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Underrail
Underrail
Been toying with going back through this again. I had played it years ago and got maybe 1/3 to 1/2 way I want to say.
Anyway, game has changed a lot and I want to play it, but I don't want to invest a bunch of time into making a build and I am not sure if playing it on normal/exp "from the hip" so to speak is going to run me into a wall at some point.
Will that be a problem? Or will I need to apply a build planner to be able to finish the game?
If so, anyone have a build made from the building tool I can just grab from ya and use it as a template? Was thinking something stealth related, maybe Psi? I don't mind crafting, but I don't want to have to plan a bunch of crap out, I just want to play as I go, yet still be able to finish the game without hitting a wall (I hear some people talk about not having the right build and hitting a certain point where they can no longer progress).
Anyway, game has changed a lot and I want to play it, but I don't want to invest a bunch of time into making a build and I am not sure if playing it on normal/exp "from the hip" so to speak is going to run me into a wall at some point.
Will that be a problem? Or will I need to apply a build planner to be able to finish the game?
If so, anyone have a build made from the building tool I can just grab from ya and use it as a template? Was thinking something stealth related, maybe Psi? I don't mind crafting, but I don't want to have to plan a bunch of crap out, I just want to play as I go, yet still be able to finish the game without hitting a wall (I hear some people talk about not having the right build and hitting a certain point where they can no longer progress).
So you are saying it doesn't matter, just pick whatever and don't worry about it? I am fine with that, just wanted to be sure based on some of the things I have seen said about hitting a wall where there is no way to get around an encounter because the character doesn't have the right tools/build.
Or did you intend something and it didn't show up right? (says level 1, no options or anything selected).
You can start picking whatever the hell you want, just realize that if you **** it up you won't get past Depot A. If you want specific builds then you should check out the Underrail forums or Steam. On normal there's more leeway for messing up, but you'll still need to specialize. The biggest thing you need to determine is whether or not you're going to do stealth or whether or not you're going to craft. If you aren't crafting you don't need 7 intelligence.Xenich wrote: β February 17th, 2025, 00:12So you are saying it doesn't matter, just pick whatever and don't worry about it? I am fine with that, just wanted to be sure based on some of the things I have seen said about hitting a wall where there is no way to get around an encounter because the character doesn't have the right tools/build.
Or did you intend something and it didn't show up right? (says level 1, no options or anything selected).
Hmm...Tweed wrote: β February 17th, 2025, 00:17You can start picking whatever the hell you want, just realize that if you **** it up you won't get past Depot A. If you want specific builds then you should check out the Underrail forums or Steam. On normal there's more leeway for messing up, but you'll still need to specialize. The biggest thing you need to determine is whether or not you're going to do stealth or whether or not you're going to craft. If you aren't crafting you don't need 7 intelligence.Xenich wrote: β February 17th, 2025, 00:12So you are saying it doesn't matter, just pick whatever and don't worry about it? I am fine with that, just wanted to be sure based on some of the things I have seen said about hitting a wall where there is no way to get around an encounter because the character doesn't have the right tools/build.
Or did you intend something and it didn't show up right? (says level 1, no options or anything selected).
Ok thanks.
Xenich wrote: β February 17th, 2025, 00:38Hmm...Tweed wrote: β February 17th, 2025, 00:17You can start picking whatever the hell you want, just realize that if you **** it up you won't get past Depot A. If you want specific builds then you should check out the Underrail forums or Steam. On normal there's more leeway for messing up, but you'll still need to specialize. The biggest thing you need to determine is whether or not you're going to do stealth or whether or not you're going to craft. If you aren't crafting you don't need 7 intelligence.Xenich wrote: β February 17th, 2025, 00:12
So you are saying it doesn't matter, just pick whatever and don't worry about it? I am fine with that, just wanted to be sure based on some of the things I have seen said about hitting a wall where there is no way to get around an encounter because the character doesn't have the right tools/build.
Or did you intend something and it didn't show up right? (says level 1, no options or anything selected).
Ok thanks.

Good luck li'l *****.
The idea of a game where it's considered normal to either have to start over when the build you chose can't make it through a certain spot, or use an online build tool (equivalent of a wiki game), is indescribably ****** to me.
That's awful game design and anyone who likes it should be ashamed.
That's awful game design and anyone who likes it should be ashamed.
VAE VICTIS
Stack of Turtles wrote: ↑ February 17th, 2025, 03:45The idea of a game where it's considered normal to either have to start over when the build you chose can't make it through a certain spot, or use an online build tool (equivalent of a wiki game), is indescribably ****** to me.
That's awful game design and anyone who likes it should be ashamed.
Here's your game, *****.
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tweed scared at the thought of playing a game without someone else telling him how
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Played and finished Underrail when it was new and there was no guide, no map, no nothing. Try again.rusty_shackleford wrote: β February 17th, 2025, 03:51tweed scared at the thought of playing a game without someone else telling him how
Yeah, I am not a big fan of that either. I can understand if it is a build where it is obvious it will fail (you can technically build a party that would likely fail in Wizardy, haven't tested to be absolutely sure). but if that approach gets too detailed in its requirements (ie you must meet a, b, c, d... requirements) I find annoying. I should be able to beat any encounter (or find away around it) regardless of how I build "providing" there is some basic generic competence to it. And if there are "conditions", those basic concepts should be generally expressed in the games manual/start/etc..Stack of Turtles wrote: β February 17th, 2025, 03:45The idea of a game where it's considered normal to either have to start over when the build you chose can't make it through a certain spot, or use an online build tool (equivalent of a wiki game), is indescribably ****** to me.
That's awful game design and anyone who likes it should be ashamed.
Anyway, that is why I was just seeking a basic template. I like the game in how it plays and its features, but I don't like the idea that I can get several hours into a game and have to start over if I didn't pick some focus that can overcome some unknown condition in an obstacle.
How far is the depot in? I played it quite a bit once and didn't notice any issues (I don't like they added the map personally) with my build. Did you hit a wall and have to start over or did you just happen to have the right balance the first time around?Tweed wrote: β February 17th, 2025, 03:52Played and finished Underrail when it was new and there was no guide, no map, no nothing. Try again.rusty_shackleford wrote: β February 17th, 2025, 03:51tweed scared at the thought of playing a game without someone else telling him how
Tweed wrote: ↑ February 17th, 2025, 03:51Stack of Turtles wrote: ↑ February 17th, 2025, 03:45The idea of a game where it's considered normal to either have to start over when the build you chose can't make it through a certain spot, or use an online build tool (equivalent of a wiki game), is indescribably ****** to me.
That's awful game design and anyone who likes it should be ashamed.
Here's your game, *****.
Really? Admittedly I didn't play that far, but can you build in a way that this game can't be beaten because you selected the wrong build? Seems odd that a mainstream game would have this limitation to it.
Quite a ways for normal players that have no idea the shortest route through the main quest.
You can get lost for quite a few hours in "side areas" and quests after you get open map access.
Could be ten to twenty hours or even more for some.
Absolutely you can. In fact, it's easier to make a "gimped" build than one that can be effective, unless you realize early that you choose ONE weapon and focus on it almost exclusively.Xenich wrote: β February 17th, 2025, 14:01Really? Admittedly I didn't play that far, but can you build in a way that this game can't be beaten because you selected the wrong build? Seems odd that a mainstream game would have this limitation to it.
And I don't mean guns vs. crossbow vs. melee.
I mean pistol, shotgun, assault rifle, sniper, knives, sledgehammers, etc... specific weapon types. Synergized with your primary attributes being maxed, or nearly so.
On normal, you may be able to get away with one primary and one or two secondaries but you'll struggle in some places.
Also: mainstream?
Neither I nor the dev would describe the game as that.
Last edited by Rand on February 17th, 2025, 20:25, edited 3 times in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
Reject your retarded-wing political programming and learn to think.
If you can.
Rand wrote: β February 17th, 2025, 20:14Quite a ways for normal players that have no idea the shortest route through the main quest.
You can get lost for quite a few hours in "side areas" and quests after you get open map access.
Could be ten to twenty hours or even more for some.
Absolutely you can. In fact, it's easier to make a "gimped" build than one that can be effective, unless you realize early that you choose ONE weapon and focus on it almost exclusively.Xenich wrote: β February 17th, 2025, 14:01Really? Admittedly I didn't play that far, but can you build in a way that this game can't be beaten because you selected the wrong build? Seems odd that a mainstream game would have this limitation to it.
And I don't mean guns vs. crossbow vs. melee.
I mean pistol, shotgun, assault rifle, sniper, knives, sledgehammers, etc... specific weapon types. Synergized with your primary attributes being maxed, or nearly so.
On normal, you may be able to get away with one primary and one or two secondaries but you'll struggle in some places.
Also: mainstream?
Neither I nor the dev would describe the game as that.
I must have misunderstood their response, I thought they were saying that Skyrim also could end up with the same problem.
yeah, I know underrail was always niche focused.
As for Underrail, I was trying to avoid going into build autism. I had attempted to create a build several times over the years reading about all of the build approaches, but every time I came back to start again, there were changes to things caused issues in those focuses so I kind of gave up for a while.
Now I want to play it, but I honestly don't want to go into all that crap which is why I was asking about it and whether I could just wing it so to speak.
I also thought that if you focus hard on a single thing that this would result in you hitting a wall as well? I remember reading about one build a long time ago where the guy was full on melee focused (fists I think) and said that got to one portion of the game and could not progress because all of his focus was in a single thing.
I don't mind having a less than optimal build in a tough situation where it may take some clever thinking and numerous retries to make it work, but I don't want to hit a wall where nothing I have can change the outcome as there is no way I am going to restart the game after that many hours and "try again". I went through my 80's arcade days already, I have no intention of playing to that level of repetition just to finish a game.
If you plan to play on normal then don't overthink it and just play. I went blind first time and didn't have any major problems just happy accidents. Even with suboptimal build there are ways to abuse game mechanics (e.g. tight corridors, burning tiles, chained tnt explosions, exiting map in fight to regroup or just leaving and returning stronger later).Xenich wrote: β February 17th, 2025, 21:48Rand wrote: β February 17th, 2025, 20:14Quite a ways for normal players that have no idea the shortest route through the main quest.
You can get lost for quite a few hours in "side areas" and quests after you get open map access.
Could be ten to twenty hours or even more for some.
Absolutely you can. In fact, it's easier to make a "gimped" build than one that can be effective, unless you realize early that you choose ONE weapon and focus on it almost exclusively.Xenich wrote: β February 17th, 2025, 14:01Really? Admittedly I didn't play that far, but can you build in a way that this game can't be beaten because you selected the wrong build? Seems odd that a mainstream game would have this limitation to it.
And I don't mean guns vs. crossbow vs. melee.
I mean pistol, shotgun, assault rifle, sniper, knives, sledgehammers, etc... specific weapon types. Synergized with your primary attributes being maxed, or nearly so.
On normal, you may be able to get away with one primary and one or two secondaries but you'll struggle in some places.
Also: mainstream?
Neither I nor the dev would describe the game as that.
I must have misunderstood their response, I thought they were saying that Skyrim also could end up with the same problem.
yeah, I know underrail was always niche focused.
As for Underrail, I was trying to avoid going into build autism. I had attempted to create a build several times over the years reading about all of the build approaches, but every time I came back to start again, there were changes to things caused issues in those focuses so I kind of gave up for a while.
Now I want to play it, but I honestly don't want to go into all that crap which is why I was asking about it and whether I could just wing it so to speak.
I also thought that if you focus hard on a single thing that this would result in you hitting a wall as well? I remember reading about one build a long time ago where the guy was full on melee focused (fists I think) and said that got to one portion of the game and could not progress because all of his focus was in a single thing.
I don't mind having a less than optimal build in a tough situation where it may take some clever thinking and numerous retries to make it work, but I don't want to hit a wall where nothing I have can change the outcome as there is no way I am going to restart the game after that many hours and "try again". I went through my 80's arcade days already, I have no intention of playing to that level of repetition just to finish a game.
My first character failed the Depot A test, but like all games of this nature you can get back to where you were in half the time once you have a grasp of the mechanics. Even then my second character was sub optimal.
Yeah, but he chose a single bad thing.Xenich wrote: β February 17th, 2025, 21:48I remember reading about one build a long time ago where the guy was full on melee focused (fists I think) and said that got to one portion of the game and could not progress because all of his focus was in a single thing.
The game is designed around weapons.
It sucks for unarmed (as it should because it's stupid).
Last edited by Rand on February 18th, 2025, 09:55, edited 1 time in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
Reject your retarded-wing political programming and learn to think.
If you can.
Tweed wrote: ↑ February 17th, 2025, 03:51Stack of Turtles wrote: ↑ February 17th, 2025, 03:45The idea of a game where it's considered normal to either have to start over when the build you chose can't make it through a certain spot, or use an online build tool (equivalent of a wiki game), is indescribably ****** to me.
That's awful game design and anyone who likes it should be ashamed.
Here's your game, *****.
Funny that you mention Skyrim since Underrail has about as much player agency as Skyrim.
They deny it but when they talk about Underrail, they discuss about what builds to use but never about the game itself.Stack of Turtles wrote: β February 17th, 2025, 03:45The idea of a game where it's considered normal to either have to start over when the build you chose can't make it through a certain spot, or use an online build tool (equivalent of a wiki game), is indescribably ****** to me.
That's awful game design and anyone who likes it should be ashamed.
It tells you much about the main quest ( it's a chore they had to go through until they reach the actual enjoyment with the game which is the end game like some chinese Hack and slash).
Last edited by Ryzer on February 18th, 2025, 11:09, edited 1 time in total.
>Storyfag is perplexed that video games are about gameplayRyzer wrote: β February 18th, 2025, 11:06They deny it but when they talk about Underrail, they discuss about what builds to use but never about the game itself.Stack of Turtles wrote: β February 17th, 2025, 03:45The idea of a game where it's considered normal to either have to start over when the build you chose can't make it through a certain spot, or use an online build tool (equivalent of a wiki game), is indescribably ****** to me.
That's awful game design and anyone who likes it should be ashamed.
It tells you much about the main quest ( it's a chore they had to go through until they reach the actual enjoyment with the game which is the end game like some chinese Hack and slash).
I'm glad we'll have your contributions on the HQ as well, Ryzer, you piece of ****.
Don't let me catch you badmouthing Underrail again boy.
Last edited by Sweeper on February 18th, 2025, 11:13, edited 1 time in total.
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rusty_shackleford
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ATOM is the better game
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this is a troll post, you don't have to reply
Fun fact: Underrail is so good that most of the hardcore fanbase use cheat engine to reset merchant inventory on dialogue because they refill their stock every 30 IRL minutes.
Another fun fact: they also use it to speed up walking (even after using in-game speedhack) because it is still too slow and they play the game on SSD due to the fact that there is a loading screen every 30 seconds, the map being ridiculously tiny.
Another fun fact: they also use it to speed up walking (even after using in-game speedhack) because it is still too slow and they play the game on SSD due to the fact that there is a loading screen every 30 seconds, the map being ridiculously tiny.
Last edited by Ryzer on February 18th, 2025, 14:01, edited 1 time in total.
How is a player to know this though? Does the manual mention this? In many games, an unarmed build is a viable build and with this game when you look at the feats, it seems a reasonable progression of play.Rand wrote: β February 18th, 2025, 09:55Yeah, but he chose a single bad thing.Xenich wrote: β February 17th, 2025, 21:48I remember reading about one build a long time ago where the guy was full on melee focused (fists I think) and said that got to one portion of the game and could not progress because all of his focus was in a single thing.
The game is designed around weapons.
It sucks for unarmed (as it should because it's stupid).
I like ATOM, it is a great game, but I also like Underrail due to the various mechanics and options in play. I however do think that various "trial and error" stopping points is a problem. Within obvious reason, regardless of my choices, I should be able to overcome an obstacle even if it comes down to a last ditch effort of relying on the RNG through reloads. I really don't care for the "You have spent 20 hours in the game, try again" concept of design. Then again, I can't stand Iron Man in most long play RPGs either, but most of those also don't road block you in this manner.
That is the thing, I don't like replaying a game that much even if it means the time is greatly cut down (even if it is a few hours vs the initial 20 hours or so from the first attempt). With action and arcade games, it isn't as much as an issue as the process is usually much shorter and this iteration is built into the play from the start, but iterative play in a long play RPG I find extremely annoying due to the investment into my character and I find this disruption conflicts with being drawn into the game.Tweed wrote: β February 18th, 2025, 07:34My first character failed the Depot A test, but like all games of this nature you can get back to where you were in half the time once you have a grasp of the mechanics. Even then my second character was sub optimal.
Didn't notice Ryzer was here, instant iggy.Ryzer wrote: β February 18th, 2025, 14:00Fun fact: Underrail is so good that most of the hardcore fanbase use cheat engine to reset merchant inventory on dialogue because they refill their stock every 30 IRL minutes.
Another fun fact: they also use it to speed up walking (even after using in-game speedhack) because it is still too slow and they play the game on SSD due to the fact that there is a loading screen every 30 seconds, the map being ridiculously tiny.
