We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Chat client updated, if you have issues using chat press CTRL + SHIFT + R to force a hard refresh.

Clair Obscur: Expedition 33

For discussing role-playing video games, you know, the ones with combat.
Ignore Topic
User avatar
rusty_shackleford
Site Admin
Posts: 45459
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Wanted to add, I think it was @Oyster Sauce who laughed about not liking the dork souls dodge mechanic and that an enemy did "just 3%" of his health upon not dodging.
You die in 1 hit if you don't dodge/parry on normal difficulty vs bosses, this is his weakest attack.

Maybe I wasn't supposed to fight that boss yet? Shrug. The game is barely based on stats but how well you can time dodge/parries, therefore it barely has RPG mechanics. You could probably beat the entire game without assigning a single attribute/skillpoint/upgrade your item with good enough dodging.

Hope that makes it clear why I don't like the game.
Last edited by rusty_shackleford on April 27th, 2025, 03:55, edited 1 time in total.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
methoxetamine
Posts: 1733
Joined: Apr 18, '25
Location: Kamurocho

Geolocation

Post by methoxetamine »

rusty_shackleford wrote: April 27th, 2025, 03:54
Wanted to add, I think it was @Oyster Sauce who laughed about not liking the dork souls dodge mechanic and that an enemy did "just 3%" of his health upon not dodging.
You die in 1 hit if you don't dodge/parry on normal difficulty vs bosses, this is his weakest attack.

Maybe I wasn't supposed to fight that boss yet? Shrug. The game is barely based on stats but how well you can time dodge/parries, therefore it barely has RPG mechanics. You could probably beat the entire game without assigning a single attribute/skillpoint/upgrade your item with good enough dodging.

Hope that makes it clear why I don't like the game.
That's a strong optional boss, there's "Chromatic (x)" bosses all over the place (I've seen maybe 7 so far) and they're all giga ****** compared to everything else around. The story bosses are not even remotely close to that powerful. Anyway you can learn their parry combos if you try it a few times, it's really satisfying to kill a boss you have no business fighting just because you got gud and learned to defend against his attacks

Infact since I've done all of the Chromatic bosses and optional areas and explored a lot, the story bosses are very underwhelming in comparison, though it's totally understandable that it's balanced like that
asf wrote:
weeb
User avatar
rusty_shackleford
Site Admin
Posts: 45459
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

methoxetamine wrote: April 27th, 2025, 04:09
rusty_shackleford wrote: April 27th, 2025, 03:54
Wanted to add, I think it was @Oyster Sauce who laughed about not liking the dork souls dodge mechanic and that an enemy did "just 3%" of his health upon not dodging.
You die in 1 hit if you don't dodge/parry on normal difficulty vs bosses, this is his weakest attack.

Maybe I wasn't supposed to fight that boss yet? Shrug. The game is barely based on stats but how well you can time dodge/parries, therefore it barely has RPG mechanics. You could probably beat the entire game without assigning a single attribute/skillpoint/upgrade your item with good enough dodging.

Hope that makes it clear why I don't like the game.
That's a strong optional boss, there's "Chromatic (x)" bosses all over the place (I've seen maybe 7 so far) and they're all giga ****** compared to everything else around. The story bosses are not even remotely close to that powerful. Anyway you can learn their parry combos if you try it a few times, it's really satisfying to kill a boss you have no business fighting just because you got gud and learned to defend against his attacks

Infact since I've done all of the Chromatic bosses and optional areas and explored a lot, the story bosses are very underwhelming in comparison, though it's totally understandable that it's balanced like that
I don't like it and I want the person who decided to put soulshit in a turnbased game to suffer :)
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
methoxetamine
Posts: 1733
Joined: Apr 18, '25
Location: Kamurocho

Geolocation

Post by methoxetamine »

I wouldn't want every turn based game to do it by any stretch of the imagination but it's a very fun change of pace for me
asf wrote:
weeb
User avatar
rusty_shackleford
Site Admin
Posts: 45459
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

haha we're adulting in our writing, we're so adult, we use **** :) :)
ADULTING DIALOGUE.webp
You do not have the required permissions to view the files attached to this post.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
7Trickster
Posts: 244
Joined: Mar 3, '24

Geolocation

Post by 7Trickster »

rusty_shackleford wrote: April 27th, 2025, 04:23
methoxetamine wrote: April 27th, 2025, 04:09
rusty_shackleford wrote: April 27th, 2025, 03:54
Wanted to add, I think it was @Oyster Sauce who laughed about not liking the dork souls dodge mechanic and that an enemy did "just 3%" of his health upon not dodging.
You die in 1 hit if you don't dodge/parry on normal difficulty vs bosses, this is his weakest attack.

Maybe I wasn't supposed to fight that boss yet? Shrug. The game is barely based on stats but how well you can time dodge/parries, therefore it barely has RPG mechanics. You could probably beat the entire game without assigning a single attribute/skillpoint/upgrade your item with good enough dodging.

Hope that makes it clear why I don't like the game.
That's a strong optional boss, there's "Chromatic (x)" bosses all over the place (I've seen maybe 7 so far) and they're all giga ****** compared to everything else around. The story bosses are not even remotely close to that powerful. Anyway you can learn their parry combos if you try it a few times, it's really satisfying to kill a boss you have no business fighting just because you got gud and learned to defend against his attacks

Infact since I've done all of the Chromatic bosses and optional areas and explored a lot, the story bosses are very underwhelming in comparison, though it's totally understandable that it's balanced like that
I don't like it and I want the person who decided to put soulshit in a turnbased game to suffer :)
I think it's overtuned on some enemies but it's a welcome addition. It makes the gameplay more reactive = so more engaging. You even get rewarded with not only damage evasion but doing counters with big pp damage.

If it was just pure turnbased with some limit break-like mechanics, might aswell call it Final Coomery 13
User avatar
Unhelpful Contrarian
Posts: 3187
Joined: Aug 24, '24

Geolocation

Post by Unhelpful Contrarian »

User avatar
KOS-MOS
Posts: 836
Joined: Jul 9, '24
Location: Yuropistan
Gender: Watermelon

Geolocation

Post by KOS-MOS »

As before every game had to be an open world. Now every game have to be a Dark souls-like. That's so creative!
User avatar
KOS-MOS
Posts: 836
Joined: Jul 9, '24
Location: Yuropistan
Gender: Watermelon

Geolocation

Post by KOS-MOS »

rusty_shackleford wrote: April 27th, 2025, 08:26
haha we're adulting in our writing, we're so adult, we use **** :) :)
Image
I recognize this same syndrome in FF16's “adult” writing here. :notsureif:
User avatar
logincrash
The Music Man
Posts: 6040
Joined: Sep 3, '23
Location: Niger

Geolocation

Adventurer's Guild

Post by logincrash »

Watched the first 40 minutes of gameplay to check out Charlie Cox' voice acting. Goddamn, the game looks ugly. And it's all because of Unreal Engine 5. There's smog everywhere and everything looks floaty and the hair looks like ****. I ******* hate it so much.
"Oh, it all makes sense now, brother."
User avatar
Unhelpful Contrarian
Posts: 3187
Joined: Aug 24, '24

Geolocation

Post by Unhelpful Contrarian »

KOS-MOS wrote: April 27th, 2025, 11:05
As before every game had to be an open world. Now every game have to be a Dark souls-like. That's so creative!
A lot of games are already Dark souls-like which I actively ignore like it’s bubonic plague.Never like the idea of playing a game of Simon as a central gaming mechanic in all enemy encounters.
User avatar
Nemesis
Director of Synchronous Communication Channels
Posts: 1241
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by Nemesis »

I can't unsee Gustave looking like a digitized Robert Pattinson.
User avatar
Finarfin
Connoisseur of Slop
Posts: 5020
Joined: May 20, '24
Location: Tirion upon Túna

Geolocation

Adventurer's Guild

Post by Finarfin »

Looks similar to his role in The Lighthouse
Steam code: 10514930
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL
RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
User avatar
ArcaneLurker
Posts: 5671
Joined: Feb 6, '24

Geolocation

Post by ArcaneLurker »

rusty_shackleford wrote: April 27th, 2025, 03:54
Wanted to add, I think it was @Oyster Sauce who laughed about not liking the dork souls dodge mechanic and that an enemy did "just 3%" of his health upon not dodging.
You die in 1 hit if you don't dodge/parry on normal difficulty vs bosses, this is his weakest attack.

Maybe I wasn't supposed to fight that boss yet? Shrug. The game is barely based on stats but how well you can time dodge/parries, therefore it barely has RPG mechanics. You could probably beat the entire game without assigning a single attribute/skillpoint/upgrade your item with good enough dodging.

Hope that makes it clear why I don't like the game.
Don't many other games have a timed parry mechanic, why do you think it's Dark Souls?
It has nothing to do with Dark Souls, it's to do with making turn-based gameplay more engaging, hence why there's an event on attack skills too.
It's not the first game to do something like that.
I apologize if my responses were not relevant to your needs. As an AI language model, I do not have personal beliefs or opinions, and I only provide responses based on the information provided to me.
Mortmal
Posts: 66
Joined: Feb 8, '23

Geolocation

Post by Mortmal »

The leveling system is similar to Dark Souls, and the parry and evade system can be just as unforgiving. You also find little bits like souls hidden here and there in secret places. But it also draws from many other games, like Nier or even Zelda. That first village, for example, is clearly inspired by Zelda's design. It is clearly made by people who love video games and have actually played them, radically opposed to corporate slop.
User avatar
KOS-MOS
Posts: 836
Joined: Jul 9, '24
Location: Yuropistan
Gender: Watermelon

Geolocation

Post by KOS-MOS »

ArcaneLurker wrote: April 27th, 2025, 13:28
rusty_shackleford wrote: April 27th, 2025, 03:54
Wanted to add, I think it was @Oyster Sauce who laughed about not liking the dork souls dodge mechanic and that an enemy did "just 3%" of his health upon not dodging.
You die in 1 hit if you don't dodge/parry on normal difficulty vs bosses, this is his weakest attack.

Maybe I wasn't supposed to fight that boss yet? Shrug. The game is barely based on stats but how well you can time dodge/parries, therefore it barely has RPG mechanics. You could probably beat the entire game without assigning a single attribute/skillpoint/upgrade your item with good enough dodging.

Hope that makes it clear why I don't like the game.
Don't many other games have a timed parry mechanic, why do you think it's Dark Souls?
It has nothing to do with Dark Souls, it's to do with making turn-based gameplay more engaging, hence why there's an event on attack skills too.
It's not the first game to do something like that.
"making turn-based gameplay more engaging"

so turn-based gameplay for those who dislike turn-based gameplay?
User avatar
Unhelpful Contrarian
Posts: 3187
Joined: Aug 24, '24

Geolocation

Post by Unhelpful Contrarian »

KOS-MOS wrote: April 27th, 2025, 15:20
ArcaneLurker wrote: April 27th, 2025, 13:28
rusty_shackleford wrote: April 27th, 2025, 03:54
Wanted to add, I think it was @Oyster Sauce who laughed about not liking the dork souls dodge mechanic and that an enemy did "just 3%" of his health upon not dodging.
You die in 1 hit if you don't dodge/parry on normal difficulty vs bosses, this is his weakest attack.

Maybe I wasn't supposed to fight that boss yet? Shrug. The game is barely based on stats but how well you can time dodge/parries, therefore it barely has RPG mechanics. You could probably beat the entire game without assigning a single attribute/skillpoint/upgrade your item with good enough dodging.

Hope that makes it clear why I don't like the game.
Don't many other games have a timed parry mechanic, why do you think it's Dark Souls?
It has nothing to do with Dark Souls, it's to do with making turn-based gameplay more engaging, hence why there's an event on attack skills too.
It's not the first game to do something like that.
"making turn-based gameplay more engaging"

so turn-based gameplay for those who dislike turn-based gameplay?
Yes.
User avatar
ArcaneLurker
Posts: 5671
Joined: Feb 6, '24

Geolocation

Post by ArcaneLurker »

KOS-MOS wrote: April 27th, 2025, 15:20
"making turn-based gameplay more engaging"

so turn-based gameplay for those who dislike turn-based gameplay?
It's still turn-based, isn't it? It's either more engaging or not.
Some of the people that hate turn-based, hate it because it's not engaging. Others will still hate it regardless of the change.
I apologize if my responses were not relevant to your needs. As an AI language model, I do not have personal beliefs or opinions, and I only provide responses based on the information provided to me.
fork
Posts: 815
Joined: Mar 29, '23
Gender: Watermelon

Geolocation

Post by fork »

Imagine comparing this to Dark Souls, wtf?
Because it has QTEs for everything (attacks, jumps, parries) while being turn-based?
Dark Souls is real-time combat and doesn't have any QTEs at all, it's the exact opposite in every way. Yeah, I know DS has parrying, and wow, it's a small time-window, who would've thought. But you don't have to parry, you can block, roll through or evade attacks entirely by spacing (in ******* real time).
I swear, modern discussion about video games (and everything else for that matter) is beyond ********.
There's no hope.
Last edited by fork on April 27th, 2025, 17:41, edited 2 times in total.
fork
Posts: 815
Joined: Mar 29, '23
Gender: Watermelon

Geolocation

Post by fork »



Yeah, the "game" is ****.
What the **** is going on, everything is ****.
Time to consider suicide again I guess.
Last edited by fork on April 27th, 2025, 17:38, edited 1 time in total.
User avatar
KOS-MOS
Posts: 836
Joined: Jul 9, '24
Location: Yuropistan
Gender: Watermelon

Geolocation

Post by KOS-MOS »

ArcaneLurker wrote: April 27th, 2025, 15:26
KOS-MOS wrote: April 27th, 2025, 15:20
"making turn-based gameplay more engaging"

so turn-based gameplay for those who dislike turn-based gameplay?
It's still turn-based, isn't it? It's either more engaging or not.
Some of the people that hate turn-based, hate it because it's not engaging. Others will still hate it regardless of the change.
So the bastardization of turn-based gameplay, since square enix proclaimed it was too boring for the modern audience and kept making it less and less turn-based.
User avatar
ArcaneLurker
Posts: 5671
Joined: Feb 6, '24

Geolocation

Post by ArcaneLurker »

KOS-MOS wrote: April 27th, 2025, 15:35
So the bastardization of turn-based gameplay, since square enix proclaimed it was too boring for the modern audience and kept making it less and less turn-based.
Autist, there's no such thing as purity when it comes to gameplay systems. It's either fun or it isn't.
This isn't even made by the people who make Final Fantasy.
I apologize if my responses were not relevant to your needs. As an AI language model, I do not have personal beliefs or opinions, and I only provide responses based on the information provided to me.
User avatar
rusty_shackleford
Site Admin
Posts: 45459
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

It's not fun and it has nothing to do with rpgs
It even restarts you right in front of enemies when you die so you just keep fighting until you memorize the dodge window.
Adding guitar hero to turn based combat is not fun
Last edited by rusty_shackleford on April 27th, 2025, 16:37, edited 1 time in total.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Unhelpful Contrarian
Posts: 3187
Joined: Aug 24, '24

Geolocation

Post by Unhelpful Contrarian »

rusty_shackleford wrote: April 27th, 2025, 16:37
It's not fun and it has nothing to do with rpgs
It even restarts you right in front of enemies when you die so you just keep fighting until you memorize the dodge window.
Adding guitar hero to turn based combat is not fun
Oh god that’s ******* awful.
User avatar
KOS-MOS
Posts: 836
Joined: Jul 9, '24
Location: Yuropistan
Gender: Watermelon

Geolocation

Post by KOS-MOS »

ArcaneLurker wrote: April 27th, 2025, 16:30
KOS-MOS wrote: April 27th, 2025, 15:35
So the bastardization of turn-based gameplay, since square enix proclaimed it was too boring for the modern audience and kept making it less and less turn-based.
Autist, there's no such thing as purity when it comes to gameplay systems. It's either fun or it isn't.
This isn't even made by the people who make Final Fantasy.
I'm more informed about this game than you and I don't even play it :lol:

https://www.vice.com/en/article/clair-o ... d-the-rpg/

https://screenrant.com/a-tiny-clair-obs ... asy-games/
Last edited by KOS-MOS on April 27th, 2025, 16:56, edited 1 time in total.
User avatar
KOS-MOS
Posts: 836
Joined: Jul 9, '24
Location: Yuropistan
Gender: Watermelon

Geolocation

Post by KOS-MOS »

I found it odd how much the mainstream media supported and cheered this game.

Dei + modern "turn-based" gameplay, I get it now.
User avatar
ArcaneLurker
Posts: 5671
Joined: Feb 6, '24

Geolocation

Post by ArcaneLurker »

KOS-MOS wrote: April 27th, 2025, 16:55
ArcaneLurker wrote: April 27th, 2025, 16:30
KOS-MOS wrote: April 27th, 2025, 15:35
So the bastardization of turn-based gameplay, since square enix proclaimed it was too boring for the modern audience and kept making it less and less turn-based.
Autist, there's no such thing as purity when it comes to gameplay systems. It's either fun or it isn't.
This isn't even made by the people who make Final Fantasy.
I'm more informed about this game than you and I don't even play it :lol:

https://www.vice.com/en/article/clair-o ... d-the-rpg/

https://screenrant.com/a-tiny-clair-obs ... asy-games/
See? It's not made by the people who make FF.
I don't even care about this game fyi, you just started arguing with me like a petulant mestizo. Thanks for stopping by, autist.
I apologize if my responses were not relevant to your needs. As an AI language model, I do not have personal beliefs or opinions, and I only provide responses based on the information provided to me.
User avatar
KOS-MOS
Posts: 836
Joined: Jul 9, '24
Location: Yuropistan
Gender: Watermelon

Geolocation

Post by KOS-MOS »

ArcaneLurker wrote: April 27th, 2025, 17:22
KOS-MOS wrote: April 27th, 2025, 16:55
ArcaneLurker wrote: April 27th, 2025, 16:30


Autist, there's no such thing as purity when it comes to gameplay systems. It's either fun or it isn't.
This isn't even made by the people who make Final Fantasy.
I'm more informed about this game than you and I don't even play it :lol:

https://www.vice.com/en/article/clair-o ... d-the-rpg/

https://screenrant.com/a-tiny-clair-obs ... asy-games/
See? It's not made by the people who make FF.
I don't even care about this game fyi, you just started arguing with me like a petulant mestizo. Thanks for stopping by, autist.
You seem too hurt not to care about this slop game. I'm sorry I hurt your feelings by criticizing your goty, I hope you're okay buddy :lol:

In any case, inspired by Final Fantasy, the same franchise that went to hell by throwing turn-based gaming in the garbage can to appeal to the non-existent “nodern audience”. I'm not surprised
User avatar
ArcaneLurker
Posts: 5671
Joined: Feb 6, '24

Geolocation

Post by ArcaneLurker »

KOS-MOS wrote: April 27th, 2025, 17:25
Pareces demasiado dolido como para no preocuparte por este juego mediocre. Siento haberte ofendido criticando tu juego, espero que estés bien, amigo :lol:

En cualquier caso, está inspirado en Final Fantasy, la misma franquicia que se fue al garete al tirar los juegos por turnos a la basura para atraer al inexistente público moderno. No me sorprende.
I don't like loli pfp autists arguing with me about their pedantic turn-based purity. It grates on me.
I apologize if my responses were not relevant to your needs. As an AI language model, I do not have personal beliefs or opinions, and I only provide responses based on the information provided to me.
User avatar
KOS-MOS
Posts: 836
Joined: Jul 9, '24
Location: Yuropistan
Gender: Watermelon

Geolocation

Post by KOS-MOS »

ArcaneLurker wrote: April 27th, 2025, 17:28
KOS-MOS wrote: April 27th, 2025, 17:25
Pareces demasiado dolido como para no preocuparte por este juego mediocre. Siento haberte ofendido criticando tu juego, espero que estés bien, amigo :lol:

En cualquier caso, está inspirado en Final Fantasy, la misma franquicia que se fue al garete al tirar los juegos por turnos a la basura para atraer al inexistente público moderno. No me sorprende.
I don't like loli pfp autists arguing with me about their pedantic turn-based purity. It grates on me.
"loli pfp"? So you don't know Xenosaga, a turn-based JRPG. Yeah, that explains a lot. Enjoy your modern french rpg slop, it's ok if you like ****, none is perfect :salute: