
If computers can now out-think humans in the strategic space, what can we look forward to in video games? When do you think we'll start seeing these changes? Will a new genre of video game emerge?

Worth pointing out that the decision space in Chess is absolutely tiny compared to the massive majority of video games.Gregz wrote: ↑ February 16th, 2023, 17:13If computers can now out-think humans in the strategic space,
Artificial constraints will always be necessary in order to cater to the player, but perhaps AI will "learn" how to optimally please the player by massaging those constraints? I.e., maybe AI won't adopt an adversarial posture, but will instead find a way to maximize engagement for the player on an individual basis.rusty_shackleford wrote: ↑ February 16th, 2023, 17:16Worth pointing out that the decision space in Chess is absolutely tiny compared to the massive majority of video games.Gregz wrote: ↑ February 16th, 2023, 17:13If computers can now out-think humans in the strategic space,
Also, AI that has no restriction on communication or acts as a monolithic entity will dominate team-based competitive games first. But really, it's just cheating. One of the most difficult aspects of these games is good communication & team play, something it doesn't have to do at all unless it's a constraint put on it somehow.
There's a company that's using AI to create an MMO where NPCs will have interactive dialogue.asf wrote: ↑ February 16th, 2023, 17:32I want to know when they will use AI for something interesting instead in games, like running sims
The company revealed a demo of the AI technology on Billi Billi. According to playtesters, NPCs have the ability to freely interact and talk to players and give logical feedback based on past interactions. This is a huge step ahead of scripted dialogue.
This AI is also planned to be able to generate quests, and it could enable AI to have dynamic memories, as in NPC could remember what you have said to them in the past, and have dynamic interactions with players based on previous dialogue.
These dynamic AI-powered NPCs could change how players interact with RPG games. While RPGs like The Witcher, Elden Ring, and Mass Effect have various endings, they are still somewhat linear in each path. Dialogue is still routine. With AI, different endings and paths players take could be much more varied.
Daniel Ahmad gives the example of a character telling the AI NPC that their house is on fire, and they would run home to check.
The iconic Dallas game developer, rocket engineer, and VR visionary has pivoted to an audacious new challenge: developing artificial general intelligence—a form of AI that goes beyond mimicking human intelligence to understanding things and solving problems. Carmack sees a 60% chance of achieving initial success in AGI by 2030. Here’s how, and why, he’s working independently to make it happen.
Sounds nightmarish (and funny enough sounds eerily similar to level scaling only with a different more attractive name), and a lot like the systems that many mobiles games, and games like Diablo 4, already have, where the game analyzes player performance and behavior and adjusts itself to "personalize" a difficulty setting that will keep the person playing as long as possible, "maximizing engagement." Some single player games have tried this as well, like the new Resident Evil 2 Remake, where factors like the amount of damage that enemies can take will change on the fly depending on player performance, the amount of ammunition found on enemies will change (I believe the nuDoom games do this as well), and so on, and it always feels remarkably worse than having a constant difficulty level.Gregz wrote: ↑ February 16th, 2023, 17:52Artificial constraints will always be necessary in order to cater to the player, but perhaps AI will "learn" how to optimally please the player by massaging those constraints? I.e., maybe AI won't adopt an adversarial posture, but will instead find a way to maximize engagement for the player on an individual basis.rusty_shackleford wrote: ↑ February 16th, 2023, 17:16Worth pointing out that the decision space in Chess is absolutely tiny compared to the massive majority of video games.Gregz wrote: ↑ February 16th, 2023, 17:13If computers can now out-think humans in the strategic space,
Also, AI that has no restriction on communication or acts as a monolithic entity will dominate team-based competitive games first. But really, it's just cheating. One of the most difficult aspects of these games is good communication & team play, something it doesn't have to do at all unless it's a constraint put on it somehow.
Very disturbing that the AI dystopia could be here as early as 2030. The immigrants and outsourcing analogy Carmack used is a good one, except in this case, there are trillions of electronic pajeets that can be cloned over and over again. They are much cheaper and don't need a wage, and can finish work much faster than humans can. All intellectual jobs are going to be dead, and physical jobs soon after, once the AI designs cheap and versatile robots. Humanity will either be kept alive in a useless state living off welfare, or be allowed to starve for being useless to the elites, or be kept as pets and cattle by the machines (like humans and animals), or actively killed off like in The Terminator. Carmack should watch out for time travelers coming back in time to kill him.Gregz wrote: ↑ February 16th, 2023, 19:07Exclusive Q&A: John Carmack’s ‘Different Path’ to Artificial General Intelligence
The iconic Dallas game developer, rocket engineer, and VR visionary has pivoted to an audacious new challenge: developing artificial general intelligence—a form of AI that goes beyond mimicking human intelligence to understanding things and solving problems. Carmack sees a 60% chance of achieving initial success in AGI by 2030. Here’s how, and why, he’s working independently to make it happen.
Maybe Romero can go back, make Carmack his ***** and force him to suck it down. Daikatana had time travel, after all.Gastrick wrote: ↑ February 18th, 2023, 17:21Carmack should watch out for time travelers coming back in time to kill him.
Well, it feels like this gets into the old tabletop RPG trifecta of gamism vs. simulationism vs. narrativismJ1M wrote: ↑ February 23rd, 2023, 23:28I think one of the first successful introductions of AI into gaming will be serving as a Dungeon Master. There is a shortage of DMs, results are determined by hidden rolls, and the goal is to generate walls of text.
I'm a programmer. It's my professional opinion that AIs won't derive a model of a satisfying story structure from being fed volumes of text; current language models basically come up with frequency and probability distributions of what's likely to follow, but that's on a more localized level. Also, I'm not so sure they can be "taught" the game rules, although you could code the game rules and put a text-generative quest model on top of that.J1M wrote: ↑ February 24th, 2023, 20:51That's nonsense. It can be fed adventures to direct a coherent story and taught the game rules.
Great, a new way to make the genre even worseFedora Master wrote: ↑ February 25th, 2023, 16:33AI will be huge for MMOs because you can finally ditch pubbies and solo the content with NPC groups.
Yup, but it's never lived up to its promise. AI is a misnomer since they're just a group of subroutines that tell the computer how to act.Tweed wrote: ↑ February 25th, 2023, 18:07Wasn't the point of a lot of early CRPGs to let the computer be the DM? Handle the world, the encounter tables, the dice, etc etc etc so the player could just play? It was certainly the goal of the first two TES games, let the computer handle the crunch so the player could be who they want. The pipe dream has been to deliver a PNP style experience. If AI can make good on that then we've accomplished what the original developers of CRPGs started back in the 80s.
I know it's not true AI, true AI is impossible. No glorified spellchecker is going to replace human nuance, but if they can offer more dynamic experiences than what's been possible I say embrace the AI overlords. Or at least I would except that they're giving AI brain damage by making it woke.MadPreacher wrote: ↑ February 25th, 2023, 18:25Yup, but it's never lived up to its promise. AI is a misnomer since they're just a group of subroutines that tell the computer how to act.Tweed wrote: ↑ February 25th, 2023, 18:07Wasn't the point of a lot of early CRPGs to let the computer be the DM? Handle the world, the encounter tables, the dice, etc etc etc so the player could just play? It was certainly the goal of the first two TES games, let the computer handle the crunch so the player could be who they want. The pipe dream has been to deliver a PNP style experience. If AI can make good on that then we've accomplished what the original developers of CRPGs started back in the 80s.
I really don't see AI being able to replace a human as the game master. I may be wrong, but I think humans have a better handle on it.
As for the lack of DMs for Generic Fantasy Superhero RPG the Fifth ********, it's because the rules suck *** from what I've heard. GMs/DMs for other games aren't having any problems with players finding them.
lul
Galactic Civilizations IV: Supernova gives you an entire galaxy to explore and customize. Using cutting-edge AI technology, you will be able to create entire civilizations that both look and feel unique just by entering a few lines of text. The AI will generate custom lore, diplomatic dialogues, starship choices, and ambassador images, leaving you with a one-of-a-kind civilization to play as or against.
There once was an alien from Venus, who's body was shaped like a...Fargus wrote: ↑ April 29th, 2023, 19:26ou will be able to create entire civilizations that both look and feel unique just by entering a few lines of text.