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Baldur's Gate 3

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Post by orinEsque »

I dunno why i'm posting this here. but i thought I did pretty bad, but apparently I'm average lol.
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Post by Reichspepe »

Humbaba wrote: April 19th, 2025, 22:32
Demonic Fate wrote: April 19th, 2025, 13:47
Reichspepe wrote: April 19th, 2025, 13:04


Hey, he's italian. Cease you bigotry!
Yeah, I was also wondering wtf he was talking about. Raphael looks like a cross between Wincott and Andy Garcia, and definitely could have played a character in the Godfather. There's nothing Jewish about him, the nose is much more Greco-Roman than Semitic.

@Humbaba I prescribe you six weeks of daily Ethnoguessr exercise, until your racism is up to par.
No, he is very clearly jewish. Looks extremely similar to this guy (former vice president of Germany's official jew kabal)

Image
Comparing him to this fuckhead is a horrendous insult :mad:
It's more like Friedman is the clearly evil, deformed version of Raphael :scratch:
Last edited by Reichspepe on April 19th, 2025, 23:08, edited 1 time in total.
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Post by Finarfin »

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Post by Humbaba »

Demonic Fate wrote: April 19th, 2025, 22:57
Humbaba wrote: April 19th, 2025, 22:32
Demonic Fate wrote: April 19th, 2025, 13:47


Yeah, I was also wondering wtf he was talking about. Raphael looks like a cross between Wincott and Andy Garcia, and definitely could have played a character in the Godfather. There's nothing Jewish about him, the nose is much more Greco-Roman than Semitic.

@Humbaba I prescribe you six weeks of daily Ethnoguessr exercise, until your racism is up to par.
No, he is very clearly jewish. Looks extremely similar to this guy (former vice president of Germany's official jew kabal)

Image
Straight Greco-Roman nose, high cheekbones, high/narrow ears:
► Show Spoiler
Hooked Semitic nose, lower cheekbones, low/wide ears:
► Show Spoiler
Posting the same picture twice now are we
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Post by Reichspepe »

Image

Luckily here in Germany, we are in a huge free-range zoo where we can study different specimens from all over the world, and thus have an advantage in Ethnoguessr.
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Post by Finarfin »

Not really. None of the Ethnos I had are here in Germany in bulk.
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Post by Reichspepe »

Finarfin wrote: April 20th, 2025, 14:11
Not really. None of the Ethnos I had are here in Germany in bulk.
It probably just laid the groundwork so you would be equipped to manage on your own :scratch:
Also, why ruin my joke? Very german of you :eyebrows:
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Post by Vergil »

This is still so insane to me
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I'm just stating the facts.
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Post by jebacdrkac »

language packs are probably like 30gb, fitgirl is the only ***** i dont want to see roped...
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Post by Humbaba »

The cowboy hat thing has come full circle lol
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Post by SniperChris »

So the first major "new content" mod for BG3 has nothing to do with Forgotten Realms or Baldur's Gate... it's a recreation of a section of World of Warcraft? What?

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Post by Demonic Fate »

@KANONYMUSE continuing the discussion here so we don´t clog up the Realms Restored thread.
KANONYMUSE wrote: April 24th, 2025, 18:28
rusty_shackleford wrote: April 24th, 2025, 18:26
Demonic Fate wrote: April 24th, 2025, 18:24


The epilogue is basically guaranteed to have 3-4 continuity errors unless you do the absolutely most basic canon playthrough imaginable.

Act 3 was clearly hilariously overambitious and if it got every plotline fully developed with the same level of reactivity and Early Access polishing as Act 1, the game would have released around 2035.
Guess they should have focused on that instead of gay romance
And not bother adding a bunch of pointless side quest padding to Act 3, that'd help too.
I think all or nearly all the quests that feel like "pointless padding" in Act 3 feel that way because they are skeletons of a bigger plot that was cut. Off the top of my head:

- Cazador's palace is just 'get in, kill everybody, get out'. He was supposed to be in the Upper City and have his hands involved in power plays with the patriars you saw at Gortash's inauguration. The ball hall was probably going to be an actual ball you could attend where you'd uncover his plots. His niece was going to be cloistered up in the attic and maybe provide you with some non-violent options, instead the attic is empty. Etc.

- Same deal possibly with Mystic Carrion and Lady Jannath. They keep repeating that a lot of the BG nobles consult him for séances, and both of their palaces have a ton of empty space, so my guess is that multiple patriars would have had quests that involved him.

- The Umberlee priesthood has one extremely basic quest and a small dungeon, but they have a whole fuckoff huge temple and they are canonically known to be dealing with Gortash, so presumably they would have tied into the larger plot as well.

- Most of the sidequests in Rivington tie into the war refugee crisis which is very, very obviously abruptly cut. You can even pinpoint exactly where it was abandoned: you follow the squatter quest into the booby-trapped fireworks quest, you track down Absolute cultists involved in the plot, and then... everybody goes hostile and the quest chain ends.

I think the only sidequest that feels genuinely disconnected from everything else is the circus (Dribbles being a doppelganger doesn't really have any significance, he was just a random victim.)
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Post by rusty_shackleford »

There was a list of all the cut content and it's quite extensive. Swen was showing off content that was cut just weeks before the launch.
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Post by Vergil »

SniperChris wrote: April 23rd, 2025, 12:26
So the first major "new content" mod for BG3 has nothing to do with Forgotten Realms or Baldur's Gate... it's a recreation of a section of World of Warcraft? What?
WoW is cooler than the Fartgotten Realms
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by UltraFan123 »

Vergil wrote: April 24th, 2025, 19:34
SniperChris wrote: April 23rd, 2025, 12:26
So the first major "new content" mod for BG3 has nothing to do with Forgotten Realms or Baldur's Gate... it's a recreation of a section of World of Warcraft? What?
WoW is cooler than the Fartgotten Realms
Tbh, at this point I would accept any other fantasy setting that isn't the Forgotten Realms' Sword Coast or a carbon copy of it for computer RPGs.
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Post by fkirenicus »

UltraFan123 wrote: April 24th, 2025, 20:03
Tbh, at this point I would accept any other fantasy setting that isn't the Forgotten Realms' Sword Coast or a carbon copy of it for computer RPGs.
Both FR and Greyhawk are perfectly good settings, if one simply leaves out all crap. I ran a D&D 3.5 Moonshae campaign set in the 1330s - before the Time of Troubles - with the Moonshae 1e as source book. Worked like a charm. Nothing in there that resembles the shambles whoopsies of da cöast have made out of D&D now.
We will be playing a GH campaign set in the aftermath of the GH wars come autumn. That kind of world/setting does not have much place for "look at my feelings" attitudes, either.
Last edited by fkirenicus on April 24th, 2025, 20:12, edited 1 time in total.
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Post by UltraFan123 »

fkirenicus wrote: April 24th, 2025, 20:12
UltraFan123 wrote: April 24th, 2025, 20:03
Tbh, at this point I would accept any other fantasy setting that isn't the Forgotten Realms' Sword Coast or a carbon copy of it for computer RPGs.
Both FR and Greyhawk are perfectly good settings, if one simply leaves out all crap. I ran a D&D 3.5 Moonshae campaign set in the 1330s - before the Time of Troubles - with the Moonshae 1e as source book. Worked like a charm. Nothing in there that resembles the shambles whoopsies of da cöast have made out of D&D now.
We will be playing a GH campaign set in the aftermath of the GH wars come autumn. That kind of world/setting does not have much place for "look at my feelings" attitudes, either.
Yeah I'm aware that the Forgotten Realms setting as a whole has good potential, that's why I specified that taking attention away from the overused Sword Coast would be nice.
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Post by Unhelpful Contrarian »

psychic_dream wrote: April 18th, 2025, 11:48
Is this game one of those rare instances where the DeviantArt types not only succeeded in pushing their work into the mainstream and making big bucks, but also managed to trick chuds into getting immersed in a diversity-filled game? I get that Larian themselves complained about how the majority of the early access player base chose to play as a "generic white human male paladin," calling it boring and uninspired—but still, the game sold like hotcakes regardless.
The answer is resounding yes :sad:
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Post by KANONYMUSE »

Demonic Fate wrote: April 24th, 2025, 19:24
@KANONYMUSE continuing the discussion here so we don´t clog up the Realms Restored thread.
KANONYMUSE wrote: April 24th, 2025, 18:28
rusty_shackleford wrote: April 24th, 2025, 18:26


Guess they should have focused on that instead of gay romance
And not bother adding a bunch of pointless side quest padding to Act 3, that'd help too.
I think all or nearly all the quests that feel like "pointless padding" in Act 3 feel that way because they are skeletons of a bigger plot that was cut. Off the top of my head:

- Cazador's palace is just 'get in, kill everybody, get out'. He was supposed to be in the Upper City and have his hands involved in power plays with the patriars you saw at Gortash's inauguration. The ball hall was probably going to be an actual ball you could attend where you'd uncover his plots. His niece was going to be cloistered up in the attic and maybe provide you with some non-violent options, instead the attic is empty. Etc.

- Same deal possibly with Mystic Carrion and Lady Jannath. They keep repeating that a lot of the BG nobles consult him for séances, and both of their palaces have a ton of empty space, so my guess is that multiple patriars would have had quests that involved him.

- The Umberlee priesthood has one extremely basic quest and a small dungeon, but they have a whole fuckoff huge temple and they are canonically known to be dealing with Gortash, so presumably they would have tied into the larger plot as well.

- Most of the sidequests in Rivington tie into the war refugee crisis which is very, very obviously abruptly cut. You can even pinpoint exactly where it was abandoned: you follow the squatter quest into the booby-trapped fireworks quest, you track down Absolute cultists involved in the plot, and then... everybody goes hostile and the quest chain ends.
I think the only sidequest that feels genuinely disconnected from everything else is the circus (Dribbles being a doppelganger doesn't really have any significance, he was just a random victim.)
Do I really have to go quest by quest just to prove that Act 3 is a bloated mess that needs half its quests slashed so the other half can be expanded?

Aid the Underduke
Multiple lengthy dialogues that say nothing, multiple mo-capped cutscenes, lengthy sewer dungeoncrawl just to introduce a lame eleventh hour reddit companion who does nothing for the story.

Avenge the Drowned
Pointless padding, either cut completely or keep and expand after cutting other fat.

Avenge the Ironhands
Gets a pass since it ties to Gortash, but there are zero sane players that can wholeheartedly say they were invested in the gnomish ******** that makes up most of its narrative content.

Hag Survivors
Decent payoff for an Act 1 quest that needs to be completely re-written since it's simply not compelling to be helping some losers squatting in an abandoned building. Tie the hag in more with the actual populace of Baldur's Gate, and maybe make the first part of the quest (finding the hag) a little more compelling than speak to two women about nothing for a bit.

Deal with the Gnomes
This one is literally just killing gnomes... Based, keep it and expand it into a multi-act epic about killing gniggers to cleanse the city.

Find Dribbles the Clown
The heckin wholesome ****** circus had one or two fun moments. Collecting clown pieces was not one of them.

Mystic Carrion
What was the point of any of this? Half the quests in this act are going to a basement to talk to an NPC, having a few fights, then talking to another or the same NPC in another basement.

Find the 'Stern Librarian' Ffion
Sorry, isn't this Act 3? Why am I still running around finding people's lost mail/child/cat/hooker?

Free Counsellor Florrick
Good in principle, a jailbreak is a fun concept, too bad there's already another jailbreak in this same act and this one deal with a boring NPC that does nothing. Presumably, if you're on a good playthrough, she'll be freed anyway, and all she contributes is some boring dialogue and more Mass Effect 3 forces for the final mission. Boring, cut it.

Cazador's Palace
Good in principle, at least as a concept, too bad it doesn't tie into the plot of anything other than the fourth most annoying companion. Could be quite great in a hypothetical CUT DOWN act 3 where the upper city is explored.

Everything in Rivington
I get that we need a come-down after the whole Ketheric business, but maybe a bunch of pointless quests about nothing won't actually help the pacing that much. You could easily sell your refugees bit in a scene or two, we don't need everything that was there, especially since it also leads to nothing.

I give Act 3's side quests a 4/10, at best. A gigantic waste of time that kills the pace and does nothing for the game's world, story, or characters. With a few standout exceptions, obviously.
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Post by rusty_shackleford »

KANONYMUSE wrote: April 25th, 2025, 07:34
Demonic Fate wrote: April 24th, 2025, 19:24
@KANONYMUSE continuing the discussion here so we don´t clog up the Realms Restored thread.
KANONYMUSE wrote: April 24th, 2025, 18:28

And not bother adding a bunch of pointless side quest padding to Act 3, that'd help too.
I think all or nearly all the quests that feel like "pointless padding" in Act 3 feel that way because they are skeletons of a bigger plot that was cut. Off the top of my head:

- Cazador's palace is just 'get in, kill everybody, get out'. He was supposed to be in the Upper City and have his hands involved in power plays with the patriars you saw at Gortash's inauguration. The ball hall was probably going to be an actual ball you could attend where you'd uncover his plots. His niece was going to be cloistered up in the attic and maybe provide you with some non-violent options, instead the attic is empty. Etc.

- Same deal possibly with Mystic Carrion and Lady Jannath. They keep repeating that a lot of the BG nobles consult him for séances, and both of their palaces have a ton of empty space, so my guess is that multiple patriars would have had quests that involved him.

- The Umberlee priesthood has one extremely basic quest and a small dungeon, but they have a whole fuckoff huge temple and they are canonically known to be dealing with Gortash, so presumably they would have tied into the larger plot as well.

- Most of the sidequests in Rivington tie into the war refugee crisis which is very, very obviously abruptly cut. You can even pinpoint exactly where it was abandoned: you follow the squatter quest into the booby-trapped fireworks quest, you track down Absolute cultists involved in the plot, and then... everybody goes hostile and the quest chain ends.
I think the only sidequest that feels genuinely disconnected from everything else is the circus (Dribbles being a doppelganger doesn't really have any significance, he was just a random victim.)
Do I really have to go quest by quest just to prove that Act 3 is a bloated mess that needs half its quests slashed so the other half can be expanded?

Aid the Underduke
Multiple lengthy dialogues that say nothing, multiple mo-capped cutscenes, lengthy sewer dungeoncrawl just to introduce a lame eleventh hour reddit companion who does nothing for the story.

Avenge the Drowned
Pointless padding, either cut completely or keep and expand after cutting other fat.

Avenge the Ironhands
Gets a pass since it ties to Gortash, but there are zero sane players that can wholeheartedly say they were invested in the gnomish ******** that makes up most of its narrative content.

Hag Survivors
Decent payoff for an Act 1 quest that needs to be completely re-written since it's simply not compelling to be helping some losers squatting in an abandoned building. Tie the hag in more with the actual populace of Baldur's Gate, and maybe make the first part of the quest (finding the hag) a little more compelling than speak to two women about nothing for a bit.

Deal with the Gnomes
This one is literally just killing gnomes... Based, keep it and expand it into a multi-act epic about killing gniggers to cleanse the city.

Find Dribbles the Clown
The heckin wholesome ****** circus had one or two fun moments. Collecting clown pieces was not one of them.

Mystic Carrion
What was the point of any of this? Half the quests in this act are going to a basement to talk to an NPC, having a few fights, then talking to another or the same NPC in another basement.

Find the 'Stern Librarian' Ffion
Sorry, isn't this Act 3? Why am I still running around finding people's lost mail/child/cat/hooker?

Free Counsellor Florrick
Good in principle, a jailbreak is a fun concept, too bad there's already another jailbreak in this same act and this one deal with a boring NPC that does nothing. Presumably, if you're on a good playthrough, she'll be freed anyway, and all she contributes is some boring dialogue and more Mass Effect 3 forces for the final mission. Boring, cut it.

Cazador's Palace
Good in principle, at least as a concept, too bad it doesn't tie into the plot of anything other than the fourth most annoying companion. Could be quite great in a hypothetical CUT DOWN act 3 where the upper city is explored.

Everything in Rivington
I get that we need a come-down after the whole Ketheric business, but maybe a bunch of pointless quests about nothing won't actually help the pacing that much. You could easily sell your refugees bit in a scene or two, we don't need everything that was there, especially since it also leads to nothing.

I give Act 3's side quests a 4/10, at best. A gigantic waste of time that kills the pace and does nothing for the game's world, story, or characters. With a few standout exceptions, obviously.
side quests are the game and rpgs shouldn't even have a main quest :(
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Post by Demonic Fate »

KANONYMUSE wrote: April 25th, 2025, 07:34
Demonic Fate wrote: April 24th, 2025, 19:24
@KANONYMUSE continuing the discussion here so we don´t clog up the Realms Restored thread.
KANONYMUSE wrote: April 24th, 2025, 18:28

And not bother adding a bunch of pointless side quest padding to Act 3, that'd help too.
I think all or nearly all the quests that feel like "pointless padding" in Act 3 feel that way because they are skeletons of a bigger plot that was cut. Off the top of my head:

- Cazador's palace is just 'get in, kill everybody, get out'. He was supposed to be in the Upper City and have his hands involved in power plays with the patriars you saw at Gortash's inauguration. The ball hall was probably going to be an actual ball you could attend where you'd uncover his plots. His niece was going to be cloistered up in the attic and maybe provide you with some non-violent options, instead the attic is empty. Etc.

- Same deal possibly with Mystic Carrion and Lady Jannath. They keep repeating that a lot of the BG nobles consult him for séances, and both of their palaces have a ton of empty space, so my guess is that multiple patriars would have had quests that involved him.

- The Umberlee priesthood has one extremely basic quest and a small dungeon, but they have a whole fuckoff huge temple and they are canonically known to be dealing with Gortash, so presumably they would have tied into the larger plot as well.

- Most of the sidequests in Rivington tie into the war refugee crisis which is very, very obviously abruptly cut. You can even pinpoint exactly where it was abandoned: you follow the squatter quest into the booby-trapped fireworks quest, you track down Absolute cultists involved in the plot, and then... everybody goes hostile and the quest chain ends.
I think the only sidequest that feels genuinely disconnected from everything else is the circus (Dribbles being a doppelganger doesn't really have any significance, he was just a random victim.)
Do I really have to go quest by quest just to prove that Act 3 is a bloated mess that needs half its quests slashed so the other half can be expanded?

Aid the Underduke
Multiple lengthy dialogues that say nothing, multiple mo-capped cutscenes, lengthy sewer dungeoncrawl just to introduce a lame eleventh hour reddit companion who does nothing for the story.

Avenge the Drowned
Pointless padding, either cut completely or keep and expand after cutting other fat.

Avenge the Ironhands
Gets a pass since it ties to Gortash, but there are zero sane players that can wholeheartedly say they were invested in the gnomish ******** that makes up most of its narrative content.

Hag Survivors
Decent payoff for an Act 1 quest that needs to be completely re-written since it's simply not compelling to be helping some losers squatting in an abandoned building. Tie the hag in more with the actual populace of Baldur's Gate, and maybe make the first part of the quest (finding the hag) a little more compelling than speak to two women about nothing for a bit.

Deal with the Gnomes
This one is literally just killing gnomes... Based, keep it and expand it into a multi-act epic about killing gniggers to cleanse the city.

Find Dribbles the Clown
The heckin wholesome ****** circus had one or two fun moments. Collecting clown pieces was not one of them.

Mystic Carrion
What was the point of any of this? Half the quests in this act are going to a basement to talk to an NPC, having a few fights, then talking to another or the same NPC in another basement.

Find the 'Stern Librarian' Ffion
Sorry, isn't this Act 3? Why am I still running around finding people's lost mail/child/cat/hooker?

Free Counsellor Florrick
Good in principle, a jailbreak is a fun concept, too bad there's already another jailbreak in this same act and this one deal with a boring NPC that does nothing. Presumably, if you're on a good playthrough, she'll be freed anyway, and all she contributes is some boring dialogue and more Mass Effect 3 forces for the final mission. Boring, cut it.

Cazador's Palace
Good in principle, at least as a concept, too bad it doesn't tie into the plot of anything other than the fourth most annoying companion. Could be quite great in a hypothetical CUT DOWN act 3 where the upper city is explored.

Everything in Rivington
I get that we need a come-down after the whole Ketheric business, but maybe a bunch of pointless quests about nothing won't actually help the pacing that much. You could easily sell your refugees bit in a scene or two, we don't need everything that was there, especially since it also leads to nothing.

I give Act 3's side quests a 4/10, at best. A gigantic waste of time that kills the pace and does nothing for the game's world, story, or characters. With a few standout exceptions, obviously.
*shrug* I've explained that most of these were supposed to tie in with the main plot, especially Gortash/Upper city/patriars stuff that was entirely cut (hence Gortash getting crowned in a ******* barracks instead of a city hall or something). Not gonna repeat myself.

But I find it funny that you missed that, for example, finding the librarian hooker led you directly to the Bhaal murder plot.
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Post by Demonic Fate »

SniperChris wrote: April 23rd, 2025, 12:26
So the first major "new content" mod for BG3 has nothing to do with Forgotten Realms or Baldur's Gate... it's a recreation of a section of World of Warcraft? What?

There was another one that was partially released a while back - it adds a theatre run by the Red Wizards. Still a few months away from having combat and full quests though.

https://www.nexusmods.com/baldursgate3/mods/14914

The big ambitious custom campaign mod project is called Path to Menzoberranzan and it's either going to come out in 2027 and be amazing (10% chance) or crash and burn and never be completed (90% chance).

https://www.videogamer.com/features/bal ... roduction/

https://www.linkedin.com/company/path-to-menzo

Mostly posting it because I find it funny that they even made a LinkedIn for the mod.
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Post by KANONYMUSE »

rusty_shackleford wrote: April 25th, 2025, 07:37
KANONYMUSE wrote: April 25th, 2025, 07:34
Demonic Fate wrote: April 24th, 2025, 19:24
@KANONYMUSE continuing the discussion here so we don´t clog up the Realms Restored thread.



I think all or nearly all the quests that feel like "pointless padding" in Act 3 feel that way because they are skeletons of a bigger plot that was cut. Off the top of my head:

- Cazador's palace is just 'get in, kill everybody, get out'. He was supposed to be in the Upper City and have his hands involved in power plays with the patriars you saw at Gortash's inauguration. The ball hall was probably going to be an actual ball you could attend where you'd uncover his plots. His niece was going to be cloistered up in the attic and maybe provide you with some non-violent options, instead the attic is empty. Etc.

- Same deal possibly with Mystic Carrion and Lady Jannath. They keep repeating that a lot of the BG nobles consult him for séances, and both of their palaces have a ton of empty space, so my guess is that multiple patriars would have had quests that involved him.

- The Umberlee priesthood has one extremely basic quest and a small dungeon, but they have a whole fuckoff huge temple and they are canonically known to be dealing with Gortash, so presumably they would have tied into the larger plot as well.

- Most of the sidequests in Rivington tie into the war refugee crisis which is very, very obviously abruptly cut. You can even pinpoint exactly where it was abandoned: you follow the squatter quest into the booby-trapped fireworks quest, you track down Absolute cultists involved in the plot, and then... everybody goes hostile and the quest chain ends.
I think the only sidequest that feels genuinely disconnected from everything else is the circus (Dribbles being a doppelganger doesn't really have any significance, he was just a random victim.)
Do I really have to go quest by quest just to prove that Act 3 is a bloated mess that needs half its quests slashed so the other half can be expanded?

Aid the Underduke
Multiple lengthy dialogues that say nothing, multiple mo-capped cutscenes, lengthy sewer dungeoncrawl just to introduce a lame eleventh hour reddit companion who does nothing for the story.

Avenge the Drowned
Pointless padding, either cut completely or keep and expand after cutting other fat.

Avenge the Ironhands
Gets a pass since it ties to Gortash, but there are zero sane players that can wholeheartedly say they were invested in the gnomish ******** that makes up most of its narrative content.

Hag Survivors
Decent payoff for an Act 1 quest that needs to be completely re-written since it's simply not compelling to be helping some losers squatting in an abandoned building. Tie the hag in more with the actual populace of Baldur's Gate, and maybe make the first part of the quest (finding the hag) a little more compelling than speak to two women about nothing for a bit.

Deal with the Gnomes
This one is literally just killing gnomes... Based, keep it and expand it into a multi-act epic about killing gniggers to cleanse the city.

Find Dribbles the Clown
The heckin wholesome ****** circus had one or two fun moments. Collecting clown pieces was not one of them.

Mystic Carrion
What was the point of any of this? Half the quests in this act are going to a basement to talk to an NPC, having a few fights, then talking to another or the same NPC in another basement.

Find the 'Stern Librarian' Ffion
Sorry, isn't this Act 3? Why am I still running around finding people's lost mail/child/cat/hooker?

Free Counsellor Florrick
Good in principle, a jailbreak is a fun concept, too bad there's already another jailbreak in this same act and this one deal with a boring NPC that does nothing. Presumably, if you're on a good playthrough, she'll be freed anyway, and all she contributes is some boring dialogue and more Mass Effect 3 forces for the final mission. Boring, cut it.

Cazador's Palace
Good in principle, at least as a concept, too bad it doesn't tie into the plot of anything other than the fourth most annoying companion. Could be quite great in a hypothetical CUT DOWN act 3 where the upper city is explored.

Everything in Rivington
I get that we need a come-down after the whole Ketheric business, but maybe a bunch of pointless quests about nothing won't actually help the pacing that much. You could easily sell your refugees bit in a scene or two, we don't need everything that was there, especially since it also leads to nothing.

I give Act 3's side quests a 4/10, at best. A gigantic waste of time that kills the pace and does nothing for the game's world, story, or characters. With a few standout exceptions, obviously.
side quests are the game and rpgs shouldn't even have a main quest :(
They should have both side quests and a main quest, I'm saying they should be good.
Demonic Fate wrote: April 25th, 2025, 08:27
KANONYMUSE wrote: April 25th, 2025, 07:34
Demonic Fate wrote: April 24th, 2025, 19:24
@KANONYMUSE continuing the discussion here so we don´t clog up the Realms Restored thread.
I think all or nearly all the quests that feel like "pointless padding" in Act 3 feel that way because they are skeletons of a bigger plot that was cut. Off the top of my head:

- Cazador's palace is just 'get in, kill everybody, get out'. He was supposed to be in the Upper City and have his hands involved in power plays with the patriars you saw at Gortash's inauguration. The ball hall was probably going to be an actual ball you could attend where you'd uncover his plots. His niece was going to be cloistered up in the attic and maybe provide you with some non-violent options, instead the attic is empty. Etc.

- Same deal possibly with Mystic Carrion and Lady Jannath. They keep repeating that a lot of the BG nobles consult him for séances, and both of their palaces have a ton of empty space, so my guess is that multiple patriars would have had quests that involved him.

- The Umberlee priesthood has one extremely basic quest and a small dungeon, but they have a whole fuckoff huge temple and they are canonically known to be dealing with Gortash, so presumably they would have tied into the larger plot as well.

- Most of the sidequests in Rivington tie into the war refugee crisis which is very, very obviously abruptly cut. You can even pinpoint exactly where it was abandoned: you follow the squatter quest into the booby-trapped fireworks quest, you track down Absolute cultists involved in the plot, and then... everybody goes hostile and the quest chain ends.
I think the only sidequest that feels genuinely disconnected from everything else is the circus (Dribbles being a doppelganger doesn't really have any significance, he was just a random victim.)
Do I really have to go quest by quest just to prove that Act 3 is a bloated mess that needs half its quests slashed so the other half can be expanded?

Aid the Underduke
Multiple lengthy dialogues that say nothing, multiple mo-capped cutscenes, lengthy sewer dungeoncrawl just to introduce a lame eleventh hour reddit companion who does nothing for the story.

Avenge the Drowned
Pointless padding, either cut completely or keep and expand after cutting other fat.

Avenge the Ironhands
Gets a pass since it ties to Gortash, but there are zero sane players that can wholeheartedly say they were invested in the gnomish ******** that makes up most of its narrative content.

Hag Survivors
Decent payoff for an Act 1 quest that needs to be completely re-written since it's simply not compelling to be helping some losers squatting in an abandoned building. Tie the hag in more with the actual populace of Baldur's Gate, and maybe make the first part of the quest (finding the hag) a little more compelling than speak to two women about nothing for a bit.

Deal with the Gnomes
This one is literally just killing gnomes... Based, keep it and expand it into a multi-act epic about killing gniggers to cleanse the city.

Find Dribbles the Clown
The heckin wholesome ****** circus had one or two fun moments. Collecting clown pieces was not one of them.

Mystic Carrion
What was the point of any of this? Half the quests in this act are going to a basement to talk to an NPC, having a few fights, then talking to another or the same NPC in another basement.

Find the 'Stern Librarian' Ffion
Sorry, isn't this Act 3? Why am I still running around finding people's lost mail/child/cat/hooker?

Free Counsellor Florrick
Good in principle, a jailbreak is a fun concept, too bad there's already another jailbreak in this same act and this one deal with a boring NPC that does nothing. Presumably, if you're on a good playthrough, she'll be freed anyway, and all she contributes is some boring dialogue and more Mass Effect 3 forces for the final mission. Boring, cut it.

Cazador's Palace
Good in principle, at least as a concept, too bad it doesn't tie into the plot of anything other than the fourth most annoying companion. Could be quite great in a hypothetical CUT DOWN act 3 where the upper city is explored.

Everything in Rivington
I get that we need a come-down after the whole Ketheric business, but maybe a bunch of pointless quests about nothing won't actually help the pacing that much. You could easily sell your refugees bit in a scene or two, we don't need everything that was there, especially since it also leads to nothing.

I give Act 3's side quests a 4/10, at best. A gigantic waste of time that kills the pace and does nothing for the game's world, story, or characters. With a few standout exceptions, obviously.
*shrug* I've explained that most of these were supposed to tie in with the main plot, especially Gortash/Upper city/patriars stuff that was entirely cut (hence Gortash getting crowned in a ******* barracks instead of a city hall or something). Not gonna repeat myself.

But I find it funny that you missed that, for example, finding the librarian hooker led you directly to the Bhaal murder plot.
Yes, and I explained that trimming the fat of the pointless/uninteresting ones would allow for more resources to be used for fleshing out the ones that matter. Also, who cares that the librarian hooker leads you to the Bhaal murder plot when many of other quests and just general exploration does as well. The point is that we're in Act 3, why are we running around doing errands for nobodies?
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Post by rusty_shackleford »

KANONYMUSE wrote: April 25th, 2025, 09:20
They should have both side quests and a main quest, I'm saying they should be good.
There has been maybe one good main quest ever put in an RPG, maybe they should stop doing it
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Post by BLofbr »

Old news though, but Larian changed Dammons voice actor for being transphobic and homophobic? tf
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Post by Tangerine »

Transphobic and homophobic. On the other hand, Zionist. Not sure who to root for.
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Post by Unhelpful Contrarian »

BLofbr wrote: April 26th, 2025, 22:27
Old news though, but Larian changed Dammons voice actor for being transphobic and homophobic? tf
Larian should have told these people complaining to **** off but once again game devs have no backbone to any public outrage unless it’s owning the “chuds”.
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Post by Demonic Fate »

BLofbr wrote: April 26th, 2025, 22:27
Old news though, but Larian changed Dammons voice actor for being transphobic and homophobic? tf
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Doesn't say that Larian did anything. He got harassed and gave a cuckpology.

BG3 came out before Hamas did the funny anyway.
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Post by Cipher »

BLofbr wrote: April 26th, 2025, 22:27
Old news though, but Larian changed Dammons voice actor for being transphobic and homophobic? tf
No way! Many people in RPGHQ told me that all the woke **** was WotC's fault and that Larian was based and that Papa Swen was the savior of the gaming industry!
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Post by Humbaba »

Wtf at the end of Shadowheart's romance she just tops you very dominantly, I didn't consent to this, this is rape.
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most entertaining poster? I vote for Humbaba.
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I love Humbaba's reviews
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I like Humbaba.
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you've all caused Humbaba to post something I agree with.