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Text modification in The Great Ace Attorney

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Xirix
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Text modification in The Great Ace Attorney

Post by Xirix »

I'm not necessarily asking for someone to do this for me, but I've never modded before and was wondering how straightforward or not it would be to edit basic text in a PC visual novel game, in this case the PC version of The Great Ace Attorney Chronicles?

I basically wanted to change it to re-put in the copyright things they had to change for the English release, so the Sherlock Holmes stuff, Wilson back to Watson, Herlock Sholmes back to Sherlock Holmes etc. (Though I realise this will also require changing a few of the beginning scenes of the chapters which include his name, which are in English in the original release, so perhaps it would be possible to change those too)

I also figured I'd go through and do some other minor tweaks, I'm just not sure where to start when it comes to this kind of thing.
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WhiteShark
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Post by WhiteShark »

I don't have any experience with it, so I can't help, but, according to PCGamingWiki, it's built in Unity, which is apparently easy to mod. Maybe @rusty_shackleford knows something.
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rusty_shackleford
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Post by rusty_shackleford »

WhiteShark wrote: December 8th, 2024, 16:45
but, according to PCGamingWiki, it's built in Unity,
Someone like @Dunadan would know more about editing assetbundles than me, none of my mods ever edited the assets, just code.
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Dunadan
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Post by Dunadan »

@Xirix If it's Unity there's a good chance simple text edits like you want are easily achievable.

First I'd need to know the file/folder structure of the game.

Go to your install folder and look for a 'Game_Data' folder (i.e. for Drova the folder is 'Drova_Data', for Pathfinder: Wrath of the Righteous it's 'Wrath_Data'). Inside this folder look for a 'StreamingAssets' folder, then a 'Localization' folder. If these all exist (as I believe they should) let me know the contents of the Localization folder.
Last edited by Dunadan on December 9th, 2024, 21:38, edited 1 time in total.