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Final Fantasy VII Rebirth

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Post by ArcaneLurker »

I meant women, as they tend to not be interested in the same aspects of gameplay as guys, even a good chunk of the *******.
WaterMage wrote: February 8th, 2025, 22:02
Is truth thjat cloud not only is androgynous but he alsos crossdresses in game?
They turned the disguise part of the OG which was somewhat comedic, and could have been played off like...


...into a really obnoxious "pride" moment that is clearly aimed at people with awful taste, like those that watch drag shows.
Already posted the video in this thread.
Last edited by ArcaneLurker on February 9th, 2025, 01:40, edited 1 time in total.
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Post by Magick »

Indeed, he isn't "a crossdresser", it was done out of necessity to infiltrate a pervert's mansion and retrieve a comrade, nothing more. MC did NOT want to do it.

Of course they changed it to "pride" BS in the "new" one. Blergh. Really glad I never bought it.
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Post by ArcaneLurker »

BobT wrote: February 9th, 2025, 01:55
Indeed, he isn't "a crossdresser", it was done out of necessity to infiltrate a pervert's mansion and retrieve a comrade, nothing more. MC did NOT want to do it.

Of course they changed it to "pride" BS in the "new" one. Blergh. Really glad I never bought it.
If it's any consolation, Cloud still doesn't enjoy any of it, but then again, they portray him as an embarrassed kuudere about everything.
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Post by WaterMage »

The same mission in a true RPG would allow you to break everyone by force and rescue the comrade. Or use stealth. Or try to turn his gang against him. The fact that the game FORCES you to crossdress is a epic tier decline.
Last edited by WaterMage on February 9th, 2025, 02:06, edited 1 time in total.
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Post by Tangerine »

BobT wrote: February 8th, 2025, 21:59
ArcaneLurker wrote: February 8th, 2025, 21:39
BobT wrote: February 8th, 2025, 21:32
Now you just...buy them? lol. Just who is this game made for?
Perhaps this will clue you in

Image
******* yes, but it's just weird that modern games apparently want to play themselves, with the gamer sitting back and doing **** all but pressing a single button.
I was a literal CHILD when I played the most games, and yet managed! Why do people need them to be "easy", now?

Journos?
Women. They think if they make it accessible, women will play it. They are wrong 99% of the time.
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Post by Val the Moofia Boss »

Is there any degeneracy in Rebirth similar to the first game? I cannot emphasize enough how much I despised the Wall Market section. :mad:
► Show Spoiler
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Post by Magick »

Val the Moofia Boss wrote: February 12th, 2025, 07:18
Is there any degeneracy in Rebirth similar to the first game? I cannot emphasize enough how much I despised the Wall Market section. :mad:
► Show Spoiler
Honeybee inn (or whatever it was called) was always ****** up and weird, but they just had to take it further, didn't they...
ffs.
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Post by KOS-MOS »

It makes me so sad how they trashed this game in any way possible... I know I shouldn't be surprised and I'm not. I'm just... sad
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Post by ArcaneLurker »

Image

Can finally turn Barret into @rusty_shackleford
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Post by Vergil »

I'm definitely not playing this. Did they make Zakkura canon or no?
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Val the Moofia Boss »

I am playing Rebirth. The stuttering issues persist, so I had to spend a few hours fiddling around with graphics settings, doing research on optimization and fixes, and installing some performance mods, which from what I can see does not substantially make the game run better. (FF7 hook + Ultimate Engine Tweaks).

Below is a lot of nitpicking about the aesthetic/setting design and some graphical details, accompanied by a lot of screenshots to illustrate my point.
► Show Spoiler

Right now the game is okayish. It gets a lot more entertaining once you are 2 or 3 hours in and let loose around the open world, choose your favorite party members, and get into fights. Unfortunately, I can only find trivial small mobs, which are not a threat and are killed by one used of Braver by Cloud. I have only once seen the Summoning bar start to fill (the battle ended before it finished) or met the requirements to use a call Synergy combo attack. So far I haven't seen any tougher, larger monsters roaming around to go engage.

Image


I think there is a major problem with the Remake series' music, which is that it is almost entirely orchestrated. Worse, too many instruments in the orchestras are playing at any given time, so you don't hear instrumental solos. It's not as noisy as FF12's music which was a cacophony of noise, but the end result is that the Remake series' music sounds very generic Hollywood orchestra and is unmemorable, which is damning given how much more distinctive the original's prog rock and synth sound was, or the Black Mages' rock and electronic remixes. I am guessing that Square's higherups may have wanted to remake their flagship game with the highest budget and ambitions, and conflating orchestras = prestige and thus thought that throwing a lot of money at hiring hundreds of musicians for 8 hours of music was going to result in better music. There were only a small handful of new, original non-orchestrated tracks, such as the 2000s visual novel dreamlike synth Midnight Rendezvous, or the futuristic synth Shinra HQ lobby floor theme.




Another issue is that a massive percentage of the soundtrack is Hollywood-esque movie score music for cutscenes, which is supposed to map to what is happening onscreen. Yes, they bring in certain recognizable cues or leitmotifs, but it's just not a memorable or enjoyable experience IMO. It is not enjoyable to listen to outside of the game, as opposed to traditional JRPG cutscene music which is made to 1. sound good in of itself and 2. give off a certain vibe and can be reused for different scenes.
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Post by ArcaneLurker »

Val the Moofia Boss wrote: March 31st, 2025, 08:21
I am playing Rebirth. The stuttering issues persist, so I had to spend a few hours fiddling around with graphics settings, doing research on optimization and fixes, and installing some performance mods, which from what I can see does not substantially make the game run better. (FF7 hook + Ultimate Engine Tweaks).

Below is a lot of nitpicking about the aesthetic/setting design and some graphical details, accompanied by a lot of screenshots to illustrate my point.
► Show Spoiler

Right now the game is okayish. It gets a lot more entertaining once you are 2 or 3 hours in and let loose around the open world, choose your favorite party members, and get into fights. Unfortunately, I can only find trivial small mobs, which are not a threat and are killed by one used of Braver by Cloud. I have only once seen the Summoning bar start to fill (the battle ended before it finished) or met the requirements to use a call Synergy combo attack. So far I haven't seen any tougher, larger monsters roaming around to go engage.

Image


I think there is a major problem with the Remake series' music, which is that it is almost entirely orchestrated. Worse, too many instruments in the orchestras are playing at any given time, so you don't hear instrumental solos. It's not as noisy as FF12's music which was a cacophony of noise, but the end result is that the Remake series' music sounds very generic Hollywood orchestra and is unmemorable, which is damning given how much more distinctive the original's prog rock and synth sound was, or the Black Mages' rock and electronic remixes. I am guessing that Square's higherups may have wanted to remake their flagship game with the highest budget and ambitions, and conflating orchestras = prestige and thus thought that throwing a lot of money at hiring hundreds of musicians for 8 hours of music was going to result in better music. There were only a small handful of new, original non-orchestrated tracks, such as the 2000s visual novel dreamlike synth Midnight Rendezvous, or the futuristic synth Shinra HQ lobby floor theme.




Another issue is that a massive percentage of the soundtrack is Hollywood-esque movie score music for cutscenes, which is supposed to map to what is happening onscreen. Yes, they bring in certain recognizable cues or leitmotifs, but it's just not a memorable or enjoyable experience IMO. It is not enjoyable to listen to outside of the game, as opposed to traditional JRPG cutscene music which is made to 1. sound good in of itself and 2. give off a certain vibe and can be reused for different scenes.
The game is unplayable for me atm due to the environment constantly loading improperly, so you walk around seeing lowpoly LOD meshes with holes in them.

I found the mobs too trivial to actually enjoy the game anyway, so I downloaded similar mods that I played Remake with:
https://www.nexusmods.com/finalfantasy7rebirth/mods/321 (x3)
https://www.nexusmods.com/finalfantasy7 ... ?tab=files (Enemy 1.4x Attack)
https://www.nexusmods.com/finalfantasy7 ... escription (General Config for morph percentage)
https://www.nexusmods.com/finalfantasy7rebirth/mods/199 (double stagger time, for stagger bars that are more difficult, they're more rewarding, for ones easy to break, this means you can actually get an attack in)

Also I hope someone can rescore some of Remake's music back into this one, because it is quite generic sounding.
This guy does a better job:
https://www.nexusmods.com/finalfantasy7rebirth/mods/10
Last edited by ArcaneLurker on March 31st, 2025, 20:56, edited 4 times in total.
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Post by Norfleet »

Why is a rock bobbing up and down?
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Post by Val the Moofia Boss »

It's the player who is bobbing up and down on the 3D ocean.
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Post by Norfleet »

Val the Moofia Boss wrote: April 3rd, 2025, 22:02
It's the player who is bobbing up and down on the 3D ocean.
No, you can clearly see the rock in the background bobs up and down considerably more than the spikey-haired guy or Mr. T does, despite both of them being in the foreground.
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Post by ArcaneLurker »

Norfleet wrote: April 3rd, 2025, 23:42
Val the Moofia Boss wrote: April 3rd, 2025, 22:02
Norfleet wrote: April 3rd, 2025, 22:01

Why is a rock bobbing up and down?
It's the player who is bobbing up and down on the 3D ocean.
No, you can clearly see the rock in the background bobs up and down considerably more than the spikey-haired guy or Mr. T does, despite both of them being in the foreground.
The Camera POV is moving, and the sea has as simulated tide, so the rock is not moving up & down, it's becoming more and less exposed.
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Post by Norfleet »

ArcaneLurker wrote: April 4th, 2025, 01:32
The Camera POV is moving, and the sea has as simulated tide, so the rock is not moving up & down, it's becoming more and less exposed.
If the camera is moving, why does the nearby background, which isn't that far away since you can see a pipe of some kind, barely move, and why do Spikehair and Mr. T barely move?
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Post by KOS-MOS »

I also see the rock moving on its own
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Post by Oyster Sauce »

It's obviously a giant turtle island
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Post by ArcaneLurker »

Norfleet wrote: April 4th, 2025, 01:53
ArcaneLurker wrote: April 4th, 2025, 01:32
The Camera POV is moving, and the sea has as simulated tide, so the rock is not moving up & down, it's becoming more and less exposed.
If the camera is moving, why does the nearby background, which isn't that far away since you can see a pipe of some kind, barely move, and why do Spikehair and Mr. T barely move?
The camera is fixed on the characters, who are moving up with the sea. Because of perspective, the background mountains seem like it is not moving as much as the foreground.
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Post by Val the Moofia Boss »

View of the rock from the shore.

Image


View of the shore from the rock.

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Post by rusty_shackleford »

in this thread people learn what an optical illusion is
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Post by traxtan »

Guys apparently the moon doesn't move that fast in the sky it's the clouds.
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Post by Val the Moofia Boss »

Image

Like with the base game of Remake part 1, my engagement has fallen off after the opening. Currently I have stalled out at the cave/mine area after the Midgardsormr boss fight. I haven't abandoned the game yet, but I don't feel eager to get to my next play session and see what happens next like with much more gripping games or Intermission. I have been playing other games. I think the main problem is once again pacing, and the gameplay. The story is once again very heavily decompressed, where you can go hours without anything exciting happening and there are lots of long drawn out dialogues that could be cut with no real loss, and now you have an uninteresting open world filled with mediocre activities layered on top of it. Follow the baby chocobo to a fallen sign, dismount and hold Y for 10 seconds to upright the sign. You are trotting along when your chocobo catches a whiff of a scent, circle around back to the spot and then press the D-pad to sniff and then follow the scent and dig up a potion. Follow the firebird to a treasure chest (most give trash items but some do give a notable accessory or materia). Chadley starts yapping over the radio about some Titan shrine nearby that he wants you to find and press Y to play a simon says minigame. There are sidequests with very boring presentation and no urgency, lots of scenes of characters standing around and talking, and it's just not engaging like Trails sidequests. I like Broden as a character (his character design + voice actor sells the idea of him being a weary war vet) but I don't like how he is presented in boring drawn out talking cutscenes. The only activities that are kind of interesting and fun are the Queen's Blood board/card game, and when MAI the robot girl starts giving you a long Pokedex description of some special variant of a small mob, and those mobs are a little more challenging.

I hate to sound like a broken record, but Intermission was just so much more fun on a moment to moment basis. The plot was tighter, and while there were some long drawn out dialogues there were far fewer of them. You were spending much more of that campaign going from fun setpiece to setpiece and seeing cool new aesthetics. I am not opposed to lots of talking cutscenes, but there needs to be tension to keep it engaging, which is entirely absent here.

Another complaint I have is that Summons feel useless, except maybe as a distraction if one or two party members are KOed and you are down to the last guy desperately trying to build up ATB gauge so you can revive them but at that point you might get killed by a boss AoE anyway. The summons do not perform any noticeable damage, and they do not build up their own ATB charges. Instead, you have to have other characters build up and consume their ATB charges for the summon to use abilities, but since you cannot play from the point of view of the summon or get a cool cutscene attack, those abilities do not feel as satisfying to use. So I wind up just summoning them and continuing to use my ATB on my character's own abilities.

Another frustration I have is with the perquisites for using synergy abilities. I am using the difficulty mods that @ArcaneLurker recommended, but even then those harder special monster fights MAI talks about and the story boss fights end before my other party members can build up enough gauge (and survive long enough) to use two abilities, then allowing me to use a Synergy ability with them. The synergy combos in Intermission had no such requirement and I was able to use them often.

Another gripe I have is that in the base game of Remake part 1, I acquired two melee weapons for Barret and he became my main character for the base game, a slow very hard hitting and tanky character that did not require me to use button mashing to use. I am not good at frenetic action games or fighting games with combos, so a slow character like Vaseraga from GBF Relink or Barret here suits me well. But then in Rebirth, all of the stuff I acquired in the prior game has been taken away (except for the Ramuh and Leviathan summons), so now Barret is once again a ranged character who deals boring tickle damage with his bullets, which is not enjoyable.
Last edited by Val the Moofia Boss on April 6th, 2025, 07:46, edited 1 time in total.
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Post by Nooneatall »

I only got about half way through because there's way too much filler ******** in this game. It's like non stop movies and filler and I can't stand it. The group abilities are also ****. The fun parts of the game, the combat, they actually limit for some reason. They also don't even have that many kinds of enemies.
FF7 Remake was a better game just due to how streamlined it was even though it was also a movie game but it wasted less of my time collecting 5 chocobo feathers or whatever.
Yuffie is the best character in this game.
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Post by Val the Moofia Boss »

Nooneatall wrote: July 3rd, 2025, 19:31
I only got about half way through because there's way too much filler ******** in this game. It's like non stop movies and filler and I can't stand it. The group abilities are also ****. The fun parts of the game, the combat, they actually limit for some reason. They also don't even have that many kinds of enemies.
FF7 Remake was a better game just due to how streamlined it was even though it was also a movie game but it wasted less of my time collecting 5 chocobo feathers or whatever.
Yuffie is the best character in this game.
I haven't booted up Rebirth in about three months now. Left off in the cave where you play as Barret and Red XIII trying to get back to Cloud/Tifa/Aerith after the Turk fight with Rude and Elena. I still have it installed and would like to beat it, but each time I come home I would rather have more fun playing a different game instead. Sakura Wars 2, FF14, Honkai Star Rail, Frostpunk 1 and 2, etc. Rebirth feels very much like FF12 in how low energy it is. Lots and lots and lots of running across huge zones or long caves, punctuated by cutscenes in which nothing really happens. The real time combat lacks the drama/presentation of your usual turn based setup, and the photorealistic graphics and boring mundane world aren't very appealing to look at. Music was forgettable.
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Post by methoxetamine »

I actually loved Rebirth. I almost didn't even play it since I hated Remake, but I'm glad I did. The story changes are ******* ********, but everything else is really well done. I still hope SE goes bankrupt for pozzing their games though, the NPC's in this game make me sick. It should definitely be pirated and not purchased
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Post by KOS-MOS »

Great video

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Post by ArcaneLurker »

It's really insane how much skilled labour, in terms of those doing the modelling, animations & technical work for the visual fidelity, is being used for such **** writing & art direction.
The result of an improper hierarchy of people.
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Post by KOS-MOS »

ArcaneLurker wrote: July 26th, 2025, 00:50
It's really insane how much skilled labour, in terms of those doing the modelling, animations & technical work for the visual fidelity, is being used for such **** writing & art direction.
The result of an improper hierarchy of people.
There was no writing to be done to begin with, the story was already written 28 years ago. All they needed to do was update the graphics and the direction, and enhance the turn-based gameplay. That’s it.

It was literally easy money and yet, somehow, they still managed to fail at such a simple task.