Or Eberron, which is a shame since the Eberron setting is pretty awesome.rusty_shackleford wrote: β January 3rd, 2025, 01:42It's a shame the default setting wasn't Greyhawk.
Dragonlance is a great setting too.
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Or Eberron, which is a shame since the Eberron setting is pretty awesome.rusty_shackleford wrote: β January 3rd, 2025, 01:42It's a shame the default setting wasn't Greyhawk.
Depending on the level of decadence, a noble can be just a ***** with much greater influence.orinEsque wrote: β January 2nd, 2025, 09:02
Vanilla BG3 rich dresses are as lore unfriendly as *******. Just because you wanna fap to it doesn't make it lore friendly all of a sudden. Also every example you gave are playable characters, not random NPCs that are there to feed into the environment and timeline of the game. Having nobles dress like whores is a modern concept... so this again:
Am I reading you right: the whole Forgotten Realms setting isn't worth getting into? I mean, Greenwood wrote it.rusty_shackleford wrote: β January 3rd, 2025, 01:42A lot of stuff got cut by TSR. Greenwood would cry his books were unreadable because the flow was ruined during editing, but as it turns out they were just unreadable altogether.Faceless_Sentinel wrote: β January 2nd, 2025, 22:26All of this got me thinking: was there a time when Forgotten Realms wasn't the perversion it is now? Is there a clear line when Greenwood was no longer beaten by his hands with the censorship ruler, was given complete freedom and crammed all the fetishes he knew into the gaming universe?
It's a shame the default setting wasn't Greyhawk.
Creative origins
Ed Greenwood began writing stories about the Forgotten Realms as a child, starting at the age of eight.[5] He came up with the name from the notion of a multiverse of parallel worlds; Earth is one such world, and the Realms another. In Greenwood's original conception, the fantastic legends of Earth derive from a fantasy world that can no longer be accessed.[6] Greenwood discovered the Dungeons & Dragons game in 1975, and became a serious role-playing enthusiast with the first Advanced Dungeons & Dragons (AD&D) game releases in 1978.[6] Greenwood brought his fantasy world into the new medium of role-playing games when a university student named September invited him to play AD&D with her.[5]:β72β The setting became the home of Greenwood's personal campaign.[7] Greenwood began a Realms campaign in the city of Waterdeep before creating a group known as the Knights of Myth Drannor in the Shadowdale region. Greenwood felt that his players' thirst for detail made the Realms what it is: "They want it to seem real, and work on 'honest jobs' and personal activities, until the whole thing grows into far more than a casual campaign. Roleplaying always governs over rules, and the adventures seem to develop themselves."[6] Greenwood has stated that his own version of the Forgotten Realms, as run in his personal campaign, is much darker than published versions.
Starting in 1979, Greenwood published a series of articles that detailed the setting in The Dragon (now Dragon) magazine, the first of which was about a monster known as the curst.[5]:β72β Greenwood wrote voluminous entries to Dragon, and used the Realms as a setting for his descriptions of magic items, monsters, and spells.[7] When Gary Gygax "lost control of TSR in 1985, the company saw an opportunity to move beyond Greyhawk and introduce a new default setting".[9]:β87β In 1986, TSR began looking for a new campaign setting for AD&D,[5]:β72β and assigned Jeff Grubb to find out more about the setting used by Greenwood as portrayed in his articles in Dragon.[9]
Greenwood states that Grubb asked him "Do you just make this stuff up as you go, or do you really have a huge campaign world?", and Greenwood answered "yes" to both questions.[6] TSR felt that the Forgotten Realms would be a more open-ended setting than its epic fantasy counterpart Dragonlance, and chose the Realms as a ready-made campaign setting upon deciding to publish AD&D 2nd edition.[6] Greenwood agreed to work on the project and began working to get Forgotten Realms officially published.[10] He sent TSR a few dozen cardboard boxes stuffed with pencil notes and maps, and sold all rights to the setting for a token fee.[6] He noted that TSR altered his original conception of the Realms being a place that could be accessed from Earth, as "[c]oncerns over possible lawsuits (kids getting hurt while trying to 'find a gate') led TSR to de-emphasize this meaning".[6]
Jon Peterson, author of Dungeons and Dragons Art and Arcana: A Visual History, said that Greenwood "was that rare obsessive DM who just seemed to have more ideas and energy to pour into his world than even the folks at TSR did. Naturally when TSR was shopping for new campaign worlds as part of their cross-media strategy, they had to get the Forgotten Realms. R. A. Salvatore took Greenwood's world and created characters and stories for it that made him a bestselling author and sustained TSR as a major fantasy book publisher".
pretty much yea, but a lot of the forgotten realms was added against greenwood's wishes but per contract he's allowed to add whatever he wants to itFaceless_Sentinel wrote: β January 3rd, 2025, 07:04Am I reading you right: the whole Forgotten Realms setting isn't worth getting into? I mean, Greenwood wrote it.
Forgotten Realms suuuucks, dude. World of Greyhawk is where it's at. https://greyhawkonline.com/greyhawkwiki/GreyhawkFaceless_Sentinel wrote: β January 3rd, 2025, 07:04Am I reading you right: the whole Forgotten Realms setting isn't worth getting into? I mean, Greenwood wrote it.rusty_shackleford wrote: β January 3rd, 2025, 01:42A lot of stuff got cut by TSR. Greenwood would cry his books were unreadable because the flow was ruined during editing, but as it turns out they were just unreadable altogether.Faceless_Sentinel wrote: β January 2nd, 2025, 22:26All of this got me thinking: was there a time when Forgotten Realms wasn't the perversion it is now? Is there a clear line when Greenwood was no longer beaten by his hands with the censorship ruler, was given complete freedom and crammed all the fetishes he knew into the gaming universe?
It's a shame the default setting wasn't Greyhawk.
https://en.m.wikipedia.org/wiki/Forgotten_RealmsCreative origins
Ed Greenwood began writing stories about the Forgotten Realms as a child, starting at the age of eight.[5] He came up with the name from the notion of a multiverse of parallel worlds; Earth is one such world, and the Realms another. In Greenwood's original conception, the fantastic legends of Earth derive from a fantasy world that can no longer be accessed.[6] Greenwood discovered the Dungeons & Dragons game in 1975, and became a serious role-playing enthusiast with the first Advanced Dungeons & Dragons (AD&D) game releases in 1978.[6] Greenwood brought his fantasy world into the new medium of role-playing games when a university student named September invited him to play AD&D with her.[5]:β72β The setting became the home of Greenwood's personal campaign.[7] Greenwood began a Realms campaign in the city of Waterdeep before creating a group known as the Knights of Myth Drannor in the Shadowdale region. Greenwood felt that his players' thirst for detail made the Realms what it is: "They want it to seem real, and work on 'honest jobs' and personal activities, until the whole thing grows into far more than a casual campaign. Roleplaying always governs over rules, and the adventures seem to develop themselves."[6] Greenwood has stated that his own version of the Forgotten Realms, as run in his personal campaign, is much darker than published versions.
Starting in 1979, Greenwood published a series of articles that detailed the setting in The Dragon (now Dragon) magazine, the first of which was about a monster known as the curst.[5]:β72β Greenwood wrote voluminous entries to Dragon, and used the Realms as a setting for his descriptions of magic items, monsters, and spells.[7] When Gary Gygax "lost control of TSR in 1985, the company saw an opportunity to move beyond Greyhawk and introduce a new default setting".[9]:β87β In 1986, TSR began looking for a new campaign setting for AD&D,[5]:β72β and assigned Jeff Grubb to find out more about the setting used by Greenwood as portrayed in his articles in Dragon.[9]
Greenwood states that Grubb asked him "Do you just make this stuff up as you go, or do you really have a huge campaign world?", and Greenwood answered "yes" to both questions.[6] TSR felt that the Forgotten Realms would be a more open-ended setting than its epic fantasy counterpart Dragonlance, and chose the Realms as a ready-made campaign setting upon deciding to publish AD&D 2nd edition.[6] Greenwood agreed to work on the project and began working to get Forgotten Realms officially published.[10] He sent TSR a few dozen cardboard boxes stuffed with pencil notes and maps, and sold all rights to the setting for a token fee.[6] He noted that TSR altered his original conception of the Realms being a place that could be accessed from Earth, as "[c]oncerns over possible lawsuits (kids getting hurt while trying to 'find a gate') led TSR to de-emphasize this meaning".[6]
Jon Peterson, author of Dungeons and Dragons Art and Arcana: A Visual History, said that Greenwood "was that rare obsessive DM who just seemed to have more ideas and energy to pour into his world than even the folks at TSR did. Naturally when TSR was shopping for new campaign worlds as part of their cross-media strategy, they had to get the Forgotten Realms. R. A. Salvatore took Greenwood's world and created characters and stories for it that made him a bestselling author and sustained TSR as a major fantasy book publisher".
Hmm I'll put a note in to making a new modellogincrash wrote: β January 3rd, 2025, 07:26I'm fine with removing the pants ridding up the asscrack, but I think the leather chaps look cool.
I was just making conversation. I don't even play BG3.orinEsque wrote: β January 4th, 2025, 12:09Hmm I'll put a note in to making a new modellogincrash wrote: β January 3rd, 2025, 07:26I'm fine with removing the pants ridding up the asscrack, but I think the leather chaps look cool.![]()
Lol yes. The freak being replaced by a real woman is one of the best works.
I'm awareand fixed it. I'll release the update soon.Face wrote: β January 9th, 2025, 23:28I had to uninstall the mod and its components to get the post-Shadowheart decision Nightsong flying away scene to stop crashing. The only other mods I had installed were NoIntro, Teleport to You, Disable Critical Fails, Really Shadowheart, ImpUI, Cheaters Spell Scroll and Really Better Romance. Just FYI.
Let me add this as a plus that having armor as a medieval/fantasy style fighter means that your "moveset" is very limited.BobT wrote: β January 2nd, 2025, 12:30I don't think covering up CERTAIN characters specifically for immersion, is the same as censorship.
Who would turn up to a political event dressed like they're on a night out? Especially in that setting.
Sure a player character barbarian woman might, but not "noble / rich" aristocrat NPCs.
having female fighters is ******Voolux wrote: β January 11th, 2025, 20:49Let me add this as a plus that having armor as a medieval/fantasy style fighter means that your "moveset" is very limited.BobT wrote: β January 2nd, 2025, 12:30I don't think covering up CERTAIN characters specifically for immersion, is the same as censorship.
Who would turn up to a political event dressed like they're on a night out? Especially in that setting.
Sure a player character barbarian woman might, but not "noble / rich" aristocrat NPCs.
We all know the Crusader Knights from history, and they were the most well equipped and armored fighters around that time. It is no secret that in such armor you cannot move as freely. Therefore, having less armor for a female (or just simply agile) type warrior is the best counterpart.
The best example is the Night Elves from Warcraft. Remember how they were introduced in Warcraft 3? That's why the females were usually the fighters, and the males are druids/caster type.
Sadly, the modern 'muricans think that a female showing some skin means sexualizing. Which is utterly stupid. I bet these people never went outside during summer season, and witnessed actual real women, because they barely have any clothing on. I guess we should scream on them too:
"Stop sexualizing yourself!"
What a clown world we live in...
It's fine for me in fiction and fantasy, if they are not Mary Sue plot armor types.rusty_shackleford wrote: β January 11th, 2025, 20:51having female fighters is ******Voolux wrote: β January 11th, 2025, 20:49Let me add this as a plus that having armor as a medieval/fantasy style fighter means that your "moveset" is very limited.BobT wrote: β January 2nd, 2025, 12:30I don't think covering up CERTAIN characters specifically for immersion, is the same as censorship.
Who would turn up to a political event dressed like they're on a night out? Especially in that setting.
Sure a player character barbarian woman might, but not "noble / rich" aristocrat NPCs.
We all know the Crusader Knights from history, and they were the most well equipped and armored fighters around that time. It is no secret that in such armor you cannot move as freely. Therefore, having less armor for a female (or just simply agile) type warrior is the best counterpart.
The best example is the Night Elves from Warcraft. Remember how they were introduced in Warcraft 3? That's why the females were usually the fighters, and the males are druids/caster type.
Sadly, the modern 'muricans think that a female showing some skin means sexualizing. Which is utterly stupid. I bet these people never went outside during summer season, and witnessed actual real women, because they barely have any clothing on. I guess we should scream on them too:
"Stop sexualizing yourself!"
What a clown world we live in...
Arwen wasn't human, she's 3/4ths elf, which means a lot in tolkien's worldVoolux wrote: β January 11th, 2025, 20:57Like Eowin or Arwen, they were just fine. (Yeah I know, Eowin wasn't really a warrior..)
The "Wearing armor means you cannot move around freely" is literally a hollyjew meme. You can run, move and even do rolls wearing full armor.Voolux wrote: β January 11th, 2025, 20:49Let me add this as a plus that having armor as a medieval/fantasy style fighter means that your "moveset" is very limited.BobT wrote: β January 2nd, 2025, 12:30I don't think covering up CERTAIN characters specifically for immersion, is the same as censorship.
Who would turn up to a political event dressed like they're on a night out? Especially in that setting.
Sure a player character barbarian woman might, but not "noble / rich" aristocrat NPCs.
We all know the Crusader Knights from history, and they were the most well equipped and armored fighters around that time. It is no secret that in such armor you cannot move as freely. Therefore, having less armor for a female (or just simply agile) type warrior is the best counterpart.
The best example is the Night Elves from Warcraft. Remember how they were introduced in Warcraft 3? That's why the females were usually the fighters, and the males are druids/caster type.
Sadly, the modern 'muricans think that a female showing some skin means sexualizing. Which is utterly stupid. I bet these people never went outside during summer season, and witnessed actual real women, because they barely have any clothing on. I guess we should scream on them too:
"Stop sexualizing yourself!"
What a clown world we live in...
The olympics has separate male and female categories for shooting.UltraFan123 wrote: β January 11th, 2025, 21:04because good aim is something they objectively have that's truly on par with men,
Female Humans as frontline warriors - No but healer and mages yesrusty_shackleford wrote: β January 11th, 2025, 21:07If your setting is grounded or very low fantasy: Just keep women out of combat.
If it's fantasy: Support roles, magic(witches are a well known and old archetype), etc.,
If you want women warriors, just use a different species. It's not hard!
This is passable now?rusty_shackleford wrote: β January 11th, 2025, 21:07If your setting is grounded or very low fantasy: Just keep women out of combat.
If it's fantasy: Support roles, magic(witches are a well known and old archetype), etc.,
If you want women warriors, just use a different species. It's not hard!
Always was? Who has a problem with Bae'zel?Faceless_Sentinel wrote: β January 11th, 2025, 21:16This is passable now?rusty_shackleford wrote: β January 11th, 2025, 21:07If your setting is grounded or very low fantasy: Just keep women out of combat.
If it's fantasy: Support roles, magic(witches are a well known and old archetype), etc.,
If you want women warriors, just use a different species. It's not hard!
![]()
Yes, they're not even demihuman(which I think is too close to human for it to count), but some lizard race that lays eggs.Faceless_Sentinel wrote: β January 11th, 2025, 21:16This is passable now?rusty_shackleford wrote: β January 11th, 2025, 21:07If your setting is grounded or very low fantasy: Just keep women out of combat.
If it's fantasy: Support roles, magic(witches are a well known and old archetype), etc.,
If you want women warriors, just use a different species. It's not hard!
![]()
Yeah the gith in-lore are basically an interdimensional monastic warrior race, so even if I dislike the BG3 wokeness it isn't out of place to see a female gith warrior.Faceless_Sentinel wrote: β January 11th, 2025, 21:16This is passable now?rusty_shackleford wrote: β January 11th, 2025, 21:07If your setting is grounded or very low fantasy: Just keep women out of combat.
If it's fantasy: Support roles, magic(witches are a well known and old archetype), etc.,
If you want women warriors, just use a different species. It's not hard!
![]()
Cmdr Shepard wrote: β January 11th, 2025, 21:17Always was? Who has a problem with Bae'zel?Faceless_Sentinel wrote: β January 11th, 2025, 21:16This is passable now?rusty_shackleford wrote: β January 11th, 2025, 21:07If your setting is grounded or very low fantasy: Just keep women out of combat.
If it's fantasy: Support roles, magic(witches are a well known and old archetype), etc.,
If you want women warriors, just use a different species. It's not hard!
![]()
She looks like someone who'd be blown away if I sneezed in her direction. She doesn't look muscular or strong. With her build, she'd be more suited to the role of a rogue than a warrior.rusty_shackleford wrote: β January 11th, 2025, 21:18Yes, they're not even demihuman(which I think is too close to human for it to count), but some lizard race that lays eggs.Faceless_Sentinel wrote: β January 11th, 2025, 21:16This is passable now?rusty_shackleford wrote: β January 11th, 2025, 21:07If your setting is grounded or very low fantasy: Just keep women out of combat.
If it's fantasy: Support roles, magic(witches are a well known and old archetype), etc.,
If you want women warriors, just use a different species. It's not hard!
![]()
Another example is Drow, which were specifically created to turn human sexual dimorphism on its head.
You assume that that stature is the same as the stature of a human though.Faceless_Sentinel wrote: β January 11th, 2025, 21:25She looks like someone who'd be blown away if I sneezed in her direction. She doesn't look muscular or strong. With her build, she'd be more suited to the role of a rogue than a warrior.rusty_shackleford wrote: β January 11th, 2025, 21:18Yes, they're not even demihuman(which I think is too close to human for it to count), but some lizard race that lays eggs.
Another example is Drow, which were specifically created to turn human sexual dimorphism on its head.