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Post by psychic_dream »

Calling it now, how long do you think it'll take before all the major AAA publishers start jacking up game prices?

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Post by Nessa »

rusty_shackleford wrote: May 20th, 2025, 16:07
It's true so the complaining is gay, the problem is rockstar games feel like they're made by two separate teams playing a game of telephone.
You have ultra detailed simulated poker with all kinds of minor details, chitchat, tapping the table, etc.,
But the actual missions are basically interactive movie scenes
Yeah, overly detailed in an unessential area yet essential parts of the game have lax detail. Case of very bad management. :mad:
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Post by Nessa »

psychic_dream wrote: May 21st, 2025, 15:51
Calling it now, how long do you think it'll take before all the major AAA publishers start jacking up game prices?

https://www.comicbasics.com/randy-pitch ... not-happy/
I hope they do it as soon as possible. Will quicken their demise. :smug:
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Post by Unhelpful Contrarian »

But they never mentioned copies sold. :scratch:

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Post by Breathe »

Unhelpful Contrarian wrote: May 21st, 2025, 16:00
But they never mentioned copies sold. :scratch:

It's so much cope. Seeing Doom there with 3 million... that's nothing.

Just noticed the "7x faster to 3mil!" lol. They're grasping.

Last edited by Breathe on May 21st, 2025, 16:05, edited 1 time in total.
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Post by rusty_shackleford »

The indie game experiment failed, steam needs to close the floodgates.
More experimental games actually trying out new ideas were released in a single year in the late 90s/early 00s than have been released on steam total.
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Post by rusty_shackleford »

ahhh noooo what will we do without 37 soulslike deckbuilder roguelike metroidvanias releasing per day?!
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Post by Val the Moofia Boss »

The issue isn't that everything is available for purchase. The issue is that curator groups need to be promoted more. Same thing with what happened with indie book publishing on Amazon where eventually there was too much crap to search through using Amazon's search function and you instead needed to rely on word of mouth or to find circles of people who were actively curating the new releases for you.
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Post by rusty_shackleford »

Val the Moofia Boss wrote: May 21st, 2025, 19:16
The issue isn't that everything is available for purchase. The issue is that curator groups need to be promoted more. Same thing with what happened with indie book publishing on Amazon where eventually there was too much crap to search through using Amazon's search function and you instead needed to rely on word of mouth or to find circles of people who were actively curating the new releases for you.
If developers knew their games actually had to stand out to get approved — either by Greenlight, or a publisher, etc., — to actually be sold, I think you'd see a lot more experimental titles.
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Post by MrTwinkls »

Some people look at all those titles and see experimental underappreciated indie games which are ready and waiting to tickle your brains in a wholesome way and some me see copy-pasted low effort attempts at cash grab that feel like swf games from thirty years ago. That's why I"m here actually. You guys consistently recommend **** good games.
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Post by Unhelpful Contrarian »

rusty_shackleford wrote: May 21st, 2025, 19:17
Val the Moofia Boss wrote: May 21st, 2025, 19:16
The issue isn't that everything is available for purchase. The issue is that curator groups need to be promoted more. Same thing with what happened with indie book publishing on Amazon where eventually there was too much crap to search through using Amazon's search function and you instead needed to rely on word of mouth or to find circles of people who were actively curating the new releases for you.
If developers knew their games actually had to stand out to get approved — either by Greenlight, or a publisher, etc., — to actually be sold, I think you'd see a lot more experimental titles.
I’m reminded about that video you link about indie games and marking and rings very true.


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Post by rusty_shackleford »

Unhelpful Contrarian wrote: May 21st, 2025, 19:33
rusty_shackleford wrote: May 21st, 2025, 19:17
Val the Moofia Boss wrote: May 21st, 2025, 19:16
The issue isn't that everything is available for purchase. The issue is that curator groups need to be promoted more. Same thing with what happened with indie book publishing on Amazon where eventually there was too much crap to search through using Amazon's search function and you instead needed to rely on word of mouth or to find circles of people who were actively curating the new releases for you.
If developers knew their games actually had to stand out to get approved — either by Greenlight, or a publisher, etc., — to actually be sold, I think you'd see a lot more experimental titles.
I’m reminded about that video you link about indie games and marking and rings very true.


A lot of indie devs have no idea why their game even fails to sell.
TLDR is: He essentially flat out told devs that their games aren't good and they have a very poor grasp of what a small title is, and they need to learn more about video games before they try to sell one.
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Post by Unhelpful Contrarian »

rusty_shackleford wrote: May 21st, 2025, 19:35
Unhelpful Contrarian wrote: May 21st, 2025, 19:33
rusty_shackleford wrote: May 21st, 2025, 19:17


If developers knew their games actually had to stand out to get approved — either by Greenlight, or a publisher, etc., — to actually be sold, I think you'd see a lot more experimental titles.
I’m reminded about that video you link about indie games and marking and rings very true.


A lot of indie devs have no idea why their game even fails to sell.
TLDR is: He essentially flat out told devs that their games aren't good and they have a very poor grasp of what a small title is, and they need to learn more about video games before they try to sell one.
Indie devs are still arguing with him to this day , saying there are the exception and when the creator responds in the nicest way possible with proveable metrics to the contrary they still ignore him and say he has no idea what’s he’s talking about.


These people are completely delusional to the highest degree.
Last edited by Unhelpful Contrarian on May 21st, 2025, 19:49, edited 2 times in total.
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Post by rusty_shackleford »

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Post by Oyster Sauce »

The angel/devil wings covering the mastectomy scars are badass

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Post by Tangerine »

There's something funny about how afraid of masculinity they are that they can't even make their imaginary ****** have an ounce of it.
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Post by fork »

What a game:

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Post by gerey »

rusty_shackleford wrote: May 21st, 2025, 19:35
A lot of indie devs have no idea why their game even fails to sell.
A lot of devs, period, have no idea why their games are successful or why their fans like them. It's why so many sequels miss the mark entirely.
Tangerine wrote: May 22nd, 2025, 12:15
There's something funny about how afraid of masculinity they are that they can't even make their imaginary ****** have an ounce of it.
I struggle to think how a 160cm tall woman with a bad haircut is supposed to project masculinity and not come across as a joke.

One of the easiest ways to tell if someone is a ******, even if you can't see how they look IRL, or hear their voice, is to take not of their behavior.

Since ******, both the MtF and FtM variety, are emotionally stunted and autistics, they have no actual idea on how to behave like their own sex, let alone how to play pretend as the opposite, so their mimicry is always based on either porn or fiction.

They basically behave and dress like a parody of a man or a woman.
Last edited by gerey on May 25th, 2025, 11:48, edited 1 time in total.
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Post by rusty_shackleford »

gerey wrote: May 25th, 2025, 11:46
rusty_shackleford wrote: May 21st, 2025, 19:35
A lot of indie devs have no idea why their game even fails to sell.
A lot of devs, period, have no idea why their games are successful or why their fans like them. It's why so many sequels miss the mark entirely.
Tangerine wrote: May 22nd, 2025, 12:15
There's something funny about how afraid of masculinity they are that they can't even make their imaginary ****** have an ounce of it.
I struggle to think how a 160cm tall woman with a bad haircut is supposed to project masculinity and not come across as a joke.

One of the easiest ways to tell if someone is a ******, even if you can't see how they look IRL, or hear their voice, is to take not of their behavior.

Since ******, both the MtF and FtM variety, are emotionally stunted and autistics, they have no actual idea on how to behave like their own sex, let alone how to play pretend as the opposite, so their mimicry is always based on either porn or fiction.

They basically behave and dress like a parody of a man or a woman.
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Post by psychic_dream »

Do you consider the PS3 and Xbox 360 retro? Personally, I don’t. Although the mid to late 00s feel distant from today, the features these consoles offer still seem too recent to be considered outdated.

Online multiplayer, downloadable games and content from company servers, in-game achievements, and their graphical quality and scale don’t differ much from what we saw on 7th and 8th generation systems. They’re just too modern to be truly labeled as retro.
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Post by gerey »

psychic_dream wrote: May 25th, 2025, 21:42
Do you consider the PS3 and Xbox 360 retro?
Mate, the PS3 got discontinued in 2016. That was a decade ago.

These consoles are retro, and you're getting old. The reason you're experiencing such dissonance is that the technological leaps between when the PS3 was released and now have not been anywhere near as significant as those between 1995 and 2005.

I still sometimes catch myself thinking that the PS2 is a fairly recent console, only to remember that it launched in the year 2000.

Growing older sucks.
Last edited by gerey on May 25th, 2025, 21:51, edited 1 time in total.
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Post by Val the Moofia Boss »

Reminds me of that meme from a few years ago.

Image

4 years until FF13's 20th anniversary.
Last edited by Val the Moofia Boss on May 25th, 2025, 22:24, edited 1 time in total.
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Post by DagothGeas5 »

I wanted to share and ask for more information if anyone here has played this as the download link is dead and, thus, I cannot test for myself if it indeed is the game I used to play. I recall it was a sort of roaming around the moon (I recall I would try to do jumps and acrobatics, but can't be sure) but I have reason to believe it truly might be this "study-game" called AstroEngineer: Moon Rover
Image
https://serious.gameclassification.com/ ... _avoid ASC

Does anyone know of it? Does a link to it still exist out there?
- Here to show my support for normal gaming.

Thank you for existing! :bounce:
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Post by Statesman »

gerey wrote: May 25th, 2025, 21:50
psychic_dream wrote: May 25th, 2025, 21:42
Do you consider the PS3 and Xbox 360 retro?
Mate, the PS3 got discontinued in 2016. That was a decade ago.

These consoles are retro, and you're getting old. The reason you're experiencing such dissonance is that the technological leaps between when the PS3 was released and now have not been anywhere near as significant as those between 1995 and 2005.

I still sometimes catch myself thinking that the PS2 is a fairly recent console, only to remember that it launched in the year 2000.

Growing older sucks.
Retro is not strictly defined by a specific number of years but rather by an aesthetic that evokes/imitates past styles. This absence of a significant technological leap probably explains why so many consider the PlayStation 3/Xbox 360 era as "not retro." Would games from that period seem out of place today (aside from their slightly lower graphical fidelity and reduced wokeness)?
Last edited by Statesman on May 27th, 2025, 01:58, edited 1 time in total.
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Post by asf »

console is crap
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Post by Roguey »

Statesman wrote: May 26th, 2025, 14:25
Retro is not strictly defined by a specific number of years but rather by an aesthetic that evokes/imitates past styles. This absence of a significant technological leap could explain why many consider the PlayStation 3/Xbox 360 era as "not retro." Would games from that period would seem out of place today, aside from their slightly lower graphical fidelity and reduced wokeness?
There are 18 year olds now who weren't even alive when Oblivion was released, yeah it's retro.

Meanwhile Skyrim from five years later is still a forever-game.
Last edited by Roguey on May 26th, 2025, 19:55, edited 1 time in total.
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Post by rusty_shackleford »

oblivion isn't retro because the medium hasn't advanced enough to make it outdated

Forever stuck at ~2013
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Post by Roguey »

rusty_shackleford wrote: May 26th, 2025, 19:58
oblivion isn't retro because the medium hasn't advanced enough to make it outdated

Forever stuck at ~2013
Skyrim made it outdated.

Anything made prior to 2010 looks and feels outdated, made with design philosophies that are no longer in style.
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Post by rusty_shackleford »

Roguey wrote: May 26th, 2025, 20:03
rusty_shackleford wrote: May 26th, 2025, 19:58
oblivion isn't retro because the medium hasn't advanced enough to make it outdated

Forever stuck at ~2013
Skyrim made it outdated.

Anything made prior to 2010 looks and feels outdated, made with design philosophies that are no longer in style.
Skyrim's UI feels more dated than Oblivion's at this point, it had a very console-first UI that aged like milk.
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Post by Roguey »

rusty_shackleford wrote: May 26th, 2025, 20:04
Skyrim's UI feels more dated than Oblivion's at this point, it had a very console-first UI that aged like milk.
Skyrim's UI has more in common with Fallout 4's and Starfield's than Oblivion's. Oblivion's UI with its themed style, that's incredibly dated. A hold-over from the 90s.