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[BG3] Working non 5R - Wild Magic D100 Table

Do you want to add big tiddies to a game but don't know how? Ask someone else to do it for you!

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Ultraporing
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[BG3] Working non 5R - Wild Magic D100 Table

Post by Ultraporing »

Hi I like to request a working non 5R version of basically this mod: https://www.nexusmods.com/baldursgate3/ ... escription.
I was trying to do an all Wild Magic Sorcerer & every spell triggers tides of chaos (roll on the wild magic table) run and the only mod I found was abandoned and broken on Nexus Mods. :roll:
Several effects do not work despite the Forum post proclaiming it does over a year ago. So If someone could be so kind to create a new version for the current game which does not use the god awful DnD 5R 2024 PHB rules/spells/effects would be awesome :heart: . Their reworked DnD from 2024 is a disgrace full of unnecessary changes to appease the "Modern Audience", you know what I mean.

Anyways, thanks for considering it, and it would also be the only other place that got a mod giving you the full 100 effects table. Feel free to fix the 20 existing if they are not matching the rules.

Thanks :salute:
Last edited by Ultraporing on May 2nd, 2025, 13:32, edited 1 time in total.
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Tweed
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Adventurer's Guild

Post by Tweed »

Wild Magic just ain't what it used to be.

-t second edition Wild Mage.
Last edited by Tweed on May 2nd, 2025, 13:38, edited 1 time in total.
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Ultraporing
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Post by Ultraporing »

Tweed wrote: ↑ May 2nd, 2025, 13:37
Wild Magic just ain't what it used to be.

-t second edition Wild Mage.
Always wanted to play Adnd 2nd Ed, or 2.5. Even bought books and combat n tactics ect. love the stupid tables. Also loved playing 1st or 2nd ed Traveller :read:.
Traveller also got the best Char creation system I've seen to this date, and the game is from pre 2000. Everything is roll and event based, and based on career paths and events that happen. Then u still can buy equip ect.
Last edited by Ultraporing on May 2nd, 2025, 14:11, edited 1 time in total.
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Ultraporing
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Post by Ultraporing »

Well looks like nobody is gonna do it.
So **** it. I still got 2 weeks before im on vacation for 2 weeks in Finland. I'll try to fit it in the schedule and create the mod myself.

Apparently with the 70 I rolled
69-70 Each creature within 30 feet of you becomes invisible for the next minute. The invisibility ends on a creature when it attacks or casts a spell.
Last edited by Ultraporing on May 25th, 2025, 20:36, edited 1 time in total.
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Wild Surge
Result: 70
1d100 = 70
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Cedia
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Post by Cedia »

I'm using the version of this mod that was posted on that page's comments, and below are the things that no longer work. It would be great if someone could fix this for Patch 8, but otherwise I'm happy with it.

1. Percy is invisible again. He still functions as intended, but you can't see his character model.
2. Curse of the Clown does not work. Despite what the wild magic surge notification says, no actual curse is placed on Tav/Durge, and no clown makeup is visible on their face.
3. Curse of the Vampire does not work. Just like Curse of the Clown, no curse is placed on Tav/Durge.