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Will We Ever See the End of Remakes / Remasters / Reboots?

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Will We Ever See the End of Remakes / Remasters / Reboots?

Post by psychic_dream »

I'm honestly tired of seeing relics from recent history dug up and disgracefully paraded around in the name of "adapting to modern audiences," often failing to understand what made the originals unique in the first place.

To me, this signals a decay in creativity, where instead of creating new things, we end up rehashing the same ideas over and over. This is observable across TV shows, movies, video games, and other forms of entertainment.

What I don’t understand is why, when it comes to video games, zoomers dismiss old games as outdated or clunky, yet eagerly wait for big developers to release sanitized, casualified remakes that lose much of the original’s soul in translation. Resident Evil 2 is a clear example of this issue.

When will the entertainment industry get the message that most people are burned out by repeatedly reviving old stuff? My thread mainly discusses video games, but feel free to talk about TV series or movies too.
Last edited by psychic_dream on May 17th, 2025, 18:52, edited 2 times in total.
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Post by Val the Moofia Boss »

The endless digging up of established brand names will not stop due to the nature of American corporations.

The US courts have ruled that the board of directors have to make as much money as possible for the shareholders. Shareholders suing corporation higher ups, along with corporations having bought up most studios and brand names, has led to this current situation. The studios became bloated into having thousands of employees and releasing games with $100+ million USD marketing budgets. No corporate higher up who wants to keep his job will want to scale down the company to reasonable levels, so these bloated releases continue. Using a brand name is a shortcut to getting people onboard, usually by getting Gen Y and millenial games journalists and hardcore fans to be spreading the word.

Compare Kingdoms of Amalur to Skyrim. Two high production value fantasy RPGs that came out at the same time. But one was a brand new original IP with no preestablished fans to spread word of mouth. One is still played to this day, the other is forgotten and only sometimes brought up on extremely niche corners of the web like this.

Another too, is that just because a studio isn't bloated like a AAA publisher, does not mean that they will be willing to create original IPs all the time. Masayuki Kato and Toshihiro Kondo at Nihon Falcom successfully managed to create a 50 man team that was pumping out lengthy and solid JRPGs each year every year. They were doing a lot of original one off games up until the late 2000s. However, since 2010, Falcom has instead transitioned to near exclusively only making Trails and Ys sequels, because again marketing costs are skyrocketing and it is better to try to milk a loyal fanbase who will patiently await your next game, rather than dumping a humongous amount of money into marketing a new original game each time when there is no guarantee people will like it. This (in addition to reusing the same country for three or four games straight, so you only have to develop a new map every 3 to 5 years instead of with each entry, and releasing a game every year to maintain audience interest) is one of the main reasons why Falcom survived the JRPG/VN studio apocalypse while almost everyone else died. Gust eventually wound up doing the same thing and now they only make Atelier and Blue Reflection games. Etc.

GameFreak - the devs behind the biggest media franchise ever made - actually did try to make a brand new original game called Little Town Hero. But it was original and did not have a preestablished fanbase, and did not sell much, so GameFreak just went back to shoveling out more Pokemon which sell 20+ million copies each.
Last edited by Val the Moofia Boss on May 17th, 2025, 19:01, edited 2 times in total.
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Post by Fox1 »

You're correct, they are creatively bankrupt. Millennials also cannot write to save their lives.

I don't think they will stop because:

1. Re-releasing games over and over again is an easy cash cow to milk for publishers, and
2. I believe the main point of these remakes isn't even to make easy money per se, but to rewrite history to stop younger generations from going back to these classics and discovering "Hey, there were great games without DEI trash in them before and they were fun, had character, genuine passion, and were made for men. Neo-marxists don't want anyone to escape their poison, so they must go into the past to change everything to fit the narrative.
Your example of RE2 Remake is right on the money, the RE4 Remake is too. They stripped Leon of all his charm and campy, confident one liners and made him into a submissive *****. Same with Luis. The B-Movie shtick was one of the best parts of the game.
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Post by maidenhaver »

They see a lot of buyers, and they think this means their nostalgia bait is popular, yet what they don't see are millions more who passed on their trash. They all have confirmation bias "it sold a million copies!" or whatever a big seller is, and that's ignoring the millions who passed. That's how these things go. Yes, gaming is dead. The money is gacha and coomerbate, necroing classics whose devs are dead, has-beens, or moved on is just job justification. This fad too shall pass, but what we're looking for probably won't be made by anyone, but ourselves and our AI helpers.
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Post by Val the Moofia Boss »

psychic_dream wrote: May 17th, 2025, 18:47
What I don’t understand is why, when it comes to video games, zoomers dismiss old games as outdated or clunky
Our society conditions people to only look at new things. "You want a new 2025 car!". You are not supposed to buy a thirty year old car. "You want this brand new house!". You are not supposed to buy this old house. "You want this new phone!". You are not supposed to buy a good 10 year old phone. "You want to watch this new Shogun show!". No one ever discusses the old 1980 Shogun show. New stuff is what is promoted, not old stuff.
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Post by Val the Moofia Boss »

maidenhaver wrote: May 17th, 2025, 19:03
They all have confirmation bias "it sold a million copies!" or whatever a big seller is, and that's ignoring the millions who passed.
One thing that Tim Cain said in his videos was that it is difficult to parse what "gamers" really want, either because most of them are not good at identifying and articulating specifics, or because of the difficulty of trying to gather the opinions of specific types of gamers, such as people you mentioned who don't show up on forums or statistics. MiHoyo, SEGA, and Square Enix occasionally send out surveys about what games they should make next, what kind of features and characters do people want, etc, but you have to already be in the know to find out that those surveys to respond to them in time.
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Post by J1M »

As long as gaming trends continue, remasters will be the best games you play.
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Post by Tweed »

Val the Moofia Boss wrote: May 17th, 2025, 18:58
Compare Kingdoms of Amalur to Skyrim. Two high production value fantasy RPGs that came out at the same time. But one was a brand new original IP with no preestablished fans to spread word of mouth. One is still played to this day, the other is forgotten and only sometimes brought up on extremely niche corners of the web like this.
Amalur was mismanaged from the word go with tons of wasteful spending and it was an attempt to fire up a full-on franchise, complete with a MMORPG instead of focusing on making a one single-player, competent game. For the kind of money they blew out of their asses they could have made several smaller titles.
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Post by Fox1 »

If they stop trying to cater to the lowest common denominator, be "inclusive", and actually take a risk, get some passionate devs in there I can see the trend reversing and success coming overtime. But as long as they keep chasing monetization, quick profits, gacha, releasing cookie-cutter, asset flip slop things will continue. These companies are just too bloated and filled with useless people now, back when AAA or AA games could be made with smaller teams with a cohesive vision you got the birth of great IPs.
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Post by Boulder Gains »

psychic_dream wrote: May 17th, 2025, 18:47
What I don’t understand is why, when it comes to video games, zoomers dismiss old games as outdated or clunky, yet eagerly wait for big developers to release sanitized, casualified remakes that lose much of the original’s soul in translation. Resident Evil 2 is a clear example of this issue.
Zoomers don't know how to set up an emulator so playing retro games is beyond them. Strangely enough they are worse then boomers in some areas regarding technology. I imagine the reason they don't care about sanitized products is because their entire world has been sanitized. They grew up in the most culturally stagnant period in history. You can't really impress upon such people the soul that early games had.
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Post by Fox1 »

Boulder Gains wrote: May 17th, 2025, 19:20
psychic_dream wrote: May 17th, 2025, 18:47
What I don’t understand is why, when it comes to video games, zoomers dismiss old games as outdated or clunky, yet eagerly wait for big developers to release sanitized, casualified remakes that lose much of the original’s soul in translation. Resident Evil 2 is a clear example of this issue.
Zoomers don't know how to set up an emulator so playing retro games is beyond them. Strangely enough they are worse then boomers in some areas regarding technology. I imagine the reason they don't care about sanitized products is because their entire world has been sanitized. They grew up in the most culturally stagnant period in history. You can't really impress upon such people the soul that early games had.
This is true. As an older millennial I've lived through both eras: The beginning of the internet, the transition from 2D to 3D games, the golden age of gaming, the transition from pure gameplay to narrative focus, games free of DEI and jew meddling, and the start of the current trash flow. Zoomers and GenA will never know how good it used to be because they weren't there, they only know the garbage fed to them in the present, unless their parents curated their exposure.
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psychic_dream wrote: May 17th, 2025, 18:47
I'm honestly tired of seeing relics from recent history dug up and disgracefully paraded around in the name of "adapting to modern audiences," often failing to understand what made the originals unique in the first place.

To me, this signals a decay in creativity, where instead of creating new things, we end up rehashing the same ideas over and over. This is observable across TV shows, movies, video games, and other forms of entertainment.

What I don’t understand is why, when it comes to video games, zoomers dismiss old games as outdated or clunky, yet eagerly wait for big developers to release sanitized, casualified remakes that lose much of the original’s soul in translation. Resident Evil 2 is a clear example of this issue.

When will the entertainment industry get the message that most people are burned out by repeatedly reviving old stuff? My thread mainly discusses video games, but feel free to talk about TV series or movies too.
It's actually the Millennials who are doing this, not Zoomers. Zoomers don't know the originals, the nostalgia bait is not for them. It's the millennials who just refuse to grow up and understand that if they can't find happiness in their current life, they need to make choices to better their life. Chasing that opium dragon of feeling like kids again is never going to work out. It has never worked out.

If a game is good, it doesn't need nostalgia to be good. Many people have come around to playing old games they never touched in their time and come to like and even love them. No nostalgia needed. I am not entirely sure why the millennial age bracket has such a hard time growing up but I think its probably because of the alarming increase in single mom upbringing. Yes, Zoomers cry about "muh quality of life features" a lot but then again, they don't know better. All their games have had yellow paint and hours of forced tutorials to hand hold them. Millennials grew up with "READY" and jumping into the stage. Good game design let you test your movement and actions in a safe/safer environment so once you internalize what your character can do then you have to use those resources to overcome actual challenges.

Good modern games do the same, like Shovel Knight, Hollow Knight or Cuphead, amongst others. This is a lost art but not because we forgot how to do this, is because zoomers have never experienced it and millennials decided they would rather have the yellow paint and forced tutorials. Sure, one could argue that newer games have more subsystems that require more documentation than "jump n' shoot", but even stuff like the original CoD: Modern Warfare just had an immersive and diegetic tutorial for the player in the form of the "CQB drill" in the beginning. And that was extremely fast and had everything you needed to learn the controls and what you can do.

It's the same thing with not having a broken game at launch or not having optimization leading to 300gb games. Corpos will always go for the least amount of effort/investment for the highest amount of profit. Since Apple decided to no longer give their customers a charger that connects to the power outlet and instead sell it separately, and their customer based loved it, other companies decided to jump into the bandwagon and do the same. In that same manner, since zoomers don't know any better but the millennials who did or at least should have known better, decided to not only tolerate but embrace and even celebrate this decay, corpos gladly oblged.

And that's the real problem. I agree with you and feel the same way, but you are wrong in your assessment of "most people are burned out by repeatedly reviving old stuff". No. The market has spoken. Milennials have spoken with their wallets. Normie cattle loves, LOVES this rehash ****. And not just in videogames, as you mentioned. They love it everywhere. And I remain convinced that the problem is because they hate themselves and their lives and refused to ever grow up mentally but time did not waited for them to understand that's now how life works. So now, they are 30 -40 years old, single, no kids, working a dead end entry level low paying and soul crushing job and the only thing that sparks that twinkle in their eyes is the allure that nostalgia bait represents, the slimmest chance of the possibility to feel happy again by trying to turn back time to the era where they could remain mentally immature without consequences.
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Post by psychic_dream »

My own personal take on this subject is: if you're going to remake something old, pick one that was either decent but not amazing, or something that was novel but limited by hardware constraints, preventing the creators from fully realizing their vision.

Resident Evil 4 was fine as it was, it didn’t need a remake. Dead Space also wasn’t in dire need of one, it’s from the Xbox 360 era for ****’s sake. I’d love to see lost abandonware like the No One Lives Forever games, the Punisher PC game, or the .hack series get a proper remaster, bringing them to modern hardware with much needed QoL changes, while still preserving their original look and feel.
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Post by Tweed »

System Shock didn't need a remake either and what they made was distinctly different from the original. It had some of the worst written and voiced lines I've ever heard.
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Post by maidenhaver »

Cipher wrote: May 17th, 2025, 19:39
psychic_dream wrote: May 17th, 2025, 18:47
I'm honestly tired of seeing relics from recent history dug up and disgracefully paraded around in the name of "adapting to modern audiences," often failing to understand what made the originals unique in the first place.

To me, this signals a decay in creativity, where instead of creating new things, we end up rehashing the same ideas over and over. This is observable across TV shows, movies, video games, and other forms of entertainment.

What I don’t understand is why, when it comes to video games, zoomers dismiss old games as outdated or clunky, yet eagerly wait for big developers to release sanitized, casualified remakes that lose much of the original’s soul in translation. Resident Evil 2 is a clear example of this issue.

When will the entertainment industry get the message that most people are burned out by repeatedly reviving old stuff? My thread mainly discusses video games, but feel free to talk about TV series or movies too.
It's actually the Millennials who are doing this, not Zoomers. Zoomers don't know the originals, the nostalgia bait is not for them. It's the millennials who just refuse to grow up and understand that if they can't find happiness in their current life, they need to make choices to better their life. Chasing that opium dragon of feeling like kids again is never going to work out. It has never worked out.

If a game is good, it doesn't need nostalgia to be good. Many people have come around to playing old games they never touched in their time and come to like and even love them. No nostalgia needed. I am not entirely sure why the millennial age bracket has such a hard time growing up but I think its probably because of the alarming increase in single mom upbringing. Yes, Zoomers cry about "muh quality of life features" a lot but then again, they don't know better. All their games have had yellow paint and hours of forced tutorials to hand hold them. Millennials grew up with "READY" and jumping into the stage. Good game design let you test your movement and actions in a safe/safer environment so once you internalize what your character can do then you have to use those resources to overcome actual challenges.

Good modern games do the same, like Shovel Knight, Hollow Knight or Cuphead, amongst others. This is a lost art but not because we forgot how to do this, is because zoomers have never experienced it and millennials decided they would rather have the yellow paint and forced tutorials. Sure, one could argue that newer games have more subsystems that require more documentation than "jump n' shoot", but even stuff like the original CoD: Modern Warfare just had an immersive and diegetic tutorial for the player in the form of the "CQB drill" in the beginning. And that was extremely fast and had everything you needed to learn the controls and what you can do.

It's the same thing with not having a broken game at launch or not having optimization leading to 300gb games. Corpos will always go for the least amount of effort/investment for the highest amount of profit. Since Apple decided to no longer give their customers a charger that connects to the power outlet and instead sell it separately, and their customer based loved it, other companies decided to jump into the bandwagon and do the same. In that same manner, since zoomers don't know any better but the millennials who did or at least should have known better, decided to not only tolerate but embrace and even celebrate this decay, corpos gladly oblged.

And that's the real problem. I agree with you and feel the same way, but you are wrong in your assessment of "most people are burned out by repeatedly reviving old stuff". No. The market has spoken. Milennials have spoken with their wallets. Normie cattle loves, LOVES this rehash ****. And not just in videogames, as you mentioned. They love it everywhere. And I remain convinced that the problem is because they hate themselves and their lives and refused to ever grow up mentally but time did not waited for them to understand that's now how life works. So now, they are 30 -40 years old, single, no kids, working a dead end entry level low paying and soul crushing job and the only thing that sparks that twinkle in their eyes is the allure that nostalgia bait represents, the slimmest chance of the possibility to feel happy again by trying to turn back time to the era where they could remain mentally immature without consequences.
Yeah, it looks like millennials plagiarizing, tail-end of genX overseeing, and older zoomer streamers playing the slop for gen alphas without siblings or friends to watch. That's the state of gaming.
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Post by psychic_dream »

Cipher wrote: May 17th, 2025, 19:39
psychic_dream wrote: May 17th, 2025, 18:47
I'm honestly tired of seeing relics from recent history dug up and disgracefully paraded around in the name of "adapting to modern audiences," often failing to understand what made the originals unique in the first place.

To me, this signals a decay in creativity, where instead of creating new things, we end up rehashing the same ideas over and over. This is observable across TV shows, movies, video games, and other forms of entertainment.

What I don’t understand is why, when it comes to video games, zoomers dismiss old games as outdated or clunky, yet eagerly wait for big developers to release sanitized, casualified remakes that lose much of the original’s soul in translation. Resident Evil 2 is a clear example of this issue.

When will the entertainment industry get the message that most people are burned out by repeatedly reviving old stuff? My thread mainly discusses video games, but feel free to talk about TV series or movies too.
It's actually the Millennials who are doing this, not Zoomers. Zoomers don't know the originals, the nostalgia bait is not for them. It's the millennials who just refuse to grow up and understand that if they can't find happiness in their current life, they need to make choices to better their life. Chasing that opium dragon of feeling like kids again is never going to work out. It has never worked out.

If a game is good, it doesn't need nostalgia to be good. Many people have come around to playing old games they never touched in their time and come to like and even love them. No nostalgia needed. I am not entirely sure why the millennial age bracket has such a hard time growing up but I think its probably because of the alarming increase in single mom upbringing. Yes, Zoomers cry about "muh quality of life features" a lot but then again, they don't know better. All their games have had yellow paint and hours of forced tutorials to hand hold them. Millennials grew up with "READY" and jumping into the stage. Good game design let you test your movement and actions in a safe/safer environment so once you internalize what your character can do then you have to use those resources to overcome actual challenges.

Good modern games do the same, like Shovel Knight, Hollow Knight or Cuphead, amongst others. This is a lost art but not because we forgot how to do this, is because zoomers have never experienced it and millennials decided they would rather have the yellow paint and forced tutorials. Sure, one could argue that newer games have more subsystems that require more documentation than "jump n' shoot", but even stuff like the original CoD: Modern Warfare just had an immersive and diegetic tutorial for the player in the form of the "CQB drill" in the beginning. And that was extremely fast and had everything you needed to learn the controls and what you can do.

It's the same thing with not having a broken game at launch or not having optimization leading to 300gb games. Corpos will always go for the least amount of effort/investment for the highest amount of profit. Since Apple decided to no longer give their customers a charger that connects to the power outlet and instead sell it separately, and their customer based loved it, other companies decided to jump into the bandwagon and do the same. In that same manner, since zoomers don't know any better but the millennials who did or at least should have known better, decided to not only tolerate but embrace and even celebrate this decay, corpos gladly oblged.

And that's the real problem. I agree with you and feel the same way, but you are wrong in your assessment of "most people are burned out by repeatedly reviving old stuff". No. The market has spoken. Milennials have spoken with their wallets. Normie cattle loves, LOVES this rehash ****. And not just in videogames, as you mentioned. They love it everywhere. And I remain convinced that the problem is because they hate themselves and their lives and refused to ever grow up mentally but time did not waited for them to understand that's now how life works. So now, they are 30 -40 years old, single, no kids, working a dead end entry level low paying and soul crushing job and the only thing that sparks that twinkle in their eyes is the allure that nostalgia bait represents, the slimmest chance of the possibility to feel happy again by trying to turn back time to the era where they could remain mentally immature without consequences.
Frankly, I can’t understand how some people look at the “HD 2D” style Square Enix has been pushing lately and say with a straight face that it looks good.

This visual diarrhea of 3D Unity assets, ugly post processing filters, and cheap 2D sprites isn’t appealing at all. Square first tried this style with Octopath Traveler, and ever since, they’ve been churning out low effort nostalgia bait in the same vein because jarpig gaymers (mainly millennials, as you said) were yearning for the kinds of experiences they had growing up but ended up settling in with hollow imitations instead.

Now they’re doing it again with the recent remakes of the early Dragon Quest games. Not only are these remakes visually jarring, but they also defile the legacy of the originals. By contrast, the SNES remakes actually refined the traditional RPG formula. Sure, they reused assets a bit too much across the first trilogy, but they still offered a solid way to experience the NES titles—same with the DS remakes.
Tweed wrote: May 17th, 2025, 20:38
System Shock didn't need a remake either and what they made was distinctly different from the original. It had some of the worst written and voiced lines I've ever heard.
I appreciate Nightdive’s work in reviving old PC games, since many of them have been difficult to run on modern systems. I really enjoyed the Turok Dinosaur Hunter remaster and was planning to check out the others at some point. I don’t know much about System Shock, since I haven’t played it. What exactly went wrong with the remake?
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Post by dagal »

Well, the conditions that allowed for original creative media to happen are not there anymore. Copyright laws are becoming more draconian, the internet has been sanitized, human interaction has become more fake and gay than ever, lots of young people seem to be incapable of producing original thoughts, and even those that are capable will often have enough vision to understand that their work is not going to be appreciated enough to at least cover their rent.

In addition, despite how much I hate to admit it, our increased capability of archiving media has been a double edged sword that contributed to disincentiveze original works of art. As a consumer, I don't need to care about what novels are written this year, since there are already plenty of good quality unread books from the past that I can have easy access to, more than enough to fill my reading backlog until the day I die. It is likely that we have also reached such "critical mass" with videogames. I don't think I'll ever go back to finish those HoMM3 campaigns, maybe my grandchildren will inherit them :lol:

Guess we have entered in a cultural dark age of sorts. I don't think it's going to be over anytime soon. Does anyone see it differently?
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Post by Tweed »

psychic_dream wrote: May 17th, 2025, 21:33
I appreciate Nightdive’s work in reviving old PC games, since many of them have been difficult to run on modern systems. I really enjoyed the Turok Dinosaur Hunter remaster and was planning to check out the others at some point. I don’t know much about System Shock, since I haven’t played it. What exactly went wrong with the remake?
Animations you have to sit through each time you want to use a charge station or a healing bed. Unnecessary animations for using medi-patches and the like. Fall damage in a map not designed for it. Painfully slow-paced movement and combat compared to the original with a ridiculous number of bombers who've gone from being minor flying threats to the cliff racers of Citadel. Dim, bisexual lighting all over the station that makes it look like vaporwave vomit. Useless weapons.

Log referencing mandatory lesbian couple later on (at least they're dead). Recycling crap for good-boy tokens turns Shock into a garbage collection game. Non-existent weapon feedback. Cyberspace that actually manages to be even worse than the original and is unskippable. Stupid, pointless final boss fight that simply involves moving from one place to the next and shooting till SHODAN dies that takes place on-foot despite being in cyberspace.

And worse of all by far, the dumbed down -yet overwritten- dialogue and atrocious voice acting.
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Post by ThulsaDoomer »

dagal wrote: May 17th, 2025, 22:04
Guess we have entered in a cultural dark age of sorts. I don't think it's going to be over anytime soon. Does anyone see it differently?
The bitter reality is that we are only on the cusp of a dystopian era of media. We have lived to see the intended result of corporations attaining their dream of consolidation. Majority of all brands in the western hemisphere is controlled by a select number of companies. As quoted elsewhere, US media by the 1980s was owned by around fifty different companies. By 2011, six companies controlled all US media. In Canada, all telecommunication services and assets are owned by four companies. This is the end game of monopolies, where the real power truly exists in society. That's why consumers are slowly but surely getting railed by terrible business practices that we have no choice but to obey, because there is no major company not doing the same exact strategy as their competitor. They may even be owned by the same people.

Planned obsolescence used to be a whispered conspiracy back in the early 2000s by the average person and is now an accepted, if not integral, foundation of retail products. An amusing example is the vacuum. You can't buy the wheels anymore, you need to buy the entire lower segment because the company doesn't keep spares. They don't even want you to repair it, they want you to just buy a new vacuum. Apple is the shining beacon of this design philosophy, and they still rake in billions despite having some of the most oppressive anti-consumer policies.

Gamers attempt to rationalise that we are somehow immune to the festering rot that has been the retail industry for decades. Remakes are merely an inevitable step to industrialise games or rather a full embrace of shovelware media. Studios used to work on movie spin off titles or just low cost games for easy cash that they then funneled to their real projects. Now there's no difference. Much like Apple, the major studios avoid risk, they put millions into marketing to sell the idea of a better experience when they barely innovate their products anymore, they nickel and dime you with ingame microtransactions, early release access, platform subscriptions, etc. Gamers eat that **** up when the subversion hits just right. We should be concerned when corporations finally wake up to their own antics and start to dramatically rethink how to manipulate us. You could argue they already have begun this process.

I don't see it ending. In fact the Oblivion Remaster has only proven the formula is still a cash cow and that using UE5 to fast track the process is the way forward. AI is also cutting down costs and making it easier than ever to generate content.

I'm tired of people praising this ****, especially those who pretend to possess morals and conviction on this topic. So many right leaning "chuds" online glazing the newest slopaganda made by feminists, ********, and others who despise you, the origin of all evils, ze white man. Games are not food, you don't need to consume. I can fully understand and respect that many will not be able to have the perfect diet given the absolute state of that industry, but there is absolutely nothing requiring you to play or watch ideological media. That is an individuals choice. Being virtuous is not easy, that is the entire point of virtue and why many strive towards it, yet people seem all too willing to abandon all they stand for to get a quick dopamine injection and then continue lying to themselves or others.
Last edited by ThulsaDoomer on May 18th, 2025, 07:51, edited 1 time in total.
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Post by Vaako »

If it leads to a Morrowind remaster at some point I am all in it for it. There will still be mods which will fix some of the propaganda and censored stuff. And even if most people play without mods some of the books/notes still have interesting topics/ideas which you wouldnt see written in any modern slop. To crack open that npc programming from newer generations, which are open to new ideas.
Last edited by Vaako on May 18th, 2025, 10:04, edited 1 time in total.
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Post by rusty_shackleford »

Vaako wrote: May 18th, 2025, 10:03
If it leads to a Morrowind remaster at some point I am all in it for it. There will still be mods which will fix some of the propaganda and censored stuff. And even if most people play without mods some of the books/notes still have interesting topics/ideas which you wouldnt see written in any modern slop. To crack open that npc programming from newer generations, which are open to new ideas.
You can cobble together an openmw mod list that would be better than any remaster
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Post by Vaako »

rusty_shackleford wrote: May 18th, 2025, 10:14
Vaako wrote: May 18th, 2025, 10:03
If it leads to a Morrowind remaster at some point I am all in it for it. There will still be mods which will fix some of the propaganda and censored stuff. And even if most people play without mods some of the books/notes still have interesting topics/ideas which you wouldnt see written in any modern slop. To crack open that npc programming from newer generations, which are open to new ideas.
You can cobble together an openmw mod list that would be better than any remaster
I kinda gave up on making huge modding list for all bethesda games. Too much of a headache to install these and then they maybe work to a certain point and in the middle of your playthrough there are some issues blocking your progression or motivation to play again. So something new throughly tested even if its a little worse than the original is also fine for the convience for me. And I can wait a few years, I still remember way too much anyway from the original.
Last edited by Vaako on May 18th, 2025, 11:41, edited 1 time in total.
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Post by J1M »

Great news! You will get to see first hand why there are no contemporary movies in Star Trek.
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Vaako wrote: May 18th, 2025, 10:03
So something new throughly tested
So... not anything coming out of Bethesda, ever, then.

EDIT: Fixed botched quoting.
Last edited by Cipher on May 18th, 2025, 22:51, edited 1 time in total.
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Post by Vaako »

Cipher wrote: May 18th, 2025, 22:51
Vaako wrote: May 18th, 2025, 10:03
So something new throughly tested
So... not anything coming out of Bethesda, ever, then.

EDIT: Fixed botched quoting.
The Oblivion Remake runs pretty smooth for me and way less crashes. I can kinda rely on autosaves in this. And morrowind/oblivion/skyrim none 64bit versions I had to do a manual quicksave before zoning just incase. They havent fixed the level scaling and broken/boring loot system, boring dungeons and most old mods arent compatible. But if you havent played Oblivion yet or it has been 10+ years you can get 80-100hours out of it even without modding much.
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I have a friend working on something that should alleviate nearly all OOM-related crashes in old 32bit games, looking forward to it.
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Post by Tangerine »

psychic_dream wrote: May 17th, 2025, 18:47
What I don’t understand is why, when it comes to video games, zoomers dismiss old games as outdated or clunky, yet eagerly wait for big developers to release sanitized, casualified remakes that lose much of the original’s soul in translation. Resident Evil 2 is a clear example of this issue.
Late zoomers/alphas are, on average, less technically literate than their predecessors except for boomers. Everything mostly works for them. But if software doesn't launch or consistently crashes, they don't know how to troubleshoot the issue. If it's a console that doesn't have HDMI, forget about it. They're not even good at piracy.
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Post by carnivoresheep »

Gayming is a mature market in the entertainment business. Just like hollywood can't get enough of remakes, the soywood(gamedev world) suffers from the same issue and no it won't end, at least not until demographic trends get reversed. Millenials are the last really massive population out there, they're just about to start inheriting their parents money as well, they can afford nostalgia.

There's obviously a trap in this, the younger generation is far less verbose in gaming, find a 10 years old and for him gaming is like Minecraft, Fortnite, some survival title and maybe some random FOTM. And it's been like that for several years now, little bit earlier there was a several-years-long phase for MOBAs(mainly league), but it seems Fortnite killed these, the variety of games average kid experiences is just very, very tiny. There's a huge chance that once the millenials and zoomers grab the inheritance bag they'll just move on to expensive cars or motorcycles while the alphas will not be appeased by nostalgia products targeting those older generations that the industry has geared itself towards.
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Post by Tangerine »

They've been doing remakes/remasters since the 80s, so no.