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***** RPG thread

For discussing role-playing video games, you know, the ones with combat.
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Post by Kalarion »

@Lhynn

loves it and recommended it to us ages ago. It's a lot of fun. The translations and lack of a manual and systems explanations make it janky and difficult to get into (at least for a baizuo).

. wrote: ↑
Kalarion did this a lot better you know.
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Post by MC_Sea »

Acrux wrote: January 31st, 2025, 03:09
It's okay, but Wandering Sword is better imo.

Although I recall that the user with the true chinaman spirit (@Yankee Zulu ) likes it very much.

I've had both Wandering Sword and this game on my wishlist for quite a while and I can confirm that Wandering Sword is indeed more polished. Both games have extremely passionate devs that consistently update their game on a regular basis and even give out free expansions.

If I had to sum it up, I would say that this game is far from perfect but very enjoyable for what it is. The combat is very to the point (except in 1-on-1 battles) and the stories are enjoyable especially if you are into somewhat realistic yet over-the-top martial arts stories (Wuxia/Xiaxian). Nice artstyle, fitting music, and an overall good time. If you end up enjoying the main game, I recommend buying the "Her Fading Silhouette" DLC as well.

The main highlight of Hero's Adventure is how expansive and reactive the world is. Rather than having a central story, the game has multiple intercrossing ones that all happen at the same time depending what specialties you may have, which sects you choose to align with (or betray!), what encounters you win/lose, etc. It allows for greater replayability and a much more varied experience compared to traditional RPGs that focus mostly on a main story quest.
The combat is a grid-based tactical rpg. The combat system and skills are genuinely fun to use and optimize once you collect enough. (The only real complaints I have is the low variance of enemies in certain areas and the difficulty spikes that happen in 1-on-1 battles.) Although, you will not be able to defeat every encounter you see in your first playthrough, you will eventually be able to do so with the help of your hangout. It basically allows you to transfer certain items/gear, skills, and other perks at the main ending of each playthrough. Combined with the achievement system which gives you points to spend on for said perks/skills and you have a satisfying gameplay loop that gives you something to look forward to each playthrough. The large amount of gear, skills, and fighting styles to experiment with certainly help too.

The translation is honestly not very good, but it's serviceable enough that you understand the big ideas and what is happening through context clues. The english translation was and is mostly fanmade, and still needs some work. You will need to accept this if you wish to enjoy the game.

As for the other stuff, the music is appropriate for the setting but can be a bit repetitive at times, the art style is charming for a 2D isometric game, it is easy to run on computers, and it has a lot of content for the price.

If you do choose to play the game, go in completely blind for your first playthrough except for this advice:
When going to the first town accept the old man's offer. This is intended as an extended tutorial effectively & without it the game can be very difficult to play on a first time playthrough (on the harder difficulties anyways), as he holds your hand to help you progress & complete an ending. Do keep in mind that taking on his tutorial does come at the expense of some freedom of choice and gameplay. If someone ever talks about "those in the rivers and lakes", basically they're referring to a cultivator. (Someone who practices martial arts)

[Oh, and one more thing, yes there are wordplay puzzles history based questions impossible to do in English. Either role play the fact your character is an unga-bunga warrior that can't pass these tests anyways or be a min/max degenerate who uses the numerous steam guides out there with all the correct answers.]

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Post by Acrux »

Don't forget that Little Ninja Brothers takes place in Chinaland and was called Super Chinese 2 in Japan.

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Post by rusty_shackleford »

This seems to be really open-ended

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Post by gerey »

MC_Sea wrote: ↑ January 31st, 2025, 18:13
The translation is honestly not very good, but it's serviceable enough that you understand the big ideas and what is happening through context clues. The english translation was and is mostly fanmade, and still needs some work. You will need to accept this if you wish to enjoy the game.
Devs are actively working on improving the English translation, so kudos to them for that.

Also, much like Wandering Sword, they've released a lot of free updates for the game that added a new content.

I've been saying it for a while, ***** cRPGs are really an untapped source of games, since they are far closer to Western RPGs than JRPGs.

The major difficulty is lack of interest in translating them, and lack of information of them online among Western audiences. Games running in Unity are easy enough to translate to English, AutoTranslator and a good-enough LLM can do that as you play, older games might be a challenge not just because of difficulty in translating them (though, with the advent of translating programs with OCR even that won't be an issue for long), but getting them to run on newer systems.
Last edited by gerey on February 1st, 2025, 19:14, edited 1 time in total.
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Post by rusty_shackleford »

gerey wrote: ↑ February 1st, 2025, 19:13
I've been saying it for a while, ***** cRPGs are really an untapped source of games, since they are far closer to Western RPGs than JRPGs.
I don't like wuxia :(
rusty_shackleford wrote: ↑ March 19th, 2024, 09:08
Wuxia is concerned with the accumulation of personal power, vengeance, glory, etc., The odds of a game with a story like Diablo coming from China is near nil.
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Post by gerey »

I'm by no means an expert on the matter, but the few ***** cRPGs I've played tend to feature a good and evil path, with the good path being all about defending the innocent, fighting for the downtrodden et al. Basically, very cookie-cutter "lawful good" choices that wouldn't be out of place in a Western cRPG.

Hero's Journey even lets you pick what your goal is, and it can range from power and glory to helping stop the civil war.
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Post by rusty_shackleford »

Played it for about an hour, my consensus so far is: give it a try! It's pretty good.

Lot of unique ideas here.

Last edited by rusty_shackleford on February 2nd, 2025, 04:32, edited 1 time in total.
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Post by rusty_shackleford »

my chickum
ε€§δΎ η«‹εΏ—δΌ _003.webp
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Post by rusty_shackleford »

There's a bunch of, for lack of a better term for it, harvest moon/stardew valley "scenarios" where you'll happen upon NPCs at certain times or meeting certain conditions that trigger little scenes. I loik it.
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Post by TKVNC »

rusty_shackleford wrote: ↑ February 1st, 2025, 19:17
gerey wrote: ↑ February 1st, 2025, 19:13
I've been saying it for a while, ***** cRPGs are really an untapped source of games, since they are far closer to Western RPGs than JRPGs.
I don't like wuxia :(
rusty_shackleford wrote: ↑ March 19th, 2024, 09:08
Wuxia is concerned with the accumulation of personal power, vengeance, glory, etc., The odds of a game with a story like Diablo coming from China is near nil.
I wonder if it's because Western thought is ultimately about sacrifice, and seeking salvation, whereas the bugman does not know the meaning of either of those words...
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Post by A Chinese opium den »

Vengeance is cool and aryan.
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Post by Mordred »

GhostCow wrote: February 8th, 2024, 16:15
Another one is like to play, but the lack of a dub and the fact that turning on ray tracing forces on dlss kills it for me

Game is great give i a try either way but skip the dlc it is kinda pointless

I also want to get some attention to this gem here



might have been the best time i hade gaming in the last decade if not more



this one is also fun. it plays like action rpgs from the 2000s and looks like 2010 but it hink both of that is not a bad thing :)

Last edited by Mordred on February 2nd, 2025, 09:20, edited 2 times in total.
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Post by rusty_shackleford »

TKVNC wrote: ↑ February 2nd, 2025, 08:04
rusty_shackleford wrote: ↑ February 1st, 2025, 19:17
gerey wrote: ↑ February 1st, 2025, 19:13
I've been saying it for a while, ***** cRPGs are really an untapped source of games, since they are far closer to Western RPGs than JRPGs.
I don't like wuxia :(
rusty_shackleford wrote: ↑ March 19th, 2024, 09:08
Wuxia is concerned with the accumulation of personal power, vengeance, glory, etc., The odds of a game with a story like Diablo coming from China is near nil.
I wonder if it's because Western thought is ultimately about sacrifice, and seeking salvation, whereas the bugman does not know the meaning of either of those words...
A Chinese opium den wrote: ↑ February 2nd, 2025, 08:23
Vengeance is cool and aryan.
A major factor in them is fame i.e., what chinese call 'face'
I don't like it
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Post by Statesman »

It might sound silly, but I simply can't stand Chinese (and Korean) names. They look like random syllables mashed together, which puts me off trying their games. This might be one of the few cases I'd actually prefer an actual localization
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Post by rusty_shackleford »

Mechanically decent, but if you asked me to tell you a single thing about any character I encountered I'd draw a blank. Which I guess is pretty much on par for wuxia, every character just teleports around and talks in litrpg

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Post by Val the Moofia Boss »

Mordred wrote: ↑ February 2nd, 2025, 09:18
I also want to get some attention to this gem here
I remember trying Gujian 3 and giving up at the cave section. Dropped at the end of the cave section. I was not good at the action combat, the translation felt wonky and it was hard to follow the story when they are in the cave and talking about dead people coming back to life, but it was hard to follow the weird names and there were no VN flashback CGs to put a face to these names. Also, I had a good rig at the time and yet it did not run very well.
Last edited by Val the Moofia Boss on February 2nd, 2025, 18:16, edited 1 time in total.
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Post by ArcaneLurker »

rusty_shackleford wrote: February 1st, 2025, 18:59
This seems to be really open-ended

I KO'd the two women at the start for xp :goldfish:

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Post by Mordred »

Val the Moofia Boss wrote: ↑ February 2nd, 2025, 18:16
Mordred wrote: ↑ February 2nd, 2025, 09:18
I also want to get some attention to this gem here
I remember trying Gujian 3 and giving up at the cave section. Dropped at the end of the cave section. I was not good at the action combat, the translation felt wonky and it was hard to follow the story when they are in the cave and talking about dead people coming back to life, but it was hard to follow the weird names and there were no VN flashback CGs to put a face to these names. Also, I had a good rig at the time and yet it did not run very well.
i suppose you are talking about the cave before you reach the second village? The start of the game is a bit dull yeah. I also dropped it once for about1,5 years very early on. then i decided to finish it and went through it then i loved it :D

but ok you have to like wuxia and the story is kinda complicated and you have to pay attention to it.
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Post by ArcaneLurker »

Image
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Post by MC_Sea »

rusty_shackleford wrote: ↑ February 2nd, 2025, 09:25
TKVNC wrote: ↑ February 2nd, 2025, 08:04
I wonder if it's because Western thought is ultimately about sacrifice, and seeking salvation, whereas the bugman does not know the meaning of either of those words...
A Chinese opium den wrote: ↑ February 2nd, 2025, 08:23
Vengeance is cool and aryan.
A major factor in them is fame i.e., what chinese call 'face'
I don't like it
Completely understandable. "Face" is one of the cornerstones of Chinese society where one has to boast about what they do no matter how mundane it may be even if it means lying about it. It seems unnecessary at first but becomes more comprehensible once you take into consideration that the virtues that exemplify Chinese society are mostly inversed to the usual virtues of Western societies. (I didn't mean this in a critical way. I was just pointing out the difference in culture.)

I will admit I got a bit of a culture shock too when I first experienced this and took me a while to get used to.
Last edited by MC_Sea on February 3rd, 2025, 08:11, edited 2 times in total.
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Post by maidenhaver »

Certified french classic.
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Post by ArcaneLurker »

I remember playing Age of Wushu briefly, being drawn by the pvp bounty system, but spending a lot of the time meditating :weeb:

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Post by rusty_shackleford »

I've yet to find a vendor selling consumable rocks, not sure how realistic this is
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Post by rusty_shackleford »

I didn't like the animango DLC portraits, disabled them
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Post by rusty_shackleford »

It seems the game actually has a modding SDK, but I think all the docs are in chinklanguage.
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Post by MC_Sea »

rusty_shackleford wrote: ↑ February 3rd, 2025, 07:10
It seems the game actually has a modding SDK, but I think all the docs are in chinklanguage.
That would explain why there was only like 10 pages of Non-Chinese mods on the workshop and only 8 English mods. These are the only 2 English mods that seem worthwhile:

English Quickfix
A mod that fixes some grammar mistakes as well as textboxes with "[/n]" error in them.
https://steamcommunity.com/sharedfiles/ ... earchtext=

Reworked Riddles (Work in Progress)
A mod that allows riddles to be solved logically in English. Unfortunately, the only riddles translated at this moment are the beginning exams. I recommend favoriting and subscribing in order keep up with any updates made.
https://steamcommunity.com/sharedfiles/ ... earchtext=