We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Chat client updated, if you have issues using chat press CTRL + SHIFT + R to force a hard refresh.

Games peaked in 2001, graphics peaked in 2014

No RPG elements? It probably goes here!
Ignore Topic
User avatar
rusty_shackleford
Site Admin
Posts: 45466
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Faceless_Sentinel wrote: December 6th, 2024, 21:01
High polycount and high resolution texures of characters and surroundings help creates better visuals, animations, improve narrative delivery and avoid shitsow like this:
FF7 remake looks like that because it contains work outsourced to contractors who don't care.
Faceless_Sentinel wrote: December 6th, 2024, 21:01
Real time lightning, shadows and reflections improved significantly significantly with years, especially with ray and path tracing and we finally can use them in gameplay and they look like real shadows and reflections, not a pixelated mess that was in old games.
It looks like ****, it won't look anywhere near as good as baked GI for decades.

What's the last game you've played that let you do this, btw?
Image

That's from 2005.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection

Tags:
User avatar
J1M
Turtle
Turtle
Posts: 5068
Joined: Feb 15, '23

Geolocation

Adventurer's Guild

Post by J1M »

Faceless_Sentinel wrote: December 6th, 2024, 21:01
rusty_shackleford wrote: December 6th, 2024, 20:38
"Graphics peaked" because… well, yes. With regards to the assets themselves, all that has really happened between 2014 and 2024 is an increasing use of high poly/resolution textures/models for increasingly irrelevant parts of the game(hint: this is where the filesize bloat is coming from) rather than just the main character and set-pieces. There is a diminishing return here such that doubling the poly-count of a character no longer provides any noticeable improvements.
High polycount and high resolution texures of characters and surroundings help creates better visuals, animations, improve narrative delivery and avoid shitsow like this:
► Show Spoiler

rusty_shackleford wrote: December 6th, 2024, 20:38
A large amount of the reduction in performance has been (imo failed) attempts at increasing the "realisticness"(for lack of a better word) of global illumination, reflections, etc., These are, of course, just approximations and I don't particularly care for any real-time GI solution as they still look significantly worse than baked GI did years ago. When graphics "peaked", games were using baked GI with hacks to mix in real-time lighting, so of course entirely real time solutions don't look much better and perform worse, they're just easier for the designers.
Real time lightning, shadows and reflections improved significantly significantly with years, especially with ray and path tracing and we finally can use them in gameplay and they look like real shadows and reflections, not a pixelated mess that was in old games.
Game was more fun when his hands were each made out of 6 triangles.
User avatar
Faceless_Sentinel
Posts: 1783
Joined: Sep 10, '23
Location: Equestria
Gender: Helicopter

Geolocation

Adventurer's Guild

Post by Faceless_Sentinel »

rusty_shackleford wrote: December 6th, 2024, 20:49
Faceless_Sentinel wrote: December 6th, 2024, 20:43
If you think games you mentioned are possible in 2D sprites, please tell me where you buy naivety pills.
One of the most popular MMORPGs did use sprites for characters in a 3D environment.
Image
Which was outperformed by WoW, 3D game.
User avatar
J1M
Turtle
Turtle
Posts: 5068
Joined: Feb 15, '23

Geolocation

Adventurer's Guild

Post by J1M »

Faceless_Sentinel wrote: December 6th, 2024, 21:06
J1M wrote: December 6th, 2024, 20:49
Faceless_Sentinel wrote: December 6th, 2024, 20:43


If you think games you mentioned are possible in 2D sprites, please tell me where you buy naivety pills.
You are in for a treat. RPGs existed prior to 3D engines. You have a wonderful catalog of games available to try for the first time, like Fallout. And there's no reason Bloodlines couldn't work as a top-down game built out of 2D sprites when its biggest strengths are its voice acting and setting.
I hope all realtime shooting, aiming and spellcasting will be just like in 3D. Thanks God nobody listened people like you in the industry and we get masterpieces like first two Prince of Persia.
This one? :smug:

Image
User avatar
J1M
Turtle
Turtle
Posts: 5068
Joined: Feb 15, '23

Geolocation

Adventurer's Guild

Post by J1M »

Faceless_Sentinel wrote: December 6th, 2024, 21:12
rusty_shackleford wrote: December 6th, 2024, 20:49
Faceless_Sentinel wrote: December 6th, 2024, 20:43
If you think games you mentioned are possible in 2D sprites, please tell me where you buy naivety pills.
One of the most popular MMORPGs did use sprites for characters in a 3D environment.
Image
Which was outperformed by WoW, 3D game.
You are getting mixed up in your own arguments. By your logic all of the higher fidelity MMOs that came after WoW, like Age of Conan, were better.
► Show Spoiler
Last edited by J1M on December 6th, 2024, 21:21, edited 2 times in total.
User avatar
rusty_shackleford
Site Admin
Posts: 45466
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

J1M wrote: December 6th, 2024, 21:16
that came after WoW, like Everquest 2,
EQ2 predates WoW.

Yes, that means WoW is actually an EQ2 clone. :smug:
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
rusty_shackleford
Site Admin
Posts: 45466
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Another thing nobody ever mentions: sound physics used to be significantly better, especially near any game with EAX support was head and shoulders above any single game now. They actually put in the effort due to their partnerships with Creative to advertise it as an EAX game.
If you're playing an old EAX game, do yourself a favor and take the time to install EAX emulation. Too lazy to do a writeup now so get searching.

[edit]
DSOAL should be a simple drop-in enabler
Last edited by rusty_shackleford on December 6th, 2024, 21:25, edited 1 time in total.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Faceless_Sentinel
Posts: 1783
Joined: Sep 10, '23
Location: Equestria
Gender: Helicopter

Geolocation

Adventurer's Guild

Post by Faceless_Sentinel »

rusty_shackleford wrote: December 6th, 2024, 21:09
Faceless_Sentinel wrote: December 6th, 2024, 21:01
High polycount and high resolution texures of characters and surroundings help creates better visuals, animations, improve narrative delivery and avoid shitsow like this:
FF7 remake looks like that because it contains work outsourced to contractors who don't care.
Are you saying that it is not computer graphics fault but game devs who can't use it in a right way? Like in any other situation?


rusty_shackleford wrote: December 6th, 2024, 21:09
Faceless_Sentinel wrote: December 6th, 2024, 21:01
Real time lightning, shadows and reflections improved significantly significantly with years, especially with ray and path tracing and we finally can use them in gameplay and they look like real shadows and reflections, not a pixelated mess that was in old games.
It looks like ****, it won't look anywhere near as good as baked GI for decades.
Disagree, but videos will provide tomorrow morning, when I will be able to use PC, it is uncomfortably to do from phone.


rusty_shackleford wrote: December 6th, 2024, 21:09
What's the last game you've played that let you do this, btw?
Image

That's from 2005.
This is a bad example, lamp improperly illuminates the room, there is light in a limited radius from the lamp(the light should re-reflect off the surroundings and reach the protagonist, but he is standing in total darkness), there are no half-shadows and shading at all, unclear is there any shadows from dinamic objects. But similar effects I saw in Cyberpunk 2077 and Starfield.
Last edited by Faceless_Sentinel on December 6th, 2024, 21:31, edited 2 times in total.
User avatar
Faceless_Sentinel
Posts: 1783
Joined: Sep 10, '23
Location: Equestria
Gender: Helicopter

Geolocation

Adventurer's Guild

Post by Faceless_Sentinel »

rusty_shackleford wrote: December 6th, 2024, 21:17
J1M wrote: December 6th, 2024, 21:16
that came after WoW, like Everquest 2,
EQ2 predates WoW.

Yes, that means WoW is actually an EQ2 clone. :smug:
Wow, it's not like wow devs played EQ2, gathered together, desided "we can do better" and made a WoW classic. What a shocker :shock: :shock: :shock:
User avatar
Faceless_Sentinel
Posts: 1783
Joined: Sep 10, '23
Location: Equestria
Gender: Helicopter

Geolocation

Adventurer's Guild

Post by Faceless_Sentinel »

rusty_shackleford wrote: December 6th, 2024, 21:24
Another thing nobody ever mentions: sound physics used to be significantly better, especially near any game with EAX support was head and shoulders above any single game now. They actually put in the effort due to their partnerships with Creative to advertise it as an EAX game.
If you're playing an old EAX game, do yourself a favor and take the time to install EAX emulation. Too lazy to do a writeup now so get searching.

[edit]
DSOAL should be a simple drop-in enabler
Ask players why they use ****** builtin soundcards instead of buying good soundcard. Oh wait, using advanced audio features need soundcard, just like using advanced graphics features demands videocard, hm :pipe-thinking:
User avatar
Faceless_Sentinel
Posts: 1783
Joined: Sep 10, '23
Location: Equestria
Gender: Helicopter

Geolocation

Adventurer's Guild

Post by Faceless_Sentinel »

J1M wrote: December 6th, 2024, 21:16
Faceless_Sentinel wrote: December 6th, 2024, 21:12
rusty_shackleford wrote: December 6th, 2024, 20:49

One of the most popular MMORPGs did use sprites for characters in a 3D environment.
Image
Which was outperformed by WoW, 3D game.
You are getting mixed up in your own arguments. By your logic all of the higher fidelity MMOs that came after WoW, like Age of Conan, were better.
► Show Spoiler
By my logic better graphics is as important as better gameplay.
User avatar
rusty_shackleford
Site Admin
Posts: 45466
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Faceless_Sentinel wrote: December 6th, 2024, 21:28
This is a bad example, lamp improperly illuminates the room, there is light in a limited radius from the lamp(the light should re-reflect off the surroundings and reach the protagonist, but he is standing in total darkness), there are no half-shadows and shading at all, unclear is there any shadows from dinamic objects. But similar effects I saw in Cyberpunk 2077 and Starfield.
Right, they managed to moderately improve on a game that was 15 years old by requiring hardware that costs significantly more. For what is likely just one real time bounce, for a small number of rays. :popcorn2:
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Valter
Posts: 1739
Joined: Jun 12, '24

Geolocation

Adventurer's Guild

Post by Valter »

Upscaling has to be one of the gayest things to happen to gaming in decades.
Steam friend code: 1525876263
User avatar
Faceless_Sentinel
Posts: 1783
Joined: Sep 10, '23
Location: Equestria
Gender: Helicopter

Geolocation

Adventurer's Guild

Post by Faceless_Sentinel »

J1M wrote: December 6th, 2024, 21:13
Faceless_Sentinel wrote: December 6th, 2024, 21:06
J1M wrote: December 6th, 2024, 20:49


You are in for a treat. RPGs existed prior to 3D engines. You have a wonderful catalog of games available to try for the first time, like Fallout. And there's no reason Bloodlines couldn't work as a top-down game built out of 2D sprites when its biggest strengths are its voice acting and setting.
I hope all realtime shooting, aiming and spellcasting will be just like in 3D. Thanks God nobody listened people like you in the industry and we get masterpieces like first two Prince of Persia.
This one? :smug:

Image
This one:
User avatar
Xenich
Posts: 4868
Joined: Feb 24, '24

Geolocation

Post by Xenich »

Faceless_Sentinel wrote: December 6th, 2024, 21:42
J1M wrote: December 6th, 2024, 21:16
Faceless_Sentinel wrote: December 6th, 2024, 21:12


Which was outperformed by WoW, 3D game.
You are getting mixed up in your own arguments. By your logic all of the higher fidelity MMOs that came after WoW, like Age of Conan, were better.
► Show Spoiler
By my logic better graphics is as important as better gameplay.
Sure, but if I said you had to play a 60 hour game from start to finish and I gave you the option of:

a) Fantastic looking game, amazing graphics, etc.... but horrible game play, boring, ********, etc....

b) Fantastic game play, amazing systems, etc... but horrible graphics, etc...

Which would you choose?

For me, always B, as I can lose myself to any games graphics (I lived and played the generations of evolution of them), but with **** game play I can't "escape" no matter how "pretty" it looks.
Last edited by Xenich on December 6th, 2024, 21:57, edited 2 times in total.
User avatar
Faceless_Sentinel
Posts: 1783
Joined: Sep 10, '23
Location: Equestria
Gender: Helicopter

Geolocation

Adventurer's Guild

Post by Faceless_Sentinel »

rusty_shackleford wrote: December 6th, 2024, 21:42
Faceless_Sentinel wrote: December 6th, 2024, 21:28
This is a bad example, lamp improperly illuminates the room, there is light in a limited radius from the lamp(the light should re-reflect off the surroundings and reach the protagonist, but he is standing in total darkness), there are no half-shadows and shading at all, unclear is there any shadows from dinamic objects. But similar effects I saw in Cyberpunk 2077 and Starfield.
Right, they managed to moderately improve on a game that was 15 years old by requiring hardware that costs significantly more. For what is likely just one real time bounce, for a small number of rays. :popcorn2:
I think examples in this short video are much more than "moderatley improve"

i hate when you make me find evidence that need to be seen on PC monitor from smatphone screen
User avatar
Faceless_Sentinel
Posts: 1783
Joined: Sep 10, '23
Location: Equestria
Gender: Helicopter

Geolocation

Adventurer's Guild

Post by Faceless_Sentinel »

Xenich wrote: December 6th, 2024, 21:55
Faceless_Sentinel wrote: December 6th, 2024, 21:42
J1M wrote: December 6th, 2024, 21:16


You are getting mixed up in your own arguments. By your logic all of the higher fidelity MMOs that came after WoW, like Age of Conan, were better.
► Show Spoiler
By my logic better graphics is as important as better gameplay.
Sure, but if I said you had to play a 60 hour game from start to finish and I gave you the option of:

a) Fantastic looking game, amazing graphics, etc.... but horrible game play, boring, ********, etc....

b) Fantastic game play, amazing systems, etc... but horrible graphics, etc...

Which would you choose?

For me, always B, as I can lose myself to any games graphics (I lived and played the generations of evolution of them), but with **** game play I can't "escape" no matter how "pretty" it looks.
Try to demand from devs both "Fantastic looking game, amazing graphics, etc." and "Fantastic game play, amazing systems, etc". You know , free market, supply and demand, voting with your dollar and all this fairy tales.
Last edited by Faceless_Sentinel on December 6th, 2024, 22:02, edited 1 time in total.
User avatar
rusty_shackleford
Site Admin
Posts: 45466
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Faceless_Sentinel wrote: December 6th, 2024, 21:58
rusty_shackleford wrote: December 6th, 2024, 21:42
Faceless_Sentinel wrote: December 6th, 2024, 21:28
This is a bad example, lamp improperly illuminates the room, there is light in a limited radius from the lamp(the light should re-reflect off the surroundings and reach the protagonist, but he is standing in total darkness), there are no half-shadows and shading at all, unclear is there any shadows from dinamic objects. But similar effects I saw in Cyberpunk 2077 and Starfield.
Right, they managed to moderately improve on a game that was 15 years old by requiring hardware that costs significantly more. For what is likely just one real time bounce, for a small number of rays. :popcorn2:
I think examples in this short video are much more than "moderatley improve"

i hate when you make me find evidence that need to be seen on PC monitor from smatphone screen
"moderately improve", yeah, because it only looks moderately better. I'd rather the processing go on… oh… I dunno…

How about water?

Now, a 2010 game:
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Faceless_Sentinel
Posts: 1783
Joined: Sep 10, '23
Location: Equestria
Gender: Helicopter

Geolocation

Adventurer's Guild

Post by Faceless_Sentinel »

rusty_shackleford wrote: December 6th, 2024, 22:03
Faceless_Sentinel wrote: December 6th, 2024, 21:58
rusty_shackleford wrote: December 6th, 2024, 21:42

Right, they managed to moderately improve on a game that was 15 years old by requiring hardware that costs significantly more. For what is likely just one real time bounce, for a small number of rays. :popcorn2:
I think examples in this short video are much more than "moderatley improve"

i hate when you make me find evidence that need to be seen on PC monitor from smatphone screen
"moderately improve", yeah, because it only looks moderately better. I'd rather the processing go on… oh… I dunno…

How about water?

Now, a 2010 game:
Good job using 3 years old video, surely there wasn't any updates for this time period :pipe-thinking:

I will also ask to compare games that have equal focus on water, please, because I can show any resident evil from 2010 and water will be also worse than in Hydrophobia or first Bioshock.
Last edited by Faceless_Sentinel on December 6th, 2024, 22:11, edited 1 time in total.
User avatar
Yankee Zulu
Posts: 645
Joined: May 8, '24

Geolocation

Post by Yankee Zulu »

Faceless_Sentinel wrote: December 6th, 2024, 22:06
rusty_shackleford wrote: December 6th, 2024, 22:03
"moderately improve", yeah, because it only looks moderately better. I'd rather the processing go on… oh… I dunno…

How about water?

Now, a 2010 game:
Good job using 3 years old video, surely there wasn't any updates for this time period :pipe-thinking:
Dude no point in trying to convince these *******. Its the usual idiot rusty and his cronies. They gang up on you and you keep banging your head against the wall. Let it go.
User avatar
Xenich
Posts: 4868
Joined: Feb 24, '24

Geolocation

Post by Xenich »

Faceless_Sentinel wrote: December 6th, 2024, 22:02
Xenich wrote: December 6th, 2024, 21:55
Faceless_Sentinel wrote: December 6th, 2024, 21:42


By my logic better graphics is as important as better gameplay.
Sure, but if I said you had to play a 60 hour game from start to finish and I gave you the option of:

a) Fantastic looking game, amazing graphics, etc.... but horrible game play, boring, ********, etc....

b) Fantastic game play, amazing systems, etc... but horrible graphics, etc...

Which would you choose?

For me, always B, as I can lose myself to any games graphics (I lived and played the generations of evolution of them), but with **** game play I can't "escape" no matter how "pretty" it looks.
Try to demand from devs both "Fantastic looking game, amazing graphics, etc." and "Fantastic game play, amazing systems, etc". You know , free market, supply and demand, voting with your dollar and all this fairy tales.

Ok, let me try it this way.

You are a new development studio. You have limited budget. Your game has some fantastic ideas, but will take time to implement them, though if properly implemented, the game play will be utterly fantastic, setting a new standard of play for the industry.

The thing is, in order to do this, most of your budget will be spent on the game play implementation. You will have to settle for some behind the curve graphical implementations that some may find dated, clunky, or lacking in many qualities.

Or.. you could cut from your game play implementation, do some extremely fancy graphics, but the game play will suffer greatly and will not achieve the goals you know will be a success, at least in this area of focus.

Which do you choose?

a) Game play

b) Graphics
User avatar
Faceless_Sentinel
Posts: 1783
Joined: Sep 10, '23
Location: Equestria
Gender: Helicopter

Geolocation

Adventurer's Guild

Post by Faceless_Sentinel »

Yankee Zulu wrote: December 6th, 2024, 22:10
Faceless_Sentinel wrote: December 6th, 2024, 22:06
rusty_shackleford wrote: December 6th, 2024, 22:03


"moderately improve", yeah, because it only looks moderately better. I'd rather the processing go on… oh… I dunno…

How about water?

Now, a 2010 game:
Good job using 3 years old video, surely there wasn't any updates for this time period :pipe-thinking:
Dude no point in trying to convince these *******. Its the usual idiot rusty and his cronies. They gang up on you and you keep banging your head against the wall. Let it go.
You are right. For some reason I expected RPGHQ posters be better in understanding computer graphics than average sloptuber populist. Another dissapient.
User avatar
J1M
Turtle
Turtle
Posts: 5068
Joined: Feb 15, '23

Geolocation

Adventurer's Guild

Post by J1M »

Xenich wrote: December 6th, 2024, 21:55
Faceless_Sentinel wrote: December 6th, 2024, 21:42
J1M wrote: December 6th, 2024, 21:16


You are getting mixed up in your own arguments. By your logic all of the higher fidelity MMOs that came after WoW, like Age of Conan, were better.
► Show Spoiler
By my logic better graphics is as important as better gameplay.
Sure, but if I said you had to play a 60 hour game from start to finish and I gave you the option of:

a) Fantastic looking game, amazing graphics, etc.... but horrible game play, boring, ********, etc....

b) Fantastic game play, amazing systems, etc... but horrible graphics, etc...

Which would you choose?

For me, always B, as I can lose myself to any games graphics (I lived and played the generations of evolution of them), but with **** game play I can't "escape" no matter how "pretty" it looks.
The game takes place in my head.

When a game is too high fidelity it is actively hurting the experience (AAA games like Cyberpunk with cluttered environments).
User avatar
Nooneatall
Posts: 2413
Joined: Dec 4, '23
Location: The Congo
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by Nooneatall »

Faceless_Sentinel wrote: December 6th, 2024, 21:42
J1M wrote: December 6th, 2024, 21:16
Faceless_Sentinel wrote: December 6th, 2024, 21:12


Which was outperformed by WoW, 3D game.
You are getting mixed up in your own arguments. By your logic all of the higher fidelity MMOs that came after WoW, like Age of Conan, were better.
► Show Spoiler
By my logic better graphics is as important as better gameplay.
You're a goofball dude
I made a mod for CK3:
DEI Remover

:knight-cross: donate to the HQ :knight-cross:

Volunteer Moderator
Professional Shitposter
Proud member of the woke right
User avatar
Tweed
Turtle
Turtle
Posts: 6837
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by Tweed »

Why don't you both go and stay go.
User avatar
Xenich
Posts: 4868
Joined: Feb 24, '24

Geolocation

Post by Xenich »

J1M wrote: December 6th, 2024, 22:16
Xenich wrote: December 6th, 2024, 21:55
Faceless_Sentinel wrote: December 6th, 2024, 21:42


By my logic better graphics is as important as better gameplay.
Sure, but if I said you had to play a 60 hour game from start to finish and I gave you the option of:

a) Fantastic looking game, amazing graphics, etc.... but horrible game play, boring, ********, etc....

b) Fantastic game play, amazing systems, etc... but horrible graphics, etc...

Which would you choose?

For me, always B, as I can lose myself to any games graphics (I lived and played the generations of evolution of them), but with **** game play I can't "escape" no matter how "pretty" it looks.
The game takes place in my head.

When a game is too high fidelity it is actively hurting the experience (AAA games like Cyberpunk with cluttered environments).
You know, that does make sense.

When I think of many of my most favorite games that really drew me in over the years, none of them were super duper fancy graphics.

I guess this can be a case of less is more.

The less "realistic" it is, the more my mind seems to fill in the world in my head. It really is hard to explain, but I think I understand what you mean.
User avatar
rusty_shackleford
Site Admin
Posts: 45466
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Yankee Zulu wrote: December 6th, 2024, 22:10
Faceless_Sentinel wrote: December 6th, 2024, 22:06
rusty_shackleford wrote: December 6th, 2024, 22:03


"moderately improve", yeah, because it only looks moderately better. I'd rather the processing go on… oh… I dunno…

How about water?

Now, a 2010 game:
Good job using 3 years old video, surely there wasn't any updates for this time period :pipe-thinking:
Dude no point in trying to convince these *******. Its the usual idiot rusty and his cronies. They gang up on you and you keep banging your head against the wall. Let it go.
"graphically impressive" games are very underrepresented in Steam's best sellers every year, the only exception is pretty much CP2077.
If good grafx was actually a major factor, this list would be full of sony moviegames.
https://store.steampowered.com/sale/BestOf2023
Last edited by rusty_shackleford on December 6th, 2024, 22:29, edited 1 time in total.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Statesman
Posts: 980
Joined: Apr 7, '24

Geolocation

Adventurer's Guild

Post by Statesman »

Faceless_Sentinel wrote: December 6th, 2024, 21:28
rusty_shackleford wrote: December 6th, 2024, 21:09
What's the last game you've played that let you do this, btw?
Image

That's from 2005.
This is a bad example, lamp improperly illuminates the room, there is light in a limited radius from the lamp(the light should re-reflect off the surroundings and reach the protagonist, but he is standing in total darkness), there are no half-shadows and shading at all, unclear is there any shadows from dinamic objects. But similar effects I saw in Cyberpunk 2077 and Starfield.
Care to share some actual examples?
User avatar
Oyster Sauce
Site Moderator
Posts: 11293
Joined: Jun 2, '23

Geolocation

Adventurer's Guild

Post by Oyster Sauce »

Image
User avatar
Tweed
Turtle
Turtle
Posts: 6837
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by Tweed »

Whenever I see those fancy new graphics demos it's always the same thing "What are you doing with it?" and so far the answer is: slop