I never invested in this myself, but my understanding is that you could solo the game as a beast master with a pet. Probably still needed to group to unlock the job and level up a support job.somerandomdude wrote: ↑ June 3rd, 2023, 08:48What I remember about Final Fantasy XI, and my memory is a little fuzzy, but I remember being on a full team just roaming around on a beach and we had to pull single enemies that were our level range, if you pulled 2, the team was ripped. And this is one of the things I do remember, because I was asshurt over losing a boatload of exp to "beach slugs". This was really early in the game's life, it may have changed a lot near the end. I also remember teams needing at least 2 people with taunt because 1 tank couldn't keep aggro the entire time even if they did everything they were supposed to do. Successful teams had 2 tanks who worked together to cycle their taunt cooldowns. I was a warrior/monk tank, and I tried to coordinate this with others, but not everyone wanted to listen. ******** players made the game difficult for everyone who was teamed with them. And my experience with this game shaped my view that I'd rather solo, or not play at all than roll the dice with a team of random players.
Aside: one of the great things about the FFXI economy was the way elemental crystals were distributed. Basically, you got them for killing mobs while having a certain buff. Low level characters would get a lot of crystals since they were soloing and high level characters got less due to splitting loot with their group. This meant new players had materials to sell on the auction house that high level players wanted, giving them enough currency to afford crafted equipment.







