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Civilization 7 Discussion

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Shillitron
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Civilization 7 Discussion

Post by Shillitron »

Shillitron wrote: August 20th, 2024, 21:03
Holy **** Civ 7 looks like trash

> Leader Models look unfinished - like really really bad
> Using "non-leaders" as civ leaders now, wanna expand their historical figure pool to "philosophers, thought leaders, influential people, religious figures" Basically an excuse for more diversity / female representation
> Already shilling a DLC pack for preordering - enjoy having 80% of the game spread out across 80 DLC packs at 10 bucks a pop
> You don't pick a civilization with bonuses, they ripped off that other game where your civ changes each age
> only 3 Ages "Agriculture, Exploration, Modern" Something like that..
> You pick a civ each age with bonuses / resources / techs for that age only
> Only 3 ages lmfao


The chat was hilarious.

"Wonder if Yasuke will be the Leader they pick for Japan"
"Whens Civ 8 coming out?"
"Don't preorder!!!"


Additional Info
( My original post still stands though)

The Good
- Map Artwork looks pretty good
- Districts are "gone"
Rural Districts = Resource Bonuses which seem to add way more varied bonuses & game mechanic tie ins that "slot" into cities, not just a global flat bonus
Urban Districts = Bonuses that come purely from buildings, so if you build several buildings that synergize science, this is a "Science District"
<See Quote Below for more details>
- City states and Barbarians have been combined into "Isolated States" which are way more varied and have way more gameplay mechanics.
- Goody huts far more varied in their bonuses and expanded in functionality? Not clear but seems ok
- Combat units have more abilities other than just +5 attack. (Example: Scout can spend a turn to expand vision or find goody huts)

Neutral
- Barter window between civilizations gone (Replaced with some diplomacy style system instead) This might end up being **** but the trade system isn't great either, it's ripe for abuse against AI and pretty meta gamed online.
- Happiness and Governor policies work together essentially combining Civ 5 & 6 functionality
- More narrative events between civilizations? (I like the immersion of civs having their own goals and fighting / advocating for different things - if it's annoying pop up window flavor text every 3 turns though - it'll quickly becoming tiring)
- Moving citizens around between tiles gone (Some people might miss this - I hated it late game)
- Combat units don't level up, all XP goes to your general units who have their own skill tree. This might be crap or really good - not sure yet.


The Bad
- Workers gone completely (Annoying late game but extremely fun early - game, huge decline IMO)
- tile improvements gone?
- Amenities are gone?
- Religion gone or changed? (They said they will provide more info on Religion soon - but initial playtester feedback said they can't see any way to start your own religion)
- Everything in my original quote, Ages, Civ Changing, Leader Models, etc - These seem to be universally hated by the community, not just me.


How Urban & Rural Districts Work:
Cities are still sprawled across multiple tiles like in Civ 6, but there are now only two types of districts: Urban and Rural. Urban districts can hold up to two buildings at the start of Antiquity, increasing over time, and might gain special meta attributes based on what you build there. For Egypt, I was able to establish a unique funerary district by building both of their civ unique buildings in the same place. So a "science district" isn't a thing you plop down that is going to start out being focused entirely on science. It's just an urban district that you chose to specialize toward science with synergistic buildings.

Rural districts are more or less what used to be called tile improvements. Remember builders? They're gone! Moving citizens around between tiles? Also gone! Instead, what now happens is, when you would gain a new citizen through population growth, you immediately plop down a new district (which will be empty if it's urban – you still need to spend production on city buildings), or possibly add a specialist to an existing one if you have unlocked the civics for it.

In the build I played, you could only place districts adjacent to existing ones, which on the one hand creates tighter and more believable urban cores. I didn't really think this restriction made sense for rural districts, though. I'd like to be able to place those a bit further out, since the look of outlying mines and farms, I think, creates a really nice scene. And the way it is currently, you can't really save room for future urban sprawl, so I ended up with kind of a weird-looking checkerboard of urban and rural, which doesn't feel especially authentic.
Last edited by Shillitron on August 24th, 2024, 09:39, edited 3 times in total.
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Post by Nemesis »

Latest official gameplay trailer:

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Post by Jordy »

Nemesis wrote: August 24th, 2024, 19:46
Latest official gameplay trailer:

Is it just me or is this trailer painful to watch due to how cinematic they tried to make it?
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Post by Nemesis »

It's not just you. It is painful to watch.
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Post by Vergil »

Jordy wrote: August 24th, 2024, 20:24
Is it just me or is this trailer painful to watch due to how cinematic they tried to make it?
I'm really *really* tired of this trend. Even ******* mod authors do it. It reeks of desperation and insecurity. If what you have is impressive and of high quality it will speak for itself quit trying to turn you GAMEPLAY trailers into ******* movie trailers.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Jordy »

Vergil wrote: August 24th, 2024, 21:31
quit trying to turn you GAMEPLAY trailers into ******* movie trailers.
Especially for a 4X game, the least likely to meet the criteria.
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Post by Irenaeus »

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Last edited by Irenaeus on February 14th, 2025, 02:11, edited 1 time in total.
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Post by Rand »

Tubman was much, much uglier than that.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
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Post by SpellSword »

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Post by Shillitron »

ALL REVIEWS:
Mixed (18,452)

I've been a Civ lover since Civ 3. I play them all constantly even Civ VI I found a love for.
This latest one seems so unappealing to me, that not only am I never gonna buy it - I don't even plan to Pirate it.
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Post by Rand »

I have Civ4. I don't want the newer ones.
And Civ7 is apparently not even worth pirating to try.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
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Post by SpellSword »

From the sounds of this it was released in such a broken state that you can't even locally save the game.
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Post by GhostCow »

I already posted this in the chat, but I guess I'll post it on the forum too. Their Steam moderator is a huge ******. Exactly the kind of person that companies need to stop hiring if they want gamers to stop hating everyone in the industry
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Post by J1M »

Can't tell the versions apart. They need to embrace a drastic change to interest me again. Indies are trying to apply a board game genre to the concept and I think this is the way to go. I find Axes & Acres a more compelling Civ experience than the new games. I'm less enamored with the attempts to turn it into a deckbuilding game.

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Post by Tweed »

There's nothing to discuss, it's going to suck.
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Post by rusty_shackleford »

If they're going to make it look like a mobile game, what's the reason of even playing it rather than an older one?
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Post by Acrux »

Here is the true ranked list of games in the Civilization series from best to worst
  • Civilization 4 (with Fall From Heaven mods)
  • Civilization 2 - Test of Time
  • Alpha Centauri
  • Civilization
  • Civilization 2
  • Civilization 4 without mods
  • Civilization 3
  • CivNet
  • Colonization (but just play FreeCol)
  • Civilization 5
  • Beyond Earth
Not even worth playing
  • Civilization Revolution
  • Civilization Revolution 2
  • Civilization 6
  • Civilization 7
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Post by Decline »

SpellSword wrote: February 15th, 2025, 18:51
From the sounds of this it was released in such a broken state that you can't even locally save the game.
The worst part for me are that they apparently introduced the heinous gameplay interrupting events from Paradox Games.
I hope you can turn these off.
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Post by Oyster Sauce »

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Post by rusty_shackleford »

libtard anti-french thing is so annoying because there's tons of valid reasons to hate the french but they hate them for the wrong reasons
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Post by asf »

Acrux wrote: February 15th, 2025, 21:57
Here is the true ranked list of games in the Civilization series from best to worst
  • Civilization 4 (with Fall From Heaven mods)
  • Civilization 2 - Test of Time
  • Alpha Centauri
  • Civilization
  • Civilization 2
  • Civilization 4 without mods
  • Civilization 3
  • CivNet
  • Colonization (but just play FreeCol)
  • Civilization 5
  • Beyond Earth
Not even worth playing
  • Civilization Revolution
  • Civilization Revolution 2
  • Civilization 6
  • Civilization 7
good list, though 5 isnt worth playing either
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Post by Jordy »

Such fond memories of Civ 2 Gold.
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Post by Manny V »

as someone who hasn't really played the civ games much, why does everyone hate 5 so much? apart from the foid/****** advisors it seemed alright
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Post by SpellSword »

Jordy wrote: February 16th, 2025, 08:21
Such fond memories of Civ 2 Gold.
Civ2.png
► The Fantastic Worlds expansion pack had some interesting content.
I miss cool expansion packs and scenario disks. Image
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Post by Rand »

Acrux wrote: February 15th, 2025, 21:57
Here is the true ranked list of games in the Civilization series from best to worst
  • Civilization 4 (with Fall From Heaven mods)
  • Civilization 2 - Test of Time
  • Alpha Centauri
  • Civilization
  • Civilization 2
  • Civilization 4 without mods
  • Civilization 3
  • CivNet
  • Colonization (but just play FreeCol)
  • Civilization 5
  • Beyond Earth
Not even worth playing
  • Civilization Revolution
  • Civilization Revolution 2
  • Civilization 6
  • Civilization 7
Alpha Centauri is WAY too high on that list.

They ****** up a number of basic systems making it an annoying chore to play.
They did helicopters dirty and also ****** up other aircraft, but not as badly as "'copters".
What is with the ******** mechanic of them breaking down and being easier to shoot down the moment they fly one turn off base? Retardation.
Civ III attaching aircraft permanently to bases is so obvious I can't believe they didn't do it before.
To be fair, aircraft as units moving around the map comes from the first few games and causes similar silly issues as a result.
For example, a bomber can be bribed while flying by an enemy diplomat mid mission and change sides...

The other thing I really despise about that game is that, while the planet HAS a name (Chiron) the dooftard in charge of the dev team decided it should instead be called "Planet" as a proper noun and recorded all the voice lines and in-game text as such.
This might be okay for the gaian style species traitors, but not for the other factions. They would use the name Chiron.

It has some other serious flaws as well. If they were fixed, I would rank it much higher. Just under 3 and 4.
Last edited by Rand on February 18th, 2025, 10:37, edited 4 times in total.
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Post by Rand »

Manny V wrote: February 16th, 2025, 09:35
as someone who hasn't really played the civ games much, why does everyone hate 5 so much? apart from the foid/****** advisors it seemed alright
Cities are weird megalopolises spreading all over the map, and difficult to optimize because each district requires a hex. Also difficult to defend as a result, IIRC.

One unit per hex. Moving groups is an annoyance as it's difficult to properly apply your army to enemies.

I won't go into the real deep problems with the tech tree, various civic systems, etc...

It's a mess. Especially after the elegance of IV (4).
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
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Post by Decline »

Civilization has always been a messy game; neither was Civ IV elegant, it just tried to deal with the over-ambitious scope of the game in a different manner.
Johnson moved the Civ series towards Wargames with Civ IV which some people including me do enjoy more than the clusterfuck of ideas that V and VI but that is clearly not what the majority wants. The majority wants a 4X with heavy emphasis on exploration and city building and not Chariot General.

Edit: Also Old World is the best Civ game.
Last edited by Decline on February 16th, 2025, 19:47, edited 1 time in total.
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Post by Acrux »

Decline wrote: February 16th, 2025, 19:43
Old World is the best Civ game.
Really? What makes it so good? I tried the demo when it first released and it felt like a Civ 5 overhaul to me. The orders seemed like an interesting idea but kind of clunky.

Soren going full libtard didn't endear me either...
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Post by Decline »

Acrux wrote: February 16th, 2025, 22:20
Really? What makes it so good? I tried the demo when it first released and it felt like a Civ 5 overhaul to me. The orders seemed like an interesting idea but kind of clunky.
We already have a thread for it. Can't be bothered to reiterate it here.
Acrux wrote: February 16th, 2025, 22:20
Soren going full libtard didn't endear me either...
It is inevitable in that industry. Give me a name and I give you the date when and where they will ***** out their sons.
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Post by J1M »

Rand wrote: February 16th, 2025, 16:48
Acrux wrote: February 15th, 2025, 21:57
Here is the true ranked list of games in the Civilization series from best to worst
  • Civilization 4 (with Fall From Heaven mods)
  • Civilization 2 - Test of Time
  • Alpha Centauri
  • Civilization
  • Civilization 2
  • Civilization 4 without mods
  • Civilization 3
  • CivNet
  • Colonization (but just play FreeCol)
  • Civilization 5
  • Beyond Earth
Not even worth playing
  • Civilization Revolution
  • Civilization Revolution 2
  • Civilization 6
  • Civilization 7
Alpha Centauri did helicopters dirty. (Also ****** up other aircraft, but not as bad.)
What is with the ******** mechanic of them breaking down and being easier to shoot down the moment they fly off base? Retardation.
Civ IV (4) attaching aircraft permanently to bases is so obvious I can't believe they didn't do it before.

The other thing I despise about that game is that, while the planet HAS a name (Chiron) the dooftard in charge of the dev team decided it should instead be called "Planet" as a proper noun and recorded all the voice lines and in-game text as such.
A lot harder to shoot them down when they are in a hangar.