Homebrew stuff:
- Legendsmith's Condensed Skills
- His group's Houserules Handbook
- Generic Universal Eggplant
- (this space for rent)
Has anyone used the Tactical Mass Combat rules from Pyramid #3/44 (perhaps @Rand)? I like the idea of it, but some things strike me as odd just from reading the rules:
- No separate attack/defense ratings, just a unified Troop Strength, meaning that a TL8 Riflemen element is twice as hardy against artillery as a TL7 Riflemen element. That doesn't seem right...
- RAW, "pinned" doesn't do anything unless the same element gets pinned again in the same turn, in which case it is destroyed, but the description of the Pin Recovery Phase implies it's supposed to do something more: "Friendly Pinned elements recover (and are free to attack on the next turn) unless adjacent to enemy elements."
- There's no state between "full fighting strength" and "destroyed" (except pinned, which doesn't actually inhibit fighting).
- The stacking limit is arbitrarily small:
- You can only stack four elements in one hex.
- One infantry element represents "10-15 men" (annoyingly ambiguous).
- One hex is 100 yards across.
- Hence, a maximum of 60 men can occupy a hex 100 yards across; compare ACKS, which strives for historical accuracy, in which 120 men in formation can fit in a hex 20 yards across.
- Aircraft elements have a 50% chance of having to leave the battle permanently after every use. I guess it's supposed to model running out of supplies/fuel, but it seems ridiculously random and punitive.
- There are no rules for when a force goes into a fight undersupplied or fatigued.
All that said, I feel the base system is salvageable but in need of significant tweaking. There's a formula for deriving Troop Strength intended for modeling Hero (PC) elements in battle in Pyramid #3/84 (Heroes on the Mass Scale), but if you try using it to recreate an existing element from Mass Combat, the results don't line up at all. I think the first step to fixing everything would be taking that formula (or a new one) and properly deriving Troop Strengths as well as separate Attack and Defense values.

