"Skill XP" systems where you receive XP in return for using a skill or ability inadvertently encourage a gameplay style that causes players to overuse a skill regardless of its current strategic or narrative importance due to the player's desire to level up said skill. I place this on the same level as any RPG that encourages grinding monsters for leveling.rusty_shackleford wrote: ↑ June 7th, 2023, 19:58But I'm not a fan of the skills-go-up-when-used mechanic at all.
As for other methods, there's the experience/level system used by most RPGs that exist. I don't think much needs to be said here about the system itself, but the way advancements work tends to differ greatly. I have a personal deep dislike of any system that allows you to accumulate skill points and spend them when needed, which heavily encourages metagaming as an optimal strategy for playing. On the other hand, systems that encourage learning through in-game mentors or trainers are probably my favorite.
The EXP/level system comes in many forms that might not be so obvious. e.g., Underrail's Oddity system is effectively a traditional XP system. You get oddities for defeating enemies, overcoming challenges, and exploring which generally parallels how EXP is often awarded. If you disagree, consider this: oddities represent XP in much the same way gold did in early D&D editions. Gold was an abstract representation of how successful your adventure was.
There are games provide little vertical progression for characters and instead move the progression to item-based, this is commonly seen in online RPGs. This can definitely be considered an alternative form of character advancement.
As for one I've never seen but would like to see, a system based on classic experience/leveling but instead of getting results when you level up you pick them at the start of a new level and your EXP represents you working towards the goal your character set for himself. To realize the new level once the character has the required experience, the character could be required to visit a mentor or trainer. Do any games do this?
