Shutting down asylums was a mistake.logincrash wrote: ↑ December 8th, 2024, 06:08No, I'm pretty sure treating people who got elective surgeries as dangerous because they can be remotely hacked to chimp out and kill other people is normal.Unhelpful Contrarian wrote: ↑ December 8th, 2024, 04:10I should clarify that what I mean no fault of their own I’m referring to the incident in HR of where Darrow sent a signal causing people with Aug becoming murderous lunatics. Yes it is a choice to get Augs ( for the most part )however the subjugating all aug’s for a malfunction outside their control is asinine.
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Junior Adventurer's Guild - December: Deus Ex: Invisible War
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logincrash
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As much ****** up **** happened in those asylums, at the very least the regular people didn't have to deal with zombie hordes of insane homeless in their cities.
"Oh, it all makes sense now, brother."
I'm not sure I like the new art direction. It reminds me more of Perfect Dark Zero than the original Deus Ex.
► So far I've made it out of the starting building and maxed out the Strength Enhancement augmentation and one point into the hacking Neural Interface. I've encountered a few bugs.. but nothing that has stopped me yet.
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The correct course of action is to go after the individual who hack the system and have preventable methods in have situations happening again , not go after innocent people who using the technology. If your just going to cause such extreme measures in the subjugation of a group of people then why use half and measure and just kill anyone with augs on the spot so the event never happens again.logincrash wrote: ↑ December 8th, 2024, 06:08No, I'm pretty sure treating people who got elective surgeries as dangerous because they can be remotely hacked to chimp out and kill other people is normal.Unhelpful Contrarian wrote: ↑ December 8th, 2024, 04:10I should clarify that what I mean no fault of their own I’m referring to the incident in HR of where Darrow sent a signal causing people with Aug becoming murderous lunatics. Yes it is a choice to get Augs ( for the most part )however the subjugating all aug’s for a malfunction outside their control is asinine.
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logincrash
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Good idea. The technology is proven to be too dangerous for open market and clearly letting just any ****** off the street install a ChainsawMurderArms5000 implant is ******* stupid. Especially if it makes him more likely to go on a rampage.Unhelpful Contrarian wrote: ↑ December 8th, 2024, 17:38The correct course of action is to go after the individual who hack the system and have preventable methods in have situations happening again , not go after innocent people who using the technology. If your just going to cause such extreme measures in the subjugation of a group of people then why use half and measure and just kill anyone with augs on the spot so the event never happens again.logincrash wrote: ↑ December 8th, 2024, 06:08No, I'm pretty sure treating people who got elective surgeries as dangerous because they can be remotely hacked to chimp out and kill other people is normal.Unhelpful Contrarian wrote: ↑ December 8th, 2024, 04:10I should clarify that what I mean no fault of their own I’m referring to the incident in HR of where Darrow sent a signal causing people with Aug becoming murderous lunatics. Yes it is a choice to get Augs ( for the most part )however the subjugating all aug’s for a malfunction outside their control is asinine.
Also, was there a concept of cyberpsychosis in Deus Ex or am I letting Cyberpunk lore bleed into the discussion?
"Oh, it all makes sense now, brother."
Shall not be infringedlogincrash wrote: ↑ December 8th, 2024, 17:46Good idea. The technology is proven to be too dangerous for open market and clearly letting just any ****** off the street install a ChainsawMurderArms5000 implant is ******* stupid. Especially if it makes him more likely to go on a rampage.Unhelpful Contrarian wrote: ↑ December 8th, 2024, 17:38The correct course of action is to go after the individual who hack the system and have preventable methods in have situations happening again , not go after innocent people who using the technology. If your just going to cause such extreme measures in the subjugation of a group of people then why use half and measure and just kill anyone with augs on the spot so the event never happens again.logincrash wrote: ↑ December 8th, 2024, 06:08
No, I'm pretty sure treating people who got elective surgeries as dangerous because they can be remotely hacked to chimp out and kill other people is normal.
Also, was there a concept of cyberpsychosis in Deus Ex or am I letting Cyberpunk lore bleed into the discussion?
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logincrash
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That I agree with but a pistol won't make your brain go haywire because of some nerd pressing a button on a keyboard.Oyster Sauce wrote: ↑ December 8th, 2024, 17:48Shall not be infringedlogincrash wrote: ↑ December 8th, 2024, 17:46Good idea. The technology is proven to be too dangerous for open market and clearly letting just any ****** off the street install a ChainsawMurderArms5000 implant is ******* stupid. Especially if it makes him more likely to go on a rampage.Unhelpful Contrarian wrote: ↑ December 8th, 2024, 17:38
The correct course of action is to go after the individual who hack the system and have preventable methods in have situations happening again , not go after innocent people who using the technology. If your just going to cause such extreme measures in the subjugation of a group of people then why use half and measure and just kill anyone with augs on the spot so the event never happens again.
Also, was there a concept of cyberpsychosis in Deus Ex or am I letting Cyberpunk lore bleed into the discussion?
"Oh, it all makes sense now, brother."
Keep it up and we'll test out that little theorylogincrash wrote: ↑ December 8th, 2024, 17:51That I agree with but a pistol won't make your brain go haywire because of some nerd pressing a button on a keyboard.Oyster Sauce wrote: ↑ December 8th, 2024, 17:48Shall not be infringedlogincrash wrote: ↑ December 8th, 2024, 17:46
Good idea. The technology is proven to be too dangerous for open market and clearly letting just any ****** off the street install a ChainsawMurderArms5000 implant is ******* stupid. Especially if it makes him more likely to go on a rampage.
Also, was there a concept of cyberpsychosis in Deus Ex or am I letting Cyberpunk lore bleed into the discussion?
Not as bad as I'd heard, but I still prefer the first game. Didn't like that item containers were laid out through levels like chests in a JRPG and that hacking into computers to read people's e-mail wasn't a thing.
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@Tangerine the lockers look like that (glass windows) because they wanted a "gameplay" each time a player sees one and decides whether or not to open it.
Last edited by J1M on December 9th, 2024, 01:41, edited 1 time in total.
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logincrash
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I'm fine with that. Saved me many a multi-tool during my playthrough.J1M wrote: ↑ December 9th, 2024, 01:40@Tangerine the lockers look like that (glass windows) because they wanted a "gameplay" each time a player sees one and decides whether or not to open it.
"Oh, it all makes sense now, brother."
It was their placement I had an issue with, not the windows. For example, a random footlocker in a hallway for seemingly no real reason.J1M wrote: ↑ December 9th, 2024, 01:40@Tangerine the lockers look like that (glass windows) because they wanted a "gameplay" each time a player sees one and decides whether or not to open it.
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rusty_shackleford
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The ol' hallway footlocker with a gun inside, an american classic.Tangerine wrote: ↑ December 9th, 2024, 05:09It was their placement I had an issue with, not the windows. For example, a random footlocker in a hallway for seemingly no real reason.J1M wrote: ↑ December 9th, 2024, 01:40@Tangerine the lockers look like that (glass windows) because they wanted a "gameplay" each time a player sees one and decides whether or not to open it.
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logincrash
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Hmm, I don't recall the footlockers being outrageously out of place. Where was that particular one placed?Tangerine wrote: ↑ December 9th, 2024, 05:09It was their placement I had an issue with, not the windows. For example, a random footlocker in a hallway for seemingly no real reason.J1M wrote: ↑ December 9th, 2024, 01:40@Tangerine the lockers look like that (glass windows) because they wanted a "gameplay" each time a player sees one and decides whether or not to open it.
"Oh, it all makes sense now, brother."
Mako Ballistics in the maintenance corridors. There were others, but that was the first time I noticed it.logincrash wrote: ↑ December 9th, 2024, 05:40Hmm, I don't recall the footlockers being outrageously out of place. Where was that particular one placed?Tangerine wrote: ↑ December 9th, 2024, 05:09It was their placement I had an issue with, not the windows. For example, a random footlocker in a hallway for seemingly no real reason.J1M wrote: ↑ December 9th, 2024, 01:40@Tangerine the lockers look like that (glass windows) because they wanted a "gameplay" each time a player sees one and decides whether or not to open it.
Last edited by Tangerine on December 9th, 2024, 14:17, edited 1 time in total.
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logincrash
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A maintenance corridor doesn't sound like that weird a place for a toolbox. And I think we can justify it as that because there's only one openable loot container model in the game. Also, its reasonableness depends on what's in the box. If there are multi-tools in there or spiderbots or electric cells, that seems fine. But if there's an actual gun in there, then, yeah, that's silly.Tangerine wrote: ↑ December 9th, 2024, 14:14Mako Ballistics in the maintenance corridors. There were others, but that was the first time I noticed it.logincrash wrote: ↑ December 9th, 2024, 05:40Hmm, I don't recall the footlockers being outrageously out of place. Where was that particular one placed?Tangerine wrote: ↑ December 9th, 2024, 05:09
It was their placement I had an issue with, not the windows. For example, a random footlocker in a hallway for seemingly no real reason.
"Oh, it all makes sense now, brother."
I understand reusing assets, like they did with footlockers/upright lockers. If they had scaled that down and put a handle on it to make it some guy's toolbox near a work site, that'd have been fine. But it's a footlocker up neatly against a wall like it lives there for seemingly no reason. For these kinds of games, I have the expectation that things are placed for in-world reasons, even if it's a bit contrived. Not game ruining, just a minor disappointment.logincrash wrote: ↑ December 9th, 2024, 14:43A maintenance corridor doesn't sound like that weird a place for a toolbox. And I think we can justify it as that because there's only one openable loot container model in the game. Also, its reasonableness depends on what's in the box. If there are multi-tools in there or spiderbots or electric cells, that seems fine. But if there's an actual gun in there, then, yeah, that's silly.
I can't wait until in the future all ammo is the same, so if I get a mini nuclear imssile launcher, it will use the same ammo as my anal vibrator/stun baton or whatever. This game is forward-thinking and I'm a ******* genius for realizing this.
Would like to remind people that Oni had two ammo types and was a great game. The issue here was what they did, not that consolidated ammo is an intrinsically bad idea.
I have started Deus ex revision, does that count for Deus ex (I also use some of the modificators but not many)
Resident Anti-feminist MRA, Race-mixer and no I'm not woke and not gay. Married with children, My writing style is shit, live with it or ignore me.
I was scrolling through my library and just realized I apparently have this game somehow. It has taken me a while to setup on Steam Deck due to having to troubleshoot with .ini files to prevent the UI from being cutoff preventing me from dropping items or seeing my credits. I'm just grateful that there are community layouts for mapping controls, otherwise I would be forced to spend even more time manually mapping every button and double-checking that they flow naturally.
It'll most likely take me a while to finish due to recent holiday preparations but I will get it done!
It'll most likely take me a while to finish due to recent holiday preparations but I will get it done!
I'm still roaming around seattle. Took a wrong turn in club Vox and had to wipe out security. Then a hologram asked me about what was going on in a secure area as if I already new who it was and had taken a job from it... didn't tell the machine anything as I still want to buy a bio canister from Omar. It is kind of funny that Omar was still willing to trade with me after I killed his bodyguard right in front of him
Invisible War's idea of splitting the Concussion, EMP & Scrambler Grenades into both prox mine and thrown grenade items is a step down from the original Deus Ex. Just pointlessly takes up inventory space and makes them less fun to use.
Invisible War's idea of splitting the Concussion, EMP & Scrambler Grenades into both prox mine and thrown grenade items is a step down from the original Deus Ex. Just pointlessly takes up inventory space and makes them less fun to use.
Last edited by SpellSword on December 11th, 2024, 12:09, edited 6 times in total.
The three evils that humanity faces:
Censorship
Telemetry
DRM
Made it to the Mako Facility. Biomodes are now Regen (1), Hacking (3), Strength (3) and that seems to be handling everything I encounter. The setting is getting interesting and I'm looking forward to seeing how this plays out.
The three evils that humanity faces:
Censorship
Telemetry
DRM
My nomination for next month is DARK. I picked it up on a Steam sale recently and played the first level. Stealth RPG where you play as a vampire trying to find your sire. I didn't like the first few minutes but once it opened up into a mission instead of an interactive cutscene it won me over. Even has an HQ-compatible restricted save system.
I om nom nom Gothic for next month. We need to consolidate to fight the slop.
Last edited by Tweed on December 14th, 2024, 23:27, edited 1 time in total.
If you think that is a good idea, I'm happy to accept your consolidation.Tweed wrote: ↑ December 14th, 2024, 23:27I om nom nom Gothic for next month. We need to consolidate to fight the slop.
Your attempt at ruining this month failed since I'd already beaten the game.J1M wrote: ↑ December 14th, 2024, 23:31If you think that is a good idea, I'm happy to accept your consolidation.Tweed wrote: ↑ December 14th, 2024, 23:27I om nom nom Gothic for next month. We need to consolidate to fight the slop.
Tweed wrote: ↑ December 14th, 2024, 23:33Your attempt at ruining this month failed since I'd already beaten the game.J1M wrote: ↑ December 14th, 2024, 23:31If you think that is a good idea, I'm happy to accept your consolidation.Tweed wrote: ↑ December 14th, 2024, 23:27I om nom nom Gothic for next month. We need to consolidate to fight the slop.
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rusty_shackleford
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I think this might be one of the most successful months in terms of completion fwiw.
Whether the festive fundraiser had anything to do with that, I dunno.
Whether the festive fundraiser had anything to do with that, I dunno.
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Its a short game. If a game is more than 20 hours I probably won't beat it in a month but I beat this in a week.rusty_shackleford wrote: ↑ December 14th, 2024, 23:42I think this might be one of the most successful months in terms of completion fwiw.
Whether the festive fundraiser had anything to do with that, I dunno.
I made a mod for CK3:
DEI Remover
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