NotAI wrote: ↑ March 1st, 2025, 01:08Speaking of wizardry, another one I remembered:
Legend of Grimrock
Probably the best implementation of this genre, and it looked great for a game from 2012, did it not?
I preferred Operencia: The Stolen Sun.
NotAI wrote: ↑ March 1st, 2025, 01:08Speaking of wizardry, another one I remembered:
Legend of Grimrock
Probably the best implementation of this genre, and it looked great for a game from 2012, did it not?
I preferred Operencia: The Stolen Sun.
incredibly underrated real-time drpg
Guitar hero was cool you little ***, I bet you couldn't even play smoke on the water.Wretch wrote: ↑ March 1st, 2025, 02:29Games like guitar hero and dance dance revolution should be studied by the military to engineer a form of cringe so potent that it could be used to kill.
**** that was close…. I nearly died.A Chinese opium den wrote: ↑ March 1st, 2025, 02:34Guitar hero was cool you little ***, I bet you couldn't even play smoke on the water.Wretch wrote: ↑ March 1st, 2025, 02:29Games like guitar hero and dance dance revolution should be studied by the military to engineer a form of cringe so potent that it could be used to kill.
Real time DRPGs are a blight upon the genre and should only be studied so as to not repeat their dreadful mistake.NotAI wrote: ↑ March 1st, 2025, 01:08Speaking of wizardry, another one I remembered:
Legend of Grimrock
Probably the best implementation of this genre, and it looked great for a game from 2012, did it not?
Try Fall of the Dungeon Guardians. It's RTwP. I liked it a lot.WhiteShark wrote: ↑ March 12th, 2025, 06:42Real time DRPGs are a blight upon the genre and should only be studied so as to not repeat their dreadful mistake.NotAI wrote: ↑ March 1st, 2025, 01:08Speaking of wizardry, another one I remembered:
Legend of Grimrock
Probably the best implementation of this genre, and it looked great for a game from 2012, did it not?
Correct. It is one of the best realised games perhaps ever made. It has flaws, but all masterpieces do.
eotb1/2 and dungeon hack alone are better than a lot of the turn based drpgs out there with a few exceptions. in fact i find the constant dislike towards rpgs having any combat system that is placed in real time to be tired and rather like someone is reading from the generic "turn based awesome" script they've rehearsed rather than an actual reason to ruminate over or provide any other form of engaging and thoughtful discussion.WhiteShark wrote: ↑ March 12th, 2025, 06:42Real time DRPGs are a blight upon the genre and should only be studied so as to not repeat their dreadful mistake.
wrong siterustys-name-is-kumar wrote: ↑ March 12th, 2025, 07:33eotb1/2 and dungeon hack alone are better than a lot of the turn based drpgs out there with a few exceptions. in fact i find the constant dislike towards rpgs having any combat system that is placed in real time to be tired and rather like someone is reading from the generic "turn based awesome" script they've rehearsed rather than an actual reason to ruminate over or provide any other form of engaging and thoughtful discussion.
One issue with studying canon is that you rush through masterpieces who innovated the genre, without an understanding of what they innovated from, because their lessons have become not just mainstream but expected.Val the Moofia Boss wrote: ↑ February 27th, 2025, 19:03Bad idea. Same problem with the "book canon" where teachers forced you to read stuff like the Odyssey, Frankenstein, To Kill a Mockingbird, and everybody hated it. Or "movie canon" where you are "supposed" to watch Gone With the Wind, Citizen Kane, The Godfather, Alfred Hitchcock and Kubrick films, etc. Let people play what appeals to them and not make them homework and slog through games that don't appeal them just so they can get cred.
https://tomsgaming.com/2024/12/31/the-f ... uick-look/
Yes, it's heavily inspired by WoW. Probably one of the very few singleplayer games that are. It's a very odd combo that ends up working great imo.
Imagine a long WoW dungeon where you control the entire party, with pause, and in first person. Including bosses that require extensive planning and tactics.
Important game design principles:Tangerine wrote: ↑ February 28th, 2025, 00:14I agree with @J1M that it's more important to teach principles than specific games, but I do think there's value in taking apart a game and analyzing why it works.
This is a huge one that gets overlooked. The character having a reason to care is not the same as the player having one.Tweed wrote: ↑ March 14th, 2025, 01:05No really, why should the player give a **** about anything that's going on?
I'm not sure off the top of my head, but I will mention I'm always impressed by those Total War games that have a bajillion units fighting at the same time with spells and doesn't crash.Tadeusz wrote: ↑ April 8th, 2025, 14:21Recent discussion about ATOM RPG made me think about technical qualities of games so here's the question: what games should be added to the curriculum as a study for game's technical optimization and resolving possible game errors? What games achieve the best performance and run smoothly with the least technical issues?
A lot of devs try to force stealth in somewhere but absolutely fail to pull off what Thief did.Tadeusz wrote: ↑ March 19th, 2025, 10:36I've been thinking about stealth mechanics and I think Thief does them well so I'd add this game to the curriculum. Wish more games had more engaging and thought-out stealth.
To do it justice, it really needs a breakdown from people in the industry who actually worked on the exemplary titles where technical skills were key.Tadeusz wrote: ↑ April 8th, 2025, 14:21Recent discussion about ATOM RPG made me think about technical qualities of games so here's the question: what games should be added to the curriculum as a study for game's technical optimization and resolving possible game errors? What games achieve the best performance and run smoothly with the least technical issues?
For technical optimizations, you'll probably want to look at MMOs. It costs money being sloppy in your server code and client/server communications. For singleplayer games, any game that handles large quantities of objects/units at once without slowdown.Tadeusz wrote: ↑ April 8th, 2025, 14:21Recent discussion about ATOM RPG made me think about technical qualities of games so here's the question: what games should be added to the curriculum as a study for game's technical optimization and resolving possible game errors? What games achieve the best performance and run smoothly with the least technical issues?
Hunting gamesrusty_shackleford wrote: ↑ April 8th, 2025, 18:06Hitman games have the only believable stealth because it's social stealth
They tend to fail because they give the player abilities that make him superhuman--including a big health pool and pinpoint accuracy with firearms--and then tell him he's not allowed to take advantage of those abilities for that specific mission, failing him for trying to do so. In Thief, he learns very quickly he's no match for a guard, so the game never needs to abruptly fail him for being bad at stealth.ArcaneLurker wrote: ↑ April 8th, 2025, 17:52A lot of devs try to force stealth in somewhere but absolutely fail to pull of what Thief did.