV.
The rest are manly men doing cool action/spy thriller **** the entire game.
"Oh, it all makes sense now, brother."
User avatar
logincrash
The Music Man
Posts: 6040
Joined: Sep 3, '23
Location: Niger

Geolocation

Adventurer's Guild

Post by logincrash »

I'm a third of the way through my third playthrough. Alpha Protocol is just way too good when it comes to reactivity. Doing a "hated by everybody veteran exterminator total genocide" run right now, after the previous "everybody loves Thorton pacifist" run.
Also, there was some glitch with the Halbech data sale email that gave me $450mil. Had to use Cheat Engine just to set it back to 80-something thousand I had before.
"Oh, it all makes sense now, brother."
User avatar
Faceless_Sentinel
Posts: 1783
Joined: Sep 10, '23
Location: Equestria
Gender: Helicopter

Geolocation

Adventurer's Guild

Post by Faceless_Sentinel »

logincrash wrote: December 19th, 2024, 14:32
I'm a third of the way through my third playthrough. Alpha Protocol is just way too good when it comes to reactivity. Doing a "hated by everybody veteran exterminator total genocide" run right now, after the previous "everybody loves Thorton pacifist" run.
Also, there was some glitch with the Halbech data sale email that gave me $450mil. Had to use Cheat Engine just to set it back to 80-something thousand I had before.
Explain what do you mean by reactivity, please. Or if you have some video, please share.
User avatar
logincrash
The Music Man
Posts: 6040
Joined: Sep 3, '23
Location: Niger

Geolocation

Adventurer's Guild

Post by logincrash »

Faceless_Sentinel wrote: December 19th, 2024, 14:51
Explain what do you mean by reactivity, please. Or if you have some video, please share.
The way the game (characters, story) reacts to your actions.
Getting spotted or raising alarms on some missions means some characters lose respect for you because you're sloppy. Killing instead of being non-lethal also leads to some characters disliking you. Gathering dossiers on people can change their attitudes towards you and gives you more dialogue options. Even the order in which you do missions can change stuff.
The best and most reactive example is Grigori, a Russian intel broker in Moscow. If you go to him first thing after you finish the prologue, he doesn't know you and has no opinion of you. If you go to him after you've done a couple of missions in other places (Rome or Taipei), he's heard of you and knows your general reputation (Suave, Aggressive or Professional) and will react accordingly. And the way you behave with him also affects your future missions in Moscow. If you're aggressive or just outright beat his ***, he rats you out to everyone who will listen and future missions will have more dangerous guards. If you're professional and stiff, he only tells your target about you, who in turn has a higher opinion of you because of your professionalism. If you're suave and chill, he tells nobody about your presence and gives you access to black market dealers for free. Oh, and your target becomes unaware of your presence and this means you can fail a mission because said target doesn't trust you.
Basically, you can play the game two times and those two times can be completely different from each other.

Here's a very spoilery video about the game, how it was made, it's incredible highs and depressing lows:

The link is timestamped at the Choices and Consequences section. Don't watch if you care about being spoiled, obviously.
Last edited by logincrash on December 19th, 2024, 15:17, edited 1 time in total.
"Oh, it all makes sense now, brother."
User avatar
Faceless_Sentinel
Posts: 1783
Joined: Sep 10, '23
Location: Equestria
Gender: Helicopter

Geolocation

Adventurer's Guild

Post by Faceless_Sentinel »

logincrash wrote: December 19th, 2024, 15:09
Faceless_Sentinel wrote: December 19th, 2024, 14:51
Explain what do you mean by reactivity, please. Or if you have some video, please share.
The way the game (characters, story) reacts to your actions.
Getting spotted or raising alarms on some missions means some characters lose respect for you because you're sloppy. Killing instead of being non-lethal also leads to some characters disliking you. Gathering dossiers on people can change their attitudes towards you and gives you more dialogue options. Even the order in which you do missions can change stuff.
The best and most reactive example is Grigori, a Russian intel broker in Moscow. If you go to him first thing after you finish the prologue, he doesn't know you and has no opinion of you. If you go to him after you've done a couple of missions in other places (Rome or Taipei), he's heard of you and knows your general reputation (Suave, Aggressive or Professional) and will react accordingly. And the way you behave with him also affects your future missions in Moscow. If you're aggressive or just outright beat his ***, he rats you out to everyone who will listen and future missions will have more dangerous guards. If you're professional and stiff, he only tells your target about you, who in turn has a higher opinion of you because of your professionalism. If you're suave and chill, he tells nobody about your presence and gives you access to black market dealers for free. Oh, and your target becomes unaware of your presence and this means you can fail a mission because said target doesn't trust you.
Basically, you can play the game two times and those two times can be completely different from each other.

Here's a very spoilery video about the game, how it was made, it's incredible highs and depressing lows:

The link is timestamped at the Choices and Consequences section. Don't watch if you care about being spoiled, obviously.
Thank you for warning. Is russians are the one who is guilty in every problem in the world in this story?
User avatar
logincrash
The Music Man
Posts: 6040
Joined: Sep 3, '23
Location: Niger

Geolocation

Adventurer's Guild

Post by logincrash »

Faceless_Sentinel wrote: December 20th, 2024, 11:43
logincrash wrote: December 19th, 2024, 15:09
Faceless_Sentinel wrote: December 19th, 2024, 14:51
Explain what do you mean by reactivity, please. Or if you have some video, please share.
The way the game (characters, story) reacts to your actions.
Getting spotted or raising alarms on some missions means some characters lose respect for you because you're sloppy. Killing instead of being non-lethal also leads to some characters disliking you. Gathering dossiers on people can change their attitudes towards you and gives you more dialogue options. Even the order in which you do missions can change stuff.
The best and most reactive example is Grigori, a Russian intel broker in Moscow. If you go to him first thing after you finish the prologue, he doesn't know you and has no opinion of you. If you go to him after you've done a couple of missions in other places (Rome or Taipei), he's heard of you and knows your general reputation (Suave, Aggressive or Professional) and will react accordingly. And the way you behave with him also affects your future missions in Moscow. If you're aggressive or just outright beat his ***, he rats you out to everyone who will listen and future missions will have more dangerous guards. If you're professional and stiff, he only tells your target about you, who in turn has a higher opinion of you because of your professionalism. If you're suave and chill, he tells nobody about your presence and gives you access to black market dealers for free. Oh, and your target becomes unaware of your presence and this means you can fail a mission because said target doesn't trust you.
Basically, you can play the game two times and those two times can be completely different from each other.

Here's a very spoilery video about the game, how it was made, it's incredible highs and depressing lows:

The link is timestamped at the Choices and Consequences section. Don't watch if you care about being spoiled, obviously.
Thank you for warning. Is russians are the one who is guilty in every problem in the world in this story?
No, the Russians are barely involved in the overarching story. Moscow is just a distribution center for the Big Bad's weapon smuggling.
"Oh, it all makes sense now, brother."
User avatar
Faceless_Sentinel
Posts: 1783
Joined: Sep 10, '23
Location: Equestria
Gender: Helicopter

Geolocation

Adventurer's Guild

Post by Faceless_Sentinel »

logincrash wrote: December 20th, 2024, 12:03
Faceless_Sentinel wrote: December 20th, 2024, 11:43
logincrash wrote: December 19th, 2024, 15:09

The way the game (characters, story) reacts to your actions.
Getting spotted or raising alarms on some missions means some characters lose respect for you because you're sloppy. Killing instead of being non-lethal also leads to some characters disliking you. Gathering dossiers on people can change their attitudes towards you and gives you more dialogue options. Even the order in which you do missions can change stuff.
The best and most reactive example is Grigori, a Russian intel broker in Moscow. If you go to him first thing after you finish the prologue, he doesn't know you and has no opinion of you. If you go to him after you've done a couple of missions in other places (Rome or Taipei), he's heard of you and knows your general reputation (Suave, Aggressive or Professional) and will react accordingly. And the way you behave with him also affects your future missions in Moscow. If you're aggressive or just outright beat his ***, he rats you out to everyone who will listen and future missions will have more dangerous guards. If you're professional and stiff, he only tells your target about you, who in turn has a higher opinion of you because of your professionalism. If you're suave and chill, he tells nobody about your presence and gives you access to black market dealers for free. Oh, and your target becomes unaware of your presence and this means you can fail a mission because said target doesn't trust you.
Basically, you can play the game two times and those two times can be completely different from each other.

Here's a very spoilery video about the game, how it was made, it's incredible highs and depressing lows:

The link is timestamped at the Choices and Consequences section. Don't watch if you care about being spoiled, obviously.
Thank you for warning. Is russians are the one who is guilty in every problem in the world in this story?
No, the Russians are barely involved in the overarching story. Moscow is just a distribution center for the Big Bad's weapon smuggling.
That is very nice to hear. Now I definitely play this game.
User avatar
Tweed
Turtle
Turtle
Posts: 6837
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by Tweed »

I WIN!
► Show Spoiler
Now gibs badge!
You do not have the required permissions to view the files attached to this post.
User avatar
logincrash
The Music Man
Posts: 6040
Joined: Sep 3, '23
Location: Niger

Geolocation

Adventurer's Guild

Post by logincrash »

Okay, I think I'm finally done with Alpha Protocol for a while.
► Show Spoiler
"Oh, it all makes sense now, brother."
User avatar
Faceless_Sentinel
Posts: 1783
Joined: Sep 10, '23
Location: Equestria
Gender: Helicopter

Geolocation

Adventurer's Guild

Post by Faceless_Sentinel »

Did anyone but me have the game shaking like that?

User avatar
rusty_shackleford
Site Admin
Posts: 45461
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Faceless_Sentinel wrote: January 2nd, 2025, 14:24
Did anyone but me have the game shaking like that?

I don't know if you can, but try disabling motion blur?
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Faceless_Sentinel
Posts: 1783
Joined: Sep 10, '23
Location: Equestria
Gender: Helicopter

Geolocation

Adventurer's Guild

Post by Faceless_Sentinel »

rusty_shackleford wrote: January 2nd, 2025, 14:28
Faceless_Sentinel wrote: January 2nd, 2025, 14:24
Did anyone but me have the game shaking like that?

I don't know if you can, but try disabling motion blur?
Turns out the settings from the game menu do not affect anything and I went to the configs, and there I found this(i have gog installer, during installation i choose russian language; putting russian "no" near MotionBlur= doesnt helped):

image.png
You do not have the required permissions to view the files attached to this post.
User avatar
logincrash
The Music Man
Posts: 6040
Joined: Sep 3, '23
Location: Niger

Geolocation

Adventurer's Guild

Post by logincrash »

Faceless_Sentinel wrote: January 2nd, 2025, 14:51
rusty_shackleford wrote: January 2nd, 2025, 14:28
Faceless_Sentinel wrote: January 2nd, 2025, 14:24
Did anyone but me have the game shaking like that?

I don't know if you can, but try disabling motion blur?
Turns out the settings from the game menu do not affect anything and I went to the configs, and there I found this(i have gog installer, during installation i choose russian language; putting russian "no" near MotionBlur= doesnt helped):


Image
It's not really apparent what's wrong with your game from the video but replace every "Да" with "True" and every "Нет" with "False" for starters.
If you're talking about Mike's walking/running animations being weird and snappy, that's just how he is. If you're talking about occasional micro-stutters, then that's just the game loading up the next chunk of the map. It happens nearly every time you're approaching a level transition, like the little corridor with the guard saying "No weapons past this point." between the screen room and the next hall
If your camera feels like it's shaking every time you move your mouse, try setting the "bSmoothFrameRate=FALSE" line back to "bSmoothFrameRate=TRUE" in the APEngine.ini file. It's located in "Documents\Alpha Protocol\APGame\Config" folder.

Unless, of course, your problem is with the motion blur. Then just do the True/False replacement and then set the "MotionBlur=false" line. Oh, and if the game rewrites the .ini file back to "Да/Нет," set the file to Read-only in the Properties.
Last edited by logincrash on January 2nd, 2025, 15:08, edited 2 times in total.
"Oh, it all makes sense now, brother."
User avatar
rusty_shackleford
Site Admin
Posts: 45461
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

logincrash wrote: January 2nd, 2025, 15:05
It's not really apparent what's wrong with your game from the video but replace every "Да" with "True" and every "Нет" with "False" for starters.
I just quickly glanced at the image and didn't even notice this :lol: :lol:
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
logincrash
The Music Man
Posts: 6040
Joined: Sep 3, '23
Location: Niger

Geolocation

Adventurer's Guild

Post by logincrash »

rusty_shackleford wrote: January 2nd, 2025, 15:09
logincrash wrote: January 2nd, 2025, 15:05
It's not really apparent what's wrong with your game from the video but replace every "Да" with "True" and every "Нет" with "False" for starters.
I just quickly glanced at the image and didn't even notice this :lol: :lol:
I know, right? That's ******* weird.
"Oh, it all makes sense now, brother."
User avatar
J1M
Turtle
Turtle
Posts: 5068
Joined: Feb 15, '23

Geolocation

Adventurer's Guild

Post by J1M »

@logincrash can you suggest an interesting build/self-imposed limitation for a second playthrough?

The first time I played this, I limited myself to "no guns".
User avatar
logincrash
The Music Man
Posts: 6040
Joined: Sep 3, '23
Location: Niger

Geolocation

Adventurer's Guild

Post by logincrash »

J1M wrote: January 3rd, 2025, 01:42
@logincrash can you suggest an interesting build/self-imposed limitation for a second playthrough?

The first time I played this, I limited myself to "no guns".
Try "gadgets only/stealth otherwise" build? Or you could try a "SMG only" run. That'd be quite a limitation to self-impose on yourself. Trying to kill every single person you meet is much more fun, as it requires some finagling and gathering all the dossiers you can. Or trying to bang every woman you meet. Or trying to go rogue and set up your own Alpha Protocol.
Frankly, the game is not that impressive when it comes to the day-to-day gameplay, so to speak. It shines when it comes to reactivity, but the actual gameplay isn't that great, especially by now.
"Oh, it all makes sense now, brother."
User avatar
logincrash
The Music Man
Posts: 6040
Joined: Sep 3, '23
Location: Niger

Geolocation

Adventurer's Guild

Post by logincrash »

logincrash wrote: December 24th, 2024, 14:31
Okay, I think I'm finally done with Alpha Protocol for a while.
I lied.
Just finished it for the fourth time.
► Show Spoiler
Image
LMAO
Last edited by logincrash on January 3rd, 2025, 12:08, edited 1 time in total.
"Oh, it all makes sense now, brother."
User avatar
Faceless_Sentinel
Posts: 1783
Joined: Sep 10, '23
Location: Equestria
Gender: Helicopter

Geolocation

Adventurer's Guild

Post by Faceless_Sentinel »

Is killing or neutralizing enemies during missions affects anything at all? Im finished Saudi Arabia and Taiwan and nobody seems to care if i kill everybody or sneack and neutralize all enemies or shoot everybody with tranquilizer.
User avatar
Tangerine
Posts: 3592
Joined: Dec 1, '24

Geolocation

Adventurer's Guild

Post by Tangerine »

Faceless_Sentinel wrote: January 9th, 2025, 13:54
Is killing or neutralizing enemies during missions affects anything at all? Im finished Saudi Arabia and Taiwan and nobody seems to care if i kill everybody or sneack and neutralize all enemies or shoot everybody with tranquilizer.
Sometimes. Some characters, like SEI, will acknowledge that you went on a killing spree/didn't kill anyone, but others seem to ignore it. There's an early mission with the weapon's dealer where he'll accuse you of killing all his men, even if you do non-lethal takedowns on everyone.
User avatar
logincrash
The Music Man
Posts: 6040
Joined: Sep 3, '23
Location: Niger

Geolocation

Adventurer's Guild

Post by logincrash »

Faceless_Sentinel wrote: January 9th, 2025, 13:54
Is killing or neutralizing enemies during missions affects anything at all? Im finished Saudi Arabia and Taiwan and nobody seems to care if i kill everybody or sneack and neutralize all enemies or shoot everybody with tranquilizer.
Mina hates it when you kill civilians or US agents. Henry Leland keeps score and can mention it in some very specific circumstances. The Rome missions can change a couple of characters' opinion of you quite a bit. SIE loves it when you kill everything in your path. Albatross prefers you ghosting through missions completely. Steven Heck doesn't like being ordered not to kill people.
There are several cutscenes that show you killing people, but those don't count towards your Killed Total score.
Also, ghosting through missions gives the most XP but only at the end of a mission. Knocking out people (CQC or Tranq darts) gives a little less. Killing people gives the least XP.
"Oh, it all makes sense now, brother."
User avatar
J1M
Turtle
Turtle
Posts: 5068
Joined: Feb 15, '23

Geolocation

Adventurer's Guild

Post by J1M »

Pretty interesting how different things can play out. First time through I didn't use guns at all. This time I went in loud. Had different allies, different voice lines, and a different final boss. The final fight was a lot more interesting when I limited myself to no guns though. A full Chain Shot plus a couple of follow-ups ended that fight in just a few seconds.

Everyone is probably aware of how powerful Chain Shot is, but I noticed if you hold back one of the shots it also acts as a heal in addition to eliminating multiple enemies since the real time elapsed counts for Thorton's armor regen. :lol:

Image
Image
Last edited by J1M on June 1st, 2025, 03:59, edited 1 time in total.
User avatar
pol_345polex
Posts: 106
Joined: Mar 25, '24
Gender: Helicopter

Geolocation

Adventurer's Guild

Post by pol_345polex »

@rusty_shackleford Hope this type can suffice.
You do not have the required permissions to view the files attached to this post.
User avatar
rusty_shackleford
Site Admin
Posts: 45461
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

pol_345polex wrote: December 16th, 2025, 11:25
@rusty_shackleford Hope this type can suffice.
Image
@Oyster Sauce can this suffice?
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
pol_345polex
Posts: 106
Joined: Mar 25, '24
Gender: Helicopter

Geolocation

Adventurer's Guild

Post by pol_345polex »

rusty_shackleford wrote: December 16th, 2025, 11:26
pol_345polex wrote: December 16th, 2025, 11:25
@rusty_shackleford Hope this type can suffice.
Image
@Oyster Sauce can this suffice?
I'll wait to post the others then.