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Deep Rock Galactic with mods

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Deep Rock Galactic with mods

Post by Faceless_Sentinel »

Would anyone like to play a Deep Rock Galactic with mods in coop?
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Post by WhiteShark »

Faceless_Sentinel wrote: January 2nd, 2025, 07:01
Would anyone like to play a Deep Rock Galactic with mods in coop?
What mods?
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Post by rusty_shackleford »

WhiteShark wrote: January 2nd, 2025, 07:51
Faceless_Sentinel wrote: January 2nd, 2025, 07:01
Would anyone like to play a Deep Rock Galactic with mods in coop?
What mods?
https://mod.io/g/drg/m/interactable-dwarves
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Post by Faceless_Sentinel »

WhiteShark wrote: January 2nd, 2025, 07:51
Faceless_Sentinel wrote: January 2nd, 2025, 07:01
Would anyone like to play a Deep Rock Galactic with mods in coop?
What mods?
If it is only 2 of us, start with this: https://mod.io/g/drg/m/karl-class-reborn-engineer and some quality of life mods like this: https://mod.io/g/drg/m/platform-placement-preview from that we can discuss and choose what we want. Looks like most things that i had became obsolete.
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Post by WhiteShark »

I'll let you know when I've installed it and learned the controls. Probably won't be ready tonight.
Last edited by WhiteShark on January 2nd, 2025, 10:46, edited 1 time in total.
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Post by WhiteShark »

I've played the tutorial and did a mission with @loregamer. He will certainly want to discuss mods, too.
Not sure I like this idea. I don't see the point in giving every class every weapon and tool.
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Post by Orvas Dren »

Faceless_Sentinel wrote: January 2nd, 2025, 07:01
Would anyone like to play a Deep Rock Galactic with mods in coop?
I am down
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Post by Faceless_Sentinel »

WhiteShark wrote: January 5th, 2025, 11:31
I've played the tutorial and did a mission with @loregamer. He will certainly want to discuss mods, too.
Not sure I like this idea. I don't see the point in giving every class every weapon and tool.
Because if we don't have 4 people we will not have important tools to do missions. I suspect we need live call to discuss mods.
Last edited by Faceless_Sentinel on January 5th, 2025, 13:01, edited 1 time in total.
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Post by WhiteShark »

Faceless_Sentinel wrote: January 5th, 2025, 12:35
Because if we don't have 4 people we will not have important tools to do missions. I suspect we need live call to discuss mods.
We can just bring four people, then. We've already got at least four with you, me, @loregamer, and @Serjo. Now we just need to find a time. I don't know what their schedules are; mine is fairly flexible. I'm sure there are other HQsers who play, too. Feel free to post more mod suggestions here as well. I haven't looked through them yet.
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Post by loregamer »

For every 5 times WhiteShark begs me to play the game, you can count on me joining one of those times. :weeb:

In terms of mods, I saw there's three types of mods (Verified, Approved, Sandbox). I'll just send the ones that looked kinda interesting
  1. Verified - Client sided, no impact on matchmaking. You can have your own preferred mix of Verified mods

  2. Approved - Changes the games' core mechanics. Lobby will appear as modded, and everyone needs them installed

  3. Sandbox - Approved, but you can't progress on your save. It's basically just cheat mods lol. Not worth even looking at


There's also a save editor for the game if for some reason that was needed
https://github.com/AnthonyMichaelTDM/DRG-Save-Editor
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Post by loregamer »

Also make sure you're looking at mods for 1.39. I downloaded a few earlier without having the Game Version filter on and had to uninstall them
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Post by WhiteShark »

chat wrote:
<WhiteShark> loregamer[m], when are you USUALLY available
<loregamer[m]> Monday night, Friday afternoon to early evening, Saturday all day
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Post by Faceless_Sentinel »

@loregamer, sorry, i will not be as structured as you are(most mods from this list i used when played alone, ): This is purely for jokes and gigles
Last edited by Faceless_Sentinel on January 6th, 2025, 18:03, edited 2 times in total.
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Post by Faceless_Sentinel »

WhiteShark wrote: January 6th, 2025, 00:42
chat wrote:
<WhiteShark> loregamer[m], when are you USUALLY available
<loregamer[m]> Monday night, Friday afternoon to early evening, Saturday all day
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Post by WhiteShark »

@Faceless_Sentinel, it seems you're already experienced with the game and know what you want, but I would rather avoid mods that change game balance and remove limitations until I get used to things. Things like removing the zip line angle limitation and simplifying minigames won't let new players like me and loregamer learn the game as it was intended. The cosmetic stuff is fine, though I assume we don't all have to have the same ones.
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Post by Faceless_Sentinel »

WhiteShark wrote: January 6th, 2025, 17:57
@Faceless_Sentinel, it seems you're already experienced with the game and know what you want, but I would rather avoid mods that change game balance and remove limitations until I get used to things. Things like removing the zip line angle limitation and simplifying minigames won't let new players like me and loregamer learn the game as it was intended. The cosmetic stuff is fine, though I assume we don't all have to have the same ones.
Do you like flappy bird game? There are some parts of a game that it is better to never see at all.
Last edited by Faceless_Sentinel on January 6th, 2025, 18:17, edited 2 times in total.
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Post by Oyster Sauce »

cheaters never prosper
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Post by Faceless_Sentinel »

Oyster Sauce wrote: January 6th, 2025, 18:07
cheaters never prosper
:yuck: :yuck: :yuck:
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Post by Faceless_Sentinel »

WhiteShark wrote: January 6th, 2025, 00:42
chat wrote:
<WhiteShark> loregamer[m], when are you USUALLY available
<loregamer[m]> Monday night, Friday afternoon to early evening, Saturday all day
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Post by Orvas Dren »

WhiteShark wrote: January 5th, 2025, 23:59
Faceless_Sentinel wrote: January 5th, 2025, 12:35
Because if we don't have 4 people we will not have important tools to do missions. I suspect we need live call to discuss mods.
We can just bring four people, then. We've already got at least four with you, me, @loregamer, and @Serjo. Now we just need to find a time. I don't know what their schedules are; mine is fairly flexible. I'm sure there are other HQsers who play, too. Feel free to post more mod suggestions here as well. I haven't looked through them yet.
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Post by Manny V »

i'm an enjoyer of DRG, but idk about all the mods, only played it unmodded

if you boys settle on a list that's not too convoluted and doesn't **** with multiplayer too much i'd be down to join in
Last edited by Manny V on January 7th, 2025, 23:08, edited 1 time in total.
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Post by Faceless_Sentinel »

Manny V wrote: January 7th, 2025, 08:01
i'm an enjoyer of DRG, but idk about all the mods, never played it unmodded

if you boys settle on a list that's not too convoluted and doesn't **** with multiplayer too much i'd be down to join in
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Post by Manny V »

Faceless_Sentinel wrote: January 7th, 2025, 08:39
Manny V wrote: January 7th, 2025, 08:01
i'm an enjoyer of DRG, but idk about all the mods, never played it unmodded

if you boys settle on a list that's not too convoluted and doesn't **** with multiplayer too much i'd be down to join in
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Post by Faceless_Sentinel »

@Manny V there are mods that increase party limit, don't worry.
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Post by Faceless_Sentinel »

@WhiteShark, @loregamer, @Serjo, @Manny V, so what are your thoughts? When we are going to play?
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Post by WhiteShark »

One of you guys with a more restricted schedule try this: https://whenisgood.net/Create
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Post by Oyster Sauce »

Scheduled play sessions it's so over
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Post by Faceless_Sentinel »

Oyster Sauce wrote: January 7th, 2025, 23:17
Scheduled play sessions it's so over
Don't rub salt in the wound.
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Post by Tweed »

Are there any mods that give Faceless a positive IQ score?