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The Top 40 Star Trek Games

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Canondorf
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The Top 40 Star Trek Games

Post by Canondorf »

There are roughly 50 serious Star Trek games in total, featuring a single player narrative or strategic campaign. They were released between 1971 and 2023. Mobile, arcade, pinball, or gambling type 'games', won't be included, but only games intended to simulate the Star Trek universe from an 'in-universe' perspective. I haven't played every Star Trek title, but may update.

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01). Star Trek: The Next Generation - Birth of the Federation (PC)
Developer: MicroProse | Publisher: Hasbro Interactive | 1999

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Verdict: Timeless

Availability: Originally released on CD-ROM, as-yet unavailable on Steam or GOG.com, abandonware, free Windows 10 compatible download at ArmadaFleetCommand.com

Canonicity: Not aiming for canonicity, nevertheless really faithful in spirit

Star Trek: Birth of the Federation (or BOTF), is one of the best 4X space games ever created, largely due to how well it replicates the experience of exploring and colonizing new worlds in Star Trek. It contains five major empires; The Federation, The Klingon Empire, The Romulan Empire, The Cardassian Union and The Ferengi Alliance. Many minor alien civilizations can be discovered, such as Vulcans, Andorians, Anticans or Selay; they can be persuaded to join you, or conquered by planetary invasion, and they will react to your faction according to their cultural ideals.

The game is explicitly non-canonical, since you are unfolding an alternative history of the major political entities of the Alpha and Beta Quadrants, and certain starships specific to the 23rd or 24th century will be present earlier in the scientific development of your civilization. However, considering all that, the general tone and aesthetic is absolutely dedicated to the source material. Right down to the names of buildings, computer descriptions of major scientific breakthroughs and acts of espionage. It is spectacularly faithful, considering it presents an alternate history.

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02). Star Trek: Judgement Rites (PC)
Developer: Interplay Entertainment | Publisher: Interplay Entertainment | 1993

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Verdict: Timeless

Availability: Originally released on floppy disk and CD-ROM, currently available on Steam and GOG.com

Canonicity: Very high, practically canonical

The best point-and-click adventure game I have ever played. Star Trek: Judgement Rites was the last video game to feature the entire Original Series cast reprising their roles as voice actors. It's hard to convey to someone who may have never played a point-and-click adventure game, how good this game is. Judgement Rites is utterly faithful to the source material. Not only that, but the puzzles are actually quite logical, as long as you take time to absorb evidence and investigate; they can be solved using reason, logical hypothesis and previous experience. It's a better RPG than most RPGs.

You can scan, investigate or observe almost every object in the game, and an appropriate description will be presented. In a long tradition with Star Trek games, there is even an entire in-game ship's library that could serve as a reasonably complete Star Trek encyclopedia in it's own right, including plausible additional information never seen in the show. The premise of each mission is so appropriate and thematically true to Star Trek, that you will feel like you are playing a lost season of classic television, which is the highest compliment that you can give to a Star Trek game, or any licensed game.

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03). Star Trek: Klingon Academy (PC)
Developer: 14 Degrees East | Publisher: Interplay Entertainment | 2000

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Verdict: Timeless

Availability: Originally released on CD-ROM, as-yet unavailable on Steam or GOG.com, recently patched to Windows 10 with an installer at KlingonAcademy.com

Canonicity: Very high, practically canonical

Star Trek: Klingon Academy is regarded as the pinnacle of Star Trek space sim games. The game was actually pretty advanced for it's time but overlooked by many gamers due to the company's demise. It featured damage maps allowing you to blow pieces off ships, exposing decks to space, which might have been the first such instance in a 3D flight sim. What really sets this game apart however, is the sheer lengths the developers took to make this game an immersive depiction of Klingon society.

Oh boy, Christopher Plumber reprising his role as General Chang, and David Warner as the soon Chancellor Gorkon. A Klingon Opera soundtrack by Inon Zur, composer of Baldur's Gate. Star Trek: Klingon Academy is yet another game so ambitious by the standards of today that it shames modern tie-ins, in an age where video games rarely attempt such a deep dive.

It is a decent enough space flight sim, elevated to legendary status by the writing, story, and full motion videos of Klingons teaching battle tactics and thoughtful galactic geopolitics to the students under their command. Feel what it means, to decloak your bird-of-prey, rain terror upon the enemy, and uphold lurDech.

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04). Star Trek: The Next Generation - A Final Unity (PC)
Developer: Spectrum HoloByte | Publisher: MicroProse | 1995

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Verdict: Great

Availability: Originally released on CD-ROM, as-yet unavailable on Steam or GOG.com, abandonware, requires DOSBox

Canonicity: Very high, practically canonical

Star Trek: The Next Generation - A Final Unity was the Next Generation's own point-and-click adventure game in the style of Interplay's two legendary adventure games, 25th Anniversary and Judgement Rites. It lacked some of the detailed design features of the Interplay games, so that the environments are generally less interactive, but remains the most faithful reproduction of the Next Generation era, and has a very cool plot.

The story begins with the near-Romulan offshoot known as the Garidians, who are a protectorate of the Romulan Empire; they are after several dissident archeologists from a religious minority, who believe they can prevent civil war on Garid by discovering ancient artifacts. Gradually over the course of the game, you uncover more evidence and learn about a massive alien structure, which was created by a lost ancient civilization. Events escalate dramatically.

The entire Next Generation voice cast are present, and as usual deliver a great performance as the characters they have played over years of their career. The game features a surprisingly extensive star map, with probably hundreds of systems, however most of the systems are empty aside from descriptions of planetary characteristics (it is still impressive when developers take the time and care to add all this optional detail).

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05). EGA Trek (PC)
Developer: Arcanum Computing | Publisher: Sofsource Inc | 1988

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Verdict: Great

Availability: Originally shared on floppy disk, as-yet unavailable on Steam or GOG.com, requires DOSBox, licensing issues mean only the later non-Star Trek re-skin is officially shared

Canonicity: Not aiming for canoncity, nevertheless really faithful in spirit

A 1988 update of the 1971 classic text-based Star Trek war game; this version added graphics. The original starship simulator started Star Trek gaming with an amazing level of detail and quality. This ultimate version was created by Nels Anderson in 1988. It was shared widely by geeks across the world, passed around at work, and was remarkable in it's scope. This game will be a tough sell to modern audiences because of the graphics, but is actually still brilliant in conception; trust the simulation and content over the old graphics. It would make for an incredible official remake, simply graphically updating the warships, but left 100% identical in specifics.

The premise of the game is that war has broken out between the United Federation of Planets, and the Klingon Empire. You are debriefed on the situation and the capabilities of a Constitution-class starship. During the debrief in which you are presented with the latest intelligene reports, you learn the main keboard controls, such as raising or lowering shields, and engaging warp drive. You can dock at starbases, land away teams on planets by either shuttlecraft or transporter, and must defeat hostile starships throughout an eight by eight grid of subsectors. Difficulties range from Lt. Commander, Commander, Captain, Commodore to Admiral, adding additional hazard.

Note that only version 1.0, 2.0 and 2.31 of EGA Trek are Star Trek games, before the names and visuals had to be changed to comply with licencing. The re-skinned version replaces the Federation and USS Enterprise with a generic science fiction setting and USS Lexington.

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06). Star Trek: 25th Anniversary (PC)
Developer: Interplay Entertainment | Publisher: Interplay Entertainment | 1992

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Verdict: Great

Availability: Originally released on floppy disk and CD-ROM, currently available on Steam and GOG.com

Canonicity: Very high, practically canonical

Star Trek: 25th Anniversary is the direct predecessor to Star Trek: Judgement Rites, one of the best sci-fi games I have played. Again, you control the starship Enterprise on it's five-year mission to explore strange new worlds and seek out new civilizations. Engaging in ship operations on the bridge, and then beaming down on away missions to planets, asteroids and space stations.

Why does this game, Judgement Rite's direct predecessor, which features almost identical graphics, usually score a little lower than it's sequel? The reason is that it while is still good, it is a slightly less polished game, with writing that was not yet as refined as it's sequel. While still of huge interest, with unique scenarios in the Star Trek universe, like a visit to a Klingon colony, the game is shorter and more variable in the quality of it's missions.

One area where it falls short of it's sequel is interactivity and puzzle design. Judgement Rites puzzles are logical, but some in 25th Anniversary resort to trial and error, with slightly less detailed or interactive elements, and in general the missions are shorter. However I don't wish to under-sell what is still a great point-and-click game.

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07). Star Trek: Starfleet Academy (PC)
Developer: Interplay Entertainment | Publisher: Interplay Entertainment | 1997

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Verdict: Great

Availability:
Originally released on CD-ROM, currently available on Steam and GOG.com

Canonicity: Very high, practically canonical

Star Trek: Starfleet Academy was the first of Interplay's two great starship flight sim games, featuring full-motion video cutscenes, with interactive dialogue choices, which were filmed in remarkable quality nonwithstanding budget, with correct costumes, and pre-rendered backgrounds similar to Westwood's Dune games. The game and it's expansion pack feature William Shatner, George Takei and Walter Koenig reprising their roles as Captain James T Kirk, Captain Hikaru Sulu, and Commander Pavel Chekov as they instruct a class of Starfleet Academy students in simulated missions, while a terrorist threat to the Federation looms.

Interplay again managed something special. Like it's sequel Klingon Academy, this game is essentially a lost movie between the Original Series films, featuring a plausible story that could easily be fully canonical to the TV shows and movies. It even depicts an Andorian crewman in your class, which was the only live-action portrayal of one after Star Trek: The Original Series until Star Trek: Enterprise, a gap of 34 years.

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08). Star Trek: The Next Generation - Klingon Honor Guard (PC)
Developer: MicroProse | Publisher: MicroProse | 1998

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Verdict: Great

Availability:
Originally released on CD-ROM, as-yet unavailable on Steam or GOG.com, abandonware, may require some tweaking, or a Glide wrapper such as dgVoodoo to work

Canonicity: Very high, practically canonical

Star Trek: The Next Generation - Klingon Honor Guard is an amazing concept given life as a game; to play as an alien soldier from one of Star Trek's many non-human empires, in an Unreal-like boomer shooter, with not a single human character present in the entire game. The premise, is that you play as an elite warrior on a quest to prevent an evil faction taking control of the Klingon Empire, after an assassination attempt on the Chancellor. During these missions you will find yourself on the surface of planetoids like the asteroid gulag Rura Penthe, or seedy Qualor II, hunting down Andorian starship commanders and fighting alien mercinaries.

Fans of shooters may find that the gameplay does not quite live up to the timeless greats of the genre like Quake and Unreal, but considering the game is a licensed product set in an imaginative corner of the Star Trek setting, it gains additional points for fascination, and any gameplay shortcomings are more forgivable. There are quite a lot of interesting creatures and planetary environments, such as the rat-sized Tar Chop, which seems to be the main pest animal across Klingon space. As you cut through your foes with disruptor rifles and a bat'leth, the protagnoist will occasionally yell things like "I am the Hand of Kahless! I am Death!"

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09). Star Trek: Voyager - Elite Force (PC)
Developer: Raven Software | Publisher: Activision | 2000

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Verdict: Great

Availability: Originally released on CD-ROM, currently available on GOG.com

Canonicity: Medium to high potential canonicity

The premise of Star Trek: Voyager - Elite Force is a little harder to fit into on-screen canon than some of the earlier games in this list. You play as a new special forces team formed by Captain Janeway and Lt Commander Tuvok to deal with serious threats while in the Delta Quadrant; they are known as Hazard Squad. Since no force of this kind is ever seen in the show, despite some situations where such a team being onboard the USS Voyager would have been useful, the game is one that I would rate as slightly lower in terms of canonicity than most of those mentioned above. However, now that far worse has been done to Star Trek's internal logic in the years since Star Trek: Voyager ended, this seems like a minor complaint.

What Elite Force represents is either the best, or second-best first-person-shooter created within the Star Trek setting. Some may prefer Klingon Honor Guard, or may not be able to play that game, which is harder to run today on modern Windows 10 systems. Where Elite Force shines is again it's faithfulness to Voyager, and interesting environments, including experiencing what it's like to move through a Borg ship, where drones will ignore you until you present a threat. Every game on this list so far, was clearly a labor of love. Initially the only voice cast missing was Jeri Ryan as Seven of Nine, but she was patched in subsequently, and is available in the GOG.com release.

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10). Star Trek: Generations (PC)
Developer: MicroProse | Publisher: MicroProse | 1997

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Verdict: Good

Availability: Originally released on CD-ROM, as-yet unavailable on Steam or GOG.com, abandonware, difficult to run on modern systems, but not impossible

Canonicity: Low to medium potential canonicity

How can I convey that a Doom clone from 1997, which is virtually forgotton, is actually a really good overlooked Star Trek game, worth playing by fans today? It sounds like some kind of blind nostalgia, but let me justify it shortly. First, a little bit of background: This game was intended as a tie-in for the film Star Trek: Generations, but over-ran it's schedule so much, that it wound up being released around the time of the sequel Star Trek: First Contact. The fact that it tied into an old, averagely-liked film, is probably a big reason why it was forgotten. However although the basic plot of Dr Tolian Soran wanting to re-enter a paradise dimension known as The Nexus remains, the plot is expanded hugely beyond the film, adding missions on multiple planets, and expanding Soran's interaction with the Romulan Empire and Klingon renegades.

The reason this game is really interesting, is that it is almost like a point-and-click adventure game in first person; it has an inventory system, puzzles, a star map, multiple planets, space combat (albeit rudimentary), and although theoretically an adaptation of the movie, it is more like it's own mini-series. You can infiltrate a Romulan base, infiltrate a Klingon air-field full of bird-of-prey starships, visit a living planet, or archeological ruins. It is more a sequel to Star Trek: The Next Generation - A Final Unity, MicroProse's previous game, than a tie-in game. The entire voice cast are present again, and as usual this elevates the game a huge amount. It is of course very hard to fit into screen canon, however this was a really faithful game from MicroProse, even though this is the first game on the list which perhaps explicitly contradicts established events.

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11). Star Trek: Deep Space Nine - The Fallen (PC)
Developer: The Collective | Publisher: Simon and Schuster | 2000

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Verdict: Good

Availability: Originally released on CD-ROM, as-yet unavailable on Steam or GOG.com

Canonicity: Very high, practically canonical

Star Trek: Deep Space Nine - The Fallen is based upon the trilogy of DS9 novels known as the Millennium series by long time Star Trek authors Judith and Garfield Reeves-Stevens. The three protagonists of the game, Kira, Sisko and Worf, sort of serve as a difficulty setting, with Kira generally being seen as the easiest, and Worf as being the most combat heavy. Each of the three paths through the game have different missions, and visit locations in a different order, which include the space station, the planet Bajor, and USS Defiant. Most of the cast reprise their roles with great performances, except Avery Brooks as Sisko, which is disappointing as he is one of the three playable characters.

The Fallen is more of an adventure game than a shooter, with elements of light platforming, swimming and climbing in addition to third person shooting and use of the tricorder. It is a solid game, but perhaps not quite as packed with extras as the higher games on the list, such as the ability to read extensive lore entries in a codex. The main enemies include the Grigari, an alien race from the fringes of known space who want a Bajoran orb, and the Cult of the Pah-Wraiths, who believe the Bajoran prophets are false gods. In general The Fallen is regarded as one of the stronger Star Trek games, but is only 11 on the list, due to the added imagination and verisimilitude of those mentioned earlier.

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12). Star Trek: Starfleet Command (PC)
Developer: 14 Degrees East & Quicksilver Software | Publisher: Interplay Entertainment | 1999

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Verdict: Good

Availability: Originally released on CD-ROM, currently available on Steam and GOG.com

Canonicity: Not aiming for canonicity

Star Trek: Starfleet Command is a wargame based on the popular Star Fleet Battles tabletop system invented in 1979. It does not feature a full story campaign, but rather just lets you battle as a starship from one of six factions, the Federation, Klingons, Romulans, Gorn, Hydrans and Lyrans, performing randomized missions. The latter two civilizations were invented for the Starfleet Command games, and re-appear in the sequels, as middle powers situated between the major empires. The game focuses upon ship-to-ship starship combat. It is mouse-driven, involving using novel weapon powers like mines at the right time, akin to a sailing ship simulator (as opposed to a flight sim in the Starfleet Academy series), and allows you to conquer different systems on a hexagonal grid map by winning battles. Clicking on a star system will yield different mission types like patrols or open battles.

Starfleet Command games were a fairly popular Star Trek game their day, but they were less interesting to me personally at the time, due to lacking a strong narrative, to give you a reason to play or invest in the outcome of your ship's actions. Their intent was more to provide a combat sim with infinite missions. The story is that the Organians have disappeared, rendering the Organian Peace Treaty, negotiated between the UFP and Klingon Empire after TOS "Errand of Mercy" invalid. This leads to the return of open hostilities between the major empires.

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13). Star Trek: Starfleet Command II - Empires at War (PC)
Developer: Taldren | Publisher: Interplay Entertainment | 2000

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Verdict: Good

Availability: Originally released on CD-ROM, as-yet unavailable on Steam or GOG.com

Canonicity: Not aiming for canonicity

There isn't much to add regarding this game that separates it from it's predecessor as an adaptation of the Star Fleet Battles wargame, except to say that this one had more of a story, an intro cutscene featuring the voice of George Takei as Captain Sulu, and expanded with new factions. For some reason Starfleet Command II is unavailable online. Yet Starfleet Command III, which was an attempt at continuation by Activision, is fairly widely available on platforms like GOG.com, perhaps due to some licensing issue, or technical compatibility issues.

The story involves the return of the Organians after their prior disappearance in the first Starfleet Command game, with a political superpower called the Interstellar Concordium, from elsewhere in the galaxy, brought in almost like military contractors, to subjugate the major powers of the alpha and beta quadrants, and impose peace upon all factions through military force. All factions resent having their freedoms, self-determination and foreign policy dictated by the Organians, and prepare for war.

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14). Star Trek: Starfleet Command - Orion Pirates (PC)
Developer: Taldren | Publisher: Interplay Entertainment | 2001

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Verdict:
Good

Availability: Originally released on CD-ROM, as-yet unavailable on Steam or GOG.com

Canonicity: Not aiming for canonicity

Stand-alone expansion pack for Starfleet Command II: Empires at War, which adds campaigns for 12 different Orion Pirate cartels. It has no campaigns specific to the major political powers such as the Federation and Klingons, just a generic one against pirates. Some people consider it to be the definitive way to experience Starfleet Command II, because it has the most starships, and is the final Star Fleet Battles adaptation set in the classic era.

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15). Star Trek: Starfleet Command III (PC)
Developer: Taldren | Publisher: Activision | 2002

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Verdict: Good

Availability: Originally released on CD-ROM, currently available on GOG.com

Canonicity: Very high, practically canonical

Despite an unusual change of publisher mid-series, Starfleet Command III is considered another solid entry in the series of Star Fleet Battles adaptations. This time the game decided to take the rules of the previous games and apply them to the TNG era. I prefer the TOS motion picture setting, so was less fond of this one, but it was praised for a well-written story, and RPG-like progression. The game's story is closely related to Star Trek: Nemesis. A joint peace station, Unity One, is created by the Federation and Klingon governments. It is targetted by their enemies as a means to drive a wedge between the Federation-Klingon Alliance. You play a campaigns as a Klingon, Romulan and Starfleet captain. Like many games of the era, it features the voice of Patrick Stewart as Captain Jean-Luc Picard.

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16). Star Trek: Bridge Commander (PC)
Developer: Totally Games | Publisher: Activision | 2002

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Verdict: Good

Availability: Originally released on CD-ROM, currently available on GOG.com

Canonicity: Very high, practically canonical

In Star Trek: Bridge Commander, you play an inexperienced starship captain, who is elevated to a command position onboard the USS Dauntless after the previous captain is killed when on a space station whose star goes supernova. The Cardassians are suspected of involvement, and together with the crew of the Dauntless, it's up to you to follow leads and undertake a variety of missions, being promoted across your career, and talking to other commanders on the viewscreen. It is a very faithful representation of bridge operations in Star Trek's 24th century. It also again features cameos, this time by Patrick Stewart as Captain Picard and Brent Spiner and Lt. Commander Data.

Bridge Commander has quite a good reputation online, and it is undoubtedly the best starship simulator released after Klingon Academy, but I think that some of it's reputation is enhanced due to how it was for a long time, the only starship simulator game that ran on modern systems easily, with many of the earlier games, particularity Klingon Academy, being completely unavailable or incompatible for a long period in the 2000s and 2010s, and launched on an unwieldy six CD-ROMs. It was relatively easy to acquire and run, so perhaps was remembered better.

It is quite narrowly focused on simulating just a few aspects of starship operations, without say the ability to explore the ship, look up lovingly written lore entries in the computer, or land anywhere as part of an away team (which would have elevated it to greatness, and was much more technically possible by this time). Those are just minor regrets, and the game can't be faulted otherwise.

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17). Star Trek: Legacy (PC, XB360)
Developer: Mad Doc Software | Publisher: Bethesda Softworks | 2006

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Verdict: Good

Availability: Originally released on DVD, currently unavailable on Steam or GOG.com

Canonicity: Medium to high potential canonicity

I would say that Star Trek: Legacy was the only decent game to come out of the post-2003 dark age in Star Trek gaming. Essentially it was a Starfleet Command style game, but created for console with the Xbox 360 in mind. The 360 version played significantly better than the PC port, although I hear that the PC one may have been modded well in recent years. It was probably the best looking Star Trek game, owing to being one of the last major single-player releases that the franchise ever got, and the only major release in the seventh console generation (Xbox 360 and PS3).

The story revolved around a plot occurring over all ENT, TOS and TNG eras; the 22nd, 23rd and 24th centuries. It perhaps played a little looser with continuity than earlier, more faithful, games. Where it shone however was a very impressive roster of ships, and many interesting scenarios. The ENT era campaign featured a speculative view of the Romulan War for example. It is notable for having united all the captains in one game.

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18). Star Trek: Elite Force II (PC)
Developer: Ritual Entertainment | Publisher: Activision | 2003

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Verdict: Good

Availability: Originally released on CD-ROM, currently available on GOG.com

Canonicity: High potential canonicity

After the end of Star Trek: Voyager, the Hazard Squad formed in the first Elite Force is dismissed, as Voyager's crew return home, or are reassigned, or await Voyager's next mission. However Starfleet, and Captain Picard, recognize that the squad would be ideal for assignment for special missions onboard the Enterprise E, and the game picks on in the time after Star Trek: Nemesis. Soon they find themselves facing a living biological weapon; the Exomorphs.

While the first Elite Force game is one of the ten best Star Trek games, and one of the last good Star Trek games after Activision took over the license (with Bridge Commander being another), the sequel was a bit of a step down, while remaining very playable today. They were both re-released on GOG.com weeks ago. On the one hand, it's a decent plot that you will enjoy as a fan, but it had annoying and repetitive enemies, a common problem in some shooters from the 2000s, as well as some other gameplay letdowns. Personally, I dislike non-sentient bug-like enemies in games, and prefer facing intelligent foes, so missions with other enemies are far more enjoyable. If you have played the first, it is still definatly worth a playthrough however.

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19). Star Trek: Armada (PC)
Developer: Activision | Publisher: Activision | 2000

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Verdict: Good

Availability: Originally released on CD-ROM, currently available on GOG.com

Canonicity: Medium to high potential canonicity

Set just after the end of the Dominion War in the 24th century, Star Trek: Armada's story is about different factions, including the Borg, trying to obtain the Omega particle, a vastly dangerous power source that Starfleet wishes to prevent being used due to it's potential for devastation. There is a Federation, Klingon, Romulan and Borg campaign. The voice cast includes the return of Denise Crosby as Commander Sela, one of The Next Generation's primary antagonists.

However, one problem I have with Armada is that the RTS genre does not really fit Star Trek's setting well, i.e. it's internal logic. Activision attempt to paste Command & Conquer style gameplay into Star Trek, turning starships into disposable units. A starship like the Enterprise E, is crewed by hundreds, and probably takes months to build in a drydock. People serve on them for years, they become a home. In the game, you can print vessels like cars, fling them into combat, and get them destroyed minutes into their career. This is why I have ranked neither game that high on the list, despite their decent gameplay, which might be fine if they were an unrelated science fiction.

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20). Star Trek: Tactical Assault (DS, PSP)
Developer: Quicksilver Software | Publisher: Bethesda Softworks | 2006

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Verdict: Good

Availability: Originally released on DS and PSP cartridge, unavailable on Nintento eShop or PSN

Canonicity: High potential canonicity

This game is really the closest thing to a Starfleet Command spiritual sequel that you can get, and basically feels like a spinoff of the Starfleet Command series, but with more story features than in the mainline series, such as little cartoon avatars of different characters speaking, as in a JRPG. You may also have noticed it is developed by one of the original developers of Starfleet Command series from 1999. The only decent Star Trek game available on a handheld console, it can be purchased second hand for Nintendo DS, Nintendo 3DS or Sony PSP owners who are Star Trek fans.

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21). Star Trek: Invasion (PS1)
Developer: Warthog Games | Publisher: Activision | 2000

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Verdict: Good

Availability: Originally released on PS1 disk, unavailable on PSN

Canonicity: High potential canonicity

In Star Trek, capital ship combat is the main focus of the setting, with big warships pummeling each other with phaser fire, or photon torpedos, making slow and deliberate tactical decisions, hiding in asteroid fields, and waiting each other out like submarines. The setting isn't that well known for fighter combat, which is more Star Wars's speciality. However, several episodes, like DS9's 'Sacrifice of Angels', during which wings of attack fighters were seen being used during "Operation Return" to retake Deep Space Nine from the Dominion, show that small shuttlecraft-sized fighters do exist, and are used in a few limited roles.

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22). Star Trek: Klingon (PC)
Developer: Simon & Schuster | Publisher: Simon & Schuster | 1996

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Verdict: Good

Availability: Originally released on CD-ROM, as-yet unavailable on Steam or GOG.com

Canonicity: High potential canonicity

The next two games on this list were hard to place, as they are essentially visual novels, made with full motion video, featuring appearances by some of Star Trek's most famous guest stars. In this case, Robert O'Reilly's Gowron appears in a holodeck program designed to teach the player Klingon culture, through immersion studies. The game may be of particular interest to people fascinated by the extensive fictional culture of the Klingon species.

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23). Star Trek: Borg (PC)
Developer: Simon & Schuster | Publisher: Simon & Schuster | 1996

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Verdict: Good

Availability: Originally released on CD-ROM, as-yet unavailable on Steam or GOG.com

Canonicity: High potential canonicity

Star Trek: Borg is the other interactive movie, or visual novel type game aside from Star Trek: Klingon. The game features John de Lancie as Q. Cadet Qaylan Furlong is given the chance by Q, to go back in time to the famous Battle of Wolf 359, where Starfleet was devastated, and save his father dying at the hands of the Borg. You get to experience the events of that time from the perspective of an out of his time Cadet, with Q providing humor and commentary periodically.

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24). Star Trek: Resurgence (PC, PS4, PS5, XB1, XBSX)
Developer: Dramatic Labs | Publisher: Bruner House | 2023

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Verdict: Good

Availability: Currently available new on blu-ray, or as a download on PSN, Xbox Games Store and Epic Games Store

Canonicity: Very high, practically canonical

This is the first story-driven single-player Star Trek game of note in about 20 years. It is a Telltale visual novel type game, which should give you an idea of what to expect, if you have ever played those. It consists of dialogue choices, episodes of cutscene-driven story, interspersed with simple puzzles, QTEs and occasional shooting.

The game is set in 2380, roughly one year after the events of 'Star Trek: Nemesis', the same year as 'Star Trek: Elite Force II', making it the furthest Star Trek game in the timeline other than 'Star Trek Online'. It takes place on the Centaur-class USS Resolute, a science vessel. You control two members of the crew; newly appointed First Officer Jara Rydek, and engineering crewman Carter Diaz. The Resolute is ordered to proceed to Hotari Prime, to negotiate a peace between two contending alien species, the Hotari and Alydians. Along the way, myteries unfold, as an energy field suspends all starship travel in the vacinity of the planet. The plot heavily features the long dead Tkon Empire, from Star Trek: The Next Generation's "The Last Outpost", which flourished 600,000 years before the rise of the United Federation of Planets. Ambassador Spock and Captain William T Riker make tasteful appearances.

Some people may find Telltale-style games, with their abundance of Quick Time Events annoying. As ever, a person's tolerance for gameplay deficiencies may depend entirely on how much they crave new Star Trek stories.

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25). Star Trek: Deep Space Nine - Harbinger (PC)
Developer: Stormfront Studios | Publisher: Viacom New Media | 1996

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Verdict: Good

Availability: Originally released on CD-ROM, currently unavailable on Steam and GOG.com

Canonicity: Very high, practically canonical

An envoy called Bannick is sent to the Gamma Quadrant, to make contact with a newly discovered alien race. Upon return, he finds that Deep Space Nine has been evacuated due to a plasma storm, leaving only the command staff, after he is attacked by hostile drones, forcing a crash landing. The game features the entire voice cast of Star Trek: Deep Space Nine, and is well regarded. It is perhaps just a little less famous than the other classic Star Trek adventure games, 25th Anniversary, Judgment Rites and A Final Unity.

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26). Star Trek: The Promethean Prophesy (PC)
Developer: ***** Fiction Systems | Publisher: Simon & Schuster | 1986

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Verdict: Good

Availability: Originally released on floppy disk, abandonware, may require DOSBox

Canonicity: Very high, practically canonical

On a mission to the Prometheus system, the USS Enterprise under the command of James T Kirk, encounters a Romulan bird-of-prey, which launches an attack. Damage from the battle depletes the ship's reserves of organic matter, far from Federation territory, necessitating that Kirk investigate the system's sole habitable planet for food and supplies. The Captain orders an away team beam down to Prometheus IV, the M-class planet.

Of all the early Star Trek games that didn't yet have a graphical interphase, and were text-based, The Promethean Prophesy is the one I most frequently hear was the best. It was a little before my time as a gamer, so I haven't played this one. Obviously, some players of modern games are going to be put off by the lack of visuals. However as anyone mature knows, text can often convey more in the mind's eye than a poorly conceived visual.

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27). Star Trek: Armada II (PC)
Developer: Mad Doc Software | Publisher: Activision | 2001

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Verdict: Acceptable

Availability: Originally released on CD-ROM, currently available on GOG.com

Canonicity: Moderate to high potential canonicity

In Armada II, Species 8472 finally make their move, with an invasion of Federation space. Unfortunately the sequel to Armada was considered the worst of the two, feeling rushed, somewhat bland and low effort. Some people may wonder why I am rating the Armada games so low on the list, when they have their fans among the RTS genre. I have explained why in greater detail above, but essentially I feel that while the gameplay is fine enough, an RTS is not really the best match for the Star Trek setting. Since Star Trek's battles are like hours-long exchanges between warships, with crewmen fighting fires, and engineers desperately fixing systems, a game featuring fewer vessels being carefully sheparded between engagements would make far more sense. Something where individual combatants are fighting, or featuring smaller fleets that are not disposable like 'Battlefleet: Gothic - Armada' or 'Battlestar Galactica: Deadlock'.

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28). Star Trek: Away Team (PC)
Developer: Reflexive Entertainment | Publisher: Activision | 2001

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Verdict: Acceptable

Availability: Originally released on CD-ROM, currently available on GOG.com

Canonicity: Very high, practically canonical

This game was an interesting attempt to create a Star Trek experience similar to Commandos: Behind Enemy Lines, which sounds amazing as a concept, but was perhaps not the best fit for a Star Trek game. You control a deniable spec ops team aboard the USS Incursion, embarking on a variety of missions across space, featuring the Borg, Romulans and Klingons. The plot revolves around countering an alien faction known as the wardens, who have attacked Federation, Klingon and Romulan settlements. This is another one that I am only familiar with second hand, through reputation. It may be worth revisiting, as it was also just re-released on GOG.com.

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29). Star Trek Online (PC, PS4, XB1)
Developer: Cryptic Studios | Publisher: Atari, Perfect World Entertainment & Gearbox | 2010

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Verdict: Acceptable

Availability: Originally released on DVD and download, also released on Steam, PSN and Xbox

Canonicity: Low to moderate potential canonicity

I don't personally like MMOs for a whole host of reasons. They are catered toward groups of people, so are limited in a whole variety of ways that tailoring a game toward a single player experience is not. For example, the average MMO communal area is full of wide paths, flat spaces, because they need to host groups of people. Genuine verticality, or anything other than plains would make group gameplay difficult. For a single player, you can craft a world full of environmental storytelling, and there is no time pressure to take it in.

The game has, on occasion, some great narrative. It also has on many occasions, terrible gameplay. Endless waves of starships fighting over trivial things. The game's whale-hunting financial nature, means it takes huge liberties with canon and continuity, placing 200 year-old retired starships back into active service, just because they make recognizable consumer products for monetization. Some credit must be given, where it is due, and what can be said postivively is that writers attempted to present genuine extensions of the Star Trek universe as it might have unfolded after Star Trek: Voyager ended and Star Trek: Nemesis took place.

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30). Star Trek: Deep Space Nine - Dominion Wars (PC)
Developer: Gizmo Industries | Publisher: Simon & Schuster | 2001

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Verdict: Acceptable

Availability: Originally released on CD-ROM, currently unavailable on Steam and GOG.com

Canonicity: Very high, practically canonical

This game had a lot of good things going for it, including mission briefings for the Dominion and Federation being given by real actors from the show such as Marc Alaimo as Gul Dukat, Jeffrey Combs as Weyoun and Berry Jenner as Admiral Ross. You could select your fleet, and take it into battle, making it similar to say Battlefleet Gothic: Armada or Battlestar Galactic: Deadlock. What held the game back was deemed to be overly-complicated controls, huge numbers of bugs, crashes, save game issues, and a campaign that some players found bland. The idea of setting a tactical game during the Dominion War is a solid conceptual plan. The game always looked good to me from screenshots, but I also seem to remember it being plagued by instability when I tried to play it.

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31). Star Trek: Bridge Crew (PC, PS4)
Developer: Red Storm Entertainment | Publisher: Ubisoft | 2017

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Verdict: Acceptable

Availability: Originally released on blu-ray for console and download, available on Steam, available second-hand

Canonicity: Medium to high potential canonicity

Star Trek: Bridge Crew, which was recently pulled from sales on some platforms last year, is a VR game in which you simulate bridge operations on a starship. While you could theoretically play solo, the idea was really to gather friends and pretend to be the bridge crew together online, in a VR environment, probably inspired by 'Artemis: Spaceship Bridge Simulator'. I personally don't find multiplayer appealing.

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32). Star Trek: Hidden Evil (PC)
Developer: Presto Studios | Publisher: Activision | 1999

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Verdict: Mediocre

Availability:
Originally released on CD-ROM, currently available on GOG.com

Canonicity: Very high, practically canonical

This was the last major attempt to create a Star Trek adventure game in the style of Interplay and MicroProse classics. Sadly, it wasn't a good game. The problem was it's gameplay, rather than it's conception. The game was rushed out in one year of development, but even so, the choices made by the developer are really baffling, like they just didn't know what worked from past gaming experience. The developer chose to use Resident Evil style tank controls, but made combat extremely annoying, and even pressing switches requires you to equip your hands like an inventory item. Thankfully the story is only around 4 hours if you want to experience it's narrative and lore.

The story is a direct sequel to Star Trek: Insurrection, in which Picard and Data embark on an archeological expedition on the Ba'ku planet, newly settled by the remnants of the Son'a. They find that it was once inhabited by another ancient civilization, billions of years before the Ba'ku migrated there. This civilization either utilized or was responsible for the life-giving metaphasic energy the planet is known for, responsible for it's 'fountain of youth' properties. It is strongly implied that this primordial civilization was the same 'First Humanoids' from Star Trek: The Next Generation's "The Chase".

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33). Star Trek: The Next Generation - Echoes From the Past (SMD)
Developer: Spectrum HoloByte | Publisher: Sega | 1994

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Verdict: Mediocre

Availability:
Originally released on cartridge, not available officially online, available second-hand

Canonicity: Very high, practically canonical

Here is a console release that wasn't simplified into something like an arcade shooter. The majority of Star Trek console games have been very poor; this early one at least attempted to do something ambitious, but didn't succeed too well. Something more RPG-like akin to Shadowrun, might have been better.

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34). Star Trek: The Next Generation - Future's Past (SNES)
Developer: Spectrum HoloByte | Publisher: Spectrum HoloByte | 1994

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Verdict: Mediocre

Availability:
Originally released on cartridge, not available officially online, available second-hand

Canonicity: Very high, practically canonical

The SNES counterpart to 'Star Trek: The Next Generation - Eches of the Past' on Sega Megadrive/Genesis. They are different enough that they deserve separate entries, but sadly I can't reccomend them despite Spectrum Holobyte's later excellent work on 'Star Trek: The Next Generation - A Final Unity', one of the best Star Trek games of all time.

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35). Star Trek: Deep Space Nine - Crossroads of Time (SMD)
Developer: Novotrade International | Publisher: Playmates Interactive | 1995

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Verdict: Mediocre

Availability:
Originally released on cartridge, not available officially online, available second-hand

Canonicity: Very high, practically canonical

A Star Trek platformer, like the SNES Star Wars games. It had clunky gameplay, but nice graphics. It does have a story, featuring a description, in the manual, of tensions on Bajor, and a Cardassian warship visiting the station. However, I haven't ever watched all the cinematic screens, so don't know how this develops.

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36). Star Trek: New Worlds (PC)
Developer: Binary Asylum | Publisher: 14 Degrees East | 2000

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Verdict: Mediocre

Availability:
Originally released on CD-ROM, as-yet unavailable on Steam or GOG.com

Canonicity: Medium to high potential canonicity

In 2287, a spacial rift opens up a new star cluster rich in resources, called the Tabula Rasa. The Federation, Klingon Empire and Romulan Star Empire rush to exploit, colonise and claim the planets within before the other empires can gain this strategic boon. You are tasked with building the colony's structures, and defending them with ground forces including tanks (pretty much never seen in Star Trek).

Prior to 'Star Trek: Armada', this was the only Star Trek RTS. Arguably a Command & Conquer style game isn't that thematically suited to Star Trek, but it could have succeeded with a little more thought. It suffered from a number of problems, such as being unable to save during missions. I remember feeling that the game didn't really feel like Star Trek, at the time.

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37). Star Trek: Shattered Universe (PS2, Xbox)
Developer: Starsphere Interactive | Publisher: TDK Mediactive | 2004

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Verdict: Mediocre

Availability:
Originally released on DVD, available second-hand

Canonicity: Medium to high potential canonicity

Essentially this is a Star Trek arcade dogfighting game, akin to After Burner, Star Fox, and all the successors that came later. Looking at the artwork, it does not look bad, in terms of thematic things, like ship designs. However this game was criticised for being quite poorly justified in Star Trek canon and continuity, as well as being generally poor in gameplay terms.

The game featured a story in which Captain Hikaru Sulu (again voiced by George Takei) and the crew of the USS Excelsior find themselves trapped in the Mirror Universe, first seen in TOS "Mirror Mirror" and revisited in DS9. One of the enemies they encounter is a mirror Pavel Chekov (voiced by Walter Koenig). They must do what they can to survive and escape their predicament.

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38). Star Trek: Encounters (PS2)
Developer: 4J Studios | Publisher: Bethesda Softworks | 2006

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Verdict: Poor

Availability:
Originally released on DVD for console, available second-hand

Canonicity: Medium to high potential canonicity

This is the closest game on the list to being an arcade game. The game is bordering very close to being ineligable for consideration in the Top 40 on grounds that it's gameplay is not thematic to the franchise. Ships behave more like a fast, vehicular, twin-stick shooter. However, it does have some narrative, unlike the most cynical types of tie-in games that damage their franchises today. Like 'Star Trek: Legacy', the main campaign covers every era; each of the original five live-action shows has a story, plus one for the post-TNG Enterprise E era. This narrative at least attempts to frame the unrealistic arcade action in each of those eras. That makes it more eligable than if it were purely something out-of-universe like a pinball game. Sadly, even though there is space for something a bit more lightweight in Star Trek's gaming history, the game was met with harsh criticism for it's poor controls and filler content.

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39). Star Trek: Conquest (Wii, PS2)
Developer: 4J Studios | Publisher: Bethesda Softworks | 2007

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Verdict: Poor

Availability:
Originally released on DVD for console, available second-hand

Canonicity: Not aiming for canonicity

This game is just 'Star Trek: Encounters', the game directly above, but with a conquest-style campaign mode featuring a galactic strategic map, and selectable generals. For that sake of reference they are just listed together in the rankings like sequels. The concept actually doesnt sound like the worst thing ever, in a console arcade game, but you can apply all of the negative gameplay traits mentioned from Encounters here too.

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40). Star Trek: Starship Creator (PC) / Star Trek: Starship Creator - Warp II (PC)
Developer: Imergy | Publisher: Simon & Schuster | 1998, 2000

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Verdict: Poor

Availability:
Originally released on CD-ROM, as-yet unavailable on Steam or GOG.com

Canonicity: Not aiming for canonicity

I have nothing against Starship Creator, but it must be placed last on the list, because it was barely a game. Just a program to mess around in, with little direction or purpose. In Starship Creator: Warp II ships could be exported into 'Star Trek: Deep Space Nine - Dominion Wars'.

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Upcoming:

Star Trek: Infinite (PC)
Developer: Nimble Giant Entertainment | Publisher: Paradox Interactive | ????

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There hasn't been a Star Trek 4X game in over two decades, or really a strategy game of any kind. I will add this to the list when I've played it enough to judge it's place. It features four factions; The Federation, Klingon Empire, Romulan Star Empire and Cardassian Union. Unfortunatly some woke elements are present.
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Post by Canondorf »

Star Trek Games | In-Universe Timeline:
  • - Star Trek: EGA Trek (2251) [Estimate]
  • - Star Trek: 25th Anniversary (2269) [Estimate]
  • - Star Trek: Judgment Rites (2269) [Estimate]
  • - Star Trek: Starfleet Academy (2288)
  • - Star Trek: Starfleet Command 1 (2289) [Estimate]
  • - Star Trek: Starfleet Command 2 (2290) [Estimate]
  • - Star Trek: Klingon Academy (2291)
  • - Star Trek: Echoes of the Past / Future's Past (2369) [Estimate]
  • - Star Trek: Crossroads of Time (2369)
  • - Star Trek: A Final Unity (2370)
  • - Star Trek: Klingon Honor Guard (2371) [Estimate]
  • - Star Trek: Generations (2371)
  • - Star Trek: Harbinger (2371)
  • - Star Trek: The Fallen (2374)
  • - Star Trek: Dominion Wars (2373-2375)
  • - Star Trek: Hidden Evil (2376)
  • - Star Trek: Armada 1 (2376)
  • - Star Trek: Armada 2 (2377)
  • - Star Trek: Invasion (2377)
  • - Star Trek: Away Team (2377)
  • - Star Trek: Bridge Commander (2377)
  • - Star Trek: Elite Force 1 (2376)
  • - Star Trek: Elite Force 2 (2378-2380)
  • - Star Trek: Resurgence (2380)
  • - Star Trek: Online (2409-2411)
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Post by gerey »

Have to say, this is a great source for anyone looking to get into the gaming side of Star Trek. Very nice write-up and description of the games.
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Post by rusty_shackleford »

Star Trek and Star Wars have some of the better treatment of a mass media franchise wrt video games than nearly any other titles I can think of. A major franchise getting one good game is usually far above average.
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Post by Canondorf »

rusty_shackleford wrote: November 14th, 2023, 15:46
Star Trek and Star Wars have some of the better treatment of a mass media franchise wrt video games than nearly any other titles I can think of. A major franchise getting one good game is usually far above average.
Agreed; I'm trying to think of any others, and perhaps Warhammer 40,000 qualifies these days too - those three franchises, Star Trek, Star Wars, and Warhammer 40,000, taken together, account for tons of my favorite games. Stuff like 'Battlefleet Gothic: Armada', 'Warhammer 40,000: Battlesector' or 'Warhammer 40,000: Mechanicus' are strong.

Perhaps only the Alien franchise, might approach them; 'Aliens versus Predator' games, 'Alien: Isolation' and stuff like 'Aliens: Dark Descent' recently.
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Post by gerey »

LOTR had fewer games, but many were pretty good, especially the EA ones, if not particularly ambitious. It still feels like a missed opportunity no developer tried to make a cRPG during the height of the franchise's popularity.
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Post by Canondorf »

gerey wrote: November 14th, 2023, 15:55
LOTR had fewer games, but many were pretty good, especially the EA ones, if not particularly ambitious. It still feels like a missed opportunity no developer tried to make a cRPG during the height of the franchise's popularity.
True! I didn't play many of the Tolkien/Middle-Earth games, despite being a huge Arda nerd. I guess some people would venture the huge library of capeshit games from DC or Marvel, but for some reason I don't think they count. I would love to see that Polish company Teyon get given a Star Trek, Alien or Warhammer 40,000 game, because 'Terminator: Resistance' and now 'RoboCop: Rogue City' were solid.
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Post by gerey »

Canondorf wrote: November 14th, 2023, 16:00
but for some reason I don't think they count
I think it's because few of them are based on one single continuity. When speaking about LOTR games, most people will instantly think of the games based on the movies, often forgetting that there were a few games based on the books.

Ultimate Spider-Man and Spiderman 2 (the PS2 one) are both good games, but not many would say they are based on the same license, despite largely featuring many of the same characters.
Canondorf wrote: November 14th, 2023, 16:00
I would love to see that Polish company Teyon get given a Star Trek, Alien or Warhammer 40,000 game, because 'Terminator: Resistance' and now 'RoboCop: Rogue City' were solid.
Agreed. There's plenty of nostalgia they could bait costumers with, many people are hungry for content based on older IPs that respects the source material and doesn't pearch at the audience.
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Post by rusty_shackleford »

Does anyone know if the singleplayer portion of the elite forces games have any modern sourceports?
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Post by Val the Moofia Boss »

I remember Armada being an utterly forgettable RTS.

Tactical Assault had the directional and multilayered shields, as well as torpedoes and phase banks over with limited firing arcs, so the gameplay was about rotating your ship trying to get a shot off while also trying to make sure incoming enemy shots don't hit an area with no shields. That was interesting. That got transplanted to Star Trek Online's spaceship combat, but you only have four directional shields.

The main issue with Star Trek Online (besides the plasticky looking characters) is that the engine movement feels very sluggish and janky. It just does not feel good to be controlling a character on foot. Another issue is that it became P2W circa the Delta Quandrant expansion, as the expac introduced a brand new tier of spaceships that you had to pay for and the expac's content was tuned around using those spaceships. STO also had a faction setup where you could pick between playing as Starfleet or as the Klingon Empire, which was neat if you did not want to play as goody-two-shoes heroes, though the faction oriented setup went away soon after launch as everyone goes down the same universal storylines. A Romulan "faction" was introduced halfheartedly, basically after the intro questline you go join either Starfleet or the Klingons. Sadly a Cardassian/Dominion faction was never added at all, again Jem'Hadar players just join Starfleet or Klingons.
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Post by rusty_shackleford »

Val the Moofia Boss wrote: September 9th, 2024, 06:13
I remember Armada being an utterly forgettable RTS.

Tactical Assault had the directional and multilayered shields, as well as torpedoes and phase banks over with limited firing arcs, so the gameplay was about rotating your ship trying to get a shot off while also trying to make sure incoming enemy shots don't hit an area with no shields. That was interesting. That got transplanted to Star Trek Online's spaceship combat, but you only have four directional shields.

The main issue with Star Trek Online (besides the plasticky looking characters) is that the engine movement feels very sluggish and janky. It just does not feel good to be controlling a character on foot. Another issue is that it became P2W circa the Delta Quandrant expansion, as the expac introduced a brand new tier of spaceships that you had to pay for and the expac's content was tuned around using those spaceships. STO also had a faction setup where you could pick between playing as Starfleet or as the Klingon Empire, which was neat if you did not want to play as goody-two-shoes heroes, though the faction oriented setup went away soon after launch as everyone goes down the same universal storylines. A Romulan "faction" was introduced halfheartedly, basically after the intro questline you go join either Starfleet or the Klingons. Sadly a Cardassian/Dominion faction was never added at all, again Jem'Hadar players just join Starfleet or Klingons.
I think OP was a bit unfair to STO, if you just play it for the singleplayer content it's actually pretty great. Definitely non-canon and not trying to be, but it has a lot of good solo story content that isn't in traditional MMO quest format.
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Post by herkzter »

Klingon Academy is a masterpiece and is still unmatched in certain ways, the interactive 'space terrain' is something I have *not* seen in any other space combat sim. The game gets everything right - the ships are very satisfying to use, the weapons feel good, the campaign is well-paced and fun, and I've yet to run in another space combat sim where gas giants or stars are things you can use as a double edged sword - being dangerous to both you and your targets
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rusty_shackleford wrote: September 9th, 2024, 06:15
I think OP was a bit unfair to STO, if you just play it for the singleplayer content it's actually pretty great.
When I look back on it, to be charitable, it had some of the best Star Trek writing I've seen since true Star Trek ended, including logical continuations of plotlines from TNG, DS9 and VOY. Things like Sela's story, left open since TNG. Actually some of the better writing in an MMO, out of those few I've seen, and better than SWTOR. So I'm tempted to think more highly of it with hindsight, time and distance. If only it worked hiccup-free. But actually playing it, I recall, was sometimes quite a bad experience for me. I remember lots of bugs, including weapon sounds just disappearing for a week until a patch, some frustrating missions, and other issues like massive reworking of old story content that resulted in dialogue errors. It's hard to judge it for everyone, because some people's tolerance for annoying missions, say, will be higher. I am usually so interested in anything Star Trek, that I will play even a flawed game as if it was a 9/10, but I was getting genuinely annoyed at certain things.

I wasn't sure whether to post reviews here, because I don't want to crowd the thread, but here were my thoughts on STO:

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I did a playthrough of Star Trek Online in 2023. I was prompted to try it again by Rusty's comments. We never had a real single-player Star Trek RPG sadly, so this is the closest fans ever got. The playthrough was purely to assess it on single player story content. The last time I played, years back, I didn't continue to the end of the Iconian War; I was also unhappy about it's attitude to lore and historical periodisation. The game's story has been edited in the intervening years. This playthrough ignored any Star Trek: Discovery content, for obvious reasons, it being a travesty. Instead, I stuck to the original over-arching plot regarding the return of the Iconians.

The portion of the Federation's story I completed was:
  • - Tutorial: Graduation Day
  • - Story Arc 01: Klingon War
  • - Story Arc 02: Romulan Mystery
  • - Story Arc 03: Cardassian Struggle
  • - Story Arc 04: Borg Advance
  • - Story Arc 05: New Romulus
  • - Story Arc 06: Solanae Dyson Sphere
  • - Story Arc 07: Delta Quadrant
  • - Story Arc 08: Iconian War
The portion of the Klingon story I completed was:
  • - Tutorial: End of Watch
  • - Story Arc 01: Empire
  • - Story Arc 02: Warzone
  • - Story Arc 03: Vigilance
  • - Story Arc 04: Fek'Ihri Return
The portion of the Romulan story I completed was:
  • - Tutorial: A Day on the Farm
  • - Story Arc 01: From the Ashes
  • - Story Arc 02: Allies
  • - Story Arc 03: In Shadows
  • - Story Arc 04: Wasteland
  • - Story Arc 05: Vengeance
  • - Story Arc 06: Freedom

Judging Star Trek Online for it's story missions

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Throwing aside all the many criticisms I have of MMORPGs, and the choice of making this game an MMORPG, I will judge the game's story in isolation. Star Trek Online isn't the best Star Trek story in a video game, that would probably go to something like Judgment Rites, A Final Unity, or Klingon Academy. However it is probably the best single-player story I have experienced in an MMO, being far superior to something comparable like Star Wars: The Old Republic in many ways.

In particular the plot structure of missions is sometimes quite cinematic and dynamic in ways no TOR mission is. There are scene changes showing events on entirely different planets, or missions that change the game's genre unexpectedly. It benefits from appearances by still-living actors playing their characters, and a suprising fidelity to TV storylines.

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The quality however varies badly. Some of the story arcs are very disappointing, full of fanwank-tier plot, then suddenly for a mission or two, you find some of the best plot development since DS9. Sometimes, fleetingly, you get some of the most idyllic and pastoral views of Star Trek's planets (e.g. visiting Bajor or Virinat or New Romulus). The Romulan Mystery arc was very interesting. The Delta Quadrant arc by comparison was stuffed with repetitive filler missions involving absurd levels of combat, bigger battles than Wolf 359, over trivial things like someone not wanting to give up their cargo for inspection.

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You could argue that being the best story in an MMORPG, is not a high bar, given the reputation of the genre, but it can be genuinely surprising at times. Laying out the missions as episodes was beneficial, and makes each arc feel like a short season of television. Although cameos can be taken to absurd levels at times, with three TV characters turning up in the tutorial, of all places, this might be the only MMORPG that can poach actual living cast members from a live-action source. The equivalent would be LOTRO using Viggo Mortensen, Elijah Wood, John Rys Davies, and Sean Bean as cameos or something.

It has fidelity to the procedural feel of Star Trek, for all it's problems. Making your character's starship just a different avatar of your player, that controls exactly the same as someone on foot, was a stroke of good game design. Ship combat feels similar to a reasonable Star Trek tactical game, along the lines of 2006's Star Trek: Legacy. Compare this to Star Wars: The Old Republic, where space missions are an ackward piece of side content, in a franchise where half the action is in space. Missions often feel like something Starfleet would really do; rendering humanitarian aid, or defending an ally.

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The story is, at best, sometimes a logical extension of the events seen in the 1990s or Rick Berman era of Star Trek. Set in 2409, it represents one possible way Star Trek's history might have extended into the 25th century, after 'Star Trek: Nemesis', prior to CBS/Paramount producing 'Star Trek: Picard'. The Romulan Mystery, for example, picks up plot threads regarding Commander Sela, Commander Taris, and the ancient Iconian Empire, seen in episodes of TNG like "Contagion", in a quite satisfying way. If anything it picks up too many loose threads, especially later during Starfleet's return to the Delta Quadrant, where you have races from across Voyager's 70,000 light-year journey all turning up.

One big criticism I have long directed at events however, is Star Trek Online's tendancy to close off and explain every lingering plot thread, such as mysterious archeological or historical cultures mentioned in famous episodes. This closes down the scope of Star Trek's vast canvas. It would have been better, in many cases, to have left the past alone. To give one prominent example, the Fek'ihri, a demon from Klingon mythology, are portrayed as an ancient alien race, returning from history in the Klingon character's story arc, like the Goa'uld being Earth's pagan gods in Stargate SG-1. The Klingons aren't permitted have a mythology of their own, like thousands of human cultures; their myths must be made materialistic. Not to mention it feels a little too much like high fantasy to have a race of demons return from slumber.

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Thankfully, STO is not official canon, no video games are. Unfortunate narrative descisions can be ignored, if it pleases you. Post-2017 Star Trek has used some starship designs originally intended for STO; the first significant crossover from secondary canon into a show, in Star Trek's history. It remains to be seen whether this will also extend to some of the more unfortunate plot ideas presented in the game. Being the only game many younger fans ever knew about, various YouTubers treat STO like some sort of official source, leading to a lot of ******** seeping into people's perceptions of the franchise over the last decade and a half. Overall however I would have to say that I didn't regret experiencing STO, I just regretted the pain of it's worst moments, which brings us to the next evalutation; gameplay.

Judging Star Trek Online as a game or MMORPG

Now, where I have largely praised the story, I can't praise Star Trek Online similarily as a game. MMORPGs are fundamentally designed to monetise gaming into a service. It's nice that they made it free-to-play eventually, but it was fundamentally created to force 'live services' onto people, whether they wanted that or not in a Star Trek game. A single player game would have been a better experience in 99% of scenarios. MMOs are full of forced choices; they often have artificial conflicts in which the front lines never change, to emulate the Horde vs Alliance PvP of World of Warcraft.

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The worst symptom of MMO culture, is how the game breaks Star Trek's previous meticulous periodisation of it's history or technology, with 250-year old warships, long retired to scrapyards, somehow returning to service, just to capitalise on a casual fan's credulity or complete ignorance of how real-world arms races happen, or to monetise them for real money on the marketplace. Sometimes the game will attempt to explain this in a completely implausiable way, such as claiming that a pragmatic military created an exact replica, down to the finest details, of an ancient outdated warship.

It is not all bad, a lot of the game is enjoyable, even quite imaginative in places (with shuttlecraft-based missions and rappelling down caves using ziplines); but then you get sections of the game that just waste your time, such as throwing endless waves of ships at you in a space battle, mission after mission. A few minutes of combat against fewer ships would have sufficed. Twenty ships is padding, contradicts Star Trek canon, and goes on way past the point of bad taste. You will also many times fight vessels that quite obviously out-match you in real canon; a Scimitar class warbird or Borg cube could canonically one-shot something like scout ship or light cruiser, yet you are often seen fighting dreadnought sized warships single handedly.

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For reasons I won't go into, I elected to play the console version, which is significantly laden with errors that reappear time and again with new patches. At the time I began, no phasers in the game were making any sound; an error that has apparently happened several times in the past. Opening up the GUI for the first time is like rainbow vomit; way too much stuff going on, 95% of which you thankfully can ignore. Important dialogue is spoken over other dialogue. The PC version is probably in better state, but I wouldn't expect it will change things like plot or dialogue errors that have crept in. People are out of position in cutscenes, or invisible, or inside the floor. In many ways STO is broken because it is built on an ancient game engine nobody probably knows how to fix, and has been extensively messed with over decades. It has something like six separate currencies; which you can thankfully ignore; credits, dilithium, fleet tokens, faction tokens, zen, etc. I urge you not to get sucked into this whale-poaching ********, i.e. the zen market, where people can buy absurdly inappropriate ships from different factions and eras.

That is not to say that Star Trek Online does not still suprise you with good ideas. Like I said, having the starship you command essentially be another avatar, and making the combat similar to something like Starfleet Command, works really well. Here you actually feel like you are commanding a starship; because in Star Trek the ship is as important a character as the crew. You also get neat suprises like missions set entirely inside the dreamscape induced by a telepathic Vulcan mind-meld.

The issue of removed content and altering story

Over the years, a lot of story content, often entire mission arcs, have been removed or cut down in STO. Cameo appearances by famous cast members of the show are often written into old missions, as the actor joined the STO cast. Sometimes TV actors are even written out. This raises some serious questions about canonicity; what kind of precedent does it set to completely re-tool an artistic work, whenever a corporation wants? How about two players, a decade apart, getting different plot? That does not sit well we me. From a perspective of video game preservation for example, those removed missions are just gone for anyone who might want to experience them again.

Check out this list of removed missions:

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Sometimes, these changes may have been positive from the perspective of narrative bloat. It reduces filler. However there are hints everywhere that old episodes are missing. Characters inexplicably referencing events that you have never seen. Characters suddently having their briefing replaced by a new character and voice actor, so they could re-write the mission without re-hiring say Kate Mulgrew or Tim Russ.

In conclusion

For all it's problems, Star Trek Online was worth playing, in order to experience one possible future that Star Trek could have taken from 2379 to 2409. I would recommend fans play the top ten classics, before they played STO, because they represent better, more faithful, simulations. However, some of the story arcs in STO are solid. It's a little too much like fan fiction in places, but generally quite believable as a Star Trek story.

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The main over-arching plot arc revolves around the return of the Iconian Empire, from 200,000 years ago, who's ancient civilization, based upon a network of star-spanning gateways, was mentioned in two episodes spanning TNG and DS9. They employ other mysterious races mentioned in Star Trek as proxy servitors, and attempt to subvert the entire galaxy for much of the game before launching their own invasion. What a fan should be conscious of is STO's reputation for excess, and of damaging historical periodisation. This can mostly be avoided by just sticking to story missions, and picking believable free ships. Expect to endure repetition in places, but soak in those moments when it felt like a real continuation of the TNG era.
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Post by rusty_shackleford »

Canondorf wrote: April 19th, 2025, 01:10
I did a playthrough of Star Trek Online in 2023. I was prompted to try it again by Rusty's comments. We never had a real single-player Star Trek RPG sadly, so this is the closest fans ever got. The playthrough was purely to assess it on single player story content. The last time I played, years back, I didn't continue to the end of the Iconian War; I was also unhappy about it's attitude to lore and historical periodisation. The game's story has been edited in the intervening years. This playthrough ignored any Star Trek: Discovery content, for obvious reasons, it being a travesty. Instead, I stuck to the original over-arching plot regarding the return of the Iconians.
It's not too long, but I really enjoyed the TOS prologue missions. There's even a simulated film grain, and it uses all the various TOS sound effects. A good deal of attention to recreating TOS stuff overall.



I liked that your UI even changes based upon your character's origins. So a standard federation character has a different UI(including sounds) than a TOS federation character.
I'm unsure how this transfers over to the console version. But it was a neat touch.
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Post by Acrux »

I loved the 25th Anniversary game - I had it on the Interplay 10th Anniversary collection disc - but I've never played Judgement Rites. I think I'll go check it out.
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Post by rusty_shackleford »

Canondorf wrote: November 14th, 2023, 12:24
Upcoming:

Star Trek: Infinite (PC)
It appears this released if you wanted to place it somewhere on your list, by the way. :)

Looking at its Steam page, I already dislike that it uses a generic paradox game UI
Image

It appears to be somewhat related to TNG/DS9/Voyager so it should get minus points for not using LCARS right off the bat :mad:
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Post by Vergil »

There has never been a good piece of Star ***** media.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Val the Moofia Boss »

Hate to sound like a debbiedowner, but I am going to disagree with several of your points.

Canondorf wrote: April 19th, 2025, 01:10
However it is probably the best single-player story I have experienced in an MMO, being far superior to something comparable like Star Wars: The Old Republic in many ways.
Final Fantasy XIV claims the top spot. When going through the main story, it feels like a JRPG with the proper cutscene presentation, but with some MMO impediments (ie your party not being with you in the open world). Your enjoyment of the story will depend on whether or not you like visual novels, as there is not much engaging gameplay in the story and it is mostly reading and watching cutscenes. At times it is amongst the best the storytelling I have ever seen in gaming, period, approaching novel levels of quality. But at other times it can be lackluster. I would argue that Guild Wars 2's story is also pretty okay, and does a good job introducing and building up its original characters and factions.

I cannot recall any story arcs from STO. I think a massive issue with STO is that it is a sequel very far into a franchise, a sequel to five TV shows. It pretty much rides on you having already seen those five shows to be invested in what is going in STO. I think this is the key reason why STO brings back show characters, because people are already invested in them. I can't think of a single original STO character, because the game itself was pretty terrible at presentation.

LotRO doesn't hire the actors from the movies because it is following the books, which are very different from Peter Jackson's so-called "adaptations". Book Aragorn is a much, much older man who is confident and charismatic and ready to claim his throne and can be pretty aggressive times, not some quiet young guy who is a "reluctant hero" or some crap like that. Book Frodo is a 50 year old man who is ostracized from his community, not a young wilting babyface. Etc. The entire point of hiring movie actors is that they would portray their movie characters, which is not what a book adaptation of LotR would want.

Canondorf wrote: April 19th, 2025, 01:10
bigger battles than Wolf 359, over trivial things like someone not wanting to give up their cargo for inspection.
I remember how in in the shows, the Enterprise meeting up with another Starfleet ship like the Phoenix was pretty notable. And then the two times a fleet formed, it felt like a big deal, like massing to stop the Borg heading to Earth or to stop the Romulan from invading Vulcan. But in STO you have lots of Starfleet ships congregating together right from the get go. I remember coming back to STO a few years ago and starting a new character, and one of the first missions had captain Geordi in his huge ship and another ship warp in to help me for something that wasn't super important, so it kinda devalues those big high tension moments.

Canondorf wrote: April 19th, 2025, 01:10
Making your character's starship just a different avatar of your player, that controls exactly the same as someone on foot, was a stroke of good game design. Ship combat feels similar to a reasonable Star Trek tactical game, along the lines of 2006's Star Trek: Legacy. Compare this to Star Wars: The Old Republic, where space missions are an ackward piece of side content, in a franchise where half the action is in space. Missions often feel like something Starfleet would really do; rendering humanitarian aid, or defending an ally.
This has more to do with how the core of the franchises are constructed. SWTOR is built upon the six George Lucas movies, which are ultimately action movies in that there is a hero who must rise up to kill evil. Sometimes there is intrigue (mainly in the prequel trilogy), but ultimately the endgame here is to run through setpieces and then kill the big bad. Only in Return of the Jedi does the protagonist attempt to talk to the villains rather than kill them, but that is more of a personal and spiritual matter that has to do with his character and the theme of the story rather than him acting on behalf of the Rebel Alliance. So action and battles is what the core of the franchise is about and is what spinoff material takes into consideration. Having a lot of missions about flying around in a spaceship using your deflector dish to scan nebulas or restore the orbit of satelittes is not supported by the core of the Star Wars franchise, and would be a tougher sell to get fans buying a SW branded product to accept. I know SWG fans like to bring up an infamous developer statement about SWG being shut down because "people want to play as a jedi, not a moisture farmer", but that does speak to the difficulties of franchise material.

The Star Trek franchise however, is mainly built on TV shows that have a variety of plots. These are 45 minute long episodes with 20 episodes per season and multiple seasons, so it would be pretty hard to contrive nonstop action stories of that duration. So you get a lot of stories about people standing around and talking. So you do get a lot of episodes where the heroes are loitering around on their ship supporting an operation on the surface of a planet or attending a delegation. So spinoffs have to account for that.

Canondorf wrote: April 19th, 2025, 01:10
One big criticism I have long directed at events however, is Star Trek Online's tendancy to close off and explain every lingering plot thread, such as mysterious archeological or historical cultures mentioned in famous episodes.
Again, the bigger issue here is that the game is not able to create new original stories and characters and get people just as invested in them as the show. So they have to use the show stories and characters as a crutch. A weakness of the game.

Canondorf wrote: April 19th, 2025, 01:10
Not to mention it feels a little too much like high fantasy to have a race of demons return from slumber.
Wouldn't be out of place for TOS or the TOS movies, or even early TNG. Remember Q? I think prolonged exposure to the "grounded" Starfleet geopolitical conflicts of later TNG and DS9 has warped people's perceptions of the franchise, and STO does start off emulating that idea with the opening arcs about how everyone is at war with each other.

Canondorf wrote: April 19th, 2025, 01:10
The worst symptom of MMO culture, is how the game breaks Star Trek's previous meticulous periodisation of it's history or technology, with 250-year old warships, long retired to scrapyards, somehow returning to service, just to capitalise on a casual fan's credulity or complete ignorance of how real-world arms races happen, or to monetise them for real money on the marketplace. Sometimes the game will attempt to explain this in a completely implausiable way, such as claiming that a pragmatic military created an exact replica, down to the finest details, of an ancient outdated warship.
Again, an issue about STO's inability to create new stuff people will like, probably because they did not hire enough concept artists and modelers to make a lot of good looking new ship designs. There were a couple of neat new ship designs at launch (the original level cap tactical and science ships), but then they were followed by a lot of rehashes of old show stuff.
Last edited by Val the Moofia Boss on April 19th, 2025, 01:54, edited 1 time in total.
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Post by Breathe »

Read a fair amount. Will finish later. Great writeup and I'm now off to add many of these to the backlog.
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Post by Stack of Turtles »

rusty_shackleford wrote: April 19th, 2025, 01:42
Canondorf wrote: November 14th, 2023, 12:24
Upcoming:

Star Trek: Infinite (PC)
It appears this released if you wanted to place it somewhere on your list, by the way. :)

Looking at its Steam page, I already dislike that it uses a generic paradox game UI
Image

It appears to be somewhat related to TNG/DS9/Voyager so it should get minus points for not using LCARS right off the bat :mad:
Isn't this literally just Stellaris?
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Post by rusty_shackleford »

Val the Moofia Boss wrote: April 19th, 2025, 01:53
I think a massive issue with STO is that it is a sequel very far into a franchise, a sequel to five TV shows. It pretty much rides on you having already seen those five shows to be invested in what is going in STO. I think this is the key reason why STO brings back show characters, because people are already invested in them. I can't think of a single original STO character, because the game itself was pretty terrible at presentation.
The only Star Trek show I really watched prior to playing STO was Star Trek itself. I ended up watching DS9 because of STO.
Val the Moofia Boss wrote: April 19th, 2025, 01:53
Again, an issue about STO's inability to create new stuff people will like, probably because they did not hire enough concept artists and modelers to make a lot of good looking new ship designs. There were a couple of neat new ship designs at launch (the original level cap tactical and science ships), but then they were followed by a lot of rehashes of old show stuff.
My guess is they just make what the whales want, and the Star Trek whales want what was in the shows. They make a ton of money from selling those ships. IIRC, STO was/is one of Embracer's biggest earners(right next to Valheim to put it in perspective!) and one of the few purchases they made that was actually a good decision.

Admittedly I am not a big Star Trek fan.
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Post by rusty_shackleford »

Stack of Turtles wrote: April 19th, 2025, 01:58
rusty_shackleford wrote: April 19th, 2025, 01:42
Canondorf wrote: November 14th, 2023, 12:24
Upcoming:

Star Trek: Infinite (PC)
It appears this released if you wanted to place it somewhere on your list, by the way. :)

Looking at its Steam page, I already dislike that it uses a generic paradox game UI
Image

It appears to be somewhat related to TNG/DS9/Voyager so it should get minus points for not using LCARS right off the bat :mad:
Isn't this literally just Stellaris?
Basically every Paradox game is just a reskin for years now.
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Post by Val the Moofia Boss »

Here are the two original designs at launch that I thought were neat. STO needed a full roster of new designs as attractive as these.

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Post by rusty_shackleford »

Speaking of which, @Canondorf any intention to review fan-made games? I think there's more than a few that are considered to be good.

e.g., there actually is a Star Trek mod for Stellaris: https://steamcommunity.com/sharedfiles/ ... =688086068
There's also Star Trek: Armada III

And probably a lot of others I don't know of.
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Post by Canondorf »

TOS remains my favourite era, so I might go back just to play that set of missions Rusty. Did you ever watch Star Trek: Continues? It's the best fan series I've seen.

You know, I was going to come and rank Star Trek: Infinite, as a matter of duty, but in the end, I felt sort of reticent to place it. It's basically inferior to the fan Star Trek mods for Stellaris, but I still enjoyed it for what it was. The problem is how do I judge it? If those mods didn't already exist, and already do the job better, it might still be fairly high in the rankings. It's the only "official" 4X in decades after all, and there are people out there who just buy games unmodded. As it stands, they put out a game that wasn't as good, then ended support for it after about a month or two. If I was going to make a snap call, I would place it as about number #16 - below Bridge Commander, above Legacy - would have been higher if they had done even a bare minimum to expand it, and kept the stuff about feminist colonies and stuff out.

I'll also post a few other reviews, for anyone interested, but I hope they don't weigh the thread down with text or images:

----

Star Trek: Klingon Honor Guard

I'm doing another playthough of one of my favorite childhood games, Star Trek: Klingon Honor Guard. It features the return of Tony Todd as Kurn and Robert O'Reilly as Gowron. The game was built on the Unreal Engine 1, and actually I think this build predated Unreal itself. I rated it higher than Elite Force in terms of Star Trek FPS, only because I feel that the fidelity to an alien culture here is amazing. It could be argued that some of the later missions drag a little, but this was a common occurance in boomer shooters of the era, for example Quake II and Unreal itself. It isn't too difficult to get running. Click here for an excellent guide on how to get Klingon Honor Guard running on Windows 10.

Observations:
  • Extremely high fidelity to Klingon art design, architecture, GUIs, and culture.
  • Satisfying weapons that are plausible designs for the Klingon special forces.
  • These include an Assault Disruptor, the Ding-Pach boomerang, and Bat'Leth.
  • Species of fauna, such as the Tar Chop, Targ and bireQT populate the Empire.
  • Some enemies dodge a lot, which can be frustrating; stab or blow them up.
  • The game does show some signs of aged design, but is generally a pleasure.
  • Some level designs, such as Rura Penthe, are very environmentally evocative.
  • Your character yells battle cries and bloothirsty one-liners as he vaporizes foes.
Image

You are a member of the Klingon Honor Guard, a force responsible for protecting the High Council. They are elite warriors, employing guns ranging from the humble Disruptor Pistol, to Trilithium Grenade Launchers and more exotic weapons. The story starts with you recreating the famous assault on Tong'Vey by the Emperor Sompek, in which he burned the city to the ground. The holodeck simulation is interrupted, giving you news of an Empire-wide emergency. There has been an assassination attempt on Chancellor Gowron, leader of the Klingon Empire. Since the Honor Guard are considered to have loyalty beyond doubt, you are tasked with hunting down the perpetrators across the quadrant. Infiltrating prisons, boarding the vessels of Andorian mercenaries, and visiting the seedy streets of Qualor II.

----

Star Trek: Deep Space Nine - The Fallen

I did a playthrough of Star Trek: Deep Space Nine - The Fallen. It's a pretty decent game, although if you dislike DS9's mythological stories about the Prophets, Pah-Wraiths and the Orbs, you might not enjoy that these elements play a large part in the plot. All members of the DS9 cast are present, except Avery Brooks as Captain Sisko, and Colm Meaney as Chief O'Brian. Even Garak and Quark can be found on the Promenade between missions. There are three campaigns, featuring slightly different stories told concurrently; Sisko's, Kira's and Worf's missions. Sisko's and Kira's campaigns are generally regarded as slightly easier, because their Starfleet or Bajoran phaser pistol recharges over time. Worf's may be harder, as it seems the most combat oriented path, but I haven't yet completed his.

Observations:
  • The story is based upon the Millennium Trilogy of Deep Space Nine novels, by J&G Reeves-Stevens.
  • The Pah-Wraiths have three Orbs, like the nine 'Tears of the Prophets' Bajoran Orbs shown in DS9.
  • One annoyance is that enemies frequently spawn in, or transport in, behind you in many areas.
  • The enemies are quite precise, meaning you may have to savescum a bit in some situations.
  • It does not have quite the feel of verisimilitude as games rated higher in the original post.
  • The dialogue is generally good, well acted, well written, but the feel of Star Trek is lesser.
  • It has a very generic soundtrack, rather than a musical score that sounds like the show.
Image

The story begins differently, depending on which of the three concurrent narratives you choose. Sisko and Worf are aboard the USS Defiant, when they encounter a Bajoran science vessel, under attack by the mysterious Grigari. Meanwhile, Major Kira has travelled by Runabout to meet an old comrade on the surface of Bajor, inside a monestary, as it is attacked by the fanatical Kahl-Taan. Various competing interests, including the the Grigari (who are a race of cyborg scavengers from the fringes of the Beta Quadrant), and a member of the Cardassian Obsidian Order, all wish to aquire the Orbs of the Pah-Wraiths, as they may be able to tip the balance of power in the Quadrant. They can create a stable wormhole - an evil, red-coloured, mirror image of the Prophets' 'Celestial Temple', aka the Bajoran Wormhole of the show.

----

Star Trek: Hidden Evil

I did a playthrough of Star Trek: Hidden Evil, finally, after all these years, and my ranking was unfortunately correct placing it so low on the original list. The game is poor, and I will consider changing it's rating from 'Acceptable' if I ever re-edit the list. The problem is gameplay, rather than it's conception. We know that the game was rushed out in one year of development, but even so, the choices made by the developer are really baffling, like they just didn't know what works from past experience playing other tank control games, or Star Trek games in the adventure genre. Simply testing the game briefly would have revealed how badly it actually came off in terms of unnecessary user annoyance.

Observations:
  • The game uses Resident Evil style tank controls, rather than point-and-click adventure game controls
  • The combat is woefully bad, yet surprisingly common, with enemies sharpshooting you while you struggle
  • To do anything, you have to enter a menu and equip an item, leaving you vulnerable, if you need your weapon
  • Even your bare hands need equipping like this, every time you want to perform a basic action like pressing a switch
  • The puzzles are simple but sometimes annoying; in one, missing a certain item, has you backtracking long distances
  • Your health is pretty small; I'm glad I hoarded hyposprays, but some enemies can kill you in a matter of seconds
Image

The story is a direct sequel to Star Trek: Insurrection, in which Picard and Data embark on an archeological expedition on the Ba'ku planet, newly settled by the remnants of the Son'a. They find that it was once inhabited by another ancient civilization, billions of years before the Ba'ku migrated there. This civilization either utilized or was responsible for the life-giving metaphasic energy the planet is known for, responsible for it's 'fountain of youth' properties. It is strongly implied that this primordial civilization was the same 'First Humanoids' from Star Trek: The Next Generation's "The Chase", including using the same voice actress who played the early humanoid holographic recording in that episode.

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Star Trek: Bridge Commander

I've played through Star Trek: Bridge Commander again, for the first time since the early 2000s. This playthrough was of the main story / single-player campaign only. I played with the Bridge Commander Remastered mod, on Windows 10. While I liked the story, I'm afraid that I have some bad things to say about the game, despite it's reputation among some fans. What I personally experienced, fully updated, with a community-approved overhaul mod, was constant crashes, dialogue layered on top of other dialogue, bad mission triggers, sometimes being attacked or detected during cutscenes, and unfair failure states. In one case, I was told that I had driven off three Cardassian cruisers, after only defeating two, and I continued to be attacked through a 3 minute cutscene. This was not an enjoyable experience, the problems made me angry at the game sometimes. I don't know if the Remastered mod was responsible for any of this, but I suspect the original game was to blame, having never been fixed. I also have to condemn GoG.com, because they increasingly re-release retro games in broken states; I believe it was originally their policy to fix such releases. GoG.com should be patching game-breaking or experience-destroying problems within their games, if they wish to re-release them.

Observations:
  • The story was quite decently written, better than I remember, and a very decent Star Trek plot.
  • The ambience and atmosphere of a Next Generation-era starship bridge, was captured very well.
  • Cameo appearances by Patrick Stewart and Brent Spiner as Jean-Luc Picard and Data are well-voiced.
  • Sadly, these positive aspects were marred by the problems I had regarding stability and gameplay.
  • Despite the Remaster mod offering 1080p widescreen support, I had problems setting resolutions.
  • The GUI, menus, etc, were not well laid out, causing clutter; learning key commands is a stopgap.
  • No saves were allowed during missions, yet there were constant crashes; the unholy duad of gaming.
  • The game contains unfair failure states, that are too easy to trigger, like a lot of space sims in that era.
  • Thus, you could spend several minutes getting back to a mission point, through no fault of your own.
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The Maelstrom is an area of space that ranks alongside The Badlands and Briar Patch as one of the most volatile areas near Federation space. Nevertheless, some frontier colonies have been founded there, including on Vesuvi IV, which is undergoing terraforming. The story begins with Captain Wright, of the Galaxy-class USS Dauntless, travelling down to the terraforming station, via Shuttlecraft. The Vesuvi sun enters an artificial eruption, destroying the Shuttle, the colony, and damaging the USS Dauntless. She is forced to retreat from the system to a drydock. After a refit of the damaged systems, your character, the former First Officer, takes command. You proceed to investigate the disaster, and are confronted by Cardassian forces within the Maelstrom.

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Star Trek: Resurgence

I've just played through the newest Star Trek game, 'Star Trek: Resurgence', released 23 May 2023, roughly one month ago. This makes a refereshing change to this thread; a new game! This is the first story-driven single-player Star Trek game of note in about 20 years. It is a Telltale visual novel type game, which should give you an idea of what to expect, if you have ever played those. It consists of dialogue choices, episodes of cutscene-driven story, interspersed with simple puzzles and occasional shooting. Fair warning; the game uses the opening musical theme from 'Star Trek: Discovery', despite being 100% set in the TNG era. This was a bafflingly tone-deaf choice considering how hated Discovery is in fandom, but the actual game has little or nothing to do with nu-Trek (barring the main viewscreen now being a window). Suprisingly for a 2023 product, there is no wokeness present, beyond the attitudes of 1990s Star Trek, which I count as a suprising mark in it's favour.

Observations:
  • The story is decent, however not quite as interesting as the Star Trek adventure games of the 1990s.
  • The archeological mystery could have been portrayed more imaginatively, but isn't handled too badly.
  • Modern Star Trek games have a tendency to use up archeological cultures mentioned in the TV show.
  • Puzzles are fairly simple, usually along the lines of opening a panel and inserting an isolinear chip.
  • Shooting sections can be slightly annoying, with lookspring resetting your crosshair while in cover.
  • Some characters use modern patterns of speech; this will date the dialogue faster than the shows.
  • Pacing can be a little slow in places, and the game sometimes presents forced alternative choices.
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The game is set in 2380, roughly one year after the events of 'Star Trek: Nemesis', the same year as 'Star Trek: Elite Force II', making it the furthest Star Trek game in the timeline other than 'Star Trek Online'. It takes place on the Centaur-class USS Resolute, a science vessel. You control two members of the crew; newly appointed First Officer Jara Rydek, and engineering crewman Carter Diaz. The Resolute is ordered to proceed to Hotari Prime, to negotiate a peace between two contending alien species, the Hotari and Alydians. Along the way, myteries unfold, as an energy field suspends all starship travel in the vacinity of the planet. The plot heavily features the long dead Tkon Empire, from Star Trek: The Next Generation's "The Last Outpost", which flourished 600,000 years before the rise of the United Federation of Planets. Ambassador Spock and Captain William T Riker make tasteful appearances.

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Star Trek: Legacy

I just played Star Trek: Legacy, from 2006, a game that I never bothered with at the time, because a lot of Star Trek games in that era (2000s) were declining in terms of quality, and I judged it to be a less faithful and polished flight-sim than previous (1990s) games, like Klingon Academy. Unfortunatly, although in hindsight worse things have made this game look quite faithful to Star Trek by comparison, that judgement was right. The game could have been a genuinely neat little alt-canon story, but was marred by it's unpolished state. Sound bugs, dialogue obscured by explosions, sudden difficulty spikes, and ill-balanced missions turn a naturally 8/10 game into 6/10.

Because it was the only Star Trek game released in the roughly 20-year dark age of Star Trek gaming, post-2003, it remains the most visually modern flight sim, but sadly is inferior to things like Klingon Academy, or Bridge Commander, in almost every other way. This is sad, because it is the only game, or perhaps the only piece of Star Trek media, to feature all five captains voicing their legendary characters: William Shatner as Captain Kirk, Patrick Stewart as Captain Picard, Avery Brooks as Captain Sisko, Kate Mulgrew as Captain Janeway, and Scott Bakula as Captain Archer. Still, I believe the skirmish mode, an ideal place to create whatever battle you want, has fans.

Observations:
  • A lot of the backstory is explained in a series of 2-minute long motion comics in the main menu under extras.
  • There are occasionally anachronisms like 23rd century space stations used to represent 22nd century ones during Archer's mission.
  • The game features some starship designs from FASA, such as the Romulan "Winged Defender", interesting in a modern game.
  • Difficulty does not come from actual game systems, but usually from bad design. Mission 11 in particular is nigh impossible.
  • Objectives are sometimes not clearly explained to the player, requiring guessing. Some can be fiddly, others are a breeze.
  • The tutorial is inadequate, as the dialogue boxes can disappear before being read, and it leaves out important commands.
  • Dialogue can at times be utterly inaudiable due to weapons fire or music, lamentable given it contains the likes of William Shatner.
  • Dialogue can also be cut off occasionally; all things that could have been resolved by play testing plus a month more development.
  • It would be better if dialogue displayed a portrait of the character so that you could see who was speaking, and had subtitles.
  • It depicts how the Omega molecule destroyed the Lantaru sector, and how Jean Luc Picard came to command the Stargazer.
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In the 22nd century, a female Vulcan scientist called T'Uerell studies recovered Borg technology through her microscope. Borg nanoprobes, recovered from the crashed wreckage of the Borg Sphere destroyed in Star Trek: First Contact above Earth. She becomes infatuated with the ideals of this mysterious cybernetic race, believing perfection through cybernetic enhancement and Vulcan logic to be a utopian goal. Using her Suurok-class cruiser, she embarks on a mad personal quest to create a perfect society, slowly giving herself cyborg implants. She travels local space, attempting to construct her own Borg, and plans to take control of the Borg Collective at an opportune moment when their Queen becomes incapacitated. Her path, across 200 years, crosses with Captain Archer, Captain Kirk, Captain Picard, Captain Sisko, and Captain Janeway.
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Post by rusty_shackleford »

Canondorf wrote: April 19th, 2025, 02:11
Star Trek: Resurgence
I played this but didn't finish it due to performance issues, I'd like to get back to it. It got a patch with the Steam version that added some fixes, I believe.
Surprisingly, it was pretty fun. I have a bit of a soft spot for those TellTale style games with all the various little minigames.

[edit]
Example of one of the technical issues I encountered, really terrible shimmering(perhaps caused by the motion blur and something else?)

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Post by Val the Moofia Boss »

Canondorf wrote: April 19th, 2025, 02:11
Star Trek: Deep Space Nine - The Fallen
The cover looks pretty intimidating. Reminds me of Quake's.

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Post by rusty_shackleford »

Ah right, almost forgot about this. I'm going to guess there's probably other mobile star trek games I'm unaware of, but this came onto my radar due to being released on Steam. Seemed like mobile slop designed to siphon money so I didn't try it.


Anyone played it?

In 2020, Screen Rant ranked Timelines as the sixth best Star Trek game
:scratch:
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Post by Canondorf »

You wouldn't believe the amount of terrible internet lists of Star Trek games out there.

I once saw a guy rank "the best Star Trek games" and only named about six titles, most released after about 2001. Peak normie knowledge, missing 90% of everything good, likely having started gaming life with an Xbox 360, and just thinking nothing of worth existed before the age of achievement scores. Judgment Rites usually makes it into the clickbait lists now; it's become much more recognised, and could easily have been number #1 on the top 40. BOTF and especially Klingon Academy are complete unknowns to most game journos. Same goes for A Final Unity, Generations and Klingon Honor Guard. Basically all the very best Star Trek games, except Judgment Rites, are ignored, in favour of buggy Xbox 360 era, mid-tier titles, like Legacy.

I never bothered with Timelines. It gets advertised a lot to space nerds, does sponsorships etc. I just didn't bother, because it doesn't look like a real game. It looks cash grabby, mobile-esque, and non-canonical. But sometimes, even things you know represent a huge decline in moral terms, can surprise you even, as a piece of self-aware slop, so maybe I'll look into that one more.