Yes, but in the era of mainstream Internet, with much larger populations, to boot, access to this information is too readily available. In the old days, maybe 1% of your game population would have access to the Interwebs, and of them, only 1% would write anything. Your game might sell a few tens of thousands of copies to maybe a few hundreds of thousands if it was a big hit. 1% of 1% of that was on the order of maybe double digits of people who would have anything to say.
These days, literally just about everyone and their dog has access to the Interwebs. 1% of that is now a very large number of people coughing up what they've learned.
Yes, but back THEN, the developers could directly profit from such deals. So there was a direct incentive to make your game a "guide dang it" game where it would be practically impossible to learn the game normally just by playing through it. Players would therefore either lose repeatedly with nothing they could realistically do to prevent it given their lack of information on how to play the game, or shell out for the guide.Xenich wrote: ↑ February 21st, 2025, 15:06Stores/magazines used to sell complete walkthrough guides, cheat codes, even devices for consoles that provided such.
Nowadays you can't really sell that information anymore. And people have much shorter attention spans due to the sheer number of games they have to get through. Making the game inscrutable and sadistic is now likely to hurt your sales, whereas in the old days, there weren't enough games to give people a choice and they were all that way to sell the guides.
