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Let's say you are a game dev. What is your threshold for selling out?

No RPG elements? It probably goes here!
Ignore Topic

What is your threshold for selling out?

$100,000
2
6%
$500,000
0
No votes
$1,000,000
1
3%
$5,000,000
3
9%
$10,000,000
1
3%
Never!!!
27
79%
 
Total votes: 34

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Norfleet
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Post by Norfleet »

Cloharp7 wrote: March 16th, 2025, 01:50
1) take the deal with Blackrock at highest possibile price
2) introduce lgbt characters in game
3) they are all obnoxious
4) they are all evil characters
That isn't apparently subverting the deal, that's what actually came out of that one game, where the diversity cast WAS horrifically obnoxious and WAS objectively the bad guys.

The thing is, the developers apparently believed in this. They certainly never came out to say that the reason they had made this was because they had accepted money specifically to do so. That would have recontextualized the entire experience.
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Cloharp7
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Post by Cloharp7 »

Norfleet wrote: March 16th, 2025, 02:43
Cloharp7 wrote: March 16th, 2025, 01:50
1) take the deal with Blackrock at highest possibile price
2) introduce lgbt characters in game
3) they are all obnoxious
4) they are all evil characters
That isn't apparently subverting the deal, that's what actually came out of that one game, where the diversity cast WAS horrifically obnoxious and WAS objectively the bad guys.

The thing is, the developers apparently believed in this. They certainly never came out to say that the reason they had made this was because they had accepted money specifically to do so. That would have recontextualized the entire experience.
I never bothered to even look at that failure passing itself for a game that *was* (lol) Dustborn, that's why I am not familiar with the characters, but I thought the woke characters in Dustborn still belong to the "good guys" faction technically.

Just so we are clear, my point was to make a game where the "good guys" are all normal people, and the "bad guys" all unhinged diversity tokens, feminists, manginas, you name it. Not even one of them belonging to the "good guys" faction. Crank their obnoxiousness and hatred up to 11. Make them a caricature. Then the good guys come and smash them with a hammer. Wait to bombard anyone who dares to complain using their own rethoric against them. And then lose ESG finance forever after the Blackrock stooges realize you stabbed them in the back. Bonus points if your game actually sells well (technically polished, fun, engaging to normies) and launch this hypothetical studio to a level where ESG investments are no longer necessary, that would be hilarious.

But I know it will never happen, this is just a mental scenario and it's my utter spite for these people and ideology talking right now.

I am just ranting a bit.
Last edited by Cloharp7 on March 16th, 2025, 03:29, edited 6 times in total.
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ThulsaDoomer
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Post by ThulsaDoomer »

I had a teacher who taught social studies, and one day it came up as to how he used to teach much younger grades English, until that passion was wiped from his mind. Still had passion for teaching, just not the subject he originally entered the field for. That really stuck with me. All that time he spent getting into the teaching field, eager to educate young fools on their native language, and the school systems lifeless circularium strangled it.

Passion is an easy thing to lose, or become manipulated by others. Besides, if people are going to act like extremists, then actually be extremist. Selling out, no matter what you do thereafter, is a mark on your credibility. Especially when "free" money comes with contracts and clauses. Rather live poor and spend years making a game than bargaining with the enemy.
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Stack of Turtles
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Post by Stack of Turtles »

Cloharp7 wrote: March 16th, 2025, 03:24
Norfleet wrote: March 16th, 2025, 02:43
Cloharp7 wrote: March 16th, 2025, 01:50
1) take the deal with Blackrock at highest possibile price
2) introduce lgbt characters in game
3) they are all obnoxious
4) they are all evil characters
That isn't apparently subverting the deal, that's what actually came out of that one game, where the diversity cast WAS horrifically obnoxious and WAS objectively the bad guys.

The thing is, the developers apparently believed in this. They certainly never came out to say that the reason they had made this was because they had accepted money specifically to do so. That would have recontextualized the entire experience.
I never bothered to even look at that failure passing itself for a game that *was* (lol) Dustborn, that's why I am not familiar with the characters, but I thought the woke characters in Dustborn still belong to the "good guys" faction technically.

Just so we are clear, my point was to make a game where the "good guys" are all normal people, and the "bad guys" all unhinged diversity tokens, feminists, manginas, you name it. Not even one of them belonging to the "good guys" faction. Crank their obnoxiousness and hatred up to 11. Make them a caricature. Then the good guys come and smash them with a hammer. Wait to bombard anyone who dares to complain using their own rethoric against them. And then lose ESG finance forever after the Blackrock stooges realize you stabbed them in the back. Bonus points if your game actually sells well (technically polished, fun, engaging to normies) and launch this hypothetical studio to a level where ESG investments are no longer necessary, that would be hilarious.

But I know it will never happen, this is just a mental scenario and it's my utter spite for these people and ideology talking right now.

I am just ranting a bit.
The reason that never happens is that you don't actually "get a deal with BlackRock".
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Lhynn
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Post by Lhynn »

A main component of demoralization is complete subversion of morals, its why woke characters act like villains, even though everyone treats them like the good guys, they are trying to normalize their abhorrent behavior. They are trying to shift morality from traditional western values to abominable jewish morality.