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What is your dream class fantasy?
I just like to pick something a little off the wall and then try to roleplay it in depth.
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Knight/Paladin archetype. Well balanced longsword (which is actually wielded using both hands) and a full set of plate armor is enough for me. Add in some warfare, horse riding and persuasion skills and I am all set.
If the setting allows, then some divine miracles to go with it.
If the setting allows, then some divine miracles to go with it.
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I'm usually torn between favourite / dream classes.
But magic type that haven't been mentioned here before and which I really enjoy would be something like celestial magic, think powers from Moon, Sun, Stars or adjacent fantasy gods.
But magic type that haven't been mentioned here before and which I really enjoy would be something like celestial magic, think powers from Moon, Sun, Stars or adjacent fantasy gods.
Basically the kensai from Baldur's Gate 2. No armor dodge tank that duel wields some type of swords and has high accuracy and damage
Last edited by GhostCow on February 16th, 2025, 21:30, edited 1 time in total.
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I usually pick mage or paladin in cRPGs.
For something more esoteric, the protagonist of Fate Stay/Night is a mage that has created an internal world where he stores a copy of every melee weapon he sees, and can then recreate it as many times as he wants to, and wield it, or fire it as a projectile. He can also copy armors and shields (but not firearms). Moreover, since he's copying the object, he also gets to learn its history and how to use it, so he can also mimic how the original wielder fights.
There's more limitations to what he can and can't do, but I always found the idea incredibly cool, with a lot of ways it could be implemented in games and expanded upon. Alas, I have yet to see a game that lets play a mage that can cast a dozen sword projectiles at an opponent. I guess the kensai/mage is the closest equivalent to this?
For something more esoteric, the protagonist of Fate Stay/Night is a mage that has created an internal world where he stores a copy of every melee weapon he sees, and can then recreate it as many times as he wants to, and wield it, or fire it as a projectile. He can also copy armors and shields (but not firearms). Moreover, since he's copying the object, he also gets to learn its history and how to use it, so he can also mimic how the original wielder fights.
There's more limitations to what he can and can't do, but I always found the idea incredibly cool, with a lot of ways it could be implemented in games and expanded upon. Alas, I have yet to see a game that lets play a mage that can cast a dozen sword projectiles at an opponent. I guess the kensai/mage is the closest equivalent to this?
Last edited by gerey on February 16th, 2025, 21:27, edited 2 times in total.
I wear power armour and cradle a hand mortar as I pilot my mech wrapped in holy magic to delete my enemies. They'll never get me.
Element wrote: ↑ February 16th, 2025, 21:40I wear power armour and cradle a hand mortar as I pilot my mech wrapped in holy magic to delete my enemies.

GW employees are not allowed here. We don't tolerate UK citizens.
Ireland got independence over 100 years agogerey wrote: ↑ February 16th, 2025, 21:54We don't tolerate UK citizens.Element wrote: ↑ February 16th, 2025, 21:40I wear power armour and cradle a hand mortar as I pilot my mech wrapped in holy magic to delete my enemies.
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I like to wear armor and shoot people.

Kinda like this, except I guess gimme one that shoots and reloads faster

Kinda like this, except I guess gimme one that shoots and reloads faster
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The Trails of Cold Steel games have several arts (magic spells), Lost arts (ultimate spells that can only be used once per fight), and support arts (spells cast during mech battles) that involve conjuring magic swords and sending them at the enemy. Crystal Edge, Seventh Caliber, Silver Thorn, Aeonian Emperor, Gale Raid, Silvery Runes, etc. Some spells send scythes. Any character can be built to be a mage and spam those spells if you want.gerey wrote: ↑ February 16th, 2025, 21:25I have yet to see a game that lets play a mage that can cast a dozen sword projectiles at an opponent
The main character of Final Fantasy XV, Noctis, has a super sayian mode where he conjures and shoots magic swords at the enemy.
The Ninja job in FF14 has a Limit Break where they conjure a lot of blades and then shoot them at the enemy, but you may be competing with other melee DPS classes in your party to use the LB3 first, if the fight lasts long enough to fill all 3 bars of the Limit Break gauge (the third bar only appears in 8 or 24 man content). The Red Mage job in FF14 has an ability that conjures and shoots six magic swords at the target, but this is just one ability in their rotation and not something they are doing all of the time or is their big flashy ultimate ability.
Seofon in Granblue Fantasy Relink has an ultimate attack where he conjures a lot of swords and send them at the enemy, though by the time they reach the enemy they are now being wielded by ghostly/phantasmal knights who slash the target.
I picked (Something else) on top of what describes a d20 cleric - magic weapon, full armor, and divine magic - because I always felt that in a world were mortals who are pious and faithful enough can sometimes be chosen to become living conducts of the will of a literal God, then this mortal should have a lot of sway over the earthly matters of his fellow mortals, he should have something akin to [Divine Authority].
This Authority I'm thinking off is more like fluff and reactivity rather than something that affects stats or combat ability.
I got this idea from Pathfinder Kingmaker where you can recruit a priestess to function as a royal advisor, and when she agrees to help you run your kingdom she gives you somewhat of an ultimatum; "you would be wise to always listen to me, for the source of my wisdom comes from a being far more ancient and powerful than any mortal. You may be a baron, but I only kneel to my patron".
This reasoning always made lots of sense to me, even tho this particular priestess serves an in-story goddess of monsters and depravity. So it occurred me, why not have the wise priests of a benevolent God be the ones running everything?
Clerics are already supposed to be super rare in settings like these, because most NPC "priests" are actually the ones with levels in the [Adept] class which is like a squishy divine wizard, while a [Cleric] proper is the powerful chosen champion of his deity.
Historically, faith has been a very efficient unifier throughout the ages, so I imagine that this would be thrice as true in a fantasy setting with d20 clerics, and the lack of "Priest-Kings" in said fantasy settings strikes me as odd now.
This Authority I'm thinking off is more like fluff and reactivity rather than something that affects stats or combat ability.
I got this idea from Pathfinder Kingmaker where you can recruit a priestess to function as a royal advisor, and when she agrees to help you run your kingdom she gives you somewhat of an ultimatum; "you would be wise to always listen to me, for the source of my wisdom comes from a being far more ancient and powerful than any mortal. You may be a baron, but I only kneel to my patron".
This reasoning always made lots of sense to me, even tho this particular priestess serves an in-story goddess of monsters and depravity. So it occurred me, why not have the wise priests of a benevolent God be the ones running everything?
Clerics are already supposed to be super rare in settings like these, because most NPC "priests" are actually the ones with levels in the [Adept] class which is like a squishy divine wizard, while a [Cleric] proper is the powerful chosen champion of his deity.
Historically, faith has been a very efficient unifier throughout the ages, so I imagine that this would be thrice as true in a fantasy setting with d20 clerics, and the lack of "Priest-Kings" in said fantasy settings strikes me as odd now.
Not an RPG (obviously), but you reminded me of Lambda-11 from BlazBlue:gerey wrote: ↑ February 16th, 2025, 21:25Alas, I have yet to see a game that lets play a mage that can cast a dozen sword projectiles at an opponent.
Fantasy based on medieval Europe would naturally lack them because Christianity, carrying on from the Old Testament, maintains a strict barrier between the priesthood and the monarchy. The two may work closely together, but actual priest-kings were mainly prevalent in the ancient pagan world.UltraFan123 wrote: ↑ February 16th, 2025, 22:09Historically, faith has been a very efficient unifier throughout the ages, so I imagine that this would be thrice as true in a fantasy setting with d20 clerics, and the lack of "Priest-Kings" in said fantasy settings strikes me as odd now.
All I can say is I love to play any type of poison rogue. Nimble and inconspicuous. When the daggers come out they glow.
I also love playing a righteous paladin, with gold and white armor, and a deep connection to the earth and the force of nature.
► similar to this
I also love playing a righteous paladin, with gold and white armor, and a deep connection to the earth and the force of nature.
► similar to this
Last edited by Breathe on February 16th, 2025, 23:05, edited 1 time in total.
Only two options, torn between both. Spellblade/Battlemage and Paladin.
How they can be imagined:
For the sake of the poll, it is Chainmail, Magically Enhanced Weapon Attacks, Holy/Light Magic and Fire Magic as stand-in for all base elements. With a fifth option, it would have been all the various types of Swords. Mace, Morningstar, Hammer after.
How they can be imagined:
► Spellblade
► Paladin
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I've been sitting here eating breakfast trying really hard to pick some options, but the truth is that I think basically all of these are cool in an appropriate setting, and I don't have an overriding attachment to one archetype over another. I don't usually try to replicate a character I've made for one game in the next, and I don't view the characters I make as embodying "my" class fantasy so much as a type I think would be neat for that game. I could play any of these and be happy as long as I thought it was executed well, which hinges not at all on whether my character is wielding an axe or a spear or casts fire magic or ice magic.
Perhaps gods in these settings demand more of their most powerful servants than to administer a kingdom of man. Would be irresponsible to go lich hunting as king.UltraFan123 wrote: ↑ February 16th, 2025, 22:09I picked (Something else) on top of what describes a d20 cleric - magic weapon, full armor, and divine magic - because I always felt that in a world were mortals who are pious and faithful enough can sometimes be chosen to become living conducts of the will of a literal God, then this mortal should have a lot of sway over the earthly matters of his fellow mortals, he should have something akin to [Divine Authority].
This Authority I'm thinking off is more like fluff and reactivity rather than something that affects stats or combat ability.
I got this idea from Pathfinder Kingmaker where you can recruit a priestess to function as a royal advisor, and when she agrees to help you run your kingdom she gives you somewhat of an ultimatum; "you would be wise to always listen to me, for the source of my wisdom comes from a being far more ancient and powerful than any mortal. You may be a baron, but I only kneel to my patron".
This reasoning always made lots of sense to me, even tho this particular priestess serves an in-story goddess of monsters and depravity. So it occurred me, why not have the wise priests of a benevolent God be the ones running everything?
Clerics are already supposed to be super rare in settings like these, because most NPC "priests" are actually the ones with levels in the [Adept] class which is like a squishy divine wizard, while a [Cleric] proper is the powerful chosen champion of his deity.
Historically, faith has been a very efficient unifier throughout the ages, so I imagine that this would be thrice as true in a fantasy setting with d20 clerics, and the lack of "Priest-Kings" in said fantasy settings strikes me as odd now.
I think the issue is largely that most fantasy writers lack the proper mind frame to write a convincing pious character, since most are atheist shitlibs. I've seen the majority of Black Library authors struggle with this when writing Imperial characters.
By all accounts Imperial citizens, and especially those serving in the Guard or Inquisition, should be very religious, zealously so even, yet across decades and hundreds of books there's very few instances of characters participating in religious ceremony, praying in quiet moments or letting righteous pious fury take hold of them when facing xenos or heretics.
Yet the issue of religion is largely avoided, and more recent works have even mocked the concept. It's likely doubly infuriating for those ******* to write about religion in a setting like the Forgotten Realms since gods exist and, more importantly, their existence is undeniable, so there's no wiggle room for gay, subversive anti-religious shilling, so all they can do is be passive aggressive vermin and sidestep the issue by ignoring the religious aspect altogether.
When I think 40k religion, I imagine that scene from the Matrix anime with the priests moving along the trenches, blessing the faithful, and the tank with the speakers blasting prayers to boost morale and get the blood pumping.
One author that (sometimes) gets it is Chris Wraight, and one of my favorite scenes I like to reference when this kind of discussion comes along is this excerpt from the Dark City:
I want more religious characters in fiction, ones that are portrayed in a positive light, where their faith is a source of strength and moral guidance, where their deity is shown as an unambiguous force for good. I want to be the hammer of judgment, to see the unfaithful scatter in fear as they are doused in holy flame.
By all accounts Imperial citizens, and especially those serving in the Guard or Inquisition, should be very religious, zealously so even, yet across decades and hundreds of books there's very few instances of characters participating in religious ceremony, praying in quiet moments or letting righteous pious fury take hold of them when facing xenos or heretics.
Yet the issue of religion is largely avoided, and more recent works have even mocked the concept. It's likely doubly infuriating for those ******* to write about religion in a setting like the Forgotten Realms since gods exist and, more importantly, their existence is undeniable, so there's no wiggle room for gay, subversive anti-religious shilling, so all they can do is be passive aggressive vermin and sidestep the issue by ignoring the religious aspect altogether.
When I think 40k religion, I imagine that scene from the Matrix anime with the priests moving along the trenches, blessing the faithful, and the tank with the speakers blasting prayers to boost morale and get the blood pumping.
One author that (sometimes) gets it is Chris Wraight, and one of my favorite scenes I like to reference when this kind of discussion comes along is this excerpt from the Dark City:
You can feel the religious zeal overtake the character, how the emotions consume him to the point he loses control of his speech and defaults to a phrase from a prayer. The whole trilogy is great, since it's generally about a man drowning in cynicism finding his faith again.Crowl pulled himself up to his full height at last, pointing accusingly at the caskets containing their tubes and cyclers. ‘So destroy it!’ he thundered. ‘Destroy it now! Toto en infernis! Commit it to the flame! Or every soul in this chamber will be the author of such heresy that we shall deserve to be cast into the hells our hosts already inhabit!’
I want more religious characters in fiction, ones that are portrayed in a positive light, where their faith is a source of strength and moral guidance, where their deity is shown as an unambiguous force for good. I want to be the hammer of judgment, to see the unfaithful scatter in fear as they are doused in holy flame.
Last edited by gerey on February 16th, 2025, 23:31, edited 3 times in total.
Paladin/Warrior/Priest combo.
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What is this thread even about? To create some sort of video game-ish Barbie doll, dress it up and chose it's super powers and say "this would be better than some others i could've made"?
After much consideration, I've decided that time magic is the coolest. I like it as a plot device, whether that be time loops or journeying to the past or future; I like hasting and slowing; I like rewinds both big and small, removing people from the timestream, and time stops; I like precognition and the struggle against the (seemingly?) inevitable; I like arresting the age of a thing, or advancing it rapidly unto destruction; and I like the theme of clocks mechanical.
I don't think it's a type of magic that can usually work in a game not completely designed around it except in a very limited capacity. A D&D 3.5e caster taking a bunch of [Time] spells or a Time specialist in Mage: the Awakening may be the closest one can get in an existing game.
I don't think it's a type of magic that can usually work in a game not completely designed around it except in a very limited capacity. A D&D 3.5e caster taking a bunch of [Time] spells or a Time specialist in Mage: the Awakening may be the closest one can get in an existing game.
To make it crystal clear that armored holy casters are really ******* coolJ-12 wrote: ↑ February 17th, 2025, 00:02What is this thread even about? To create some sort of video game-ish Barbie doll, dress it up and chose it's super powers and say "this would be better than some others i could've made"?
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I take it as an exchange of character ideas to try.J-12 wrote: ↑ February 17th, 2025, 00:02What is this thread even about? To create some sort of video game-ish Barbie doll, dress it up and chose it's super powers and say "this would be better than some others i could've made"?
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Shroud of the Avatar has both sun and moon magic, I played a sun mage with a phoenix pet.Silver wrote: ↑ February 16th, 2025, 21:18I'm usually torn between favourite / dream classes.
But magic type that haven't been mentioned here before and which I really enjoy would be something like celestial magic, think powers from Moon, Sun, Stars or adjacent fantasy gods.
Surprisingly fun game tbh.
Last edited by rusty_shackleford on February 17th, 2025, 02:51, edited 2 times in total.
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I'm very boring and generic.
Either a classic armsman/knight (axe/mace with sword backup and shield) or a fire mage blaster.
But both grounded in reality (as much as you can when you have mages, anyway).
4 selections is insufficient for this, however.
Either a classic armsman/knight (axe/mace with sword backup and shield) or a fire mage blaster.
But both grounded in reality (as much as you can when you have mages, anyway).
4 selections is insufficient for this, however.
Last edited by Rand on February 17th, 2025, 06:22, edited 1 time in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
Reject your retarded-wing political programming and learn to think.
If you can.
Should include some sort of vehicles in this list, i find it rather cool when you can haul your entire armory with you in a car or van, a mobile base of sorts, so you don't have to drag everything to some remote place until you finish the game and all of it gets deleted with your savefiles.
Examples are Fallout 2, Project Zomboid or Cataclysm DDA. From more recent stuff i played i guess 40k Rogue Trader could be considered one of those games where you can make it happen, but it's loot system is unimersive *** altogether and searching for some pistol you accidentally dropped into wrong pile of loot when sorting is miserable.
Examples are Fallout 2, Project Zomboid or Cataclysm DDA. From more recent stuff i played i guess 40k Rogue Trader could be considered one of those games where you can make it happen, but it's loot system is unimersive *** altogether and searching for some pistol you accidentally dropped into wrong pile of loot when sorting is miserable.
space tigers psionics are much more powerful than reptilians especially in astral dimension, u will get raped.
Thou shalt not SIMP



