Imagine my excitement when I beat the game only to be told some cool thing called LEVEL SCALING would be used so I could replay some content. This reminds me of the LEVEL LOCKING they use for the entire game - yay I am level 39 and the boss has level 42! Nothing you do matters! This is not true of course. Actual party composition and items and equipment and all those gay little cards matter. Grinding is irelevant minus leveling up some finishing moves and getting loot. Your army is the size of a baby's **** the entire game. I can't recall what it was exactly but in the psp version it was 999 and that sounds like my kind of autism. Not this 50 unit ********.
So you are telling me I am supposed to grind 100 floors of some dungeon for no reason other than making the game end sooner with better equipment but I can make it end sooner by skipping the dungeon? Ok I went 6 floors in and then quickly figured out that the Warlock was what I came for and left to beat the game and end my suffering. I especially like how RIGHT BEFORE I beat the game they give me a bunch of classes I can change all my guys to so they have no finishing moves so I am of course expected to love grinding 100 floors of some autistic dungeon that by rights I should enjoy...
I think the World Card actually lessens beating the game in the first place now that I think about it since you can just go back to any point and redo everything. It felt pretty weak so I gladly uninstalled it hoping that they do not butcher the Final Fantasy Tactics: Reborn thing that is gonna happen.
7/10 Too much autism.
