Saw this post and discussion on the Oblivion remaster topic
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rusty_shackleford wrote: β
May 5th, 2025, 06:52
rusty_shackleford wrote: β
August 3rd, 2024, 07:00
This is a good critique imo. I don't consider "no medium armor

" to be a good critique if the same number(or more) armors still exist and there's no functional difference.
Similarly, spears add nothing that Oblivion doesn't already have other than spear visuals. Oblivion
does have the concept of weapon reach β and unlike in Morrowind, claymores have significantly more reach than a shortsword(nearly double). All long blades in Morrowind have a reach of 1.0, from the lowly saber to the Daedric Claymore. All shortblades also have a reach of 1.0, yet another inferiority to Oblivion which does a much better job of modeling various weapon ranges.
In reality, nothing was lost. Oblivion gained true two-handed swords which functionally perform the same task. Oblivion also models various weapons having different ranges, rather than spears just having higher range and near everything else having the same.
Just mentioning that Oblivion has one less skill is pointless, Daggerfall had
plenty of useless skills that were removed in Morrowind, I guess Morrowind is ultra bad by this logic.
And it made me wonder what other games out there allow for layered armor (clothes below armor, left and right combinations, etc)?
To my memory, aside from Oblivion in some small way, I immediately think of
Kenshi, that has different slots also for different limbs if they are lost.
Morrowind, that also has left/right distinctions with pauldrons, grieves, etc.
And two other game I do not recall that had a grid-based inventory and had distinctions like Morrowind has, plus the ability to wear long robes beneath the armor much like also the early Elder Scrolls like
Arena has that I recall. I want to say it was Fallout 1 or 2, but it has been too long since I played to really recall if that was so.