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Wabbajack UNLOCKED 4.0 β€” Modding Tools

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Post by rusty_shackleford »

All original code in Wabbajack is given freely via the GPL3 license. Parts of Wabbajack use libraries that carry their own Open Sources licenses, those parts retain their original copyrights. Selling of Modlist files is strictly forbidden. As is hosting the files behind any sort of paywall. You received this tool free of charge, respect this by giving freely as you were given.
(I know you didn't write this)

This is not compatible with GPL3. GPL does not allow placing restrictions on usage for any reason.

Are the mod lists even part of wabbajack itself tho? If not, you can't just tell people what they can do with their files. :groan:
Last edited by rusty_shackleford on February 24th, 2025, 10:55, edited 1 time in total.
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Post by jebacdrkac »

loregamer wrote: ↑ February 20th, 2025, 16:58
jebacdrkac wrote: ↑ February 20th, 2025, 14:37
As a separate tool I guess, something like JDownloader 2
Looks like some tools exist for this. Maybe give them a try and if they suck, lemme know and I can add it to my list of stuff to look into
Unfortunately neither are working with Nolvus (custom installer modlist), didnt try with Wabbajack though...
For Nexus AutoDL it's probably just me being dumb considering that I never managed to open screenshot which I made :pirate:
Screenshot 2025-02-25 170926.png
Greedy fuckers, I think it used to be like 4$
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Last edited by jebacdrkac on February 25th, 2025, 16:11, edited 1 time in total.
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Post by loregamer »

I’m really glad I bought Nexus Premium Lifetime years ago before they got rid of it
Last edited by loregamer on February 25th, 2025, 17:14, edited 1 time in total.
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Post by Brugmans »

People pay to download mods?
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Post by loregamer »

πŸ“₯v2.0
  • Added a required Game Folder field for installs
    • This will circumvent Wabbajack only finding games in "legitimate" folder locations. But also, if you have multiple installs of a game, then you can set your directory to a specific one.
    • Sorry it looks like **** but I can't be bothered to figure out this xaml UI crap
      Image
  • Truly disabled missing game file validation (I tested on two games, but if it's STILL not working lemme know bros)
    • If you are using an outdated Skyrim cracked install, Skyrim installations still might fail.
      I tested on two different Skyrim AE folders I had. One that was up to date passed, the other failed.
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Post by Demonic Fate »

Brugmans wrote: ↑ February 25th, 2025, 17:37
People pay to download mods?
In principle, it shouldn't be different from paying for Usenet or premium Megaupload to download a ton of pirated stuff - you're not paying for the IP, which is nonexistent, you're paying for the bandwidth. Skyrim modpacks are half a TB easy.

The issue with Nexus is that they're censorious snowflake *******, so **** them. If they were a neutral host I don't think people would give a **** about throwing them $5 to keep the servers up.
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Post by Finarfin »

rusty_shackleford wrote: ↑ February 24th, 2025, 10:54
All original code in Wabbajack is given freely via the GPL3 license. Parts of Wabbajack use libraries that carry their own Open Sources licenses, those parts retain their original copyrights. Selling of Modlist files is strictly forbidden. As is hosting the files behind any sort of paywall. You received this tool free of charge, respect this by giving freely as you were given.
(I know you didn't write this)

This is not compatible with GPL3. GPL does not allow placing restrictions on usage for any reason.

Are the mod lists even part of wabbajack itself tho? If not, you can't just tell people what they can do with their files. :groan:
Pretty much. If someone is making a extensive modlist and makes it behind a paywall, that is their right because it isn't just a list of mods you install, it is carefully making sure everything installs the correct way, is compatible with eachother and so on. Sure, the quality of the modlists are very questionable sometimes but they do try to make them work for everyone. And no Rusty, the modlists are not part of wabbajack, the people that maintain them, just upload them there iirc, fill out all the info and thats it.

https://www.nolvus.net/ for example even goes so far and uses its own launcher.
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Post by Brugmans »

Demonic Fate wrote: ↑ February 26th, 2025, 18:33
Brugmans wrote: ↑ February 25th, 2025, 17:37
People pay to download mods?
In principle, it shouldn't be different from paying for Usenet or premium Megaupload to download a ton of pirated stuff - you're not paying for the IP, which is nonexistent, you're paying for the bandwidth. Skyrim modpacks are half a TB easy.
I always forget people nowadays game on such a grandiose scale.
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Post by rusty_shackleford »

Demonic Fate wrote: ↑ February 26th, 2025, 18:33
you're not paying for the IP, which is nonexistent, you're paying for the bandwidth. Skyrim modpacks are half a TB easy.
I was going to write something about how bandwidth is literally free but then I remembered that offering unlimited speed downloads is a cool feature RPGHQ has therefore I agree with this and bandwidth is extremely costly and please buy some HQ platinum thanks https://rpghq.org/platinum
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Post by gastovski »

I have installed that oblivion modlist i mentioned everything went fine except after installation finished wabbajack did not copy all the game files to stock folder so i did manually copied them and it worked.
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Post by Wretch »

rusty_shackleford wrote: ↑ February 26th, 2025, 18:55
Demonic Fate wrote: ↑ February 26th, 2025, 18:33
you're not paying for the IP, which is nonexistent, you're paying for the bandwidth. Skyrim modpacks are half a TB easy.
I was going to write something about how bandwidth is literally free but then I remembered that offering unlimited speed downloads is a cool feature RPGHQ has therefore I agree with this and bandwidth is extremely costly and please buy some HQ platinum thanks https://rpghq.org/platinum
Ban furries and ******* and then we’ll talk.

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Post by rusty_shackleford »

Wretch wrote: ↑ February 27th, 2025, 05:43
rusty_shackleford wrote: ↑ February 26th, 2025, 18:55
Demonic Fate wrote: ↑ February 26th, 2025, 18:33
you're not paying for the IP, which is nonexistent, you're paying for the bandwidth. Skyrim modpacks are half a TB easy.
I was going to write something about how bandwidth is literally free but then I remembered that offering unlimited speed downloads is a cool feature RPGHQ has therefore I agree with this and bandwidth is extremely costly and please buy some HQ platinum thanks https://rpghq.org/platinum
Ban furries and ******* and then we’ll talk.

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But I did half of that.
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Post by Wretch »

rusty_shackleford wrote: ↑ February 27th, 2025, 05:44
Wretch wrote: ↑ February 27th, 2025, 05:43
rusty_shackleford wrote: ↑ February 26th, 2025, 18:55

I was going to write something about how bandwidth is literally free but then I remembered that offering unlimited speed downloads is a cool feature RPGHQ has therefore I agree with this and bandwidth is extremely costly and please buy some HQ platinum thanks https://rpghq.org/platinum
Ban furries and ******* and then we’ll talk.

Xoxo-

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But I did half of that.
All or nothing.
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Post by loregamer »

gastovski wrote: ↑ February 27th, 2025, 05:13
I have installed that oblivion modlist i mentioned everything went fine except after installation finished wabbajack did not copy all the game files to stock folder so i did manually copied them and it worked.
I don't think Wabbajack puts stuff in your game files. Usually, the install puts them in a folder for you that you have to copy

That or the list includes Root Builder
Last edited by loregamer on February 27th, 2025, 06:02, edited 1 time in total.
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Post by gastovski »

Actually unless modlist author intructs specifically wabbajack does everything automatically. Still no big deal the thing is worked finally.
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Post by LeAmphibian »

I figured out why the installer refused to work before. The nexus login was bugging out so I had to restart my pc and reset Wabbajack. Logged into Nexus through it and it works like a charm now.
So much confusion and frustration from such a simple thing.. :groan:
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Post by gastovski »

New wabbajack version (4.0) released
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Post by DrWazelin »

Thanks for the work. but ive got 1 problem: while trying to install NEFARAM modlist, i was stuck on "logging into Mega with (null). Is there any solution? Just in case i dont have any Bite defender
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Post by loregamer »

MEGA downloads borked I think

Have to download manually and put in your downloads folder you set
Last edited by loregamer on April 5th, 2025, 00:42, edited 1 time in total.
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Post by DrWazelin »

Still got the problem after downloading mega mods.
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Post by loregamer »

Blegh I should probably update this
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Post by loregamer »

I stayed up super late and toiled to update my unlocked version for the new UI and then forgot about it the next day and didnt upload it

Whoops
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Post by loregamer »

Here's the new UI version, can someone test it before I update the main post? Worked for me but I know it can be finnicky due to the 30 different fail points that the devs self inflicted on themselves

https://f.rpghq.org/76d8cLbtbBwl.zip?n= ... d-v4.0.zip

Zip password is the n word (hard r)
Image
Last edited by loregamer on April 11th, 2025, 03:08, edited 2 times in total.
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Post by Faceless_Sentinel »

loregamer wrote: ↑ April 11th, 2025, 03:03
Here's the new UI version, can someone test it before I update the main post? Worked for me but I know it can be finnicky due to the 30 different fail points that the devs self inflicted on themselves

https://f.rpghq.org/76d8cLbtbBwl.zip?n= ... d-v4.0.zip

Zip password is the n word (hard r)
Image
I would be happy to help, but i never used this thing before. Can you tell me how i should test this? Do i need a game to be installed to download this modlists?
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Post by loregamer »

Faceless_Sentinel wrote: ↑ April 11th, 2025, 05:10
I would be happy to help, but i never used this thing before. Can you tell me how i should test this?
Basically, find a modlist that's small in size, set the game folder to one that's pirated (Skyrim for instance), then install. You can also just use your legal game copy, but pirated is best for testing the unlocked tool
Faceless_Sentinel wrote: ↑ April 11th, 2025, 05:10
Do i need a game to be installed to download this modlists?
Technically no, except for Bethesda games. Some of the modlist extract the textures and rebundle them into BSA files, so Skyrim you need a game copy. And your copy needs to have the textures
Last edited by loregamer on April 11th, 2025, 18:03, edited 2 times in total.
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Post by spyk »

loregamer wrote: ↑ April 11th, 2025, 03:03
Here's the new UI version, can someone test it before I update the main post? Worked for me but I know it can be finnicky due to the 30 different fail points that the devs self inflicted on themselves

https://f.rpghq.org/76d8cLbtbBwl.zip?n= ... d-v4.0.zip

Zip password is the n word (hard r)
Image
Hi, new member here. I am trying this build now I will report after the install.

I used your previous V2.0 build with Journals of Jyggalag but I got the below error. I started again with v4.0 and it looks like it is downloading again all the files, maybe the v2.0 did something wrong. I will report back after it is done.

EDIT: I am using the FitGirl repack for Skyrim AE V1.6.318.0.8 (latest)

Code: Select all

01:25:40.113 [INFO] (Wabbajack.Installer.StandardInstaller) Building 50 bsa files
01:25:40.113 [INFO] (Wabbajack.Installer.StandardInstaller) Next Step: Building BSAs
01:25:40.113 [INFO] (Wabbajack.Installer.StandardInstaller) Building Amon Textures HD AIO.bsa
01:25:40.128 [ERROR] (Wabbajack.InstallerVM) Could not find file 'Z:\Skyrim\JoJ\TEMP_BSA_FILES\c01275cd-f8a4-4f46-9a53-05504459df8e\meshes\furniture\clutter\milllogpile.nif'.|System.IO.FileNotFoundException: Could not find file 'Z:\Skyrim\JoJ\TEMP_BSA_FILES\c01275cd-f8a4-4f46-9a53-05504459df8e\meshes\furniture\clutter\milllogpile.nif'.
File name: 'Z:\Skyrim\JoJ\TEMP_BSA_FILES\c01275cd-f8a4-4f46-9a53-05504459df8e\meshes\furniture\clutter\milllogpile.nif'
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode)
   at Wabbajack.Paths.IO.AbsolutePathExtensions.Open(AbsolutePath file, FileMode mode, FileAccess access, FileShare share) in G:\Modding\_Github\wabbajack-unlocked\Wabbajack.Paths.IO\AbsolutePathExtensions.cs:line 19
   at Wabbajack.Installer.StandardInstaller.<>c__DisplayClass9_2.<<BuildBSAs>b__2>d.MoveNext() in G:\Modding\_Github\wabbajack-unlocked\Wabbajack.Installer\StandardInstaller.cs:line 391
--- End of stack trace from previous location ---
   at Wabbajack.Common.AsyncParallelExtensions.<>c__DisplayClass5_1`3.<<PMapAllBatchedAsync>b__1>d.MoveNext() in G:\Modding\_Github\wabbajack-unlocked\Wabbajack.Common\AsyncParallelExtensions.cs:line 91
--- End of stack trace from previous location ---
   at Wabbajack.Common.AsyncParallelExtensions.PMapAllBatchedAsync[TIn,TJob,TOut](IEnumerable`1 coll, IResource`1 limiter, Func`2 mapFn)+MoveNext() in G:\Modding\_Github\wabbajack-unlocked\Wabbajack.Common\AsyncParallelExtensions.cs:line 99
   at Wabbajack.Common.AsyncParallelExtensions.PMapAllBatchedAsync[TIn,TJob,TOut](IEnumerable`1 coll, IResource`1 limiter, Func`2 mapFn)+System.Threading.Tasks.Sources.IValueTaskSource<System.Boolean>.GetResult()
   at Wabbajack.Common.AsyncParallelExtensions.ToList[T](IAsyncEnumerable`1 coll) in G:\Modding\_Github\wabbajack-unlocked\Wabbajack.Common\AsyncParallelExtensions.cs:line 198
   at Wabbajack.Common.AsyncParallelExtensions.ToList[T](IAsyncEnumerable`1 coll) in G:\Modding\_Github\wabbajack-unlocked\Wabbajack.Common\AsyncParallelExtensions.cs:line 198
   at Wabbajack.Installer.StandardInstaller.BuildBSAs(CancellationToken token) in G:\Modding\_Github\wabbajack-unlocked\Wabbajack.Installer\StandardInstaller.cs:line 389
   at Wabbajack.Installer.StandardInstaller.BuildBSAs(CancellationToken token) in G:\Modding\_Github\wabbajack-unlocked\Wabbajack.Installer\StandardInstaller.cs:line 411
   at Wabbajack.Installer.StandardInstaller.Begin(CancellationToken token) in G:\Modding\_Github\wabbajack-unlocked\Wabbajack.Installer\StandardInstaller.cs:line 147
   at Wabbajack.InstallerVM.<BeginInstall>b__142_0() in G:\Modding\_Github\wabbajack-unlocked\Wabbajack.App.Wpf\View Models\Installers\InstallerVM.cs:line 600
EDIT2: The download step failed with some missing files errors. Many of which look like missing Creation Content files and some mods.

I decided to try a more recent Skyrim AE version. I found version v.1.6.1170.0.8 on a private tracker. This should eliminate all errors related to missing game files. I also deleted all previous downloads from the V2.0 as it looks like V4.0 redownloaded everything.
Last edited by spyk on April 12th, 2025, 15:28, edited 2 times in total.
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Post by spyk »

I keep getting failures at the end of the download step. I saw in the task manager that windows defender was taking all resources so I disabled defender and decided to start one last time, if it fails I will share some of the logs.

Question: Everytime I click "Retry", the validation step is done and as I understand it's supposed to take into considerention previous downloads, however it seems to download again a lot of mods, between 50-600. Is it normal ?
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Post by spyk »

The process failed again at the download step, it is complaining about some game files missing even though I am using a steam rip of build v.1.6.1170.0.8 and I can launch the bare game without issues.

Here are the log files.

Wabbajack Log
Missing Files HTML
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Post by rusty_shackleford »

@loregamer your stuff is broken
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Post by spyk »

Wait, It looks like I need to install the Creation Kit first. I will try again and report. It would still not explain the other missing downloads from the modlist.
Last edited by spyk on April 12th, 2025, 19:33, edited 1 time in total.