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Starfield - Todd Howard's latest masterpiece

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Post by rusty_shackleford »

The_Mask wrote: August 17th, 2023, 00:27
So apparently Emil Pagliarulo and some other guy had a Q&A on... Discord. I managed to get a transcript. I'm not sure if it's partial or full. I am also adding some pictures they added on their Twitter/X account. Those are 100% confirmed features.

Script:
1. Can we buy houses or property in main cities?
Will Shen: Yep! There’s housing in different cities that the player can get. Some you have to purchase and some are rewards for specific quests.
Emil Pagliarulo: Sure can! You can purchase a dwelling in all the major cities in the game. And there’s at least one that you get specifically for completing... something. [blushing face emoji]

2. If we get the Kids Stuff trait, will our parents be generated based on our characters look or are there standard parents put in place? What benefits might there be?
Will: Our programmers on our new face tech were excited to make a function that could try to match your custom face and then create the two parents. So they are based on what your character looks like, although the specific math involved is a bit beyond me. We had similar tech in our previous games.
Emil: Yes, totally. Just as we did in Fallout 3 with your dad, and in Fallout 4 with your son, in Starfield, if you take the Kid Stuff Trait. your parents are based off of you. No spoilers, but I think fans will really appreciate the actors we got to play those roles. And they just get SO into it, it’s awesome. (Oh, and yeah, you can get... stuff)

3. For those of us who have never played a BGS game and will be starting with Starfield, what information should we know that will make the experience more impactful right from the start? How deep should we go into creating our character’s backstory before we start the game?
Emil: Hmmm... Well...
We always make our games for fans both old AND new. So you can jump in without ever having played a Bethesda title before.
But we like to look at it less as playing a game, and more about living in the universe we created.
So settle in, go at your own pace, and pretty soon you’ll learn all the systems and be adventuring through the Settled Systems the way you choose.
As for going into a character's backstory, that's entirely up to you. I'm all about that head canon.
For example, my latest character is a working shlub named Mitch Dombrowski. He’s a husky, good-natured space trucker, and while he’ll do whatever he needs to defend himself, he’ll never shoot first. He's like Han Solo’s sweeter older brother.
And yes, there are Traits and Backgrounds that support that kind of thing.
Will: While we do start you off in the same spot, what happened to you before the game starts is totally up to you and your head canon.
There is a Trait and Background system that will let you specify more about yourself, but you can also select an anonymous background and no traits if you want.
In terms of if you've never played a BGS game before: Try anything! We’re a simulation as well as a roleplaying game, so we try to support the player doing what they want as much as we can.

4. How will the smuggling cargo system work? Can we hide it somewhere on the ship and sell it for more currency later?
Will: Certain items are considered “Contraband” and you’ll need to smuggle them past security ships that are in orbit of major settlements.
Emil: There are specific items that are considered Contraband, meaning they’re pretty much illegal everywhere.
And yes, you can hide them using special ship modules you can purchase. So, you know, don’t get caught with those harvested organs. [fallout boy wearing sunglasses emoji]
The economy is fixed, but prices of bought and sold good can change based on the Skills you choose.

5. Will there be a jail system if we committed crimes?
Will: Yes, you can elect to go to jail or pay a fine when you’re arrested (or even resist arrest and try to escape).
Emil: Yup. The Settled Systems is more like Skyrim than Fallout 4’s Commonwealth in that regard. Ya bancha criminals!
There’s civilization, there’s government, and there are laws. And in a couple cases, we actually explore the themes of crime and punishment in our futuristic universe.

6. Will time pass when not in the game? For example, will my trade routes, outposts, and mining operations continue to produce or does that only occur while actively playing?
Emil: The sim only runs when you’re actively playing. No sleeping on the job!
Will: Only when actively playing.

7. Can you be a double agent in the game? For example, if you join the United Colonies, can you also join the Crimson Fleet and give the United Colonies information? And what factions have that feature if they do?
Will: All of the playable factions can be completed independently.
The Crimson Fleet storyline does feature you being an undercover agent inside the Fleet on behalf of UC SysDef (a specific military branch of the United Colonies), but whether you betray the Fleet or UC SysDef is a choice you will get to make.
Emil: Ha! That is exactly what you can do – infiltrate the Crimson Fleet for UC SysDef! It's specific to that questline.
In the studio, I have been (half-jokingly) accused of referencing movies that some folks have never seen, because I’m old. So with this particular plotline, the inspiration was very much the movie Donnie Brasco, which is the true story of an FBI agent who infiltrates the mafia. HOW FAR WILL YOU GO?!

8. Depending on traits selected during character creation, will it at all be possible to play through the game in a 'pacifist mode', i.e. without killing anyone, or even potentially, anything?
Will: I can’t guarantee every mission can be completed in pacifist mode, but we do have a couple of systems that will help.
One system is our Speech Challenge game, where you can persuade someone to do something like not fight you.
The speech challenge game is added in specific scripted moments, and we try to add one in to most quests where important characters confront you.
Emil: So, we talked about this very early on during pre-production, whether or not we would fully support a “non-lethal” playthrough. We realized that, for various reasons, that wasn’t totally feasible.
Now, that being said, there are some good non-lethal options, whether through dialogue or by using a non-lethal weapon. Those can be used in certain situations, honestly a lot of situations, though I couldn’t comfortably say you can complete the entire game without any killing whatsoever.
The Settled Systems is mostly civilized, but it can be a dangerous place if you’re going off the beaten path. And you’re absolutely going off the beaten path! [rocket ship emoji]

9. What are the beliefs and basic history of the religions we can join (Sanctum Universum, Enlightened, Great Serpent)?
Emil: Okay, so this one...
Will: Yeah
Emil: Existing, IRL religions are part of the Starfield universe, (with folks of all religions and denominations out there) but we don't really focus on them. Instead, we highlight three new ones specific to the game.
Sanctum Universum – The members, called “Universals,” believe that God very much exists somewhere in the universe. That a higher power is guiding us all. Specifically, they believe that humanity’s ability to travel the universe and grav jump is God’s way of saying, “I’m out here. Come find me.”
The Enlightened – These folks are essentially organized atheists. They don’t believe in any kind of higher power. Rather, they teach that human beings have to take care of each other, and they practice what they preach through various community outreach programs.
House Va’ruun - Ho boy.
So, in the game, you’re not really sure what the complete truth is, but...
The gossip among the guards is this: a colony ship sets off for a new world, making grav jumps along the way. After one of the grav jumps, one of the passengers claims he spent that time communing with a celestial entity known as the Great Serpent. What was a few seconds for everyone else was... much longer for him. And he brought back a mandate, which is basically, “get onboard, or be devoured when the Great Serpent encircles the universe.”
Is it true?? I ain't sayin'.
So in the game, you sometimes face off against House Va’ruun Zealots (as an enemy group), and that’s their motivation.
I recently got the House Va’runn logo tattooed on my wrist. So yeah, I dig them.
Will: The Sanctum Universum is only a couple decades old in our timeline, but has gained a lot of prominence.
They believe that God is out there, somewhere in the universe, and that humanity’s ability to travel the stars brings us closer to God.
The Enlightened are an atheist group that focus on humanitarian and community work.
They believe that life is something every person has to take responsibility for, so that if we want the world to be a better place, we have to do it.

10. How many companions total will we be able to recruit?
Will: There are over 20 named characters who can join your crew.
Four of them are from Constellation and have the most story and interaction with the player, but all of the named characters have their own backgrounds and can follow you around (and carry your stuff).
Emil: Over 20 total, and we really focused on the members of Constellation.
What Will said. lol
When we first began Starfield pre-production, we looked back at our previous games, and realized how popular and effective the companions were. So they were a big priority for us, and we really wanted to tie them directly to the main quest.
There are some really big moments with them specifically.
I should also mention that our companion voice cast is amazing. We haven’t released the list yet, but you can be sure there are a lot of talented actors bringing those characters to life. (Same for Constellation in general)

11. When we assign crew members to work at outposts, do we have to pay them salaries?
Emil: You just pay them once. We actually experimented with paying them regular salaries, but ultimately decided to just have the one cost up front.
There’s a lot to do in Starfield, and we wanted to minimize what the player had to constantly keep track of.
Will: Yep. One time payment (that you can use the speech challenge game to negotiate over. Some traits also affect the cost)

12. Will our companions be able to level up their perks? Will their perks stack with ours?
Will: All crew start with a set of perks at specific ranks.
So you might meet a character that’s especially good at rifles, and you hire them to watch your back. Or you might meet an Astrodynamics expert that will increase your grav jump range when assigned to your ship.
Emil: They don’t level up, but they come at different ranks, depending on the companion.
Well, we call them Skills in Starfield. And they do stack with yours, when relevant.
Some are there for flavor, to highlight the companions’ backgrounds and interests. But you’ll really feel the benefit of the ship- and combat-related ones. Getting a boost to your shields, or seeing your companion laying down fire with a weapon they’re proficient in, are pretty sweet moments.

13. What are your favorite parts of the game?
Emil: Shipping it!
But seriously, folks.
Because of my position, my experience is a little different than yours. I won't speak for Will, but personally, I’ve seen every questline, every city, every major piece of content in the game at every stage of development. So my answer is colored by that.
For me, the real pleasure is seeing how they’ve all evolved into the versions they are today – the versions everyone here will play. I have a real soft spot for Neon. Getting that city nailed down took a lot of work by a lot of different people, and the result is, really, the cyberpunk settlement I always hoped it would be.
I also love all the questlines. I think they’re the best we’ve ever done. The designers on this project totally killed it.
Will: I love finding content that I haven’t seen yet or forgot about. Our games are so big that no one person is likely to have seen it all, even after all our passes and levels of review.
Our quests really evolve over development and its great to see how everyone adds to them (designers, animators, voice actors, lighting, everything).

14. What books or movies had a big influence on some of the quests?
Will: I’m a history nerd, so I actually listen to a lot of podcasts like Hardcore History and The History of Rome.
While our game is science fiction, I like how historians can tell you about how human beings react to extreme circumstances (like war, famine, and technological breakthroughs), and you can imagine how we’d react to similar circumstances in a fictional setting (just at a grander scale).
Emil: Well, I’m a child of the late 70s-early 80s, and I have very fond memories of the sci-fi of that time.
So, let me think...
Star Wars, OG Battlestar Galactica, Space: 1999, Buck Rogers, Battle Beyond the Stars, Ice Pirates... and let’s not forget the classic that is Metalstorm: The Destruction of Jaryd Syn. I think I actually saw that one in 3D.
But also much “headier” sci-fi stuff, like the writings of Arthur C. Clarke and Robert Heinlein, or films like Contact, Interstellar, 2001: A Space Odyssey, and even Event Horizon.
In all of those examples, you realize that outer space is two things: 1.) A source of mystery and wonder, sometimes terror AND 2.) A giant blank page on which you can write any story. And we have written a lot of VERY different stories in Starfield.

15. What are some favorite small details in Starfield to add to the immersion?
Emil: I think what I really love is that, although humans are living in space, and our aesthetic is very much "NASApunk," this is a very lived-in universe. And you can see it everywhere.
You know, everyone loves the sandwiches. But it's the books that are lying around, the notes on bulletin boards, the environmental storytelling that our level designers and world artists are so good at.
So all, I'm a slow typer, and somewhat typo obsessed...
Totally love the workj from our voice actors, too. And the music. And sound effects. And clothes. lol
Will: I look really closely at all our outfits. You can see seems, materials, especially on the spacesuits (Constellation members have patches on their spacesuits and they're tied to what skills they have).
We also love buttons. There's a lot of buttons.
Emil: Buttons! We do love our buttons.
Oh, I do want to mention this, if you haven't heard about it. Adam Savage and team are building a filming model of the Frontier:

And that ship, man. And all the ships - the level of detail is insane.

16. What is the history of the mechs?
Emil: Oooooo the mechs. Good one.
So, we showed this a bit in one of the animated shorts.
The mechs are leftovers from the Colony Wars. (Note it's Colony War and not Colony Wars. Singular)
Both sides, United Colonies and Freestar Collective, had mechs. But the Freestar Collective really mastered them. The United Colonies had mechs, too, but they also relied on the controlled alien beasts from their Xenowarfare division.
Both of those were outlawed with the Armistice that ended the Colony War.
I'm not saying there's an old mech battleground in the game.
I'm typing it. [winky face emoji]
Mechs - not usable, no. They're in ruins.
Pictures:
Image Image Image Image Image Image
Average e*ropeon RPG is all about sex and degeneracy, average American RPG is all about personal growth, friends, and saving the world.
Curious.
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Post by The_Mask »

rusty_shackleford wrote: August 17th, 2023, 07:10
Average e*ropeon RPG is all about sex and degeneracy, average American RPG is all about personal growth, friends, and saving the world.
Curious.
D&D is American.

But even putting that aside... at least it's turn based.
Just like Yves, I chase tales
rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by maidenhaver »

Tweed wrote: August 17th, 2023, 02:06
I'd like it if this game would be good or at least could become good in about ten years, if I'm not dead by then.

But I'm not very optimistic about either of those things.
Ten years? Ten days for bouncing breasts and butt physics.
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Post by rusty_shackleford »

Thank you for your attention to this matter!
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Post by maidenhaver »

The Fortnite quiz is harder than the Starfield quiz.
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Post by maidenhaver »

kneel

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Weirdest cracker you know.
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Post by Segata »

Revolutionary. This has never been done in CRPGs.
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Post by Emphyrio »

just TWO MORE WEEKS
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Post by The_Mask »

There is a suspicious amount of black people plastered everywhere... but okay...



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Just like Yves, I chase tales
rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by Segata »

The_Mask wrote: August 18th, 2023, 20:38
There is a suspicious amount of black people plastered everywhere... but okay...



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The years humanity finally managed to implant white brains in black folx

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Post by wndrbr »

So after combing through Starfield preload files on PC, I don't see any sign of it supporting DLSS/XeSS.
The guy who's modding DLSS 3+2 into Starfield received a review copy of the game.

Bethesda made a partnership deal with AMD to have FSR 2.0 in Starfield. Unfortunately, AMD deals usually have a clause that forbids devs to implement other upscaling technologies. In order to circumvent this clause, Bethesda sent a review copy to a modder who previously added DLSS into Fallout 4.

4D chess move.

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Post by wndrbr »

Shill from ValveTime posted his first impressions
► Show Spoiler
Claims that the game is very polished.
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Post by Shillitron »

Segata Sanshiro wrote: August 17th, 2023, 12:21
Revolutionary. This has never been done in CRPGs.

TBH - This is pretty Revolutionary for a Bethesda game.
Unless it's Fallout 4 tier where you're just rail roaded into the faction that builds the teleporter-mcguffin. :notsureif:

Of course we will need the obligatory "go my own way" faction when you **** everything up.

:tyrone-starjumper clicks in on your radio: - Aye - Cadet, found another ice planet that needs an outpost.. sending you the coordinates :smacks lips:
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Post by The_Mask »

Man... I'll be honest: I was looking forward to just building my own ship. The rest of the galaxy could be chalk-full of... weird stuff: I'd just kill 'em all.

But now rumours are going on about no bugs... ? And complex systems... ?

Ohh... myyyy... GOOOOODDDDDDD!
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rusty_shackleford wrote: October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by Shillitron »

The_Mask wrote: August 19th, 2023, 03:40
Man... I'll be honest: I was looking forward to just building my own ship. The rest of the galaxy could be chalk-full of... weird stuff: I'd just kill 'em all.

But now rumours are going on about no bugs... ? And complex systems... ?

Ohh... myyyy... GOOOOODDDDDDD!
"complex systems" means nothing. It's a buzz word.
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Post by maidenhaver »

Economics should have been done by now.
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Post by rusty_shackleford »

Supporting vendor lockin is some *** **** so I'm glad they didn't add support for dlss
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rusty_shackleford wrote: August 19th, 2023, 04:34
Supporting vendor lockin is some *** **** so I'm glad they didn't add support for dlss
???????

With exclusive PC partnerships, everyone loses | Digital Trends
https://www.digitaltrends.com/computing ... starfield/

"This past week, AMD announced it was the “exclusive PC partner” for the upcoming Starfield, working directly with Bethesda Game Studios to optimize the game for AMD hardware and getting AMD's FidelityFX Super Resolution (FSR)"

"Shortly before AMD’s announcement, Wcctech pointed out that several major AAA releases have implemented FSR but not DLSS. These games, including Star Wars Jedi: Survivor, The Callisto Protocol, and Dead Island 2, have been featured as part of AMD co-marketing agreements."


--
Unrelated** Question:
Can we add Uninformed ******** Fanboy emoji?
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Post by rusty_shackleford »

Shillitron wrote: August 19th, 2023, 04:48
rusty_shackleford wrote: August 19th, 2023, 04:34
Supporting vendor lockin is some *** **** so I'm glad they didn't add support for dlss
???????

With exclusive PC partnerships, everyone loses | Digital Trends
https://www.digitaltrends.com/computing ... starfield/

"This past week, AMD announced it was the “exclusive PC partner” for the upcoming Starfield, working directly with Bethesda Game Studios to optimize the game for AMD hardware and getting AMD's FidelityFX Super Resolution (FSR)"

"Shortly before AMD’s announcement, Wcctech pointed out that several major AAA releases have implemented FSR but not DLSS. These games, including Star Wars Jedi: Survivor, The Callisto Protocol, and Dead Island 2, have been featured as part of AMD co-marketing agreements."


--
Unrelated** Question:
Can we add Uninformed ******** Fanboy emoji?
FSR supports all vendors & is open source you dip, DLSS is closed source & vendor lockin exclusive to nvidia hardware.
https://github.com/GPUOpen-Effects/FidelityFX-FSR2
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Post by Shillitron »

rusty_shackleford wrote: August 19th, 2023, 04:52
Shillitron wrote: August 19th, 2023, 04:48
rusty_shackleford wrote: August 19th, 2023, 04:34
Supporting vendor lockin is some *** **** so I'm glad they didn't add support for dlss
???????

With exclusive PC partnerships, everyone loses | Digital Trends
https://www.digitaltrends.com/computing ... starfield/

"This past week, AMD announced it was the “exclusive PC partner” for the upcoming Starfield, working directly with Bethesda Game Studios to optimize the game for AMD hardware and getting AMD's FidelityFX Super Resolution (FSR)"

"Shortly before AMD’s announcement, Wcctech pointed out that several major AAA releases have implemented FSR but not DLSS. These games, including Star Wars Jedi: Survivor, The Callisto Protocol, and Dead Island 2, have been featured as part of AMD co-marketing agreements."


--
Unrelated** Question:
Can we add Uninformed ******** Fanboy emoji?
FSR supports all vendors & is open source you dip, DLSS is closed source & vendor lockin exclusive to nvidia hardware.
https://github.com/GPUOpen-Effects/FidelityFX-FSR2
Post your DXDiag right now. :Inspector:


EDIT - I didn't see wndbr's post about them giving a copy to a modder infamous for adding DLSS support. Could be secretly based.
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Post by rusty_shackleford »

Shillitron wrote: August 19th, 2023, 04:56
rusty_shackleford wrote: August 19th, 2023, 04:52
Shillitron wrote: August 19th, 2023, 04:48


???????

With exclusive PC partnerships, everyone loses | Digital Trends
https://www.digitaltrends.com/computing ... starfield/

"This past week, AMD announced it was the “exclusive PC partner” for the upcoming Starfield, working directly with Bethesda Game Studios to optimize the game for AMD hardware and getting AMD's FidelityFX Super Resolution (FSR)"

"Shortly before AMD’s announcement, Wcctech pointed out that several major AAA releases have implemented FSR but not DLSS. These games, including Star Wars Jedi: Survivor, The Callisto Protocol, and Dead Island 2, have been featured as part of AMD co-marketing agreements."


--
Unrelated** Question:
Can we add Uninformed ******** Fanboy emoji?
FSR supports all vendors & is open source you dip, DLSS is closed source & vendor lockin exclusive to nvidia hardware.
https://github.com/GPUOpen-Effects/FidelityFX-FSR2
Post your DXDiag right now. :Inspector:


EDIT - I didn't see wndbr's post about them giving a copy to a modder infamous for adding DLSS support. Could be secretly based.
what makes you think I use microsoft spyware?
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Post by Shillitron »

rusty_shackleford wrote: August 19th, 2023, 05:01
Shillitron wrote: August 19th, 2023, 04:56
rusty_shackleford wrote: August 19th, 2023, 04:52


FSR supports all vendors & is open source you dip, DLSS is closed source & vendor lockin exclusive to nvidia hardware.
https://github.com/GPUOpen-Effects/FidelityFX-FSR2
Post your DXDiag right now. :Inspector:


EDIT - I didn't see wndbr's post about them giving a copy to a modder infamous for adding DLSS support. Could be secretly based.
what makes you think I use microsoft spyware?

(EDIT: Removing referral link so jewsite doesn't make Shekals)


> Be in a technology space where all three leading technologies are easily implementable behind a wrapper - from a technological perspective every game should be supporting all three
> AMD running around cutting backdoor deals to use their "Super Open Source" implementation, forcing game companies to not implement the other two even though the cost / effort is basically zero
> Fundamentally Removing user choice in what technology devs & users can leverage for no reason other than market share posturing
> Its-okay-when-we-do-it.jpeg
> My heckin AMD billion dollar company is the good goys

"Wow Guys - AMD is so great! They never do those ****** things that Nvidia Does! They never restrict or hurt gamers!!!" - Rusty 2023 :Inspector:

This is not me defending Nvidia by the way, just calling out hypocrisy. Also FSR is trash.

Last edited by Shillitron on August 19th, 2023, 06:38, edited 1 time in total.
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Post by rusty_shackleford »

Shillitron wrote: August 19th, 2023, 05:12
rusty_shackleford wrote: August 19th, 2023, 05:01
Shillitron wrote: August 19th, 2023, 04:56


Post your DXDiag right now. :Inspector:


EDIT - I didn't see wndbr's post about them giving a copy to a modder infamous for adding DLSS support. Could be secretly based.
what makes you think I use microsoft spyware?



> Be in a technology space where all three leading technologies are easily implementable behind a wrapper - from a technological perspective every game should be supporting all three
> AMD running around cutting backdoor deals to use their "Super Open Source" implementation, forcing game companies to not implement the other two even though the cost / effort is basically zero
> Fundamentally Removing user choice in what technology devs & users can leverage for no reason other than market share posturing
> Its-okay-when-we-do-it.jpeg
> My heckin AMD billion dollar company is the good goys

"Wow Guys - AMD is so great! They never do those ****** things that Nvidia Does! They never restrict or hurt gamers!!!" - Rusty 2023 :Inspector:

This is not me defending Nvidia by the way, just calling out hypocrisy. Also FSR is trash.

I'm not reading this crap but this ****** is defending proprietary vendor lockin.

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Post by rusty_shackleford »

nvidia fanboys having a meltdown after they spent $1500 on inferior technology just so they can participate in vendor lockin when the top game of the year doesn't have their vendor lockin features
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Post by Shillitron »

rusty_shackleford wrote: August 19th, 2023, 05:13
Shillitron wrote: August 19th, 2023, 05:12
rusty_shackleford wrote: August 19th, 2023, 05:01


what makes you think I use microsoft spyware?



> Be in a technology space where all three leading technologies are easily implementable behind a wrapper - from a technological perspective every game should be supporting all three
> AMD running around cutting backdoor deals to use their "Super Open Source" implementation, forcing game companies to not implement the other two even though the cost / effort is basically zero
> Fundamentally Removing user choice in what technology devs & users can leverage for no reason other than market share posturing
> Its-okay-when-we-do-it.jpeg
> My heckin AMD billion dollar company is the good goys

"Wow Guys - AMD is so great! They never do those ****** things that Nvidia Does! They never restrict or hurt gamers!!!" - Rusty 2023 :Inspector:

This is not me defending Nvidia by the way, just calling out hypocrisy. Also FSR is trash.
I'm not reading this crap but this ****** is defending proprietary vendor lockin.

AMD is literally engaging in "Vendor Lockin" by forcing games to use their proprietary stack. Just because their **** stack is open source, doesn't mean it's optimal or should be the golden standard.

If you are gonna refuse to read anything I write because it makes you look ******** - then don't share your dogshit opinion.

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Post by rusty_shackleford »

Shillitron wrote: August 19th, 2023, 05:19
forcing games to use their proprietary stack.
what proprietary stack?
it's literally free open source software you tard

the reason they're using it over dlss is because of consoles, how hard is this to figure out? Both xbawks and nogames5 are AMD machines.
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Post by rusty_shackleford »

*give something away for free*
people who paid $2000 for the same thing: "STOP GIVING IT AWAY FOR FREE! STOP IT STOP IT STOP IT YOU'RE RUINING EVERYTHING!!!!"
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Post by rusty_shackleford »

Todd smiteth the nvidiot shills.
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Post by Shillitron »

rusty_shackleford wrote: August 19th, 2023, 05:20
Shillitron wrote: August 19th, 2023, 05:19
forcing games to use their proprietary stack.
what proprietary stack?
it's literally open source you tard

the reason they're using it over dlss is because of consoles, how hard is this to figure out? Both xbawks and nogames5 are AMD machines.
> Games can implement all three technologies for essentially no work / extra cost.
> In this scenario you experience zero vendor lock-in, you can use whatever you want.

All is well.. everyone is happy..

Okay now, AMD is going to companies and telling them to use only theirs.
This means that everyone must use their open source techstack.
Everyone doesn't want to use their open source tech stack because it's not the best in quality, performance, etc..

No video card companies should be going to games and cutting backdoor deals like this. It's not a defense of Nvidia.. but you keep screaming "OPEN SOURCE OPEN SOURCE".. As if that means anything?

How does FSR being open source, benefit you as a gamer or any game developers? If DLSS was open source it would only benefit AMD & Intel.

The only possible argument you could make is "If DLSS is too good.. AMD will go bankrupt and then we lose market competition" You've warped this argument into some rusty head larp.

INB4 "HURR DURR I AINT READIN DAT.. AMD IS GUD!"
rusty_shackleford wrote: August 19th, 2023, 05:27
*give something away for free*
people who paid $2000 for the same thing: "STOP GIVING IT AWAY FOR FREE! STOP IT STOP IT STOP IT YOU'RE RUINING EVERYTHING!!!!"
Oh are AMD video cards free now? Nice!
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Post by rusty_shackleford »

Shillitron wrote: August 19th, 2023, 05:36
> Games can implement all three technologies for essentially no work / extra cost.
This simply isn't true. Implementing something like DLSS into your render pipeline of course takes extra effort.
Shillitron wrote: August 19th, 2023, 05:36
Okay now, AMD is going to companies and telling them to use only theirs.
Prove it. And no, quoting a butthurt nvidia fanboy is not proof. I want evidence from a developer stating this is part of AMD's agreement to use their … completely free, open source software library.

XeSS and FSR2 can be implemented without help from the vendors. DLSS can not. Implementing DLSS absolutely requires Nvidia to, at some level, work with the developer(or in the case of engines like UE5, to work with the engine's developer.)
Shillitron wrote: August 19th, 2023, 05:36
How does FSR being open source, benefit you as a gamer or any game developers
It allows projects like this to exist: https://github.com/PotatoOfDoom/CyberFSR2
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