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Warhammer 40,000: Rogue Trader
The only reason I do romance in games is to expand the character and see its growth.
Unfortunately there's no deep friendship path in these games. You're either very professional towards a character or you do the romance and then they trust you with their lives, no middle ground.
Still better than baldur's gate 3 where their idea of romance is a sex speedrun.
Unfortunately there's no deep friendship path in these games. You're either very professional towards a character or you do the romance and then they trust you with their lives, no middle ground.
Still better than baldur's gate 3 where their idea of romance is a sex speedrun.
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That’s the thing I dislike In modern RPG’s ( pathfinder: WOTR is the worst offender), key character development is lock behind romance routes instead of the companion side content which can change how you view them by the endgame fundamentally.Godjjjita wrote: ↑ May 1st, 2025, 21:32The only reason I do romance in games is to expand the character and see its growth.
Unfortunately there's no deep friendship path in these games. You're either very professional towards a character or you do the romance and then they trust you with their lives, no middle ground.
Still better than baldur's gate 3 where their idea of romance is a sex speedrun.
Honestly I growing to detest romances in games because its cringe focusing on just getting some pixelated two minute awkward cutscenes. Call me weeb and even with it overabundance in anime tropes but older VN back in the day have a better understanding in showing of the highs and lows in having a romantic relationships that’s isn’t about the sex part.
Last edited by Unhelpful Contrarian on May 2nd, 2025, 03:47, edited 2 times in total.
This is less a weeb thing and more a being actually ******** thing.Unhelpful Contrarian wrote: ↑ May 2nd, 2025, 03:39older VN back in the day have a better understanding in showing of the highs and lows in having a romantic relationships that’s isn’t about the sex part.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
So far the only decent flirting I've even seen in the writing was the fireman and the train part.
I doubt he's a romance option though.
(Yes of course, his portrait was redone to be a real fireman. I do have standards.
)
I doubt he's a romance option though.
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Who?Nessa wrote: ↑ May 2nd, 2025, 15:31So far the only decent flirting I've even seen in the writing was the fireman and the train part.![]()
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I doubt he's a romance option though.(Yes of course, his portrait was redone to be a real fireman. I do have standards.
)
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The head fireman. I think it only shows up for a female Rogue Trader. There's a brief scene where he's repairing a train and you can not really help out.
Reminds me a bit of some mods with romance for NWN. Much better writing than the everything is bi-jump-into-bed "romance" we get these days.
Last edited by Nessa on May 2nd, 2025, 15:42, edited 1 time in total.
New Lex Imperialis update.
Level the Battlefield with the New Archetype and Origin in Lex Imperialis!
As the situation across the Koronus Expanse continues to escalate, the von Valancius dynasty is in dire need of new tactical advantages.
The new second-tier archetype the Overseer as well as the new Arbites origin introduced in the Lex Imperialis expansion offer the perfect solution to this problem.
Let's find out more!
Meet the Overseer
Overseers are flexible support specialists who deploy familiars — cybernetic creatures that can assist their masters in various ways. During combat, these loyal servants dash across the battlefield at great speed, amplifying their Overseer's offensive abilities, disrupting enemy maneuvers, and delivering additional damage with their claws and teeth. During exploration, they may also provide aid by pulling levers, dragging items, or uncovering hidden objects.
Familiars can’t be controlled directly (except in some rare cases), but they can be issued a variety of commands during their master’s turn, allowing them to perform a wide array of tasks. Each of them has its own stats and can be attacked as well as fall unconscious.
The Overseer stands out among second-tier archetypes in that it can be unlocked not only by picking one of the relevant first-tier archetypes (in this case, Officer or Operative) but also by having one of the relevant origins (ie, Sanctioned Psyker, Unsanctioned Psyker such as Idira, or the newly introduced Arbites origin).
Depending on the pathway used to unlock the archetype, an Overseer may employ:
1) A cyber-mastiff, available only to Overseers with the Arbites origin. It provides both powerful martial support as well as off-tanking capabilities.
Ability example:
Apprehend
The Overseer chooses an enemy in their line of sight. The cyber-mastiff then immediately attempts to run to that enemy. If it does not have enough MP, it instead moves as close to them as possible. Upon reaching the designated enemy, the cyber-mastiff makes a melee attack, dealing +50% more damage and inflicting the apprehended effect. This effect lasts for as long as the enemy and the cyber-mastiff are adjacent to each other, or until another order is given.
This ability can be used multiple times per turn, but each subsequent use within a round increases its cost by +1 AP.
Apprehended:
Whenever the Overseer makes a successful attack against an apprehended creature, the apprehending cyber-mastiff also makes a free melee attack against it that deals −50% less damage. If the creature tries to move away from the cyber-mastiff, the cyber-mastiff has a ((familiar's WS + familiar's STR) / 3)% chance to cancel that movement. Also, if the creature moves more than 1 cell away, the cyber-mastiff follows (without cost to its MP) and attacks it.
2) A psyber-raven, available only to Sanctioned and Unsanctioned Psykers. It has the ability to amplify and relay psychic powers far across the battlefield.
Ability example
Warp Relay
Whenever the Overseer targets their psyber-raven with a non-attacking, single-target psychic power (excluding those that grant extra turns), the effect of that power is instead applied to all relevant targets (allies or enemies) in a 4-cell radius around the psyber-raven, without affecting the psyber-raven itself. Any enemy creature within that radius also gains the under surveillance effect.
Under Surveillance:
The Overseer of the psyber-raven ignores this creature's cover.
3) A cyber-eagle, available to Officers and Operatives. It has the ability to apply various debuffs, attack enemies from a large distance, and disrupt enemy targeting and movement.
Obstruct Vision
The Overseer chooses an enemy in their line of sight and an unoccupied cell adjacent to it. The cyber-eagle moves to that cell (can move through occupied cells) without provoking attacks of opportunity. Once the cyber-eagle reaches that cell, the designated enemy makes an attack toward the cyber-eagle's side, using whichever attack costs the least AP. If that enemy has a ranged weapon, it makes a ranged attack with an additional +50% chance to hit its ally.
While the cyber-eagle is in that cell, the designated enemy is obstructed.
Ability Example:
Obstructed:
An obstructed creature cannot leave its cell through regular means and can only make attacks toward the obstructing cyber-eagle's side. If this creature has a ranged weapon, its shots have an additional +50% chance of hitting an ally. Whenever the cyber-eagle dodges this creature's attack, it immediately attacks the creature back, dealing +(2 × cyber-eagle's AGI)% more damage, without a cost to its AP.
4) A servo-skull swarm, also available to Officers and Operatives. It provides a wide range of utility and protective abilities and can also deliver AoE damage.
Talent example:
Safe Shelter
If the Overseer or any of their allies are protected by partial cover in a 4-cell radius around the servo-skull swarm, they are instead considered protected by full cover
Each Overseer can only have one familiar, but if multiple requirements are met, there will also be multiple choices of familiar available. For example, if Idira takes Overseer as her second-tier archetype, she will not only have access to the cyber-eagle and servo-skull swarm thanks to her Operative Archetype, but can also pick the psyber-raven due to her being a Psyker.
The only exception to this system are the Xenos the Lord Captain has in their retinue. Since all the available familiars are of Imperial design, Xenos cannot become Overseers, even if they fit the described requirements. Sorry, Yrliet!
Most of the Overseer’s talents and abilities revolve around improving the stats of their chosen familiar, expanding their range of abilities, and unlocking direct synergies with either the Overseer’s origin or their first-tier archetype.
Each familiar has a special inventory slot for protocols. Protocols are a new type of item scattered throughout the game world that allow for further customization of familiars. For example, here’s one of the options for the cyber-mastiff:
Indomitable Rage
The cyber-mastiff gains +10 Weapon Skill and deals +100% more damage.
In addition, whenever the cyber-mastiff hits an apprehended enemy, it also gains a stacking + (2 × WS bonus) bonus to Strength for 1 round.
And finally, you’ll be pleased to hear that there is no limit on the number of Overseers you can have in your party. So, if you were missing the opportunity to unleash utter mayhem with 12 friendly units in combat like you could in our previous games, you will soon have all the tools you need to do it again!
Meet the Arbites
The Lex Imperialis expansion also comes with a new origin option: the Arbites. With a background in the Adeptus Arbites, Rogue Traders who hail from the ranks of these hardened veterans know first-hand why the brutal laws of the Imperium must be upheld, with rich experience in dealing with traitors, renegades, and rebels of all kinds.
Similar to Psykers, this origin has multiple specialties, offering a number of distinct playstyles and effective synergies with various archetypes:
Subductor
Arbites with this specialty excel at ruthless melee combat, relying heavily on shields for both protection and pressure.
Primary stats and skills: WS, WP, Coercion
Recommended archetype: Warrior
Ability examples:
- Dash through enemies with a shield to knock them out
- Deal additional damage from shield attacks
- Negate critical damage from short distances
Vigilant
Arbites with this specialty are shotgun professionals, bringing the effectiveness of this weapon type to a whole new level.
Primary stats and skills: BS, WP, Coercion
Recommended archetype: Soldier
Ability examples:
- Enemies hit by a shotgun receive more damage from subsequent attacks
- Use special ammo types that deal increased damage, apply additional effects, or reduce enemy stats
- The option to use two-handed shotguns in one hand
Castigator
These Arbites specialize in ensuring that the guilty submit to the Lex, and receive their due punishment by any means necessary.
Primary stats and skills: Fel, WP, Coercion
Recommended archetype: Officer
Ability examples:
- Bark an order at nearby enemies to immobilize them
- Judge an enemy to reduce their stats and increase damage dealt to them
- Force nearby enemies to move in a specific direction
Like what you’re seeing so far?
In our next article, we will be looking at the brand new equipment type available — Shields!
Stay tuned!
Level the Battlefield with the New Archetype and Origin in Lex Imperialis!
As the situation across the Koronus Expanse continues to escalate, the von Valancius dynasty is in dire need of new tactical advantages.
The new second-tier archetype the Overseer as well as the new Arbites origin introduced in the Lex Imperialis expansion offer the perfect solution to this problem.
Let's find out more!
Meet the Overseer
Overseers are flexible support specialists who deploy familiars — cybernetic creatures that can assist their masters in various ways. During combat, these loyal servants dash across the battlefield at great speed, amplifying their Overseer's offensive abilities, disrupting enemy maneuvers, and delivering additional damage with their claws and teeth. During exploration, they may also provide aid by pulling levers, dragging items, or uncovering hidden objects.
Familiars can’t be controlled directly (except in some rare cases), but they can be issued a variety of commands during their master’s turn, allowing them to perform a wide array of tasks. Each of them has its own stats and can be attacked as well as fall unconscious.
The Overseer stands out among second-tier archetypes in that it can be unlocked not only by picking one of the relevant first-tier archetypes (in this case, Officer or Operative) but also by having one of the relevant origins (ie, Sanctioned Psyker, Unsanctioned Psyker such as Idira, or the newly introduced Arbites origin).
Depending on the pathway used to unlock the archetype, an Overseer may employ:
1) A cyber-mastiff, available only to Overseers with the Arbites origin. It provides both powerful martial support as well as off-tanking capabilities.
Ability example:
Apprehend
The Overseer chooses an enemy in their line of sight. The cyber-mastiff then immediately attempts to run to that enemy. If it does not have enough MP, it instead moves as close to them as possible. Upon reaching the designated enemy, the cyber-mastiff makes a melee attack, dealing +50% more damage and inflicting the apprehended effect. This effect lasts for as long as the enemy and the cyber-mastiff are adjacent to each other, or until another order is given.
This ability can be used multiple times per turn, but each subsequent use within a round increases its cost by +1 AP.
Apprehended:
Whenever the Overseer makes a successful attack against an apprehended creature, the apprehending cyber-mastiff also makes a free melee attack against it that deals −50% less damage. If the creature tries to move away from the cyber-mastiff, the cyber-mastiff has a ((familiar's WS + familiar's STR) / 3)% chance to cancel that movement. Also, if the creature moves more than 1 cell away, the cyber-mastiff follows (without cost to its MP) and attacks it.
2) A psyber-raven, available only to Sanctioned and Unsanctioned Psykers. It has the ability to amplify and relay psychic powers far across the battlefield.
Ability example
Warp Relay
Whenever the Overseer targets their psyber-raven with a non-attacking, single-target psychic power (excluding those that grant extra turns), the effect of that power is instead applied to all relevant targets (allies or enemies) in a 4-cell radius around the psyber-raven, without affecting the psyber-raven itself. Any enemy creature within that radius also gains the under surveillance effect.
Under Surveillance:
The Overseer of the psyber-raven ignores this creature's cover.
3) A cyber-eagle, available to Officers and Operatives. It has the ability to apply various debuffs, attack enemies from a large distance, and disrupt enemy targeting and movement.
Obstruct Vision
The Overseer chooses an enemy in their line of sight and an unoccupied cell adjacent to it. The cyber-eagle moves to that cell (can move through occupied cells) without provoking attacks of opportunity. Once the cyber-eagle reaches that cell, the designated enemy makes an attack toward the cyber-eagle's side, using whichever attack costs the least AP. If that enemy has a ranged weapon, it makes a ranged attack with an additional +50% chance to hit its ally.
While the cyber-eagle is in that cell, the designated enemy is obstructed.
Ability Example:
Obstructed:
An obstructed creature cannot leave its cell through regular means and can only make attacks toward the obstructing cyber-eagle's side. If this creature has a ranged weapon, its shots have an additional +50% chance of hitting an ally. Whenever the cyber-eagle dodges this creature's attack, it immediately attacks the creature back, dealing +(2 × cyber-eagle's AGI)% more damage, without a cost to its AP.
4) A servo-skull swarm, also available to Officers and Operatives. It provides a wide range of utility and protective abilities and can also deliver AoE damage.
Talent example:
Safe Shelter
If the Overseer or any of their allies are protected by partial cover in a 4-cell radius around the servo-skull swarm, they are instead considered protected by full cover
Each Overseer can only have one familiar, but if multiple requirements are met, there will also be multiple choices of familiar available. For example, if Idira takes Overseer as her second-tier archetype, she will not only have access to the cyber-eagle and servo-skull swarm thanks to her Operative Archetype, but can also pick the psyber-raven due to her being a Psyker.
The only exception to this system are the Xenos the Lord Captain has in their retinue. Since all the available familiars are of Imperial design, Xenos cannot become Overseers, even if they fit the described requirements. Sorry, Yrliet!
Most of the Overseer’s talents and abilities revolve around improving the stats of their chosen familiar, expanding their range of abilities, and unlocking direct synergies with either the Overseer’s origin or their first-tier archetype.
Each familiar has a special inventory slot for protocols. Protocols are a new type of item scattered throughout the game world that allow for further customization of familiars. For example, here’s one of the options for the cyber-mastiff:
Indomitable Rage
The cyber-mastiff gains +10 Weapon Skill and deals +100% more damage.
In addition, whenever the cyber-mastiff hits an apprehended enemy, it also gains a stacking + (2 × WS bonus) bonus to Strength for 1 round.
And finally, you’ll be pleased to hear that there is no limit on the number of Overseers you can have in your party. So, if you were missing the opportunity to unleash utter mayhem with 12 friendly units in combat like you could in our previous games, you will soon have all the tools you need to do it again!
Meet the Arbites
The Lex Imperialis expansion also comes with a new origin option: the Arbites. With a background in the Adeptus Arbites, Rogue Traders who hail from the ranks of these hardened veterans know first-hand why the brutal laws of the Imperium must be upheld, with rich experience in dealing with traitors, renegades, and rebels of all kinds.
Similar to Psykers, this origin has multiple specialties, offering a number of distinct playstyles and effective synergies with various archetypes:
Subductor
Arbites with this specialty excel at ruthless melee combat, relying heavily on shields for both protection and pressure.
Primary stats and skills: WS, WP, Coercion
Recommended archetype: Warrior
Ability examples:
- Dash through enemies with a shield to knock them out
- Deal additional damage from shield attacks
- Negate critical damage from short distances
Vigilant
Arbites with this specialty are shotgun professionals, bringing the effectiveness of this weapon type to a whole new level.
Primary stats and skills: BS, WP, Coercion
Recommended archetype: Soldier
Ability examples:
- Enemies hit by a shotgun receive more damage from subsequent attacks
- Use special ammo types that deal increased damage, apply additional effects, or reduce enemy stats
- The option to use two-handed shotguns in one hand
Castigator
These Arbites specialize in ensuring that the guilty submit to the Lex, and receive their due punishment by any means necessary.
Primary stats and skills: Fel, WP, Coercion
Recommended archetype: Officer
Ability examples:
- Bark an order at nearby enemies to immobilize them
- Judge an enemy to reduce their stats and increase damage dealt to them
- Force nearby enemies to move in a specific direction
Like what you’re seeing so far?
In our next article, we will be looking at the brand new equipment type available — Shields!
Stay tuned!
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Not true. He's super gay with a male Rogue Trader.Nessa wrote: ↑ May 2nd, 2025, 15:41The head fireman. I think it only shows up for a female Rogue Trader. There's a brief scene where he's repairing a train and you can not really help out.
Reminds me a bit of some mods with romance for NWN. Much better writing than the everything is bi-jump-into-bed "romance" we get these days.
And he was married to an actual woman too. Pathetic.

DrSneed wrote: ↑ May 14th, 2025, 17:46Not true. He's super gay with a male Rogue Trader.Nessa wrote: ↑ May 2nd, 2025, 15:41The head fireman. I think it only shows up for a female Rogue Trader. There's a brief scene where he's repairing a train and you can not really help out.
Reminds me a bit of some mods with romance for NWN. Much better writing than the everything is bi-jump-into-bed "romance" we get these days.
**** me ,this is BG3 levels of cringe.
Last edited by Unhelpful Contrarian on May 14th, 2025, 18:02, edited 1 time in total.
He's a genestealer trying to give you genestealer AIDS/murder you. It's cringe that he would ever consider the possibility that your character is gay, but at least the motivation isn't.
Last edited by DrSneed on May 14th, 2025, 18:06, edited 1 time in total.
Man that’s pretty **** writing an Owlcat part I don’t know how they thought that a remotely good idea to write.DrSneed wrote: ↑ May 14th, 2025, 18:05He's a genestealer trying to give you genestealer AIDS/murder you. It's cringe that he would ever consider the possibility that your character is gay, but at least the motivation isn't.
Last edited by Unhelpful Contrarian on May 14th, 2025, 18:17, edited 1 time in total.
I have no idea. We're skipping Kibbles (goth waifu) date night thing for now. And we're past the Dark Elf part in Chapter whatever.
We did finish the insurrectionist xeno thing however. The weird nut with 3 arms.
Last edited by Nessa on May 14th, 2025, 18:24, edited 1 time in total.
You'll know when you're done it's a pretty big event.Nessa wrote: ↑ May 14th, 2025, 18:22I have no idea. We're skipping Kibbles (goth waifu) date night thing for now. And we're past the Dark Elf part in Chapter whatever.![]()
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rusty_shackleford
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OH, that's who you guys are referring to?
He wasn't gay at all towards me, maybe your characters are just gay
He wasn't gay at all towards me, maybe your characters are just gay
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Well it only happens if you get on the train with him. I did it cause refusing to do things in these types of games usually just means missing out on interactions/content.
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rusty_shackleford
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I think I may have? I can't remember.DrSneed wrote: ↑ May 14th, 2025, 18:39Well it only happens if you get on the train with him. I did it cause refusing to do things in these types of games usually just means missing out on interactions/content.
I thought he was a pretty good character and was sad when he was revealed to be a genestealer.
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rusty_shackleford wrote: ↑ May 14th, 2025, 18:41I think I may have? I can't remember.DrSneed wrote: ↑ May 14th, 2025, 18:39Well it only happens if you get on the train with him. I did it cause refusing to do things in these types of games usually just means missing out on interactions/content.
I thought he was a pretty good character and was sad when he was revealed to be a genestealer.

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rusty_shackleford
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gayyyyyyyyyyyyyyyDrSneed wrote: ↑ May 14th, 2025, 18:43rusty_shackleford wrote: ↑ May 14th, 2025, 18:41I think I may have? I can't remember.DrSneed wrote: ↑ May 14th, 2025, 18:39Well it only happens if you get on the train with him. I did it cause refusing to do things in these types of games usually just means missing out on interactions/content.
I thought he was a pretty good character and was sad when he was revealed to be a genestealer.![]()
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Second half for Rogue Trader
TLDR
TLDR
- Portrait for new companion
- Strong hints that your be able to corrupt new companion as a Heretic
- Actions points for shotguns have been changed to one
- Shields will free upgrade for everyone
- New Void ship mechanics
- Two new portraits for Adeptus Arbites in character creation
- In lex imperialis your being visiting a Feudal World world
- DLC 3 will focus on (Trazyn) necrons and most likely expand on the final act
- DLC 4 in you venture into the processional in a graveyard of ships.
- Small possibility of a season 3 if season 2 sells well but a season 4 is very unlikely.
- Owlcat in discussions to tune the level scaling due the additional DLC that will make you OP.
Unhelpful Contrarian wrote: ↑ May 24th, 2025, 18:03Going to spilt the other half of new info to the relevant topic of Rogue Trader.
TLDR
- Cameo appearance of a character from Rogue Trader.
- Will have more verticality in the environments
- May have a ork companion
- There will be romances
- Dispositions will be Radical or Puritan
- Will build upon and refine Rogue Trader system
- Many changes to how archetypes work
- Removing momentum from RT but adding Morality system for each character in order to speed up combat
- Since the game will be fully acted game Dark Heresy will be shorter than Rogue Trader
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maidenhaver wrote: ↑ May 24th, 2025, 18:26I'm glad all the players who self-insert will have characters who look exactly like they do.
Gaze upon perfection, peasant.
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Skyrim Belongs to the Nords.
Geek the Mage first.
There is no virtue in extending mercy to those who want you dead.
Justice will prevail, you say? But of course it will! Whoever wins this war becomes justice!
Geek the Mage first.
There is no virtue in extending mercy to those who want you dead.
Justice will prevail, you say? But of course it will! Whoever wins this war becomes justice!
This is the second time Owlcat pulled this **** with its Twitch drops. I can’t imagine what **** marking stunts there going to pull for the Expanse.
Oh for fucks sake Owlcat saying nothing would have been better.
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rusty_shackleford
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Nobody would care if they just added the rewards to the game itself at a later point.
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Several people mentioned that and they just flat out ignored the suggestion.rusty_shackleford wrote: ↑ June 24th, 2025, 23:17Nobody would care if they just added the rewards to the game itself at a later point.
Can't you just get the items via the Toybox mod?
Still gay and ********, but that's to be expected from liberal Slavs.
Still gay and ********, but that's to be expected from liberal Slavs.

