We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Chat client updated, if you have issues using chat press CTRL + SHIFT + R to force a hard refresh.

ModHQ 2.0

Share things you've made or found for games here.

Moderator: Mod Janitor

Ignore Topic
User avatar
Magick
Posts: 3133
Joined: Jan 29, '24
Location: USA
Gender: Potato

Geolocation

Adventurer's Guild

Post by Magick »

rusty_shackleford wrote: December 18th, 2024, 07:48
Image

Need to adjust this to make it more obvious which file is the main download and which are optional files, adjust the UI a bit.
Image
Shrink and indent the optionals, that are related to the main.

Also invert the colours in the ModHQ logo, as it is on here.
Helps distinguish the tabs per the icon then, too.
Last edited by Magick on December 18th, 2024, 13:55, edited 1 time in total.
User avatar
Nooneatall
Posts: 2413
Joined: Dec 4, '23
Location: The Congo
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by Nooneatall »

Change the logo to goatse
I made a mod for CK3:
DEI Remover

:knight-cross: donate to the HQ :knight-cross:

Volunteer Moderator
Professional Shitposter
Proud member of the woke right
User avatar
rusty_shackleford
Site Admin
Posts: 45453
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

orinEsque wrote: December 18th, 2024, 11:59
rusty_shackleford wrote: December 18th, 2024, 07:48
Image

Need to adjust this to make it more obvious which file is the main download and which are optional files, adjust the UI a bit.
Image
Awesome job.

I just came across something that might be of interest while you work on main and optional.
Wyll's of Toril for example has the option to change horns. Which is obviously optional. But to use the optional horn you have to download another mod, which is a dependency you need for the horn to work. I can't hardcode it as a dependency in the mod itself like usual and force a pop up because you can have multiple different base skin colours and which dependency you need is entirely based on the head you downloaded so its like this

MAIN: Neverwinter head
|_____Want horn?
ㅤㅤㅤㅤㅤYes
ㅤㅤㅤㅤㅤ|_________Download horn remover for Neverwinter (Dependency for horn)
ㅤㅤㅤㅤㅤ|_________Download a horn of your choice
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ |_____Horns
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ Horn A
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ Horn B
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ Horn C

MAIN: Calimshan head
|_____Want horn?
ㅤㅤㅤㅤㅤYes
ㅤㅤㅤㅤㅤ|_________Download horn remover for Calimshan (Dependency for horn)
ㅤㅤㅤㅤㅤ|_________Download a horn of your choice
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ |_____Horns
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ Horn A
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ Horn B
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ Horn C

You don't HAVE to cater for this. Just letting you know something like this can exist.
Dependencies are already handled at the package level, not mod level. Each mod is made up of packages, one is the main package and rest are optional.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Oyster Sauce
Site Moderator
Posts: 11291
Joined: Jun 2, '23

Geolocation

Adventurer's Guild

Post by Oyster Sauce »

rusty_shackleford wrote: December 18th, 2024, 07:48
Image

Need to adjust this to make it more obvious which file is the main download and which are optional files, adjust the UI a bit.
Image
soulless logo...
User avatar
rusty_shackleford
Site Admin
Posts: 45453
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Probably going to do the bare minimum just to get it out the door for a release rather than trying to get all the features in prior to release tho. Lots of stuff I've been working on is just niceties that can be added post launch.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
rusty_shackleford
Site Admin
Posts: 45453
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Going to just make viewing a user's mods redirect to the search page instead, no reason to duplicate functionality.
Selection_024.webp
The last mod is there because the user is a maintainer, but not the primary author. Not sure if searches for author should only be for the primary owner :scratch-pipe:
You do not have the required permissions to view the files attached to this post.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
rusty_shackleford
Site Admin
Posts: 45453
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Oyster Sauce wrote: December 18th, 2024, 16:52
rusty_shackleford wrote: December 18th, 2024, 07:48
Image

Need to adjust this to make it more obvious which file is the main download and which are optional files, adjust the UI a bit.
Image
soulless logo...
Selection_025.webp
You do not have the required permissions to view the files attached to this post.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Magick
Posts: 3133
Joined: Jan 29, '24
Location: USA
Gender: Potato

Geolocation

Adventurer's Guild

Post by Magick »

rusty_shackleford wrote: December 18th, 2024, 20:34
Going to just make viewing a user's mods redirect to the search page instead, no reason to duplicate functionality.
Image

The last mod is there because the user is a maintainer, but not the primary author. Not sure if searches for author should only be for the primary owner :scratch-pipe:
I think default search being both author / maintainer is fine.

But as always Rusty, best of both! Add a "authored only" checkbox or something.
User avatar
Vergil
Posts: 15670
Joined: Sep 6, '23

Geolocation

Post by Vergil »

what mods has bobt made btw
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
User avatar
Magick
Posts: 3133
Joined: Jan 29, '24
Location: USA
Gender: Potato

Geolocation

Adventurer's Guild

Post by Magick »

Vergil wrote: December 19th, 2024, 19:25
what mods has bobt made btw
Nothing public. :smug:
User avatar
Vergil
Posts: 15670
Joined: Sep 6, '23

Geolocation

Post by Vergil »

BobT wrote: December 19th, 2024, 19:26
Vergil wrote: December 19th, 2024, 19:25
what mods has bobt made btw
Nothing
ok
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
User avatar
Stack of Turtles
Posts: 7041
Joined: May 7, '24
Location: Soon-to-be Iran

Geolocation

Post by Stack of Turtles »

Vergil wrote: December 19th, 2024, 19:25
what mods has bobt made btw
he made all the mods his wife put her name on, obviously
VAE VICTIS
User avatar
Vergil
Posts: 15670
Joined: Sep 6, '23

Geolocation

Post by Vergil »

Stack of Turtles wrote: December 19th, 2024, 19:45
Vergil wrote: December 19th, 2024, 19:25
what mods has bobt made btw
he made all the mods his wife put her name on, obviously
*Our wife
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
User avatar
Nooneatall
Posts: 2413
Joined: Dec 4, '23
Location: The Congo
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by Nooneatall »

BobT wrote: December 19th, 2024, 19:26
Vergil wrote: December 19th, 2024, 19:25
what mods has bobt made btw
Nothing public. :smug:
A lot of weird @Red7 style porn mods?
I made a mod for CK3:
DEI Remover

:knight-cross: donate to the HQ :knight-cross:

Volunteer Moderator
Professional Shitposter
Proud member of the woke right
User avatar
Havitner
Posts: 504
Joined: Sep 20, '23
Location: Bugbear from Clover Hill

Geolocation

Post by Havitner »

How would one upload a mod that features multiple variations of a single core file?
-Multiple folders in one downloaded archive?
-Pick one to be the main file and note that the others are non-dependent replacements?
-Have multiple core file entries?
User avatar
rusty_shackleford
Site Admin
Posts: 45453
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Havitner wrote: December 20th, 2024, 13:43
How would one upload a mod that features multiple variations of a single core file?
-Multiple folders in one downloaded archive?
-Pick one to be the main file and note that the others are non-dependent replacements?
-Have multiple core file entries?
Multiple main packages, I'd assume.
Or a single main package containing common files + optionals.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
rusty_shackleford
Site Admin
Posts: 45453
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Selection_020.webp
Process is:
Submit a new mod -> edit mod(therefore eliminates any duplication between submission/editing, add packages, media, changelog, etc.,) -> request approval if the mod has not been approved, all mods require manual approval the first time they're listed
You do not have the required permissions to view the files attached to this post.
Last edited by rusty_shackleford on December 23rd, 2024, 01:50, edited 1 time in total.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
rusty_shackleford
Site Admin
Posts: 45453
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

rusty_shackleford wrote: December 23rd, 2024, 01:43
Image

Process is:
Submit a new mod -> edit mod(therefore eliminates any duplication between submission/editing, add packages, media, changelog, etc.,) -> request approval if the mod has not been approved, all mods require manual approval the first time they're listed
You'll be taken to your mod page after creating it, which you can then edit.
Selection_021.webp
I hope this is making sense. :pipe-thinking:

(Yes, I know the endorse/edit buttons need to be tweaked)
You do not have the required permissions to view the files attached to this post.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Vergil
Posts: 15670
Joined: Sep 6, '23

Geolocation

Post by Vergil »

Will the comments section be it's own thing or is it still connected to a thread on the forum?
Does uploading a mod still make a forum thread?
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
User avatar
rusty_shackleford
Site Admin
Posts: 45453
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Vergil wrote: December 23rd, 2024, 07:45
Will the comments section be it's own thing or is it still connected to a thread on the forum?
I don't know yet. Maybe.
Vergil wrote: December 23rd, 2024, 07:45
Does uploading a mod still make a forum thread?
No.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Vergil
Posts: 15670
Joined: Sep 6, '23

Geolocation

Post by Vergil »

Comments being it's own thing and not a thread would be nice
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
User avatar
rusty_shackleford
Site Admin
Posts: 45453
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Vergil wrote: December 23rd, 2024, 07:56
Comments being it's own thing and not a thread would be nice
It probably will be. But I also don't know if it will be available in the first release, as I'm cutting out non-essential features.
So, first release might be people just linking to a discussion thread on the forums. Then an actual comment system builtin later.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Havitner
Posts: 504
Joined: Sep 20, '23
Location: Bugbear from Clover Hill

Geolocation

Post by Havitner »

rusty_shackleford wrote: December 23rd, 2024, 01:43
all mods require manual approval the first time they're listed
Enjoy manually approving my 'fixes a five pixel color mismatch in the GUI of a submenu in a particular gamecube game [dolphin EMU only]' mods.
User avatar
rusty_shackleford
Site Admin
Posts: 45453
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Havitner wrote: December 23rd, 2024, 20:48
rusty_shackleford wrote: December 23rd, 2024, 01:43
all mods require manual approval the first time they're listed
Enjoy manually approving my 'fixes a five pixel color mismatch in the GUI of a submenu in a particular gamecube game [dolphin EMU only]' mods.
Are you volunteering to be our first modhq janny?
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
orinEsque
Posts: 4918
Joined: Oct 9, '23
Location: Dubai
Gender: Potato

Geolocation

Post by orinEsque »

Looks good!
Victors clap when others succeed; Losers feel every spotlight as a personal bleed.
User avatar
Vergil
Posts: 15670
Joined: Sep 6, '23

Geolocation

Post by Vergil »

Manual approval is kinda stupid tbh and will make people not wanna bother
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
User avatar
loregamer
Site Moderator
Posts: 5060
Joined: Dec 3, '23

Geolocation

Post by loregamer »

I think some users should be verified and not require manual approval for every mod, but there needs to be safeguards against brigarding and require approval for the masses
Last edited by loregamer on December 23rd, 2024, 21:13, edited 1 time in total.
Jingle Jangle Jingle
User avatar
rusty_shackleford
Site Admin
Posts: 45453
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Vergil wrote: December 23rd, 2024, 21:04
Manual approval is kinda stupid tbh and will make people not wanna bother
opinions?
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
orinEsque
Posts: 4918
Joined: Oct 9, '23
Location: Dubai
Gender: Potato

Geolocation

Post by orinEsque »

rusty_shackleford wrote: December 23rd, 2024, 21:24
Vergil wrote: December 23rd, 2024, 21:04
Manual approval is kinda stupid tbh and will make people not wanna bother
opinions?
Hmm I'm considering various scenarios here. I'm not sure there's a right answer:

For
- You can keep spam and porn/faggotry/illegal stuff without users having to see it.
- Where you aren't getting tons of submissions a day this is easy to do
- Nexus ****** force this on first time users to prevent bots / for virus scanning anyway

Against
- The wait may put people off from posting
- If your site gets popular this won't be sustainable even with a staff of 20 people
- You can simply rely on user reports to take down porn/spam

My personal opinion is: require approval for first/first 3 mod submission. And obviously white list people who are known modders.
Last edited by orinEsque on December 23rd, 2024, 21:39, edited 3 times in total.
Victors clap when others succeed; Losers feel every spotlight as a personal bleed.
User avatar
loregamer
Site Moderator
Posts: 5060
Joined: Dec 3, '23

Geolocation

Post by loregamer »

rusty_shackleford wrote: December 23rd, 2024, 21:24
Vergil wrote: December 23rd, 2024, 21:04
Manual approval is kinda stupid tbh and will make people not wanna bother
opinions?
I think you can just do approvals the same way the forum handles first time posters
Jingle Jangle Jingle