
Overview
A rework of Kenshi's weapons - UV fixes for all weapons to ensure that textures are applied in a logical, and consistent manner, minor bug fixes, including sheath scaling correction on some broken meshes - and new textures for the Meitou (Cross) and Edgewalker's I, II, and III.
New textures:
Meitou, Edgewalkers I, II, and III.
They now have acid etched patterned welded blades, with sharpened edges - with Meitou having an embossed leather scabbard, and Edgewalker's with a range of ivory scabbards. Each type now has a patterned fabric grip.
The original weapons were underwhelming and looked much like every other weapon in game -- now they rightfully stand out.
UV maps:
Every weapon has had its UV maps corrected, ensuring that all textures now apply to the meshes consistently, and without harsh edges partway down the blades, or scabards. The seams on the grips have also been corrected.
I took a few minor liberties when redoing the UV's, and changed the 'grips' on Polearms to use the scabbard element of the texture instead. You may now see wooden handled polearms in game.
Bug fixes:
A few of the weapons had improperly sized meshes - and excessive polygons - these have been corrected
Compressed file size: 6 MB
Uncompressed file size: 13 MB
ZIP Format
Downloads
| Files | Version | Type | Description |
|---|---|---|---|
| | 1 | Main | A rework of Kenshi's weapons including bug fixes and UV correction |
Installation Instructions
- Extract to your Kenshi/mods folder in your install directory
- Ensure the folder structure is like this: Kenshi/mods/Meitou New/(MOD FILES)
- If there is two folders, it won't work properly - e.g. Kenshi/mods/Meitou New/Meitou New/(MOD FILES)
Reporting Bugs
To report any bugs, please submit a post in the Mod Support section and mention my username.
My Other Mods
Blender Render of Katanas:
