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Starfield - Todd Howard's latest masterpiece
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rusty_shackleford
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ack, found a bug
Heller & Lin won't talk to me in NG+ so I can't recruit them
Heller & Lin won't talk to me in NG+ so I can't recruit them
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rusty_shackleford
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There's literally nothing wrong with outsourcing slave labor.
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rusty_shackleford
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Top negative review on Steam is from a ******.
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maidenhaver
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I've already seen two negative reviews for the esg npcs, repetative fetch quests, inability to call your ship or crew to your position, and shallow worldbuilding. Sounds like a massive turd, and I'm skeptical seeds will be moddable.rusty_shackleford wrote: ↑ September 6th, 2023, 01:17Top negative review on Steam is from a ******.
Weirdest cracker you know.
Ranges from 'meh' to Kino. The NMS influences are pretty stark here but Bethesda did at least try to cultivate ecosystems on planets ( Some are territortial, some are herbivores and some are predators, etc.
)..
I respect the attempt but honestly it usually just means huge pacts of roaming dinosaur looking things spawn in huge clumps and start slapping each other around.. it sometimes feels really nice but often it's... eh..
In the more handcrafted quests and locations though, they're far better utilized imo.
I am secretly hoping I'll stumble across a Moon or Dead world that is Pitch Black or Dune themed where you think your alone then giant sand worms or nocturnal bug things come out at night and try to kill you.. but based on what I've seen so far.. Bethesda likely didn't have time or budget to give it that much care outside of any quests.
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Yeah their poor, small indie studio of 400 people + outsourced pajeets and nguyens only had 7 years and 200 million dollars...I'm sure they were just about to implement all sorts of cool stuff when the evil publishers forced them to rush the game out.Shillitron wrote: ↑ September 6th, 2023, 02:02Bethesda likely didn't have time or budget to give it that much care outside of any quests.
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maidenhaver
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You shill. They had ten years and millions of dollars to make something, and that something is barely on par with a ten year old indie game. Starfield is such a mediocre game that shills are simultaneously telling me "those games starfield is better than? y-you can't compare starfield to those!" Right. Never trust anyone who tells you a AAA game wasn't trying to be King in it's genre. What a cope.Shillitron wrote: ↑ September 6th, 2023, 02:02Ranges from 'meh' to Kino. The NMS influences are pretty stark here but Bethesda did at least try to cultivate ecosystems on planets ( Some are territortial, some are herbivores and some are predators, etc.
)..
I respect the attempt but honestly it usually just means huge pacts of roaming dinosaur looking things spawn in huge clumps and start slapping each other around.. it sometimes feels really nice but often it's... eh..
In the more handcrafted quests and locations though, they're far better utilized imo.
I am secretly hoping I'll stumble across a Moon or Dead world that is Pitch Black or Dune themed where you think your alone then giant sand worms or nocturnal bug things come out at night and try to kill you.. but based on what I've seen so far.. Bethesda likely didn't have time or budget to give it that much care outside of any quests.
Weirdest cracker you know.
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rusty_shackleford
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I suspect getting the troo ending will take a lot of effort.
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rusty_shackleford
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ahhh yeah... oblivion in space... even has the bloom...
inject it right into my VEINS

inject it right into my VEINS

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This tripe will never be Oblivion. Fake "SOUL" at best.rusty_shackleford wrote: ↑ September 6th, 2023, 05:13ahhh yeah... oblivion in space... even has the bloom...
inject it right into my VEINS
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rusty_shackleford
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You can disable the ugly crowd NPCs by putting
In your StarfieldCustom.ini file(Documents/My Games/Starfield/StarfieldCustom.ini)
I can't tell if this is a placebo or not, but does anyone see any difference when using this?
It seems like it might be disabling some sort of random generation on heads? They at least don't seem to be generating 90% abbos anymore in new niggerlanta.
Code: Select all
[AI]
bCrowdSystemEnabled=0
I can't tell if this is a placebo or not, but does anyone see any difference when using this?
Code: Select all
[Memory]
bEnableCrowdHeads=0
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rusty_shackleford
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Think I might(?) have figured out why NPCs look so **** weird sometimes. It appears that, for whatever reason, sometimes eyebrows don't load.
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Last edited by Shillitron on October 8th, 2023, 18:29, edited 2 times in total.
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rusty_shackleford
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yea they do
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rusty_shackleford
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most unrealistic part of starfield is there's actual ingame cosmetic surgery capable of changing your race and black people still exist
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Not really.. Stores are open 24/7.. some NPC's might shift from cooking / sitting / eating / sleeping.. but for the most part the city doesn't really change much.
Compare this to Imperial City at night time. Every shop closes and locks it doors.. merchants to home and sleep in their homes (with their keys).. Store guards watch the store at night.
When you were doing thieves quests specifically you really felt like you were doing a late night caper.
> Technology exists that can turn you into anything you wantrusty_shackleford wrote: ↑ September 6th, 2023, 08:12most unrealistic part of starfield is there's actual ingame cosmetic surgery capable of changing your race and black people still exist
> Costs 500 credits, in a city where your average home costs 200 000 credits
> New Atlantis still filled with disgusting, overweight, old, decrepit, black people rolling around like bumper cars and stuffing their faces with cheeseburger cubes all day
Last edited by Shillitron on September 6th, 2023, 08:16, edited 1 time in total.
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rusty_shackleford
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This only applies to niggerlanta for whatever reason.Shillitron wrote: ↑ September 6th, 2023, 08:13Not really.. Stores are open 24/7.. some NPC's might shift from cooking / sitting / eating / sleeping.. but for the most part the city doesn't really change much.
Compare this to Imperial City at night time. Every shop closes and locks it doors.. merchants to home and sleep in their homes (with their keys).. Store guards watch the store at night.
When you were doing thieves quests specifically you really felt like you were doing a late night caper.
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rusty_shackleford
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a complaint I have is that the music is too somber, it feels like it was made for Fallout
should be much more upbeat overall imo
should be much more upbeat overall imo
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I laughed out loud.rusty_shackleford wrote: ↑ September 5th, 2023, 23:50There's literally nothing wrong with outsourcing slave labor.
Just like Yves, I chase tales
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36Mediocre or bad games can still have parts that are good.
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rusty_shackleford
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heh, there's unique events for flying the mantis ship.
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wndrbr
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it's Inon Zur, the guy's music sounds the same regardless of what game he's composing for. DA2 was probably his only semi-original outing.rusty_shackleford wrote: ↑ September 6th, 2023, 08:29a complaint I have is that the music feels like it was made for Fallout
Pretty sad that he went for Fo-style music. I was hoping for something synth-like, closer to ME1.
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rusty_shackleford
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bought me a big ol' cargo ship from HopeTown, tired of lacking space.
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rusty_shackleford
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like 80% of the pirate npcs are black
what did Todd mean by this
what did Todd mean by this
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Suburban black individuals like big booty, I suspect.rusty_shackleford wrote: ↑ September 6th, 2023, 11:12like 80% of the pirate npcs are black
what did Todd mean by this
Just like Yves, I chase tales
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36Mediocre or bad games can still have parts that are good.
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Nemesis
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Here's the full thread.Acrux wrote: ↑ September 5th, 2023, 19:50The names are blurred, it's obviously not an image taken by rusty.
> OP gets angry because nobody gave him updoots rewarding the cave he foundrusty_shackleford wrote: ↑ September 5th, 2023, 17:23guy explores our moon ingame, finds a cave, thinks it's neat and decides to share it
redditors get angry because it doesn't give ingame updoots for exploring
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> OP is getting zero dopamine for his effort, game didn't reward him, reddit didn't reward him, he was a good boi and found the cave... where is dopamine?
> chad replier getting lots of good boi points for witty comment
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Some Twitch thot actually tried to fly to another planet without quicktravel. The result of the experiment, 6 IRL hours later, is that the planet didn't load and she just flew through it, so even space is instanced and the objects you can see are just LOD models with no collision or interactions.Shillitron wrote: ↑ September 6th, 2023, 08:07Space travel is a mess.. Rusty coping aside, if your only means of transportation is constantly fast travelling because it takes 2000 years IRL to move from a planet to a moon, it's a bit of a miss.. yes "muh realism, muh empty space, muh big space" - that's called gameplay design.. You've got star ******* teleporting around with quantum pewpew lasers.. but my space ship can only travel the speed of a honda civic. Make some **** up so that it's fun, cause juggling fast travel menus constantly is not fun.
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maidenhaver
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Is there one speed? I don't understand why you couldn't burn your space gas to fly to a planet in ten minutes and get stranded there for pirates to spawn to you, or coast guard to haul you back home.
Weirdest cracker you know.
