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Tim Cain's magnum opus receives a facelift: The Outer Worlds Spacer's Choice Edition

For discussing role-playing video games, you know, the ones with combat.
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The_Mask
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Post by The_Mask »

Roguey wrote: April 14th, 2025, 20:47
He just stepped down as a director.
Yeah, I think it's the one thing I respect him for: he doesn't do sequels. Especially to his own work. He always does or tries to do something new. Good for him.
Just like Yves, I chase tales
rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Vergil
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Post by Vergil »

Ow turd worlds
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Roguey
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Post by Roguey »



Boyarsky says they're dropping the corporation stuff; different colonies are run in different ways. They're still focusing on humor and power structures as a theme. He claims there will be no commentary on any current political issues.

Greater emphasis on factions and long-term reactivity.

Concessions for the braindead: All possible options you can choose will be visible and greyed out in the dialogue menus allowing you to leave and fulfill those conditions to get the outcome you want.
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Vergil
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Post by Vergil »

Roguey wrote: April 29th, 2025, 19:22
They're still focusing on humor and power structures as a theme.
DoA
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Roguey
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Post by Roguey »

As mentioned by members of the TOW team, it was one of their first experiences of establishing a style guide (which you should do so tone is consistent) and then having it ignored by the writers

Leaders who are unable/unwilling to lead, yeah that seems about right.

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King Crispy
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Post by King Crispy »

Are the writers even capable of following a style guide? One of the things I have noticed in general in Millennial workspaces is that they don't do as they are told when something is too difficult or they don't understand something.