I remember seeing this trailer when I had finished Trails of Cold Steel 2 in which the cold war had gone hot and there was now open conflict happening between Erebonia and Calvard. The localization for the third game hadn't been announced yet, so it felt like it would be forever to see what would happen next.
The trailer for the fourth game also got me hyped, though it is mostly still images with voiceover that won't resonate with people who weren't already deeply invested. Sadly when both games finally came over here three years after their Japanese release, it turned out to be a case of misleading marketing.
Kuro no Kiseki 2/Trails Through Daybreak 2: Right off the bat, Jindo's heroic music really carried the trailer and got me excited to play it. The song is used really well in the game too and made me pumped for the end of chapter 3. It's on my favorite's playlist.
Very well executed in maintaining interest throughout, and made me very excited to see how the story was going to end. In retrospect, it was odd that such a pivotal story moment happened outside of the game. You never actually see Garrosh destroy the Vale when playing just the game. I really liked how you could feel the sheer force of Garrosh's weapon swings (his axe biting into the wood, causing splinters to fly and that metallic sound), and when he blocked Taran-Zhu's mace with his bare hand.
Final Fantasy XIV: Stormblood. After the immense disappointment that was Battle for Azeroth (tldr I was promised a big grandiose intense war expansion like six zones of more Darkshore prepatch questline, instead got six zones of running around doing mediocre chores for the locals and fighting random quillboar and witches), it was this trailer (and the
4.5 trailer) that sold me on FF14, since apparently it was a long running JRPG storyline that was culminating in a huge world war. And then during the Fanfest for the upcoming expansion, the director was promising even more focus on the war. I liked the grim reality of hearing the anthem of the enemy occupiers, and then ofcourse Yoshitaka Suzuki's music blaring and brotherly singing at the end.
I thought this trailer was very well technically executed, maintaining interest throughout. I hadn't gotten fully caught up on the story yet so I didn't understand what was going on with why he was wandering a yellow wasteland and fighting angels, but the trailer was just so technically good. The mix of metal and a sorcerer's chanting was pretty novel.
The second half of the trailer with Yoshitaka Suzuki's music playing made it feel really climatic. I remember participating in threads and we were speculating that @2:48 was the final zone with them going down to the center of the planet to excise the corruption that was introduced at the end of Shadowbringers. The shot where Zenos had the hero captured in the chair was pretty threatening. I also remember that the voiceover at the end made a lot of people think Alphinaud was going to sacrifice himself by piloting Zodiark or something.
A technically very well executed trailer that makes it seem very exciting and climatic.
Really good at getting you hyped for what feels like is about to be the final showdown in which a lot of people are going to die.
This trailer made me buy Guild Wars 2. It's a decently executed mini-movie, but more importantly it seemed like the game was getting a lot of content, and it hyped up the threat of the cool evil plant monsters. The expansion itself was satisfying at launch, with the enemy's being sufficiently difficult that I had to get into the mechanics and party with other people. Unfortunately, the vanilla game was very easy and had conditioned most of the playerbase that they did not need to engage with the game mechanics or play with other people, so HoT's difficulty increase caused backlash and eventually Arena Net nerfed the expac's difficulty into the ground, which made the game less engaging for me.
I think this was the first FF14 trailer I ever saw, around 2015 or 2016ish, so it hadn't caused me to jump ship yet. I thought that the trailer was well executed in hyping up a climatic confrontation. Unfortunately it turned out to be a case of misleading advertising, because the Ul'Dah story is anticlimatically aborted. The evil little Lalafell guy is never fought. And then actual big battle in which the castle city is being destroyed is nowhere near as grim or grandiose as the trailer makes it out to be.
A short, well executed trailer that promises an intense war experience.
I don't really like Halo (aesthetics, gameplay, story, etc), so I have only played bits of 1 and 4's story, and played Reach multiplayer at a friend's house, but I really liked the bleak war story this trailer promises.
Fun kitsch 1980s fantasy movie vibes.
The trailer does a good job hyping up a grim, climatic war with the likelihood of a bad ending. Though the trailer depends on you having outside knowledge that the franchise was closed years before and had an Ideon or End of Evangelion styled total bad ending where the bad guys won and everybody died, so it teases the idea that there might be an alternate ending here in which you win. I don't like RTS games, so I didn't buy Total Warhammer.