Wasn't he responsible for Irrational having to gut half of the almost completed Infinite and reworking it (into a reduced and inferior version)?wndrbr wrote: β May 1st, 2025, 14:59https://www.ghoststorygames.com/careers
Ken Levine's game is doing so good his studio just lost all of its senior devs.
Guys, we're hiring! List of positions:
- guy who programs;
- guy who makes levels;
- guy who does art;
- ideas man (already taken, sorry!)
- guy who does management.
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
General Immersive Sim Thread
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wndrbr
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yes Ken Levine is a notorious hack fraud.Element wrote: β May 1st, 2025, 15:12Wasn't he responsible for Irrational having to gut half of the almost completed Infinite and reworking it (into a reduced and inferior version)?wndrbr wrote: β May 1st, 2025, 14:59https://www.ghoststorygames.com/careers
Ken Levine's game is doing so good his studio just lost all of its senior devs.
Guys, we're hiring! List of positions:
- guy who programs;
- guy who makes levels;
- guy who does art;
- ideas man (already taken, sorry!)
- guy who does management.
Good old Levine's still doing that wasteful kind of perfectionism where he takes a look at fully finished art assets, decide they don't fit his vision, and just throws them away starting over from scratch.
Pretty peculiar to still be at it eight years into development after they've already posted videos/screens of what it will look like.
Pretty peculiar to still be at it eight years into development after they've already posted videos/screens of what it will look like.
That's just mismanagement, not perfectionism. It's easier than ever before to generate concept art and even some interactive 3d scenes with unoptimized assets to gauge how your vision fares.
Last edited by Element on May 1st, 2025, 18:26, edited 1 time in total.
*FIRST 15 seconds*
*protag is female*
"sweetie~~~"
*lesbianly takes hand*
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Employees grow to hate him and Bioshock Infinite didn't make a profit, but his games get a lot of accolades, awards, and millions of copies sold. The shrinking of Irrational should have been a wake-up call but instead it made him worse. "Having a smaller team means I can take as long as I want, right?"Element wrote: β May 1st, 2025, 18:26That's just mismanagement, not perfectionism. It's easier than ever before to generate concept art and even some interactive 3d scenes with unoptimized assets to gauge how your vision fares.
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I found this while scraping the bottom of the steam barrel as I am wont to do
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This calls itself an immy simmy
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What's the reason Half Life isn't usually considered an immy simmy? I'd say it leans much closer to it than some that mistakenly are
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wndrbr
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that's a slippery slope. Next thing you'll say is that Duke Nukem 3d is also an immersive sim, since it has areas that look like real places, and a high level of environmental interactivity.rusty_shackleford wrote: β December 24th, 2025, 07:08What's the reason Half Life isn't usually considered an immy simmy? I'd say it leans much closer to it than some that mistakenly are
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I'm not saying it is, I'm just saying it's probably closer than VTMBwndrbr wrote: β December 24th, 2025, 07:19that's a slippery slope. Next thing you'll say is that Duke Nukem 3d is also an immersive sim, since it has areas that look like real places, and a high level of environmental interactivity.rusty_shackleford wrote: β December 24th, 2025, 07:08What's the reason Half Life isn't usually considered an immy simmy? I'd say it leans much closer to it than some that mistakenly are
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You can stack boxes so it gets a pass from me. I played it for a couple of hours and had more fun with it than I did with Stalker 2. Unfortunately, it's a furry game which has the knock on effect of being able to play as @Tweed
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Saw the pronouns and the dev's twitter feed and dropped the demo within 50 seconds.
If you'd vote for Two Worlds II, more people would be nice.Tweed wrote: β December 31st, 2025, 22:39Also, that doesn't look a thing like me.
Everyone is so mean to me.