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Clair Obscur: Expedition 33

For discussing role-playing video games, you know, the ones with combat.
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Post by ArcaneLurker »

KOS-MOS wrote: ↑ April 27th, 2025, 17:31
Âż"Loli pfp"? ÂżAsĂ­ que no has jugado a mi juego favorito de loli?
No, I haven't. I don't intend to play this **** either.
But pretending that every game that steps outside of a very simple Pokemon turn-based is "bastardised" is the kind of obnoxious autism I just can't tolerate anymore.
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Post by rusty_shackleford »

ArcaneLurker wrote: ↑ April 27th, 2025, 17:38
KOS-MOS wrote: ↑ April 27th, 2025, 17:31
Âż"Loli pfp"? ÂżAsĂ­ que no has jugado a mi juego favorito de loli?
No, I haven't. I don't intend to play this **** either.
But pretending that every game that steps outside of a very simple Pokemon turn-based is "bastardised" is the kind of obnoxious autism I just can't tolerate anymore.
it's bastardized because it has nothing to do with RPGs, it's just an arbitrary mechanic with zero correlation to your character's skills and determines whether all damage is negated or not.
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Post by ArcaneLurker »

rusty_shackleford wrote: ↑ April 27th, 2025, 17:39
it's bastardized because it has nothing to do with RPGs, it's just an arbitrary mechanic with zero correlation to your character's skills and determines whether all damage is negated or not.
You'd call the opposite a buildfaggotry game.
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Post by KOS-MOS »

wtf, why is my quoted message suddenly in Spanish? What's going on? :lol:
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Post by rusty_shackleford »

ArcaneLurker wrote: ↑ April 27th, 2025, 17:41
rusty_shackleford wrote: ↑ April 27th, 2025, 17:39
it's bastardized because it has nothing to do with RPGs, it's just an arbitrary mechanic with zero correlation to your character's skills and determines whether all damage is negated or not.
You'd call the opposite a buildfaggotry game.
Yes, because an RPG is neither an autobattler nor guitar hero.
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Post by KOS-MOS »

rusty_shackleford wrote: ↑ April 27th, 2025, 17:39
ArcaneLurker wrote: ↑ April 27th, 2025, 17:38
KOS-MOS wrote: ↑ April 27th, 2025, 17:31
Âż"Loli pfp"? ÂżAsĂ­ que no has jugado a mi juego favorito de loli?
No, I haven't. I don't intend to play this **** either.
But pretending that every game that steps outside of a very simple Pokemon turn-based is "bastardised" is the kind of obnoxious autism I just can't tolerate anymore.
it's bastardized because it has nothing to do with RPGs, it's just an arbitrary mechanic with zero correlation to your character's skills and determines whether all damage is negated or not.
It's for 'improving engagement,' he said... The same guy who would never even play an iconic turn-based JRPG. Interesting :read:
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Post by rusty_shackleford »

@ArcaneLurker iirc he's french, or at least I recall him posting in french
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Post by ArcaneLurker »

rusty_shackleford wrote: ↑ April 27th, 2025, 17:43
ArcaneLurker wrote: ↑ April 27th, 2025, 17:41
rusty_shackleford wrote: ↑ April 27th, 2025, 17:39
it's bastardized because it has nothing to do with RPGs, it's just an arbitrary mechanic with zero correlation to your character's skills and determines whether all damage is negated or not.
You'd call the opposite a buildfaggotry game.
Yes, because an RPG is neither an autobattler nor guitar hero.
It's still turn-based, even if it has more reliance on player input, like an action game.
And it's still funny to see you calling it Dark Souls gameplay.
KOS-MOS wrote: ↑ April 27th, 2025, 17:45
The same guy who would never even play an iconic turn-based JRPG. Interesting :read:
I never said that.
rusty_shackleford wrote: ↑ April 27th, 2025, 17:46
@ArcaneLurker iirc he's french, or at least I recall him posting in french
The same was said about Atlantico yet both are suspiciously spiritually brown.
Last edited by ArcaneLurker on April 27th, 2025, 17:50, edited 2 times in total.
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Post by rusty_shackleford »

ArcaneLurker wrote: ↑ April 27th, 2025, 17:47
rusty_shackleford wrote: ↑ April 27th, 2025, 17:43
ArcaneLurker wrote: ↑ April 27th, 2025, 17:41


You'd call the opposite a buildfaggotry game.
Yes, because an RPG is neither an autobattler nor guitar hero.
It's still turn-based, even if it has more reliance on player input, like an action game.
And it's still funny to see you calling it Dark Souls gameplay.
Because it's explicitly modeled on dork souls, it even has bonfires and estus flasks.
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Post by fork »

ArcaneLurker wrote: ↑ April 27th, 2025, 16:30
KOS-MOS wrote: ↑ April 27th, 2025, 15:35
So the bastardization of turn-based gameplay, since square enix proclaimed it was too boring for the modern audience and kept making it less and less turn-based.
Autist, there's no such thing as purity when it comes to gameplay systems. It's either fun or it isn't.
Doom (1993)
Just to name one counter-example (top10 of everyone who isn't ********).
But this bs right here is as impure as it gets, gameplay-systems-wise, and it's indeed not fun.
An abomination.
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Post by ArcaneLurker »

fork wrote: ↑ April 27th, 2025, 17:48
Doom (1993)
Just to name one counter-example (top10 of everyone who isn't ********).
But this bs right here is as impure as it gets, gameplay-systems-wise, and it's indeed not fun.
An abomination.
Every 1st person shooter has to look & play like Doom exactly, or else it's not a real 1st person shooter?
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Post by rusty_shackleford »

ArcaneLurker wrote: ↑ April 27th, 2025, 17:52
fork wrote: ↑ April 27th, 2025, 17:48
Doom (1993)
Just to name one counter-example (top10 of everyone who isn't ********).
But this bs right here is as impure as it gets, gameplay-systems-wise, and it's indeed not fun.
An abomination.
Every 1st person shooter has to look & play like Doom exactly, or else it's not a real 1st person shooter?
Would you say the game might be ruined if it added turn-based mode?
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Post by rusty_shackleford »

rusty_shackleford wrote: ↑ April 27th, 2025, 17:48
ArcaneLurker wrote: ↑ April 27th, 2025, 17:47
rusty_shackleford wrote: ↑ April 27th, 2025, 17:43


Yes, because an RPG is neither an autobattler nor guitar hero.
It's still turn-based, even if it has more reliance on player input, like an action game.
And it's still funny to see you calling it Dark Souls gameplay.
Because it's explicitly modeled on dork souls, it even has bonfires and estus flasks.
@fork I don't know what you're disagreeing with. They call it something else, but it's just bonfires/estus flasks.
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Post by fork »

ArcaneLurker wrote: ↑ April 27th, 2025, 17:52
fork wrote: ↑ April 27th, 2025, 17:48
Doom (1993)
Just to name one counter-example (top10 of everyone who isn't ********).
But this bs right here is as impure as it gets, gameplay-systems-wise, and it's indeed not fun.
An abomination.
Every 1st person shooter has to look & play like Doom exactly, or else it's not a real 1st person shooter?
Hyperbole aside; yes.
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Post by ArcaneLurker »

fork wrote: ↑ April 27th, 2025, 17:53
ArcaneLurker wrote: ↑ April 27th, 2025, 17:52
fork wrote: ↑ April 27th, 2025, 17:48
Doom (1993)
Just to name one counter-example (top10 of everyone who isn't ********).
But this bs right here is as impure as it gets, gameplay-systems-wise, and it's indeed not fun.
An abomination.
Every 1st person shooter has to look & play like Doom exactly, or else it's not a real 1st person shooter?
Hyperbole aside; yes.
???
"What you said aside, yes"
So what you saying yes to?
There's no hyperbole there.

What's being said is that this game isn't "real turn based" because it has input events on attacks/ parries.
So what category is it then?

The more you guys try to turn gameplay categories into religious dogma, the more it's annoying me.
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Post by rusty_shackleford »

ArcaneLurker wrote: ↑ April 27th, 2025, 17:59
fork wrote: ↑ April 27th, 2025, 17:53
ArcaneLurker wrote: ↑ April 27th, 2025, 17:52


Every 1st person shooter has to look & play like Doom exactly, or else it's not a real 1st person shooter?
Hyperbole aside; yes.
???
"What you said aside, yes"
So what you saying yes to?
There's no hyperbole there.

What's being said is that this game isn't "real turn based" because it has input events on attacks/ parries.
So what category is it then?

The more you guys try to turn gameplay categories into religious dogma, the more it's annoying me.
It's not "input events", it's "press circle at the right time(there is no consistent dodge window) and you don't lose"
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Post by fork »

rusty_shackleford wrote: ↑ April 27th, 2025, 17:53
rusty_shackleford wrote: ↑ April 27th, 2025, 17:48
ArcaneLurker wrote: ↑ April 27th, 2025, 17:47


It's still turn-based, even if it has more reliance on player input, like an action game.
And it's still funny to see you calling it Dark Souls gameplay.
Because it's explicitly modeled on dork souls, it even has bonfires and estus flasks.
@fork I don't know what you're disagreeing with. They call it something else, but it's just bonfires/estus flasks.
Fair enough, but even if I conceded these points, I still don't see any similarities in overall game design.
You level up stats, you save at bonfires, you have estus flasks, there's combat, parrying, dodging, some kind of story.
But one game has RT combat, the other is turn-based with QTEs, one has almost no cut-scenes or dialogue, the other is an interactive movie for two+ hours etc.
If anyone recommended this to me because I love Dark Souls, I'd be done with him.
Last edited by fork on April 27th, 2025, 18:06, edited 1 time in total.
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Post by ArcaneLurker »

rusty_shackleford wrote: ↑ April 27th, 2025, 17:59
ArcaneLurker wrote: ↑ April 27th, 2025, 17:59
fork wrote: ↑ April 27th, 2025, 17:53


Hyperbole aside; yes.
???
"What you said aside, yes"
So what you saying yes to?
There's no hyperbole there.

What's being said is that this game isn't "real turn based" because it has input events on attacks/ parries.
So what category is it then?

The more you guys try to turn gameplay categories into religious dogma, the more it's annoying me.
It's not "input events", it's "press circle at the right time(there is no consistent dodge window) and you don't lose"
This is a complaint about whether it's fun or not, and I agree, it's not fun to have to perfectly repeat the same exact mundane thing millions of time or lose.
This is irrelevant to what I'm talking about.
fork wrote: ↑ April 27th, 2025, 18:01

Fair enough, but even if I conceded these points, I still don't see any similarities in overall game design.
You level up stats, you save at bonfires, you have estus flasks, there's combat, parrying, dodging, some kind of story.
Bot one game has RT combat, the other is turn-based with QTEs, one has almost no cut-scenes or dialogue, the other is an interactive movie for two+ hours etc.
If anyone recommended this to me because I love Dark Souls, I'd be done with him.
Yes, it's silly to call it Dark Souls just because of a single superficial element (which I didn't know about because I don't care about this game).
Last edited by ArcaneLurker on April 27th, 2025, 18:03, edited 1 time in total.
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Post by fork »

ArcaneLurker wrote: ↑ April 27th, 2025, 17:59
fork wrote: ↑ April 27th, 2025, 17:53
ArcaneLurker wrote: ↑ April 27th, 2025, 17:52


Every 1st person shooter has to look & play like Doom exactly, or else it's not a real 1st person shooter?
Hyperbole aside; yes.
???
"What you said aside, yes"
So what you saying yes to?
There's no hyperbole there.

What's being said is that this game isn't "real turn based" because it has input events on attacks/ parries.
So what category is it then?

The more you guys try to turn gameplay categories into religious dogma, the more it's annoying me.
nuDoom is not a pure FPS, Fallout 3 is not a pure FPS (nor a pure RPG) etc.
Don't be ********.
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Post by KOS-MOS »

ArcaneLurker wrote: ↑ April 27th, 2025, 17:47
KOS-MOS wrote: ↑ April 27th, 2025, 17:45
The same guy who would never even play an iconic turn-based JRPG. Interesting :read:
I never said that.
Screenshot 2025-04-27 at 19-56-38 (2) Clair Obscur Expedition 33 - Page 12 - RPGHQ.png
I mean, I don't care whether you plan to play a game or not. But you literally said you 'don't intend to play this **** either' — referring to Xenosaga, an actual, classic turn-based JRPG, and a pretty iconic one at that.

I just find it funny that someone who doesn't know and has no interest in playing an actual iconic turn-based JRPG like Xenosaga is trying to defend a game that completely bastardizes the genre, under the excuse of 'improving engagement.' This is interesting to me.
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Post by rusty_shackleford »

ArcaneLurker wrote: ↑ April 27th, 2025, 18:02
rusty_shackleford wrote: ↑ April 27th, 2025, 17:59
ArcaneLurker wrote: ↑ April 27th, 2025, 17:59


???
"What you said aside, yes"
So what you saying yes to?
There's no hyperbole there.

What's being said is that this game isn't "real turn based" because it has input events on attacks/ parries.
So what category is it then?

The more you guys try to turn gameplay categories into religious dogma, the more it's annoying me.
It's not "input events", it's "press circle at the right time(there is no consistent dodge window) and you don't lose"
This is a complaint about whether it's fun or not, and I agree, it's not fun to have to perfectly repeat the same exact mundane thing millions of time or lose.
This is irrelevant to what I'm talking about.
fork wrote: ↑ April 27th, 2025, 18:01

Fair enough, but even if I conceded these points, I still don't see any similarities in overall game design.
You level up stats, you save at bonfires, you have estus flasks, there's combat, parrying, dodging, some kind of story.
Bot one game has RT combat, the other is turn-based with QTEs, one has almost no cut-scenes or dialogue, the other is an interactive movie for two+ hours etc.
If anyone recommended this to me because I love Dark Souls, I'd be done with him.
Yes, it's silly to call it Dark Souls just because of a single superficial element (which I didn't know about because I don't care about this game).
They already melded real-time with turn-based years ago, it's called active-time battles. JRPGs have had it as far back as Chrono Trigger, probably earlier.
And it was done a lot better than "press circle to not lose", it was more like timed chess.

ATBs could be improved by letting you select the actions for your characters before their gauge fills tbh. Have any games done that?
Last edited by rusty_shackleford on April 27th, 2025, 18:06, edited 1 time in total.
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Post by ArcaneLurker »

KOS-MOS wrote: ↑ April 27th, 2025, 18:04
ArcaneLurker wrote: ↑ April 27th, 2025, 17:47
KOS-MOS wrote: ↑ April 27th, 2025, 17:45
The same guy who would never even play an iconic turn-based JRPG. Interesting :read:
I never said that.
Image

Je veux dire, je me fiche que tu aies l'intention de jouer à un jeu ou non. Mais tu as littéralement dit que tu n'avais pas l'intention de jouer à ce jeu non plus, en faisant référence à Xenosaga, un véritable JRPG au tour par tour classique, et plutôt emblématique.

Je trouve juste amusant que quelqu'un qui ne connaît pas et n'a aucun intérêt à jouer à un JRPG au tour par tour emblématique comme Xenosaga essaie de défendre un jeu qui dénature complètement le genre, sous prétexte d'« améliorer l'engagement ». C'est intéressant pour moi.
You creatures have no self-awareness.

"This ****" is referring to the game being discussed, the one with a ******-infested period-fantasy Paris, not your waifu game.
rusty_shackleford wrote: ↑ April 27th, 2025, 18:05
They already melded real-time with turn-based years ago, it's called active-time battles. JRPGs have had it as far back as Chrono Trigger, probably earlier.
And it was done a lot better than "press circle to not lose", it was more like timed chess.

ATBs could be improved by letting you select the actions for your characters before their gauge fills tbh. Have any games done that?
Except this doesn't have an ATB system at all, and is literally turn-based.
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Post by KOS-MOS »

I can't stand seeing all these casuals pretending that this game somehow 'saved the turn-based RPG genre,' when, year after year, we keep getting games that actually respect the genre and are doing incredibly well.
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Post by rusty_shackleford »

turn-based RPG genre was doing real bad, it only had underperforming games like baldur's gate 3
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Post by rusty_shackleford »

ArcaneLurker wrote: ↑ April 27th, 2025, 18:09
Except this doesn't have an ATB system at all, and is literally turn-based.
You're complaining that they haven't done anything to make it more interesting, when ATB is vastly better than "press circle to not die"
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Post by KOS-MOS »

ArcaneLurker wrote: ↑ April 27th, 2025, 18:09
KOS-MOS wrote: ↑ April 27th, 2025, 18:04
Image

Je veux dire, je me fiche que tu aies l'intention de jouer à un jeu ou non. Mais tu as littéralement dit que tu n'avais pas l'intention de jouer à ce jeu non plus, en faisant référence à Xenosaga, un véritable JRPG au tour par tour classique, et plutôt emblématique.

Je trouve juste amusant que quelqu'un qui ne connaît pas et n'a aucun intérêt à jouer à un JRPG au tour par tour emblématique comme Xenosaga essaie de défendre un jeu qui dénature complètement le genre, sous prétexte d'« améliorer l'engagement ». C'est intéressant pour moi.
You creatures have no self-awareness.

"This ****" is referring to the game being discussed, the one with a ******-infested period-fantasy Paris, not your waifu game.
rusty_shackleford wrote: ↑ April 27th, 2025, 18:05
They already melded real-time with turn-based years ago, it's called active-time battles. JRPGs have had it as far back as Chrono Trigger, probably earlier.
And it was done a lot better than "press circle to not lose", it was more like timed chess.

ATBs could be improved by letting you select the actions for your characters before their gauge fills tbh. Have any games done that?
Except this doesn't have an ATB system at all, and is literally turn-based.
Alright then.

But if you actually liked turn-based RPGs, you should at least know Xenosaga. This genre never needed any 'engagement improvement' — it already has a solid fanbase to thrive.
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Post by KOS-MOS »

Turn-based games are suffering from the same issues as versus fighting games. Pandering to casuals or a 'modern audience' that never cared about the genre in the first place only causes it to wither and die.

That's why gatekeeping our passions is important
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Post by ArcaneLurker »

rusty_shackleford wrote: ↑ April 27th, 2025, 18:13
ArcaneLurker wrote: ↑ April 27th, 2025, 18:09
Except this doesn't have an ATB system at all, and is literally turn-based.
You're complaining that they haven't done anything to make it more interesting, when ATB is vastly better than "press circle to not die"
Autists hallucinate more than AI. I said, originally, that the aspect which you called Dark Souls, has nothing to do with Dark Souls, because numerous "turn-based" games have tried to make it more engaging, using that method. Then this other autist tit dragged me into an argument about it not being turn-based, and got offended because I didn't recognise his waifu, when it literally is the only word you could use to describe it. I don't care if you think ATB is better, it's not an ATB game, because there's no ATB system.
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Post by rusty_shackleford »

ArcaneLurker wrote: ↑ April 27th, 2025, 18:23
rusty_shackleford wrote: ↑ April 27th, 2025, 18:13
ArcaneLurker wrote: ↑ April 27th, 2025, 18:09
Except this doesn't have an ATB system at all, and is literally turn-based.
You're complaining that they haven't done anything to make it more interesting, when ATB is vastly better than "press circle to not die"
Autists hallucinate more than AI. I said, originally, that the aspect which you called Dark Souls, has nothing to do with Dark Souls, because numerous "turn-based" games have tried to make it more engaging, using that method. Then this other autist tit dragged me into an argument about it not being turn-based, and got offended because I didn't recognise his waifu, when it literally is the only word you could use to describe it. I don't care if you think ATB is better, it's not an ATB game, because there's no ATB system.
It's like dork souls because it picked features you see in dorklikes — which make them uniquely dorklikes — and bolted it onto a turn-based RPG.
Hope that helps! :salute:
Thank you for your attention to this matter!
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Post by KOS-MOS »

ArcaneLurker wrote: ↑ April 27th, 2025, 18:23
rusty_shackleford wrote: ↑ April 27th, 2025, 18:13
ArcaneLurker wrote: ↑ April 27th, 2025, 18:09
Except this doesn't have an ATB system at all, and is literally turn-based.
You're complaining that they haven't done anything to make it more interesting, when ATB is vastly better than "press circle to not die"
Autists hallucinate more than AI. I said, originally, that the aspect which you called Dark Souls, has nothing to do with Dark Souls, because numerous "turn-based" games have tried to make it more engaging, using that method. Then this other autist tit dragged me into an argument about it not being turn-based, and got offended because I didn't recognise his waifu, when it literally is the only word you could use to describe it. I don't care if you think ATB is better, it's not an ATB game, because there's no ATB system.
Imagine getting into a discussion about a genre — say, versus fighting — with actual passionate fans, while being unable to even recognize an iconic game like Virtua Fighter-for example-, and still expecting to sound credible.

Calling KOS-MOS a 'loli' when she clearly isn't one, then a 'waifu,' in a desperate attempt to mock a game you know nothing about — simply because you're ignorant — is just ridiculous and pathetic.
Last edited by KOS-MOS on April 27th, 2025, 18:29, edited 1 time in total.