We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/

Games that spotlight terrain bonuses

No RPG elements? It probably goes here!
Ignore Topic
User avatar
J1M
Turtle
Turtle
Posts: 5216
Joined: Feb 15, '23

Geolocation

Adventurer's Guild

Games that spotlight terrain bonuses

Post by J1M »

Are there any games that pay off the fantasy of primarily using the available terrain to feel cool and win?

I'm not referring to changing terrain into lava. I'm talking about paying off the fantasy of something like the Horizon Walker or a Geomancer where the terrain you happen to be on and the terrain our opponents happen to be on drastically alter the advantages/abilities/tactics you have available.

For example, the terrain your opponent is on could determine which attacks you can use and the terrain you happen to be on determines the defensive boosts you receive. Some powerful examples to spark the imagination:
  • When standing in a shadow, you can instantly teleport to any terrain in shadow. Include a level that is 95% shaded so players can feel like they are cheating.
  • Standing in shallow water grants rapid healing.
  • Enemies standing on dirt surfaces can be blinded.
  • Enemies standing in muddy or marshy terrain can be swallowed up entirely by the earth (instant kill).
  • Underground you can pull down chunks of the ceiling to deal damage and use for climbing/puzzle solving.
  • Immune to falling damage if the terrain you land on is rocky.
Unfortunately, terrain advantages often manifest simply as the ability to ignore terrain penalties. A game where your power progression leads you to treat all floors as flat is not very exciting.

I think one of the reasons we don't see more of this is because it requires environment and level design focus in order to function. If spells are not contextual, less design/planning/testing is needed. Requiring vegetation nearby in order to cast entangling vines to harry a foe goes against current trends like removing reagent requirements.
Last edited by J1M on March 13th, 2025, 00:50, edited 1 time in total.
User avatar
Tangerine
Posts: 3797
Joined: Dec 1, '24

Geolocation

Adventurer's Guild

Post by Tangerine »

Would you count standing in water in MechWarrior to dissipate heat faster?
User avatar
rusty_shackleford
Site Admin
Posts: 46440
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Divinity original sin games are the most obvious example, for sure. But a good deal, not all mind you, is you creating the terrain to be manipulated.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Val the Moofia Boss
Turtle
Turtle
Posts: 4375
Joined: Jun 3, '23

Geolocation

Adventurer's Guild

Post by Val the Moofia Boss »

I know you wanted to exclude terrain alteration, but I'll bring up Vantage Master since water can impede or improve the mobility of certain units. You can summon four different elemental types of units. Water Natials usually move very slowly over land, but way faster over water. Your chosen master can cast a magic spell that can raise or lower the water level, enabling your water units to travel further (or to landlock an enemy master's navy).

Image
Not all maps have lots of water like the meadow map. Some maps have little to no water, so raising the water by one tile does allow you to spawn and move a navy of water Natials around.


In Pokemon, some Pokemon and abilities alter depending upon the current weather and IIRC the environment (the battlefield background being determined by what tile you were on when you entered battle). I may be mistaken.

In Guild Wars 2, some of the Ranger pets you could get had the ability to dig up different objects on the ground that you could then walk over to pick up and use, ie like a rock to throw to stun an enemy or feathers to throw and blind them.

In Aselia the Spirit of Eternity Sword, each node/tile on the map had different elemental magic stats that would act as modifiers in the battles on top of them, and every unit in the game had an element. Most of the time the modifiers were too trivial to care about like +10% green or -20% red, but IIRC there were a couple of sections (I think the invasion of Malorgian in chapter 3, and maybe the invasion of the Southern empire in chapter 4) where you could notice that some tiles had some pretty significant modifiers like +50% blue that you could play around with by deploying blue spirits and trying to avoid sending red spirits onto that tile if it is being defended by enemy blues.

Image
Elemental modifiers on this spot with two enemy squads I'm attacking. The modifiers are rarely this high.

Image


In the Trails games (namely the Crossbell duology and the Trails of Cold Steel pentalogy), there are 7 elements. The four elements of water/earth/wind/fire pervade the world and are present in the baseline turn order bonuses. However, sometimes you will be sent into some sort of dungeon or some region wide phenomena will happen, bathing the area in the magic of the three higher elements of Time/Space/Mirage. Gameplay wise this means that some unusual turn order bonuses will show up in battle that you want to be on the lookout for like 50% heal for whoever snatches it, losing all of your CP for whoever snatches it, spells costing 0 EP for whoever snatches it, deathblow, etc.

Final Fantasy XI and XII: the current weather condition (which can vary by region) can improve or dampen the power of elemental spells. If you cast a fire spell during a heatwave then it will be more potent than if you cast it during rain. I don't recall how strong the modifiers were. In FF12, rain sogs up bowstrings and makes bows and crossbows less effective.

In Final Fantasy Tactics Advance 2, the Geomancer job can use different abilities depending on what tile they are standing on or the present weather condition. If they are standing in snow, then they can cast the avalanche spell.

Valkyria Chronicles 1 & 4: each character has a few unique traits, such as chatterboxes getting lower stats when standing near other party members. IIRC some of the traits had to do with terrain, like nature lovers being hit with a massive stat increase if they are on a paved road, or nocturnal where they get a stat boost at night, or veggie-maniac.
Last edited by Val the Moofia Boss on March 13th, 2025, 01:38, edited 1 time in total.
User avatar
Acrux
Turtle
Turtle
Posts: 6747
Joined: Feb 8, '23

Geolocation

Adventurer's Guild

Post by Acrux »

A lot of tactical skirmish games or 4x games have this - an enemy in a hex with hills might get a defensive bonus, or in forest get a "hidden" status.

Warlock: Master of the Arcane, Monsters' Den: Godfall, and Warbanners immediately come to mind.
Like my posts? Consider a donation: PayPal
Hate my posts? Consider a donation: PayPal
Indifferent to my posts? Consider a donation: PayPal
User avatar
Tweed
Turtle
Turtle
Posts: 6995
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by Tweed »

Shining Force.
User avatar
Manny V
Posts: 1691
Joined: Mar 19, '24
Location: Castle Drakenhof, Sylvania

Geolocation

Post by Manny V »

Total War Warhammer has the usual terrain bonuses like:
- Hills giving ranged units more damage, and units fighting in melee on the high ground of the slope get a stat advantage, while those on the low ground get disadvantaged
- Forests hiding most units, while debuffing large (cavalry, monsters) units' speed and melee
- Shallow water debuffing smaller units (infantry) the same way forests debuff large units
(all this stuff is presumably the same in historical Total War titles)

But then on top of that there's a few interesting faction or unit specific buffs regarding terrain:
- Wood elves and i believe sometimes beastmen get advantages for fighting in the forest
- Water buffs up and indeed does grant regen to some aquatic based units like these gigachads - https://totalwarwarhammer.fandom.com/wi ... (Gnoblars)
- Corruption is a mechanic that mostly affects stuff on the campaign map, but does provide some interesting combat benefits for their respective factions (i.e followers of Khorne fighting in an area with high Khorne corruption are invigorated, getting bonus melee attack and charge bonus, as well as reduced vigour loss)

It's nothing crazy like you mentioned in the OP but the 'water giving regen' immediately made me think of boglar boyz so ye
User avatar
Eyestabber
Turtle
Turtle
Posts: 1101
Joined: Feb 4, '23

Geolocation

Adventurer's Guild

Post by Eyestabber »

Blackguards. Urtuk: the desolation allows you to create vantage points mid fight. Total war? Seriously, this thread is in General vidya, there are hundreds of examples.
User avatar
J-12
Posts: 732
Joined: Jan 11, '24

Geolocation

Post by J-12 »

In civilization 5 terrain is important mechanic of the game, units generally live longer if you shove them into hexes with forests and hills, even better if you put fortifications there. You can promote them to fight better when attacked in such hexes and when they attack into them, same can be done about upgrading efficiency of fighting in plain terrain like deserts and fields.
User avatar
Oyster Sauce
Site Moderator
Posts: 11592
Joined: Jun 2, '23

Geolocation

Adventurer's Guild

Post by Oyster Sauce »

I was shocked to find out that AoE 2 has significant elevation bonuses/maluses depending on how high your units are compared to enemies. Don't remember it being in any tutorials or anything.
Last edited by Oyster Sauce on March 14th, 2025, 17:45, edited 1 time in total.
User avatar
Irenaeus
Posts: 10950
Joined: Sep 29, '23

Geolocation

Post by Irenaeus »

Battle for Wesnoth
User avatar
rusty_shackleford
Site Admin
Posts: 46440
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Oyster Sauce wrote: March 14th, 2025, 15:20
I was shocked to find out that AoE 2 has significant elevation bonuses/maluses depending on how high your units are compered to enemies. Don't remember it being in any tutorials or anything.
Been a while so I can't really remember, but don't the Myth games have elevation bonuses?
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Vaako
Posts: 1603
Joined: Oct 17, '23

Geolocation

Post by Vaako »



none shall intrude from this here has something like that but its quite short.
"I don't care what they tell you in College of Winterhold, Tiber Septim was a Redguard.”
User avatar
J1M
Turtle
Turtle
Posts: 5216
Joined: Feb 15, '23

Geolocation

Adventurer's Guild

Post by J1M »

Put this in general because I was hoping to hear about a whole collection of 3rd person action adventures I didn't know about. Like Soulreaver but you are a geomancer.
User avatar
A Chinese opium den
Posts: 3044
Joined: Dec 6, '23

Geolocation

Post by A Chinese opium den »

Oyster Sauce wrote: March 14th, 2025, 15:20
I was shocked to find out that AoE 2 has significant elevation bonuses/maluses depending on how high your units are compared to enemies. Don't remember it being in any tutorials or anything.
One of the more recent civs has a bonus that increases the bonus damage from higher elevation fighting, thats pretty much the only I reason I found out it existed in the first place.