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Post by Red7 »

rusty_shackleford wrote: December 10th, 2024, 15:47
UltraFan123 wrote: December 10th, 2024, 15:46
rusty_shackleford wrote: December 10th, 2024, 15:39

Libtard games are just coombait games for libtards. They're exactly the same thing to me.
In that case, the "games that aren't coombait" would mean "games that don't overly focus on nobody's fetish and only care about good gameplay and story". :pipe-thinking:
yeah I'm rather tired of being forced to participate in everyone's sexual fetish
give me a ballot that lets me vote for the guy that makes it illegal to be a degenerate in public and I'll vote for him

anything beyond heterosexual couples handholding GOES TO JAIL
if u dont want 2+ elf sex slaves giving u blowjob at same time, u gay
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Post by asf »

cant these studios hire adults instead
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Post by Oyster Sauce »

Your fellow HQsers are fighting and dying, join the cause in this thread :)
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Post by rusty_shackleford »

What's the opinions on bad controls that are purposely designed to be bad for a reason?
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Post by WhiteShark »

rusty_shackleford wrote: December 10th, 2024, 23:58
What's the opinions on bad controls that are purposely designed to be bad for a reason?
Example? There's a difference between bad and unchangeable bindings (terrible) and input-response mechanics that have some quirks. For example, my friend hated the way jumps from standing and jumps from moving are very different in Bunny Must Die and considered it "bad controls", but it was clearly a mechanic that rewarded skillfully choosing between the two, and I enjoyed it.
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Post by rusty_shackleford »

WhiteShark wrote: December 11th, 2024, 03:03
rusty_shackleford wrote: December 10th, 2024, 23:58
What's the opinions on bad controls that are purposely designed to be bad for a reason?
Example? There's a difference between bad and unchangeable bindings (terrible) and input-response mechanics that have some quirks. For example, my friend hated the way jumps from standing and jumps from moving are very different in Bunny Must Die and considered it "bad controls", but it was clearly a mechanic that rewarded skillfully choosing between the two, and I enjoyed it.
tank controls
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Post by WhiteShark »

rusty_shackleford wrote: December 11th, 2024, 03:19
WhiteShark wrote: December 11th, 2024, 03:03
rusty_shackleford wrote: December 10th, 2024, 23:58
What's the opinions on bad controls that are purposely designed to be bad for a reason?
Example? There's a difference between bad and unchangeable bindings (terrible) and input-response mechanics that have some quirks. For example, my friend hated the way jumps from standing and jumps from moving are very different in Bunny Must Die and considered it "bad controls", but it was clearly a mechanic that rewarded skillfully choosing between the two, and I enjoyed it.
tank controls
I can't think of a game I've played with true tank controls, but, in general, I think there's some room for considering controls to be part of the difficulty. I know I've seen people recommend against using emulator mods to play the Metroid Prime series with mouse and keyboard because it renders the games, which were designed for controller, far too easy.
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Post by MC_Sea »

WhiteShark wrote: December 11th, 2024, 03:34
I can't think of a game I've played with true tank controls, but, in general, I think there's some room for considering controls to be part of the difficulty. I know I've seen people recommend against using emulator mods to play the Metroid Prime series with mouse and keyboard because it renders the games, which were designed for controller, far too easy.
As someone who played Metroid Prime 1+2 recently on M+KB, I can confirm this is 100% true. Despite the fact I was playing on the highest difficulty, I had no trouble with my playthrough even on bosses that gave me trouble in previous playthroughs like Omega Pirate or Alpha Blogg (the underwater boss before you get the Gravity Suit). It got to the point where I didn't use the lock-on except to activate certain weapons/utilities. The game was clearly designed for the more rigid aiming controls of a single joystick controller and it seems they slowed down enemies' attacks and evasive movements to compensate for that fact.

For those that don't know, the lock-on in the Gamecube version was essential to properly aim and kill even the most basic enemies especially while platforming. This is mainly due to the fact that both aiming and looking around are tied to the same joystick. The aim cursor is always tied to the center of the screen when you aren't using lock-on so in order to aim without lock-on, you would need to constantly change your field of view to face the center of whatever you need to aim at. Even if you went out of your way to customize the cursor sensitivity to compensate for the lack of lock-on, the aim with the Gamecube controller is so stiff that you would have no way to react in time to dodge attacks or hit enemies during their weak/vulnerable phases especially if you are facing multiple enemies/obstacles at once.
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Post by logincrash »

rusty_shackleford wrote: December 11th, 2024, 03:19
WhiteShark wrote: December 11th, 2024, 03:03
rusty_shackleford wrote: December 10th, 2024, 23:58
What's the opinions on bad controls that are purposely designed to be bad for a reason?
Example? There's a difference between bad and unchangeable bindings (terrible) and input-response mechanics that have some quirks. For example, my friend hated the way jumps from standing and jumps from moving are very different in Bunny Must Die and considered it "bad controls", but it was clearly a mechanic that rewarded skillfully choosing between the two, and I enjoyed it.
tank controls
Tank controls are only good if you're driving a tank. They're ******* ******** in any other circumstances.
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Post by Red7 »

rusty_shackleford wrote: December 10th, 2024, 15:29
UltraFan123 wrote: December 10th, 2024, 15:27
Some particular online personalities who are usually on "our side" when it comes to most topics like Melonie Mac and Dreadroberts have recently stated publicly that they don't want "horny stuff" like Stellar Blade or The First Descendant to be the future of videogames.
They're right, those games are just ****** knockoffs of better games except WOW PLASTIC ASIANS!!!!
Coomers are willing to accept subpar games as long as they can COOOOOOOOOOOOOOMMMM
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Post by Red7 »

rusty_shackleford wrote: December 10th, 2024, 23:58
What's the opinions on bad controls that are purposely designed to be bad for a reason?
conspiracy to make all goy use controller?
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Post by Red7 »

Oyster Sauce wrote: December 10th, 2024, 23:28

Your fellow HQsers are fighting and dying, join the cause in this thread :)
where is the soundtrack from? i heared it but cant recall from where
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Post by rusty_shackleford »

when was the last time you saw someone crouch walking irl?
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Post by Oyster Sauce »

rusty_shackleford wrote: December 11th, 2024, 16:06
when was the last time you saw someone crouch walking irl?
I crouch walk at work sometimes
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Post by Irenaeus »

Oyster Sauce wrote: December 11th, 2024, 16:09
rusty_shackleford wrote: December 11th, 2024, 16:06
when was the last time you saw someone crouch walking irl?
I crouch walk at work sometimes
I do sometimes when playing with my kid. That's why squats etc are so important even in your mid 40s.
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Post by Rand »

rusty_shackleford wrote: December 11th, 2024, 16:06
when was the last time you saw someone crouch walking irl?
I live in a big city with a ****-ton of crackheads downtown.
So, yesterday?
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by Roguey »


Games Journalism is like fewer than 40 people now. Magazines are basically gone and websites are close behind them. None of this is a surprise to me, but it's incredibly sad. We had something awesome for a while there. Younger generations have no idea what they missed out on.

Patreons for known personalities can only get us so far. YouTube is harder than ever to break into & streaming is having it's own reckoning. My hope is there's a revolution around the corner, but we could be going the way of the music industry. Consolidated, killed, salted earth.

It’s cute that the anti-woke crowd are doing a victory lap with my original post. But pinning it on progressivism is self-serving ********. Like most things it’s far more complex than that. I’m glad I got to be part of it for a moment. But I too jumped ship once I saw the iceberg

I’m also not gonna sit here and say that games journalism didn’t get worse - I think largely standards did drop. But it’s because there was hardly any seniority / mentorship. Nobody could work for the wages past their 20s. Sadly aside from those in management positions.

"Nooooo stop gravedancing on game journalism"

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Post by rusty_shackleford »

Roguey wrote: December 11th, 2024, 20:41
It’s cute that the anti-woke crowd are doing a victory lap with my original post. But pinning it on progressivism is self-serving ********. Like most things it’s far more complex than that
average "woke games bad" youtube video gets 2 billion views
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Post by rusty_shackleford »

rusty_shackleford wrote: December 11th, 2024, 20:44
Roguey wrote: December 11th, 2024, 20:41
It’s cute that the anti-woke crowd are doing a victory lap with my original post. But pinning it on progressivism is self-serving ********. Like most things it’s far more complex than that
average "woke games bad" youtube video gets 2 billion views
case study: SmashJT
He has 1.6k videos on his youtube account and has been making them for over 7 years.
These are his most popular videos.
Selection_023.webp
case study 2: Vara Dark
She has 4.1k videos on her youtube account and has also been making them for 7 years.
These are her most popular videos.
Selection_024.webp
(I can't stand her voice, fwiw)
You do not have the required permissions to view the files attached to this post.
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Post by UltraFan123 »

Roguey wrote: December 11th, 2024, 20:41
Younger generations have no idea what they missed out on.
Oh I'm 100% sure that kids today know exactly what they missed out on, that's why they made the conscious decision of purposely missing it out in the first place. :lol:
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Post by Jordy »

Red7 wrote: December 11th, 2024, 15:54
Oyster Sauce wrote: December 10th, 2024, 23:28

Your fellow HQsers are fighting and dying, join the cause in this thread :)
where is the soundtrack from? i heared it but cant recall from where
Starship Troopers Klendathu Drop composed by the same guy who did the Robocop theme, Basil Poledouris. Did some other things like Conan too.
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Post by wndrbr »

rusty_shackleford wrote: December 11th, 2024, 20:44
average "woke games bad" youtube video gets 2 billion views
while i don't want to be this "normal person who thinks that antisjws are just as bad" from the meme picture, i'm going to say that most of these anti-woke content makers and influencers are a bunch of spineless grifters who would gladly switch sides if push comes to shove. They are doing this for views and clout, not because they genuinely hold these opinions.
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Post by rusty_shackleford »

wndrbr wrote: December 12th, 2024, 02:55
rusty_shackleford wrote: December 11th, 2024, 20:44
average "woke games bad" youtube video gets 2 billion views
while i don't want to be this "normal person who thinks that antisjws are just as bad" from the meme picture, i'm going to say that most of these anti-woke content makers and influencers are a bunch of spineless grifters who would gladly switch sides if push comes to shove. They are doing this for views and clout, not because they genuinely hold these opinions.
well
duh.
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Post by UltraFan123 »

wndrbr wrote: December 12th, 2024, 02:55
rusty_shackleford wrote: December 11th, 2024, 20:44
average "woke games bad" youtube video gets 2 billion views
while i don't want to be this "normal person who thinks that antisjws are just as bad" from the meme picture, i'm going to say that most of these anti-woke content makers and influencers are a bunch of spineless grifters who would gladly switch sides if push comes to shove. They are doing this for views and clout, not because they genuinely hold these opinions.
I would say that it's true for some of these guys, but I would also bet that there are some who genuinely believe the stuff they say and would have continued saying them even if the pendulum wasn't swinging back.
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Post by Tangerine »

UltraFan123 wrote: December 12th, 2024, 03:26
wndrbr wrote: December 12th, 2024, 02:55
rusty_shackleford wrote: December 11th, 2024, 20:44
average "woke games bad" youtube video gets 2 billion views
while i don't want to be this "normal person who thinks that antisjws are just as bad" from the meme picture, i'm going to say that most of these anti-woke content makers and influencers are a bunch of spineless grifters who would gladly switch sides if push comes to shove. They are doing this for views and clout, not because they genuinely hold these opinions.
I would say that it's true for some of these guys, but I would also bet that there are some who genuinely believe the stuff they say and would have continued saying them even if the pendulum wasn't swinging back.
A lot of them are 90s/00s liberals who want to turn back the clock to the beginning of Obama's presidency. They refuse to acknowledge that we're at the logical end conclusion of tolerance and acceptance.
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Post by Unhelpful Contrarian »

wndrbr wrote: December 12th, 2024, 02:55
rusty_shackleford wrote: December 11th, 2024, 20:44
average "woke games bad" youtube video gets 2 billion views
while i don't want to be this "normal person who thinks that antisjws are just as bad" from the meme picture, i'm going to say that most of these anti-woke content makers and influencers are a bunch of spineless grifters who would gladly switch sides if push comes to shove. They are doing this for views and clout, not because they genuinely hold these opinions.

I’m already seeing it. Honestly it was bound to happen eventually after Trump winning the second term of his presidency."To be united by hatred, is a fragile alliance at best"
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Post by Trickster »

rusty_shackleford wrote: December 11th, 2024, 20:44
Roguey wrote: December 11th, 2024, 20:41
It’s cute that the anti-woke crowd are doing a victory lap with my original post. But pinning it on progressivism is self-serving ********. Like most things it’s far more complex than that
average "woke games bad" youtube video gets 2 billion views
And that means it reflects the views of the majority and objectively true. When as self-proclaimed “game journalists” write either into the void, or for other equally stupid game journalists. They completely out of touch with their audience, reality and literally being a useless oxygen thieves and ******-minority with absurd ideology. We don't need them. Even more, they are infiltrators and tourists who need to be laughed at and exposed, which is what the good people on YouTube do. Democracy works. The “by the people and for the people” approach works. That's why the woke parasites will never win.
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Post by Nooneatall »

Video game magazines back in the day were awesome but I don't think the "journalist" today could read some of those magazines and not get triggered. They were pretty edgy sometimes and other times they just focused on telling you if a game was good or not instead of political grandstanding. But we can't go back so I'm glad video games journalism won't be around anymore and I'll be celebrating when the last one gets fired.
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Post by Rand »

Image
The Game Awards for Games Who Can't Afford the Game Awards is such a lovely name for a showcase because it instantly tells you what to expect and it kind of takes aim at the three-hour marketing nightmare that is Geoff Keighley's The Game Awards.

The Game Awards for Games Who Can't Afford the Game Awards (TGAGWCAGAs) will instead air tomorrow, December 13 on YouTube, to spotlight more than 70 indie games of all different genres. The show will be split between brand-new reveals for upcoming indie games and funny, hyper-specific awards for games that came out this year like the 'Most Likely to Make You Quit Your Job and Become an Artist' award.

Organizers Pengonauts Studio explained that the show was setup as a "last-minute" idea to promote its own game and to sidestep the big marketing budgets that the industry often demands. Most developers can't get a trailer to air during The Game Awards without handing over the big bucks - Gamescom ONL fees were reportedly $127,000, for reference - drowning out countless interesting but smaller games. In that sense, the TGAGWCAGAs are pretty much a natural extension of that social media trend that decried purportedly astronomically-priced trailer spots.

After posting on social media, Pengonauts' Hansen Liu thought they'd maybe attract the attention of 15 other games. "But within days, we had nearly 600 submissions," he said. "It was clear that the indie scene was looking for more opportunities to showcase their work."

The confirmed line-up includes strategy-deckbuilding hybrid As We Descend, pussycat parkour party game Jumping Jazz Cats, above-the-clouds survival sandbox ALOFT, and Pengonauts' very own mecha roguelike StarVaders, which jumped onto our radar thanks to a tip from Balatro's creator, plus more surprises.
https://www.gamesradar.com/games/in-an- ... iler-spot/
Last edited by Rand on December 12th, 2024, 18:40, edited 2 times in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
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Post by rusty_shackleford »

Rand wrote: December 12th, 2024, 18:38
Image
The Game Awards for Games Who Can't Afford the Game Awards is such a lovely name for a showcase because it instantly tells you what to expect and it kind of takes aim at the three-hour marketing nightmare that is Geoff Keighley's The Game Awards.

The Game Awards for Games Who Can't Afford the Game Awards (TGAGWCAGAs) will instead air tomorrow, December 13 on YouTube, to spotlight more than 70 indie games of all different genres. The show will be split between brand-new reveals for upcoming indie games and funny, hyper-specific awards for games that came out this year like the 'Most Likely to Make You Quit Your Job and Become an Artist' award.

Organizers Pengonauts Studio explained that the show was setup as a "last-minute" idea to promote its own game and to sidestep the big marketing budgets that the industry often demands. Most developers can't get a trailer to air during The Game Awards without handing over the big bucks - Gamescom ONL fees were reportedly $127,000, for reference - drowning out countless interesting but smaller games. In that sense, the TGAGWCAGAs are pretty much a natural extension of that social media trend that decried purportedly astronomically-priced trailer spots.

After posting on social media, Pengonauts' Hansen Liu thought they'd maybe attract the attention of 15 other games. "But within days, we had nearly 600 submissions," he said. "It was clear that the indie scene was looking for more opportunities to showcase their work."

The confirmed line-up includes strategy-deckbuilding hybrid As We Descend, pussycat parkour party game Jumping Jazz Cats, above-the-clouds survival sandbox ALOFT, and Pengonauts' very own mecha roguelike StarVaders, which jumped onto our radar thanks to a tip from Balatro's creator, plus more surprises.
https://www.gamesradar.com/games/in-an- ... iler-spot/
It will be even worse than the game awards.
People say "go play indie" when the average indie game is gayer, worse designed, and more boring than the average AAA slop
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