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The Ubislop Zelda Games (BotW & TotK)

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Post by Oyster Sauce »

Greyborne wrote: ↑ June 27th, 2024, 21:53
Oyster Sauce wrote: ↑ June 27th, 2024, 21:47
Zothique wrote: ↑ June 27th, 2024, 21:43


What's your recommendation?
Ocarina of Time, Wind Waker, or Breath of the Wild are good starting points for the 3D entries. Link's Awakening or Minish Cap for 2D.
bruh, no Majora's Mask? Reverse song of time and the game easily becomes one of the best in the franchise. Loved the concept of stalking all the clocktown citizens and observing their schedules. A lot of hidden details in everything, and still the best quests.
Playing Majora before Ocarina is just plain nuts
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Post by Nooneatall »

A link to the past is still 1st best Zelda with ocarina being second. I beat botw but got really annoyed with weapon combining and dark souls **** in totk. Maybe I'm just **** at games but it felt like link was moving under water most of the time
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Post by A Chinese opium den »

Play 4 swords, I remember it being fun and its a nice little idea
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Post by Greyborne »

A Chinese opium den wrote: ↑ June 27th, 2024, 22:36
Play 4 swords, I remember it being fun and its a nice little idea
Forgot about that one. Underrated.
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Post by Acrux »

Personally, I think original Legend of Zelda is still the best, especially if someone has never played any of them. Link to the Past, Ocarina are also solid. Adventure of Link (Zelda 2) is good for what it is, but pretty different from any other Zelda game.
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Post by rusty_shackleford »

the GBA games are decent
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Post by Rand »

Zothique wrote: ↑ June 27th, 2024, 21:43
Oyster Sauce wrote: ↑ June 27th, 2024, 21:42
Zothique wrote: ↑ June 27th, 2024, 21:40
Proud to say I've never played ANY Zelda game. **** Nintendo.
Play one
What's your recommendation?
Ocarina of Time, Wind Waker, or A Link to the Past.
The last one is the most classic version that exists.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by Vergil »

Skyward Sword looks the most intriguing to me but I'm hearing that it's the worst one :sad:
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Post by Rand »

Vergil wrote: ↑ June 28th, 2024, 06:52
Skyward Sword looks the most intriguing to me but I'm hearing that it's the worst one :sad:
It's not bad. It's just not very good.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by Vergil »

I was going to say it's probably annoying to emulate without motion controls but fitgirl has a repack of the switch version I might try.
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Post by Roguey »

Acrux wrote: ↑ June 27th, 2024, 22:56
Personally, I think original Legend of Zelda is still the best, especially if someone has never played any of them. Link to the Past, Ocarina are also solid. Adventure of Link (Zelda 2) is good for what it is, but pretty different from any other Zelda game.
Too many opaque elements for my taste. Some things you need to know to progress are things that are only found in a manual or a guide and there are parts where you have to bomb walls in a dungeon to go forward but there's no way to tell which ones to bomb other than trial and error (LttP added cracks, Link's Awakening made them sound hollow).
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Post by Irenaeus »

I'd play the original, then the sequel, then the N64s ones. Never played the Super Nintendo one. The Wii one onwards all look mediocre to terrible.
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Post by Cat »

Cooking is **** because the optimal way to cook is to simply put one or multiple of the same ingredient, since mixing stuff just hurts you because Nintendo decided that if you try to mix buffs you only get some heart recovery.
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Post by maidenhaver »

Roguey wrote: ↑ June 28th, 2024, 11:01
Acrux wrote: ↑ June 27th, 2024, 22:56
Personally, I think original Legend of Zelda is still the best, especially if someone has never played any of them. Link to the Past, Ocarina are also solid. Adventure of Link (Zelda 2) is good for what it is, but pretty different from any other Zelda game.
Too many opaque elements for my taste. Some things you need to know to progress are things that are only found in a manual or a guide and there are parts where you have to bomb walls in a dungeon to go forward but there's no way to tell which ones to bomb other than trial and error (LttP added cracks, Link's Awakening made them sound hollow).
Aren't they always in the center of the wall? So you just bomb three spots and if nothing happens, quit the game and play something good.
Weirdest cracker you know.
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Post by maidenhaver »

Vergil wrote: ↑ June 28th, 2024, 06:52
Skyward Sword looks the most intriguing to me but I'm hearing that it's the worst one :sad:
It could have been good, but it was bad, instead.
Weirdest cracker you know.
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Post by Tweed »

maidenhaver wrote: ↑ July 10th, 2024, 02:29
It could have been good, but it was bad, instead.
Every game ever released past 2001.
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Post by Vergil »

I got the urge to give this game another go. I figured out how to make mods work so I wanted to revist the idea of trying it out with some adjustments. Right now I'm trying to pick which overhaul I want to go with.
Second Wind: The Ancient Trials
https://gamebanana.com/projects/35468
This one sounds quite interesting with a lot of changes and additional content added although it's unfinished and it alters a lot of the shrines but doesn't change the over all shrine system which I detested.
XP Visualizer / BOTW RPG
https://gamebanana.com/mods/430349
This is the original mod that caught my eye. Doesn't add as much but the core feature that drew me to it was the RPG system. You gain heart/stamina containers by leveling up through killing enemies. The only issues really are that it is a little janky and doesn't really have any additional neat features.
I'm just stating the facts.
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Post by Vergil »

What the hell is this guy wearing
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Post by Vergil »

Vergil wrote: ↑ January 12th, 2025, 05:31
I got the urge to give this game another go. I figured out how to make mods work so I wanted to revist the idea of trying it out with some adjustments. Right now I'm trying to pick which overhaul I want to go with.
Second Wind: The Ancient Trials
https://gamebanana.com/projects/35468
This one sounds quite interesting with a lot of changes and additional content added although it's unfinished and it alters a lot of the shrines but doesn't change the over all shrine system which I detested.
XP Visualizer / BOTW RPG
https://gamebanana.com/mods/430349
This is the original mod that caught my eye. Doesn't add as much but the core feature that drew me to it was the RPG system. You gain heart/stamina containers by leveling up through killing enemies. The only issues really are that it is a little janky and doesn't really have any additional neat features.
I went with XP Visualizer / BOTW RPG
So far my feelings are somewhat mixed. The biggest issue so far is how XP is gained. What enemies give you XP is pretty harshly restricted.
Image
Any enemies not in this list do not give you any XP. This means almost all of the most common enemies you will be fighting give you no XP for fighting them. This is a bit annoying at the start when that's basically all you're up against but the first few levels do go by fast enough that once you find a few XP dropping enemies you'll get some easy levels.
However there is the other issue that the same type of enemy will only drop XP 10 times. After you kill 10 of the same XP dropping enemy they *no longer* drop XP. I really don't like this. A lot of these feel very restrictive and like they're trying to penalize farming enemies for XP but I really don't see the point of that. People should have the option to grind out a few levels if they need to. Giving the simple common enemies very low XP values like 1-5 would suffice imo. It wouldn't make it stupid easy to level up but you would at least be getting *some* sort of progression reward for combat.

I have read something about it being possible to run this mod and Second Wind together at the same time but I've already started a playthrough and if it's gonna require a new game I'll have to hold off this time I think.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
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Post by Vergil »

Cuckolding nintendo by downloading amiibo files. Kind of funny how blatantly unfair and ubisoft microtransaction tier some of these rewards are. Just gonna use the ones for clothes, the horse and the wolf companion.
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Post by WhiteShark »

Vergil wrote: ↑ January 13th, 2025, 06:20
Any enemies not in this list do not give you any XP. This means almost all of the most common enemies you will be fighting give you no XP for fighting them. This is a bit annoying at the start when that's basically all you're up against but the first few levels do go by fast enough that once you find a few XP dropping enemies you'll get some easy levels.
However there is the other issue that the same type of enemy will only drop XP 10 times. After you kill 10 of the same XP dropping enemy they *no longer* drop XP. I really don't like this. A lot of these feel very restrictive and like they're trying to penalize farming enemies for XP but I really don't see the point of that. People should have the option to grind out a few levels if they need to. Giving the simple common enemies very low XP values like 1-5 would suffice imo. It wouldn't make it stupid easy to level up but you would at least be getting *some* sort of progression reward for combat.
Dang, that pretty much kills my interest in the mod. I was seriously thinking about trying BotW again modded a few months ago, and this one was top of the list, but I eventually decided it probably wouldn't go far enough in rectifying my issues with the game. These weird limitations on which mobs can give xp and how much are the nail in the coffin for that plan.
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Post by Vergil »

Just to give an update btw i did end up installing Second Wind and it ended up working perfectly fine with no issues so far. The changes to shrines aren't super massive but the added enemies and more unique visuals depending on where you find the shrines at least make them feel a little less sterile. The blacksmith stuff isn't as helpful/useful as I would have liked though or at least I haven't really found out the best way to take advantage of it yet. The anvils only really let you create arrows and the crating recipes aren't really worth it. Farming feathers without using the arrows you're trying to get feathers to make more with is a huge pain. You're just better up stocking up on arrows from merchants.
I've only found one of the blacksmiths themselves so far who has a short quest and some pretty cool weapons he can craft at least.
WhiteShark wrote: ↑ January 15th, 2025, 23:55
Vergil wrote: ↑ January 13th, 2025, 06:20
Any enemies not in this list do not give you any XP. This means almost all of the most common enemies you will be fighting give you no XP for fighting them. This is a bit annoying at the start when that's basically all you're up against but the first few levels do go by fast enough that once you find a few XP dropping enemies you'll get some easy levels.
However there is the other issue that the same type of enemy will only drop XP 10 times. After you kill 10 of the same XP dropping enemy they *no longer* drop XP. I really don't like this. A lot of these feel very restrictive and like they're trying to penalize farming enemies for XP but I really don't see the point of that. People should have the option to grind out a few levels if they need to. Giving the simple common enemies very low XP values like 1-5 would suffice imo. It wouldn't make it stupid easy to level up but you would at least be getting *some* sort of progression reward for combat.
Dang, that pretty much kills my interest in the mod. I was seriously thinking about trying BotW again modded a few months ago, and this one was top of the list, but I eventually decided it probably wouldn't go far enough in rectifying my issues with the game. These weird limitations on which mobs can give xp and how much are the nail in the coffin for that plan.
Having played a bit more of the mod it's not as bad as I initially expected. You can snowball yourself through levels pretty fast if you know what you're doing. Like I said before it doesn't really touch much besides the spirit orb shop and the xp system obviously but being able to layer an additional overhaul on top of that has been nice.
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Post by Vergil »

Creature :)
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Post by Vergil »

Very annoying that Link doesn't have an actual kitchen inside his house and you have to cook things in a pot outside next to homosexual day laborers.
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Post by Oyster Sauce »

Vergil wrote: ↑ January 22nd, 2025, 18:08
Very annoying that Link doesn't have an actual kitchen inside his house and you have to cook things in a pot outside next to homosexual day laborers.
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Post by Vergil »

Oyster Sauce wrote: ↑ January 22nd, 2025, 18:10
Vergil wrote: ↑ January 22nd, 2025, 18:08
Very annoying that Link doesn't have an actual kitchen inside his house and you have to cook things in a pot outside next to homosexual day laborers.
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Post by J1M »

Vergil wrote: ↑ January 13th, 2025, 06:20
Vergil wrote: ↑ January 12th, 2025, 05:31
I got the urge to give this game another go. I figured out how to make mods work so I wanted to revist the idea of trying it out with some adjustments. Right now I'm trying to pick which overhaul I want to go with.
Second Wind: The Ancient Trials
https://gamebanana.com/projects/35468
This one sounds quite interesting with a lot of changes and additional content added although it's unfinished and it alters a lot of the shrines but doesn't change the over all shrine system which I detested.
XP Visualizer / BOTW RPG
https://gamebanana.com/mods/430349
This is the original mod that caught my eye. Doesn't add as much but the core feature that drew me to it was the RPG system. You gain heart/stamina containers by leveling up through killing enemies. The only issues really are that it is a little janky and doesn't really have any additional neat features.
I went with XP Visualizer / BOTW RPG
So far my feelings are somewhat mixed. The biggest issue so far is how XP is gained. What enemies give you XP is pretty harshly restricted.
Image
Any enemies not in this list do not give you any XP. This means almost all of the most common enemies you will be fighting give you no XP for fighting them. This is a bit annoying at the start when that's basically all you're up against but the first few levels do go by fast enough that once you find a few XP dropping enemies you'll get some easy levels.
However there is the other issue that the same type of enemy will only drop XP 10 times. After you kill 10 of the same XP dropping enemy they *no longer* drop XP. I really don't like this. A lot of these feel very restrictive and like they're trying to penalize farming enemies for XP but I really don't see the point of that. People should have the option to grind out a few levels if they need to. Giving the simple common enemies very low XP values like 1-5 would suffice imo. It wouldn't make it stupid easy to level up but you would at least be getting *some* sort of progression reward for combat.

I have read something about it being possible to run this mod and Second Wind together at the same time but I've already started a playthrough and if it's gonna require a new game I'll have to hold off this time I think.
Sounds vastly preferable to most XP systems.
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Post by KnightoftheWind »

Funny how such a mod adds so much more incentive to engage in combat. Wonder how the MASTER GAME DESIGNERS at Nintendo didn't see their anemic gameplay as being a problem.
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Post by Vergil »

KnightoftheWind wrote: ↑ January 22nd, 2025, 18:23
Funny how such a mod adds so much more incentive to engage in combat. Wonder how the MASTER GAME DESIGNERS at Nintendo didn't see their anemic gameplay as being a problem.
dw I'm sure when they release the next standalone DLC for botw on Switch 2 they'll fix it. $70 plus tax plus tip plus $25 amiibo purease :weeb:
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Post by KnightoftheWind »

Hell if it took them 6+ years to **** out mediocre DLC, I wouldn't be all that surprised if it was just BOTW 1.7, "This time the Master Sword doesn't break we promise!".