Someone should tell Furin that it is missing from the Woke contect detector curator list (the second is there, but not the first). Unless it is so known that it is no use to add it or something?
Cipher wrote: ↑ December 30th, 2024, 06:23DagothGeas5 wrote: ↑ December 29th, 2024, 19:25I notice it has a second game, is the franchise worth playing?Valter wrote: ↑ December 29th, 2024, 19:20Dunno what in specific you mean by 'attrition', but going by other posters' examples here:
Really like this one
Also,
@Vergil
"Worth it?"
Do you value your sanity? Do you enjoy misery porn? Do you enjoy being the star in a torture snuff film?
If yes to all, then yes, it is worth it.
It is a great testament of what can be done with the old RPG Maker, the little engine that could. It's brutally, and I do mean brutally hard. Pulls no punches. You will die, many many many times. You need to spend very rare consumable item to save. Otherwise, you can only save in a save point which are a handful across the entire game. Yes, that's less than five in total. If you die, the game is over and you must start from the very beginning. Wasn't this supposed to be a turn based RPG? That is correct, it is. After learning the ropes, you will still die since items are randomized, so you will remember where is an item stored but what item will be this time depends on RNG. If you persevere, there's some interesting character stories to be had, depending on your chosen protagonist and your actions throughout your adventure. Extremely grimdark and truly lovecraftain, in the real way of sanity and humanity loss and unfathomably uncaring gods with alien mindsets without resorting to the usual "tentacle head monster" mainstream idea of 'lovecraftian'.
Fear and Hunger is a game about teaching the player that life is pain and then you die. You decide if that's a game you want to spend hours of your very finite and ever so constantly dwindling time on this world.
Reminds me of another game that Sseth reviewed (Japanese made I think? Can't recall) that was pixealrt and had interactivity like something akin to Space Station 13 and Nethack. Fascinating that it was made with RPGMaker!
@Vergil
