What are you getting XP for? What does it represent?
It should depend on the game but generally you get XP from winning battles, acquiring wealth and completing quests, the typical heroic activities.
But why do you get xp for refusing money?
Presumably because you gain fame as a magnanimous lord and giver of gifts.
Heroes is a strategy game so it tends to give you a choice between a better hero (XP) vs. a better army (gold).
It should depend on the game but generally you get XP from winning battles, acquiring wealth and completing quests, the typical heroic activities.
But why do you get xp for refusing money?
Presumably because you gain fame as a magnanimous lord and giver of gifts.
Heroes is a strategy game so it tends to give you a choice between a better hero (XP) vs. a better army (gold).
That just seems arbitrary and should instead be represented by something like e.g., renown of staying simple, or tracked as benevolence as part of many different values
Presumably because you gain fame as a magnanimous lord and giver of gifts.
Heroes is a strategy game so it tends to give you a choice between a better hero (XP) vs. a better army (gold).
That just seems arbitrary and should instead be represented by something like e.g., renown of staying simple, or tracked as benevolence as part of many different values
I think it makes sense if one considers renown as a part of "how great a hero you are".
You're right that it could be tracked separately, but then why would completing quests give experience? Shouldn't the XP come only from the obstacles you found along the way, and not from the act of giving the quest giver good news?
Presumably because you gain fame as a magnanimous lord and giver of gifts.
Heroes is a strategy game so it tends to give you a choice between a better hero (XP) vs. a better army (gold).
That just seems arbitrary and should instead be represented by something like e.g., renown of staying simple, or tracked as benevolence as part of many different values
I think it makes sense if one considers renown as a part of "how great a hero you are".
You're right that it could be tracked separately, but then why would completing quests give experience? Shouldn't the XP come only from the obstacles you found along the way, and not from the act of giving the quest giver good news?
Because foregoing money is only an experience insofar that you will get to be poorer
This is a holdover from the original King's Bounty when giving the gold to the peasants boosted your leadership. Why they kept it this way, beats me, ask JVC.
This is a holdover from the original King's Bounty when giving the gold to the peasants boosted your leadership. Why they kept it this way, beats me, ask JVC.
Is leadership how many troops you can muster, like in the sequels?
This is a holdover from the original King's Bounty when giving the gold to the peasants boosted your leadership. Why they kept it this way, beats me, ask JVC.
Is leadership how many troops you can muster, like in the sequels?
Yes and it's almost always in your best interest to give the gold away in KB. I've played the OG dos game and the Genesis one and it mostly works the same, you'll field a tiny army and try to get at the chests without getting into battles so you can find the maps to each continent and along the way you'll be boosting income anyhow. Once you reach the last one you'll be able to hire on dragons and the like and you should have some funds saved up. From there you can make money collecting the first bounties and attacking lower level armies. The advantage of the Genesis port is that movement is in real time and if you have an army of all flyers then you can fly across the map.