Nope because there will be much less "classes" as "carrers" if they do a d20.
"Some damage spells"Havitner wrote: ↑ April 1st, 2025, 20:46Sure, Celestial Wizards have damage spells too, but those always felt like more of an afterthought to me.
Some Celestial spells :
- Azure Blades - Thin, razor-like shards fill the air around the wizard, whirling in orbit around them like miniature stars, and dealing damage to any who come close for a hand-to-hand combat attack.[5a]
- Chain Lightning - Lightning bursts from the wizard's hands and arcs across the battlefield, leaping from foe to foe with crackling fury.[3a]
- Iceshard Blizzard - Razor-sharp shards of ice hurl from the chill skies to blind and dishearten the foe.[3a]
- Lightning Bolt - Throws a powerful bolt of lightning at an opponent.[1f]
- Manann's Herald - The wizard summons a great tidal wave to sweep away his enemies.[6a]
- Wind Blast - Calls down raging winds from the sky anywhere nearby to blow the wizard's opponents over. While in the area of effect, characters cannot fire missile weapons (or be targeted by them) and are hampered in their movements.[1h][3a]
- Wings of Heaven - The astromancer is borne aloft by winds under their command, able to fly for minutes at a time.[1h]
Azyr is not only about divination. IS also about weather manipulation. Can be used to boost agriculture, predict war outcomes and evoke lightning storms and change fate itself. And don't underestimate divination. A Azyr Wizard saying that the war plans will fail can save a entire kingdom.
Meanwhile, outside of battlefield, Bright Wizards are worthless. A weather wizard capable of fly, throwing lightning, ice storms and tsunamis into the enemies is extremely useful on the battlefield. And on the agriculture. And recognizance. And on the commerce. In a war between kingdom A vs B, the Bright Wizard will go on frontlines burn things. The Celestial Wizard will fly to enemy territory, destroy its logistics, flood their farms, invest into agricultural production and make the enemy dependent upon your agriculture and end the war quickly and become filthy rich in the process.
We, Celestial Wizards are the wealthiest of Wizards because Azyr allows us to see the future and we can do more than burn stuff.
Yes, stuff in this game are much more hard codded than previous OwlCat games...Demonic Fate wrote: ↑ April 1st, 2025, 20:27In theory the game should be plenty moddable, since it's all C# Unity stuff. But I know of only one mod that makes non-trivial changes to the abilities and talent system, which suggests it's either reasonably complicated or the player/modder base just isn't there.