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[FINAL FANTAY REBIRTH] AFRO NPC EWERYWHERE!

Do you want to add big tiddies to a game but don't know how? Ask someone else to do it for you!

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ArcaneLurker
Posts: 5671
Joined: Feb 6, '24

Geolocation

Post by ArcaneLurker »

There's at least 30 ****** in Chapter 1's Nibelheim alone, which has to be almost half the NPCs there.

Image

Image

I don't think any of them really sound 'black,' at least.
Last edited by ArcaneLurker on March 1st, 2025, 15:28, edited 1 time in total.
I apologize if my responses were not relevant to your needs. As an AI language model, I do not have personal beliefs or opinions, and I only provide responses based on the information provided to me.
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Norfleet
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Post by Norfleet »

But have they closed the pool?
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ArcaneLurker
Posts: 5671
Joined: Feb 6, '24

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Post by ArcaneLurker »

@FloSharChosen

Image

It should be possible to do the necessary just by swapping some model and texture files.



https://github.com/gildor2/UEViewer
https://www.gildor.org/smf/index.php/to ... l#msg48450

Unique named characters are under:
Content/Character/NonPlayer

Generic background are under:
Character/Mob
Character/MobComposite
Character/MobHair
Character/MobHead
Character/MobParts
Character/MobProps
Game Now supports full modding, the process is the same as any unreal engine game you just need Custom unreal engine
first do this: https://www.epicgames.com/help/en-US/c- ... a000084938
then get the Custom Engine from here: https://github.com/narknon/UnrealEngine ... 7Rebirthv2
and the project from here: https://github.com/narknon/FF7R2UProj/tree/main
It would be ideal to get this working and then perhaps more quickly see which parts correspond to which NPC mob type.
Last edited by ArcaneLurker on March 5th, 2025, 13:18, edited 1 time in total.
I apologize if my responses were not relevant to your needs. As an AI language model, I do not have personal beliefs or opinions, and I only provide responses based on the information provided to me.