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How can GATCHA be WELL integrated into a GOTHIC like RPG?

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NotAI
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How can GATCHA be WELL integrated into a GOTHIC like RPG?

Post by NotAI »

This is a very hard question. It needs a lot of thought. :read:

It might be the way forward?!

Assuming there is a solution.

But as the saying goes, there is always a way, is there not? Thread is only half facetious.

A. It seems that all the characters must be gender swapped? Like a GOTHIC but no men at all? Except maybe the PC? Is this assumption incorrect?

B. Each character pulled has to actually change the possible solutions of many quests, to be worth it to players who normally don't like GATCHA?

It can be done by leaving hooks in each quest. Later content such as optional pulled content can then use these hooks, especially if using pattern matching to test for quest satisfaction.

GATCHA has to provide additional reactivity, it seems. To fit the requirement of making the game better rather than much worse as usual.

:pipe-thinking:
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Post by J1M »

The gatcha items are sentient weapons. You need to select sentient rings and armor they can be friends with.
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Post by rusty_shackleford »

what's a gatcha
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Post by Valter »

gatcha nose!
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Val the Moofia Boss
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Post by Val the Moofia Boss »

The gacha monetization model fundamentally interferes with the game design, since it is about selling people characters, be it for people's emotional investment in them or for the character's mechanical strength in progressing through the game. Because customers are paying/gambling specifically for individual characters (rolling $30 to $50+ just to get the base version, and then perhaps hundreds more to progress that character's talent tree), the game designers can't kill off or remove that the character from your party story purposes or to make the game more difficult (ie FF7 and FF10 removing your healer).

Rolling for weapons would be the least intrusive compared to characters, but people aren't emotionally invested in weapons so that would eliminate one of the customer's primary motivations for why the gacha business model works, and at that point you would have to reconsider just releasing a box that has all of the game in it.
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Post by J1M »

It's a game where the focus is on collecting a large number of X where X is often characters from a franchise with an existing audience. Then they use power creep and FOMO to keep people on a collecting treadmill. Similar to an item level treadmill in an MMO.

Examples:
-Marvel Snap, each card is a Marvel character
-Asia action games, each character is the same girl with different hair
-Blizzard mobile trash, each RTS unit must be collected and levelled up
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Post by rusty_shackleford »

so it's warframe
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Post by J1M »

Val the Moofia Boss wrote: February 23rd, 2025, 22:16
The gacha monetization model fundamentally interferes with the game design, since it is about selling people characters, be it for people's emotional investment in them or for the character's mechanical strength in progressing through the game. Because customers are paying/gambling specifically for individual characters (rolling $30 to $50+ just to get the base version, and then perhaps hundreds more to progress that character's talent tree), the game designers can't kill off or remove that the character from your party story purposes or to make the game more difficult (ie FF7 and FF10 removing your healer).

Rolling for weapons would be the least intrusive compared to characters, but people aren't emotionally invested in weapons so that would eliminate one of the customer's primary motivations for why the gacha business model works, and at that point you would have to reconsider just releasing a box that has all of the game in it.
That's why they are sentient weapons that have sexy ghosts living in them.
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Post by rusty_shackleford »

overly possessive gf sword
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Post by NotAI »

rusty_shackleford wrote: February 23rd, 2025, 22:18
overly possessive gf sword
There's actually a comic book that's exactly that. It's called...I don't exactly remember...Daily Life of the Evil Sword...or something.

By the guy who did the official parody comic book for Elden Ring.
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Post by Jordy »

Val the Moofia Boss wrote: February 23rd, 2025, 22:16
The gacha monetization model fundamentally interferes with the game design, since it is about selling people characters, be it for people's emotional investment in them or for the character's mechanical strength in progressing through the game. Because customers are paying/gambling specifically for individual characters (rolling $30 to $50+ just to get the base version, and then perhaps hundreds more to progress that character's talent tree), the game designers can't kill off or remove that the character from your party story purposes or to make the game more difficult (ie FF7 and FF10 removing your healer).

Rolling for weapons would be the least intrusive compared to characters, but people aren't emotionally invested in weapons so that would eliminate one of the customer's primary motivations for why the gacha business model works, and at that point you would have to reconsider just releasing a box that has all of the game in it.
FF Opera Omnia did gatcha pretty well. You could unlock all the characters through the story mode which gets harder. The gatcha part of it was for weapons and materials to equip/upgrade your characters.

I was able to f2p it for a long time before I hit a wall and even then it didn't feel so bad. Although... now I think about it, that might be why they ended it.
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Post by Demonic Fate »

NotAI wrote: February 23rd, 2025, 22:05
But as the saying goes, there is always a way, is there not? Thread is only half facetious.
Oh, nice. Then you only need half your brain inspected.
GATCHA has to provide additional reactivity, it seems. To fit the requirement of making the game better rather than much worse as usual.
The only reactions I want to see are violently exothermic ones, preferably between a vat of acid and the bodies of those who want to put gambling in videogames.
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Post by cpmartins »

How can PURE CANCER be well integrated with anything?
As someone already said, the fundamentals of gacha i.e. dopamine-induced drip feeds tailored to push ******* to spend their money, is incompatible with actual good game design.
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Post by NotAI »

It needs more analysis. There's something strange about it, that gives hope. You know, like, hope for change.
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Post by Eyestabber »

Loot boxes, but ****** managed to make them more convoluted, opaque and predatory so absolute fucktard "gaymers" can support them despite complaining about EA doing the same thing. Also:

@NotAI this thread is garbage and you should *************, ******.
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Post by Rand »

Yeah, no.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
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Post by Norfleet »

cpmartins wrote: February 25th, 2025, 16:05
How can PURE CANCER be well integrated with anything?
As someone already said, the fundamentals of gacha i.e. dopamine-induced drip feeds tailored to push ******* to spend their money, is incompatible with actual good game design.
More importantly, how exactly do you square "push ******* to spend more money" with "single player RPG"?
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Post by Tinky Winky »

weeb buzzword for "lootbox" originated from Gashapon machines
https://en.wikipedia.org/wiki/Gashapon
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Post by MC_Sea »

The best way Gatcha can be implemented to a Gothic like RPG is by purely using either in-game currency (No microtransactions) or perhaps a special item with different qualities gained from doing sidequests that can also be bought with a certain amount of gold. You would go to a building dedicated as a help center for quests and use said items/currency at the service counter. What type of person answers your request depends on how much currency you spent and what type of request you sent. The helper that arrives can be anything from an adventurer, a hunter, a mercenary, a priest, an animal companion, etc. Once you exhaust the pool of helpers, you will receive equipment that is tailored to helpers that come from those sort of requests as compensation. The services that you can request gradually expand as you progress through your adventure and the currency/special items become higher quality or come in higher amounts.
That's the only possible way I see it working while respecting the in-game lore.
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Post by Tweed »

Gatcha because if you want to stay competitive they gatcha by the balls.
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Post by Tinky Winky »

The correct answer : send both to an incinerator where they can be burnt and therefore, "well integrated" into dust.
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Post by NotAI »

Tinky Winky wrote: March 11th, 2025, 02:38
The correct answer : send both to an incinerator where they can be burnt and therefore, "well integrated" into dust.
Both? You don't like Gothic? Why?
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Post by quetzalcoatl »

Probably prefers the superior Baroque aesthetic
Jews > Muslims :knight-cross:
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Post by Tinky Winky »

NotAI wrote: March 11th, 2025, 03:33
Tinky Winky wrote: March 11th, 2025, 02:38
The correct answer : send both to an incinerator where they can be burnt and therefore, "well integrated" into dust.
Both? You don't like Gothic? Why?
I love Gothic but not the abomination you are trying to design, better burn it to the ground.