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Nexus Mods — Content Curator and UI Revert 1.17 — Userscript

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Nexus Mods — Content Curator and UI Revert 1.17 — Userscript

Post by loregamer »



Overview
A userscript to add Warning tags to Nexus Mods and their authors.



Installation
  1. Download a userscript extension for your browser, like Violentmonkey
  2. Open this link:
    📥Nexus Mods Content Curator
If you are using Tampermonkey, you will have to enable Developer Mode


UI Revert

Not a 1:1 revert, but should feel familiar
Image

Content Tagging

Image

Image

Image




Why I Made This
Nexus Mods and its moderation is horrible. Enforced positivity and author-set permission policies has been disastrous. My hope is that by maintaining this tool, we can add visibility to how rampant this issue is.

It's just us, bros. Every other modding community is COMPROMISED.

You will now know if mods are:
  • broken :broken:
  • whether or not an author is worth engaging with :popcorn2:
  • if the mod author was stingy with their permission policy :knight-cross:
  • Viable alternatives to the mods you are visiting :voting:
  • etc.
You will also be able to quickly hide mods:
Image



How To Report Mods As Broken/Bad
On the mod you want to add to the database, click the Report To HQ button:
Image

Then, fill out the form and click "Copy To Clipboard"
Image

When you click it, it will open this thread and you can paste your clipboard. Post it and I will then review it and add it to the database.
Image



To Do
  • Figure out if we can use a shared database to maintain the list together without my intervention
  • Add ways to filter your mod searches
  • Add Recommended mods
  • Add "mod mirror" download button for specific files

Last edited by loregamer on February 14th, 2026, 17:58, edited 30 times in total.
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Post by Wretch »

loregamer wrote: February 23rd, 2025, 19:53


Overview
A userscript to add Warning tags to Nexus Mods and their authors.



Installation
  1. Download a userscript extension for your browser, like Violentmonkey
  2. Open this link: 📥Nexus Mods Content Curator


Image

Image

Image




Why I Made This
Nexus Mods and its moderation is horrible. Enforced positivity and author-set permission policies has been disastrous. My hope is that by maintaining this tool, we can add visibility to how rampant this issue is.

It's just us, bros. Every other modding community is COMPROMISED.

You will now know if mods are:
  • broken
  • whether or not an author is worth engaging with
  • if the mod author was stingy with their permission policy
  • Viable alternatives to the mods you are visiting
  • etc.


How To Report Mods As Broken/Bad
On the mod you want to add to the database, click the Report To HQ button:
Image

Then, fill out the form and click "Copy To Clipboard"
Image



To Do
  • Figure out if we can use a shared database to maintain the list together without my intervention
  • Add a report button to authors
  • Add ways to filter your mod searches
  • Add Recommended mods
  • Add "mod mirror" download button for specific files


Just wanna say that while i don’t always use the things you make I really appreciate the intent behind them and that you always make the things you touch a little better and more normal. :heart:
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Post by loregamer »

Arthmoor
Author of some of some of Skyrim and Fallout 4's most popular mods:
  • Unofficial Skyrim Special Edition Patch - USSEP
  • Alternate Start - Live Another Life
  • Cutting Room Floor
  • Run For Your Lives
  • The Paarthurnax Dilemma
  • Point The Way
  • Open Cities Skyrim
But he's a ***.



Threatens legal action when people patch his mods and their unnecessary changes
Arthmoor updated his Open Cities Skyrim mod by adding big, ugly, lore-conflicting Oblivion gates to cities. The community hated them and asked for their removal. Arthmoor refused, citing his “artistic vision.”

Someone reuploaded Open Cities without the gates, which enraged him. He went on a spergy tirade about stolen mods, threatened legal action, and accused critics of plotting to destroy the modding scene. A second mod (a simple patch) removed the gates without using Open Cities assets; Bethesda’s VP sided with the patch maker.

Arthmoor eventually “authorized” an official gate-removal patch, continuing to warn that unauthorized patches would break your game and that he wouldn’t support them.

Tweed wrote: February 15th, 2024, 02:12

https://pastebin.com/LMzCCTcs

Everything you need to know about Arthmoor.

This is a reoccurring issue for Arthmoor. In Unofficial Skyrim Special Edition Patch (USSEP), he changed a mine near Shor’s Stone from ebony ore to iron ore, claiming Bethesda had made a mistake. This was ******** since it was beyond the scope of the actual mod and ****** up resource distribution.

Arthmoor refused to revert it. To this day, he goes out of his way to get any patches to undo unnecessary USSEP changes taken down.

Eventually, he created an entirely new mine for the ebony instead—but this is still ********. This should've been a separate mod to begin with. USSEP is riddled with unnecessary changes like this.



Goes out of his way to send false, illegal DMCA claims
Image



Removed his mods from Nexus when they made the policy that you can't fully delete your mods off the site
From his Nexus about me: https://www.nexusmods.com/users/684492?tab=about me
Due to the recent policy changes Nexus has instituted, I have put in the request for deletion of most of my files here. Not to worry, everything I have done over the last 15 years has been on AFK Mods for several years now for all of the BGS games I've modded. The files for Skyrim Special Edition and Fallout 4 are also available through the bethesda.net website.

Ya'll can go ahead and get the accusations of hypocrisy over with for the work I will be leaving here since I am in a position at the moment where the income generated through DPs is providing enough to keep me from starving to death (but not much more).

As of this notice, no more updates or new material will be uploaded by myself.

Per the standing agreements with the unofficial patch team members, the unofficial patches for SSE and Fallout 4 will continue to receive all regularly scheduled updates, but these will be the ONLY packages in my account that will be.

Here's to hoping that current efforts by several parties to launch sites that honor a mod author's legal right to delete their content take hold and provide some badly needed competition in this space.

I also want to make one thing crystal clear: No permission will be granted to anyone to upload any of my work that is deleted to Nexus or any other website. So don't ask.
Last edited by loregamer on February 24th, 2025, 00:07, edited 1 time in total.
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Post by Wretch »

loregamer wrote: February 23rd, 2025, 23:31
Arthmoor
Author of some of some of Skyrim an Fallout 4's most popular mods:
  • Unofficial Skyrim Special Edition Patch - USSEP
  • Alternate Start - Live Another Life
  • Cutting Room Floor
  • Run For Your Lives
  • The Paarthurnax Dilemma
  • Point The Way
  • Open Cities Skyrim
But he's a ***.



Threatens legal action when people patch his mods and their unnecessary changes
Arthmoor updated his Open Cities Skyrim mod by adding big, ugly, lore-conflicting Oblivion gates to cities. The community hated them and asked for their removal. Arthmoor refused, citing his “artistic vision.”

Someone reuploaded Open Cities without the gates, which enraged him. He went on a spergy tirade about stolen mods, threatened legal action, and accused critics of plotting to destroy the modding scene. A second mod (a simple patch) removed the gates without using Open Cities assets; Bethesda’s VP sided with the patch maker.

Arthmoor eventually “authorized” an official gate-removal patch, continuing to warn that unauthorized patches would break your game and that he wouldn’t support them.

Tweed wrote: February 15th, 2024, 02:12

https://pastebin.com/LMzCCTcs

Everything you need to know about Arthmoor.

This is a reoccurring issue for Arthmoor. In Unofficial Skyrim Special Edition Patch (USSEP), he changed a mine near Shor’s Stone from ebony ore to iron ore, claiming Bethesda had made a mistake. This was ******** since it was beyond the scope of the actual mod and ****** up resource distribution.

Arthmoor refused to revert it. To this day, he goes out of his way to get any patches to undo unnecessary USSEP changes taken down.

Eventually, he created an entirely new mine for the ebony instead—but this is still ********. This should've been a separate mod to begin with. USSEP is riddled with unnecessary changes like this.



Goes out of his way to send false, illegal DMCA claims
Image



Removed his mods from Nexus when they made the policy that you can't fully delete your mods off the site
From his Nexus about me: https://www.nexusmods.com/users/684492?tab=about me
Due to the recent policy changes Nexus has instituted, I have put in the request for deletion of most of my files here. Not to worry, everything I have done over the last 15 years has been on AFK Mods for several years now for all of the BGS games I've modded. The files for Skyrim Special Edition and Fallout 4 are also available through the bethesda.net website.

Ya'll can go ahead and get the accusations of hypocrisy over with for the work I will be leaving here since I am in a position at the moment where the income generated through DPs is providing enough to keep me from starving to death (but not much more).

As of this notice, no more updates or new material will be uploaded by myself.

Per the standing agreements with the unofficial patch team members, the unofficial patches for SSE and Fallout 4 will continue to receive all regularly scheduled updates, but these will be the ONLY packages in my account that will be.

Here's to hoping that current efforts by several parties to launch sites that honor a mod author's legal right to delete their content take hold and provide some badly needed competition in this space.

I also want to make one thing crystal clear: No permission will be granted to anyone to upload any of my work that is deleted to Nexus or any other website. So don't ask.
Just put the mods in the bag, bro.
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Post by Demonic Fate »

Let's give it a try.

e: unintentionally providing QA by reminding you to escape user-submitted strings :toot:

Mod Report: Better Illithid Powers

Code: Select all

Game Shortname: "baldursgate3"
Mod ID: "8993"
Status: "CAUTION"
Reason: "
Status: "CAUTION"
Reason: "This mod author adds poorly balanced drawbacks to his mods, but the real problem is that he intentionally avoids documenting them, so users will get ***-raped when they don't play with his exact build. Basically a minefield.

Money quote: "I made a deliberate choice not to explain how it works, but it's really not that bad once you figure it out." This was in reference to a hidden damage trigger that kills you very quickly unless you happen to be running a high-INT build (there is no way to find this out before triggering the damage, and the readme does not even mention the existence of this trigger.)"
Alternative: "https://www.nexusmods.com/baldursgate3/mods/5105"
Last edited by Demonic Fate on February 24th, 2025, 00:05, edited 3 times in total.
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Post by rusty_shackleford »

loregamer wrote: February 23rd, 2025, 23:31
Threatens legal action when people patch his mods and their unnecessary changes
loregamer wrote: February 23rd, 2025, 23:31
Goes out of his way to send false, illegal DMCA claims
We throw these in the trash btw. Following the unchallenged precedent set by Facebook for years, we(RPGHQ) have concluded that we(RPGHQ) have no obligation to take down content without proof of ownership of said content.
i.e., modders don't own derivative works unless they can show me where the owner of the original work gave them said permissions.

It would be effectively impossible to operate a website that serves video game modifications otherwise.
Last edited by rusty_shackleford on February 24th, 2025, 00:03, edited 1 time in total.
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Post by loregamer »

📥v1.2
  • Improved report form a bit (Doesn't use quotation marks on field anymore, font a bit smaller on fields)
    Image
  • Fixed warning tags causing this section to look weird

    Image

    Image
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Post by loregamer »

Demonic Fate wrote: February 23rd, 2025, 23:51
Let's give it a try.

e: unintentionally providing QA by reminding you to escape user-submitted strings :toot:

Mod Report: Better Illithid Powers

Code: Select all

Game Shortname: "baldursgate3"
Mod ID: "8993"
Status: "CAUTION"
Reason: "
Status: "CAUTION"
Reason: "This mod author adds poorly balanced drawbacks to his mods, but the real problem is that he intentionally avoids documenting them, so users will get ***-raped when they don't play with his exact build. Basically a minefield.

Money quote: "I made a deliberate choice not to explain how it works, but it's really not that bad once you figure it out." This was in reference to a hidden damage trigger that kills you very quickly unless you happen to be running a high-INT build (there is no way to find this out before triggering the damage, and the readme does not even mention the existence of this trigger.)"
Alternative: "https://www.nexusmods.com/baldursgate3/mods/5105"
Added, thanks. Unfortunate that the ****** version is open permissions and the alternative is closed, though :sad:
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Post by Demonic Fate »

loregamer wrote: February 24th, 2025, 00:18
Added, thanks. Unfortunate that the ****** version is open permissions and the alternative is closed, though :sad:
Thanks. This one should have been an author report really (he has a bunch of other mods that look potentially good), but I'll submit one when the feature is added.
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Post by loregamer »

Demonic Fate wrote: February 24th, 2025, 00:23
Thanks. This one should have been an author report really (he has a bunch of other mods that look potentially good), but I'll submit one when the feature is added.
I'll work on it rn, should be quick
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Post by loregamer »

@Tipfy @Nessa Is this still the most current status, or should I add more to this? I have "View Alternative" bring the user to Undo Certain USSEP Changes

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Post by Demonic Fate »

@loregamer Doesn't work on tampermonkey+firefox. It seems it needs github.com to be added to the @connect tags, it only has raw.githubusercontent.com atm

Code: Select all

injected: Refused to connect to "https://github.com/loregamer/nexus-content-curator/raw/refs/heads/main/Resources/author-status.json": This domain is not a part of the @connect list
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Post by loregamer »

Demonic Fate wrote: February 24th, 2025, 00:32
@loregamer Doesn't work on tampermonkey+firefox. It seems it needs github.com to be added to the @connect tags, it only has raw.githubusercontent.com atm

Code: Select all

injected: Refused to connect to "https://github.com/loregamer/nexus-content-curator/raw/refs/heads/main/Resources/author-status.json": This domain is not a part of the @connect list
Pushed a fix, lemme know if it works
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Post by loregamer »

v1.3
  • Added reporting to Nexus profiles
    Image

    Image
  • Fixed View Alternative not showing in mods with no header image
    Image
  • Added tooltips when hovering over tags
    Image

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Post by loregamer »

► Some Mods
Last edited by loregamer on February 24th, 2025, 07:36, edited 4 times in total.
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Post by loregamer »

v1.3.1

Made "LAME" the same red color as "BROKEN"
Image




v1.3.2

Made the Closed Permissions tag the same color as the banner
Image



v1.3.3
Fixed "View Alternative" not showing for keyword matches
Image
Last edited by loregamer on February 24th, 2025, 02:19, edited 3 times in total.
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Post by loregamer »

Sorry, more spam. I've actually got some secret knowledge to share that nobody talks about.

You shouldn't ever install any of those party limit extender mods for BG3. For a few reasons:
  1. All those mods work exactly the same way: run two console commands on save load. The thing is, you can do this yourself manually, it'll work on your save forever from that point on. So it makes no sense to install a mod to re-run the party size commands all the time on every reload constantly
  2. If you have everyone in your party at once, then the game will randomly select 4 of your companions that get used in dialogue. It does not add ALL companions to the dialogue.
    • I don't know if Larian fixed it, but there were a few times that I had the whole party out (combat was great and fun with difficulty mods), but the character who had quest dialogue wouldn't get picked into dialogue, so I'd have to reload my save.
    • Either way, it sucks not knowing which companion gets picked
  3. The game just will spazz out at some points and you will have to dismiss your companions (Again this was my experience with uncapped parties in Patch 4)
    • One notable moment I can think of is the Underdark boat scene
    • Another is the genie lamp in act 3. Completely borked if you have a 4+ party size

So I'm gonna just go ahead and mark all those as Sucks. The ONE exception I can think of is that if you are playing co-op, you can have 3 companions for each player avatar without worry. Otherwise, I don't recommended it


► Show Spoiler
Last edited by loregamer on February 24th, 2025, 07:36, edited 2 times in total.
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Post by loregamer »

v1.4
  • Changed "CAUTION" to "INFORMATIVE"
    Image
  • Some css styling fixes
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Post by Faceless_Sentinel »

@loregamer may be you can create topic that will exist only for collecting this reports and then it will be easier to automate transferring this reports into database?
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Post by loregamer »

Faceless_Sentinel wrote: February 24th, 2025, 05:57
@loregamer may be you can create topic that will exist only for collecting this reports and then it will be easier to automate transferring this reports into database?
Done. Updated the script and made this topic in Delisted Mods. It doesn't show up in recent topic listings so figured that would be a good section for spammage:
Submissions for Nexus Mods Content Curator
Last edited by loregamer on February 24th, 2025, 07:49, edited 1 time in total.
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Post by Faceless_Sentinel »

loregamer wrote: February 24th, 2025, 07:39
Faceless_Sentinel wrote: February 24th, 2025, 05:57
@loregamer may be you can create topic that will exist only for collecting this reports and then it will be easier to automate transferring this reports into database?
Done. Updated the script and made this topic in Delisted Mods. It doesn't show up in recent topic listings so figured that would be a good section for spammage:
Submissions for Nexus Mods Content Curator
Can you somehow make it so that posts in this thread can only be made through your script and there is no way to just post anything by anyone? Maybe @rusty_shackleford can help?
Last edited by Faceless_Sentinel on February 24th, 2025, 08:21, edited 1 time in total.
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Post by Finarfin »

Author Report: Caites

Code: Select all

Username: Caites
Labels: Flight Risk

Flight Risk:
  Label: Runs away because people are not heckin wholesome to him all the time. From what I seen, he only makes minimal mods that edit inis, such as "no vignette, higher weight limit, no fog of war"
  Reference: https://www.nexusmods.com/avowed/mods/78?tab=posts
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Post by Demonic Fate »

loregamer wrote: February 24th, 2025, 00:44
Demonic Fate wrote: February 24th, 2025, 00:32
@loregamer Doesn't work on tampermonkey+firefox. It seems it needs github.com to be added to the @connect tags, it only has raw.githubusercontent.com atm

Code: Select all

injected: Refused to connect to "https://github.com/loregamer/nexus-content-curator/raw/refs/heads/main/Resources/author-status.json": This domain is not a part of the @connect list
Pushed a fix, lemme know if it works
Works, thanks :heart:

BTW, for those who don't want to use userscripts for whatever reason, there's a built-in feature in Nexus to blacklist authors from your search results. Go under Site Preferences:

Image

You can also block tags, I block "translation" so that whenever I search for e.g. NiggerMod I don't have to wade through two pages of "NiggerMod - RU translation".
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Post by gerey »

Is there a way to tag a mod author that is a(n actual) woman?
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Post by Faceless_Sentinel »

Finarfin wrote: February 24th, 2025, 11:40
Author Report: Caites

Code: Select all

Username: Caites
Labels: Flight Risk

Flight Risk:
  Label: Runs away because people are not heckin wholesome to him all the time. From what I seen, he only makes minimal mods that edit inis, such as "no vignette, higher weight limit, no fog of war"
  Reference: https://www.nexusmods.com/avowed/mods/78?tab=posts
@loregamer, looks like we need author topic as well.
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Post by Oyster Sauce »

@loregamer code blocks are pretty annoying to read. Less so when quoted, for whatever reason.
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Post by loregamer »

Finarfin wrote: February 24th, 2025, 11:40
Author Report: Caites

Code: Select all

Username: Caites
Labels: Flight Risk

Flight Risk:
  Label: Runs away because people are not heckin wholesome to him all the time. From what I seen, he only makes minimal mods that edit inis, such as "no vignette, higher weight limit, no fog of war"
  Reference: https://www.nexusmods.com/avowed/mods/78?tab=posts
****... I've actually DMed him and he helped me troubleshoot something before I found the forum. When he was still pavelk.
Last edited by loregamer on February 24th, 2025, 17:24, edited 1 time in total.
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Post by loregamer »

v1.5
  • Added a readable list above code blocks for whoever wants to read reports @Oyster Sauce
    Image
  • Made author reports also redirect to the submissions thread
  • Some bug fixes
  • Some minor css fixes, like making tooltips have a black background and look better
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Post by rusty_shackleford »

loregamer wrote: February 24th, 2025, 17:24
****... I've actually DMed him and he helped me troubleshoot something before I found the forum. When he was still pavelk.
It's like a bodysnatcher invader, the original person is gone bro
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Post by loregamer »

gerey wrote: February 24th, 2025, 12:09
Is there a way to tag a mod author that is a(n actual) woman?
Submit a report for Flight Risk. Set the custom tooltip as "Woman"
Last edited by loregamer on February 24th, 2025, 19:34, edited 1 time in total.
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