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[BG3][Resource] How to Change NPC Visuals
Moderator: Mod Janitor
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Finarfin
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Steam code: 10514930
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Context for our regular user:
seph9g
"does anyone have the password for OrinEsque's Data Mined Cheatsheets - I am not able to message them because I do not have enough posts yet. Alternatively, if anyone knows the VisualID for Orin in BG3, that is what I am looking for. I am not sure which one is her base ID and not an impersonation - trying to make some visual adjustments to her."
Also same user

@seph9g How does it feel to thank and then beg from someone you despise?
seph9g
"does anyone have the password for OrinEsque's Data Mined Cheatsheets - I am not able to message them because I do not have enough posts yet. Alternatively, if anyone knows the VisualID for Orin in BG3, that is what I am looking for. I am not sure which one is her base ID and not an impersonation - trying to make some visual adjustments to her."
Also same user

@seph9g How does it feel to thank and then beg from someone you despise?
Last edited by orinEsque on July 26th, 2024, 19:22, edited 1 time in total.
Victors clap when others succeed; Losers feel every spotlight as a personal bleed.
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Finarfin
- Connoisseur of Slop
- Posts: 5020
- Joined: May 20, '24
- Location: Tirion upon Túna
-
Geolocation
Adventurer's Guild
Those goddamn canadians.Acrux wrote: ↑ July 26th, 2024, 20:42
Steam code: 10514930
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
I am trying to change Orin's hair colour to black. I believe I've created the mod correctly in terms of its structure, but I'm not sure that I am using the correct character visual ID for her. I found several different locations for her within files that make sense and ruled out some that were labelled impersonations/mummy, but the mod does not work in game. It could be that I'm not modifying the correct colour value or that the colour value I've modified is incorrect (I took it from another mod that alters Astarion's hair colour to black but the file has some decoding issues in Notepad++). One other guess is that I'm not saving the file as a true .lsx file as that file extension was not available, so I just saved it as a text. Any help appreciated. The code for my completed mod is below and I've bolded the changes I've made:
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<save>
<version major="4" minor="0" revision="9" build="0" lslib_meta="v1,bswap_guids,lsf_adjacency" />
<region id="CharacterVisualBank">
<node id="CharacterVisualBank">
<children>
<node id="Resource">
<attribute id="BaseVisual" type="FixedString" value="58972ce8-6ce8-65e9-8b82-ba182420e928" />
<attribute id="BodySetVisual" type="FixedString" value="6619c97b-4e90-dc9e-d875-46504949a9b1" />
<attribute id="ID" type="FixedString" value="b74fc4af-5a28-f467-f22a-b83c413975b9" />
<attribute id="Name" type="LSString" value="S_GLO_Orin_bf24e0ec-a3a6-4905-bd2d-45dc8edf8101" />
<attribute id="ShowEquipmentVisuals" type="bool" value="False" />
<attribute id="_OriginalFileVersion_" type="int64" value="144115207403209023" />
<children>
<node id="MaterialOverrides">
<attribute id="MaterialResource" type="FixedString" value="" />
<children>
<node id="MaterialPresets">
<children>
<node id="Object">
<attribute id="ForcePresetValues" type="bool" value="True" />
<attribute id="GroupName" type="FixedString" value="03Hair" />
<attribute id="MapKey" type="FixedString" value="03Hair" />
<attribute id="MaterialPresetResource" type="FixedString" value="[b]65fa1b9a-f151-bad3-f9f4-ee156a897812[/b]" />
</node>
</children>
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Opacity" />
<attribute id="Value" type="float" value="2" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Reflectance" />
<attribute id="Value" type="float" value="[b]0[/b]" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="True" />
<attribute id="Parameter" type="FixedString" value="SecondaryColourIntensity" />
<attribute id="Value" type="float" value="[b]0[/b]" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="IrisEdgeStrength" />
<attribute id="Value" type="float" value="0.7" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Redness" />
<attribute id="Value" type="float" value="1.5" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="DepthTransitionSoftness" />
<attribute id="Value" type="float" value="0.03" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="PixelDepthOffset" />
<attribute id="Value" type="float" value="0.009" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="DepthTransitionMidPoint" />
<attribute id="Value" type="float" value="0.3" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Blindness" />
<attribute id="Value" type="float" value="0.3" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Scalp_Scatter" />
<attribute id="Value" type="float" value="0.4" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Scalp_MinValue" />
<attribute id="Value" type="float" value="0" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Scalp_HornMaskWeight" />
<attribute id="Value" type="float" value="0" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Scalp_Graying_Intensity" />
<attribute id="Value" type="float" value="0" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Scalp_ColorTransitionMidPoint" />
<attribute id="Value" type="float" value="0.1" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Scalp_ColorTransitionSoftness" />
<attribute id="Value" type="float" value="0.2" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Scalp_DepthColorExponent" />
<attribute id="Value" type="float" value="0" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Scalp_DepthColorIntensity" />
<attribute id="Value" type="float" value="0" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Scalp_IDContrast" />
<attribute id="Value" type="float" value="1.2" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Scalp_ColorDepthContrast" />
<attribute id="Value" type="float" value="1" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Scalp_Roughness" />
<attribute id="Value" type="float" value="0.4" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Scalp_RoughnessContrast" />
<attribute id="Value" type="float" value="0.2" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="GradientIntensity" />
<attribute id="Value" type="float" value="1.5" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Tiling_Noise" />
<attribute id="Value" type="float" value="4" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Speed" />
<attribute id="Value" type="float" value="3" />
</node>
<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Lips_Makeup_Color" />
<attribute id="Value" type="fvec3" value="0.44787082 0.14718807 0.14005016" />
</node>
<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="MakeupColor" />
<attribute id="Value" type="fvec3" value="0.049433455 0.011126081 0.010397801" />
</node>
<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="True" />
<attribute id="Parameter" type="FixedString" value="Eyes_IrisColour" />
<attribute id="Value" type="fvec3" value="0.8862745 0.8901961 0.9764706" />
</node>
<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="True" />
<attribute id="Parameter" type="FixedString" value="Eyes_IrisSecondaryColour" />
<attribute id="Value" type="fvec3" value="0.7137255 0.6627451 0.76862746" />
</node>
<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="True" />
<attribute id="Parameter" type="FixedString" value="Eyes_BloodColour" />
<attribute id="Value" type="fvec3" value="0.43137255 0.43529412 0.5019608" />
</node>
<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="True" />
<attribute id="Parameter" type="FixedString" value="Eyes_ScleraColour" />
<attribute id="Value" type="fvec3" value="0.6784314 0.62352943 0.69803923" />
</node>
<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="AddedColor" />
<attribute id="Value" type="fvec3" value="0.025700033 0 0" />
</node>
<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Cloth_Primary" />
<attribute id="Value" type="fvec3" value="0.12474094 0.11392093 0.11657577" />
</node>
<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Cloth_Secondary" />
<attribute id="Value" type="fvec3" value="0.26735806 0.26735806 0.26735806" />
</node>
<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Cloth_Tertiary" />
<attribute id="Value" type="fvec3" value="0.31576273 0.25084022 0.14198029" />
</node>
<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Leather_Primary" />
<attribute id="Value" type="fvec3" value="0.19397216 0.21576439 0.25084022" />
</node>
<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Leather_Secondary" />
<attribute id="Value" type="fvec3" value="0.41514808 0.38891023 0.3636039" />
</node>
<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Leather_Tertiary" />
<attribute id="Value" type="fvec3" value="0.108711146 0.108711146 0.108711146" />
</node>
<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Metal_Primary" />
<attribute id="Value" type="fvec3" value="0.7011695 0.6253447 0.59243804" />
</node>
<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Metal_Secondary" />
<attribute id="Value" type="fvec3" value="0.11926401 0.12474094 0.13902245" />
</node>
<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Metal_Tertiary" />
<attribute id="Value" type="fvec3" value="0.7082978 0.7372048 0.7817507" />
</node>
<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Accent_Color" />
<attribute id="Value" type="fvec3" value="0 0 0" />
</node>
<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="NonSkinColor" />
<attribute id="Value" type="fvec3" value="0.1473096 0.05791979 0.029676843" />
</node>
<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="Parameter" type="FixedString" value="Hair_Scalp_Graying_Color" />
<attribute id="Value" type="fvec3" value="0.73169655 0.73169655 0.73169655" />
</node>
</children>
</node>
<node id="RealMaterialOverrides" />
<node id="Slots">
<attribute id="Bone" type="FixedString" value="" />
<attribute id="Slot" type="FixedString" value="Head" />
<attribute id="VisualResource" type="FixedString" value="10b5ac49-35a8-4807-0eaa-5547bb686d6e" />
</node>
<node id="Slots">
<attribute id="Bone" type="FixedString" value="" />
<attribute id="Slot" type="FixedString" value="Body" />
<attribute id="VisualResource" type="FixedString" value="8f81b249-93b0-cd99-c27c-3b6987232f19" />
</node>
<node id="Slots">
<attribute id="Bone" type="FixedString" value="" />
<attribute id="Slot" type="FixedString" value="Hair" />
<attribute id="VisualResource" type="FixedString" value="96a2fca5-d197-dc1b-f902-937bd27e7c9c" />
</node>
<node id="Slots">
<attribute id="Bone" type="FixedString" value="" />
<attribute id="Slot" type="FixedString" value="Body" />
<attribute id="VisualResource" type="FixedString" value="e31d1dc2-41db-0b24-4a6c-8c7bbf55f835" />
</node>
<node id="Slots">
<attribute id="Bone" type="FixedString" value="" />
<attribute id="Slot" type="FixedString" value="Gloves" />
<attribute id="VisualResource" type="FixedString" value="bbc194f2-577f-a9bf-6451-ed5ae3d9dd6e" />
</node>
<node id="Slots">
<attribute id="Bone" type="FixedString" value="" />
<attribute id="Slot" type="FixedString" value="Body" />
<attribute id="VisualResource" type="FixedString" value="092db3bc-9cbc-87aa-c21c-d0016f80bbc7" />
</node>
</children>
</node>
</children>
</node>
</region>
</save>
Last edited by rusty_shackleford on July 26th, 2024, 22:07, edited 1 time in total.
You really want help from an perpetrator of hate speech?seph9g wrote: ↑ July 26th, 2024, 22:06I am trying to change Orin's hair colour to black. I believe I've created the mod correctly in terms of its structure, but I'm not sure that I am using the correct character visual ID for her. I found several different locations for her within files that make sense and ruled out some that were labelled impersonations/mummy, but the mod does not work in game. It could be that I'm not modifying the correct colour value or that the colour value I've modified is incorrect (I took it from another mod that alters Astarion's hair colour to black but the file has some decoding issues in Notepad++). One other guess is that I'm not saving the file as a true .lsx file as that file extension was not available, so I just saved it as a text. Any help appreciated. The code for my completed mod is below and I've bolded the changes I've made:
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <save> <version major="4" minor="0" revision="9" build="0" lslib_meta="v1,bswap_guids,lsf_adjacency" /> <region id="CharacterVisualBank"> <node id="CharacterVisualBank"> <children> <node id="Resource"> <attribute id="BaseVisual" type="FixedString" value="58972ce8-6ce8-65e9-8b82-ba182420e928" /> <attribute id="BodySetVisual" type="FixedString" value="6619c97b-4e90-dc9e-d875-46504949a9b1" /> <attribute id="ID" type="FixedString" value="b74fc4af-5a28-f467-f22a-b83c413975b9" /> <attribute id="Name" type="LSString" value="S_GLO_Orin_bf24e0ec-a3a6-4905-bd2d-45dc8edf8101" /> <attribute id="ShowEquipmentVisuals" type="bool" value="False" /> <attribute id="_OriginalFileVersion_" type="int64" value="144115207403209023" /> <children> <node id="MaterialOverrides"> <attribute id="MaterialResource" type="FixedString" value="" /> <children> <node id="MaterialPresets"> <children> <node id="Object"> <attribute id="ForcePresetValues" type="bool" value="True" /> <attribute id="GroupName" type="FixedString" value="03Hair" /> <attribute id="MapKey" type="FixedString" value="03Hair" /> <attribute id="MaterialPresetResource" type="FixedString" value="[b]65fa1b9a-f151-bad3-f9f4-ee156a897812[/b]" /> </node> </children> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Opacity" /> <attribute id="Value" type="float" value="2" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Reflectance" /> <attribute id="Value" type="float" value="[b]0[/b]" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="True" /> <attribute id="Parameter" type="FixedString" value="SecondaryColourIntensity" /> <attribute id="Value" type="float" value="[b]0[/b]" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="IrisEdgeStrength" /> <attribute id="Value" type="float" value="0.7" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Redness" /> <attribute id="Value" type="float" value="1.5" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="DepthTransitionSoftness" /> <attribute id="Value" type="float" value="0.03" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="PixelDepthOffset" /> <attribute id="Value" type="float" value="0.009" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="DepthTransitionMidPoint" /> <attribute id="Value" type="float" value="0.3" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Blindness" /> <attribute id="Value" type="float" value="0.3" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_Scatter" /> <attribute id="Value" type="float" value="0.4" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_MinValue" /> <attribute id="Value" type="float" value="0" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_HornMaskWeight" /> <attribute id="Value" type="float" value="0" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_Graying_Intensity" /> <attribute id="Value" type="float" value="0" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_ColorTransitionMidPoint" /> <attribute id="Value" type="float" value="0.1" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_ColorTransitionSoftness" /> <attribute id="Value" type="float" value="0.2" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_DepthColorExponent" /> <attribute id="Value" type="float" value="0" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_DepthColorIntensity" /> <attribute id="Value" type="float" value="0" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_IDContrast" /> <attribute id="Value" type="float" value="1.2" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_ColorDepthContrast" /> <attribute id="Value" type="float" value="1" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_Roughness" /> <attribute id="Value" type="float" value="0.4" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_RoughnessContrast" /> <attribute id="Value" type="float" value="0.2" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="GradientIntensity" /> <attribute id="Value" type="float" value="1.5" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Tiling_Noise" /> <attribute id="Value" type="float" value="4" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Speed" /> <attribute id="Value" type="float" value="3" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Lips_Makeup_Color" /> <attribute id="Value" type="fvec3" value="0.44787082 0.14718807 0.14005016" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="MakeupColor" /> <attribute id="Value" type="fvec3" value="0.049433455 0.011126081 0.010397801" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="True" /> <attribute id="Parameter" type="FixedString" value="Eyes_IrisColour" /> <attribute id="Value" type="fvec3" value="0.8862745 0.8901961 0.9764706" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" 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Last edited by orinEsque on July 26th, 2024, 22:11, edited 1 time in total.
Victors clap when others succeed; Losers feel every spotlight as a personal bleed.
I'll figure it out with or without you help, but this is the easiest way for me. What do I have to lose? It's you doing the work for me if you decide to help. You've already done most of it as I've already noted.orinEsque wrote: ↑ July 26th, 2024, 22:11You really want help from an perpetrator of hate speech?seph9g wrote: ↑ July 26th, 2024, 22:06I am trying to change Orin's hair colour to black. I believe I've created the mod correctly in terms of its structure, but I'm not sure that I am using the correct character visual ID for her. I found several different locations for her within files that make sense and ruled out some that were labelled impersonations/mummy, but the mod does not work in game. It could be that I'm not modifying the correct colour value or that the colour value I've modified is incorrect (I took it from another mod that alters Astarion's hair colour to black but the file has some decoding issues in Notepad++). One other guess is that I'm not saving the file as a true .lsx file as that file extension was not available, so I just saved it as a text. Any help appreciated. The code for my completed mod is below and I've bolded the changes I've made:
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <save> <version major="4" minor="0" revision="9" build="0" lslib_meta="v1,bswap_guids,lsf_adjacency" /> <region id="CharacterVisualBank"> <node id="CharacterVisualBank"> <children> <node id="Resource"> <attribute id="BaseVisual" type="FixedString" value="58972ce8-6ce8-65e9-8b82-ba182420e928" /> <attribute id="BodySetVisual" type="FixedString" value="6619c97b-4e90-dc9e-d875-46504949a9b1" /> <attribute id="ID" type="FixedString" value="b74fc4af-5a28-f467-f22a-b83c413975b9" /> <attribute id="Name" type="LSString" value="S_GLO_Orin_bf24e0ec-a3a6-4905-bd2d-45dc8edf8101" /> <attribute id="ShowEquipmentVisuals" type="bool" value="False" /> <attribute id="_OriginalFileVersion_" type="int64" value="144115207403209023" /> <children> <node id="MaterialOverrides"> <attribute id="MaterialResource" type="FixedString" value="" /> <children> <node id="MaterialPresets"> <children> <node id="Object"> <attribute id="ForcePresetValues" type="bool" value="True" /> <attribute id="GroupName" type="FixedString" value="03Hair" /> <attribute id="MapKey" type="FixedString" value="03Hair" /> <attribute id="MaterialPresetResource" type="FixedString" value="[b]65fa1b9a-f151-bad3-f9f4-ee156a897812[/b]" /> </node> </children> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Opacity" /> <attribute id="Value" type="float" value="2" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Reflectance" /> <attribute id="Value" type="float" value="[b]0[/b]" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="True" /> <attribute id="Parameter" type="FixedString" value="SecondaryColourIntensity" /> <attribute id="Value" type="float" value="[b]0[/b]" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="IrisEdgeStrength" /> <attribute id="Value" type="float" value="0.7" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Redness" /> <attribute id="Value" type="float" value="1.5" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="DepthTransitionSoftness" /> <attribute id="Value" type="float" value="0.03" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="PixelDepthOffset" /> <attribute id="Value" type="float" value="0.009" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="DepthTransitionMidPoint" /> <attribute id="Value" type="float" value="0.3" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Blindness" /> <attribute id="Value" type="float" value="0.3" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_Scatter" /> <attribute id="Value" type="float" value="0.4" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_MinValue" /> <attribute id="Value" type="float" value="0" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_HornMaskWeight" /> <attribute id="Value" type="float" value="0" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_Graying_Intensity" /> <attribute id="Value" type="float" value="0" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_ColorTransitionMidPoint" /> <attribute id="Value" type="float" value="0.1" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_ColorTransitionSoftness" /> <attribute id="Value" type="float" value="0.2" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_DepthColorExponent" /> <attribute id="Value" type="float" value="0" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_DepthColorIntensity" /> <attribute id="Value" type="float" value="0" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_IDContrast" /> <attribute id="Value" type="float" value="1.2" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_ColorDepthContrast" /> <attribute id="Value" type="float" value="1" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_Roughness" /> <attribute id="Value" type="float" value="0.4" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_RoughnessContrast" /> <attribute id="Value" type="float" value="0.2" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="GradientIntensity" /> <attribute id="Value" type="float" value="1.5" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Tiling_Noise" /> <attribute id="Value" type="float" value="4" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Speed" /> <attribute id="Value" type="float" value="3" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Lips_Makeup_Color" /> <attribute id="Value" type="fvec3" value="0.44787082 0.14718807 0.14005016" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="MakeupColor" /> <attribute id="Value" type="fvec3" value="0.049433455 0.011126081 0.010397801" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="True" /> <attribute id="Parameter" type="FixedString" value="Eyes_IrisColour" /> <attribute id="Value" type="fvec3" value="0.8862745 0.8901961 0.9764706" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="True" /> <attribute id="Parameter" type="FixedString" value="Eyes_IrisSecondaryColour" /> <attribute id="Value" type="fvec3" value="0.7137255 0.6627451 0.76862746" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="True" /> <attribute id="Parameter" type="FixedString" value="Eyes_BloodColour" /> <attribute id="Value" type="fvec3" value="0.43137255 0.43529412 0.5019608" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="True" /> <attribute id="Parameter" type="FixedString" value="Eyes_ScleraColour" /> <attribute id="Value" type="fvec3" value="0.6784314 0.62352943 0.69803923" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="AddedColor" /> <attribute id="Value" type="fvec3" value="0.025700033 0 0" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Cloth_Primary" /> <attribute id="Value" type="fvec3" value="0.12474094 0.11392093 0.11657577" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Cloth_Secondary" /> <attribute id="Value" type="fvec3" value="0.26735806 0.26735806 0.26735806" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Cloth_Tertiary" /> <attribute id="Value" type="fvec3" value="0.31576273 0.25084022 0.14198029" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Leather_Primary" /> <attribute id="Value" type="fvec3" value="0.19397216 0.21576439 0.25084022" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Leather_Secondary" /> <attribute id="Value" type="fvec3" value="0.41514808 0.38891023 0.3636039" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Leather_Tertiary" /> <attribute id="Value" type="fvec3" value="0.108711146 0.108711146 0.108711146" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Metal_Primary" /> <attribute id="Value" type="fvec3" value="0.7011695 0.6253447 0.59243804" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Metal_Secondary" /> <attribute id="Value" type="fvec3" value="0.11926401 0.12474094 0.13902245" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Metal_Tertiary" /> <attribute id="Value" type="fvec3" value="0.7082978 0.7372048 0.7817507" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Accent_Color" /> <attribute id="Value" type="fvec3" value="0 0 0" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="NonSkinColor" /> <attribute id="Value" type="fvec3" value="0.1473096 0.05791979 0.029676843" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Hair_Scalp_Graying_Color" /> <attribute id="Value" type="fvec3" value="0.73169655 0.73169655 0.73169655" /> </node> </children> </node> <node id="RealMaterialOverrides" /> <node id="Slots"> <attribute id="Bone" type="FixedString" value="" /> <attribute id="Slot" type="FixedString" value="Head" /> <attribute id="VisualResource" type="FixedString" value="10b5ac49-35a8-4807-0eaa-5547bb686d6e" /> </node> <node id="Slots"> <attribute id="Bone" type="FixedString" value="" /> <attribute id="Slot" type="FixedString" value="Body" /> <attribute id="VisualResource" type="FixedString" value="8f81b249-93b0-cd99-c27c-3b6987232f19" /> </node> <node id="Slots"> <attribute id="Bone" type="FixedString" value="" /> <attribute id="Slot" type="FixedString" value="Hair" /> <attribute id="VisualResource" type="FixedString" value="96a2fca5-d197-dc1b-f902-937bd27e7c9c" /> </node> <node id="Slots"> <attribute id="Bone" type="FixedString" value="" /> <attribute id="Slot" type="FixedString" value="Body" /> <attribute id="VisualResource" type="FixedString" value="e31d1dc2-41db-0b24-4a6c-8c7bbf55f835" /> </node> <node id="Slots"> <attribute id="Bone" type="FixedString" value="" /> <attribute id="Slot" type="FixedString" value="Gloves" /> <attribute id="VisualResource" type="FixedString" value="bbc194f2-577f-a9bf-6451-ed5ae3d9dd6e" /> </node> <node id="Slots"> <attribute id="Bone" type="FixedString" value="" /> <attribute id="Slot" type="FixedString" value="Body" /> <attribute id="VisualResource" type="FixedString" value="092db3bc-9cbc-87aa-c21c-d0016f80bbc7" /> </node> </children> </node> </children> </node> </region> </save>
-
Finarfin
- Connoisseur of Slop
- Posts: 5020
- Joined: May 20, '24
- Location: Tirion upon Túna
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Adventurer's Guild
@orinEsque want my opinion? Don't help him. People like this loathe us, yet still have the gall to come here, ask us for stuff and at the same time report us (as if that is going to cause something to happen) Arrogant *******. Wish they just drop dead.
Steam code: 10514930
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
My Reviews:
El Matador RECOMMENDED
Dungeons of Sundaria NOT RECOMMENDED
VLADiK BRUTAL RECOMMENDED
Ultimate Zombie Defense 2 INFORMATIONAL
Deathless: The Hero Quest RECOMMENDED
Door Kickers 2 RECOMMENDED
Folklands INFORMATIONAL
Glad you liked the tutorialseph9g wrote: ↑ July 26th, 2024, 22:17I'll figure it out with or without you help, but this is the easiest way for me. What do I have to lose? It's you doing the work for me if you decide to help. You've already done most of it as I've already noted.orinEsque wrote: ↑ July 26th, 2024, 22:11You really want help from an perpetrator of hate speech?seph9g wrote: ↑ July 26th, 2024, 22:06I am trying to change Orin's hair colour to black. I believe I've created the mod correctly in terms of its structure, but I'm not sure that I am using the correct character visual ID for her. I found several different locations for her within files that make sense and ruled out some that were labelled impersonations/mummy, but the mod does not work in game. It could be that I'm not modifying the correct colour value or that the colour value I've modified is incorrect (I took it from another mod that alters Astarion's hair colour to black but the file has some decoding issues in Notepad++). One other guess is that I'm not saving the file as a true .lsx file as that file extension was not available, so I just saved it as a text. Any help appreciated. The code for my completed mod is below and I've bolded the changes I've made:
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <save> <version major="4" minor="0" revision="9" build="0" lslib_meta="v1,bswap_guids,lsf_adjacency" /> <region id="CharacterVisualBank"> <node id="CharacterVisualBank"> <children> <node id="Resource"> <attribute id="BaseVisual" type="FixedString" value="58972ce8-6ce8-65e9-8b82-ba182420e928" /> <attribute id="BodySetVisual" type="FixedString" value="6619c97b-4e90-dc9e-d875-46504949a9b1" /> <attribute id="ID" type="FixedString" value="b74fc4af-5a28-f467-f22a-b83c413975b9" /> <attribute id="Name" type="LSString" value="S_GLO_Orin_bf24e0ec-a3a6-4905-bd2d-45dc8edf8101" /> <attribute id="ShowEquipmentVisuals" type="bool" value="False" /> <attribute id="_OriginalFileVersion_" type="int64" value="144115207403209023" /> <children> <node id="MaterialOverrides"> <attribute id="MaterialResource" type="FixedString" value="" /> <children> <node id="MaterialPresets"> <children> <node id="Object"> <attribute id="ForcePresetValues" type="bool" value="True" /> <attribute id="GroupName" type="FixedString" value="03Hair" /> <attribute id="MapKey" type="FixedString" value="03Hair" /> <attribute id="MaterialPresetResource" type="FixedString" value="[b]65fa1b9a-f151-bad3-f9f4-ee156a897812[/b]" /> </node> </children> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Opacity" /> <attribute id="Value" type="float" value="2" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Reflectance" /> <attribute id="Value" type="float" value="[b]0[/b]" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="True" /> <attribute id="Parameter" type="FixedString" value="SecondaryColourIntensity" /> <attribute id="Value" type="float" value="[b]0[/b]" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="IrisEdgeStrength" /> <attribute id="Value" type="float" value="0.7" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Redness" /> <attribute id="Value" type="float" value="1.5" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="DepthTransitionSoftness" /> <attribute id="Value" type="float" value="0.03" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="PixelDepthOffset" /> <attribute id="Value" type="float" value="0.009" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="DepthTransitionMidPoint" /> <attribute id="Value" type="float" value="0.3" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Blindness" /> <attribute id="Value" type="float" value="0.3" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_Scatter" /> <attribute id="Value" type="float" value="0.4" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_MinValue" /> <attribute id="Value" type="float" value="0" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_HornMaskWeight" /> <attribute id="Value" type="float" value="0" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_Graying_Intensity" /> <attribute id="Value" type="float" value="0" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_ColorTransitionMidPoint" /> <attribute id="Value" type="float" value="0.1" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_ColorTransitionSoftness" /> <attribute id="Value" type="float" value="0.2" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_DepthColorExponent" /> <attribute id="Value" type="float" value="0" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_DepthColorIntensity" /> <attribute id="Value" type="float" value="0" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_IDContrast" /> <attribute id="Value" type="float" value="1.2" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_ColorDepthContrast" /> <attribute id="Value" type="float" value="1" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_Roughness" /> <attribute id="Value" type="float" value="0.4" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Scalp_RoughnessContrast" /> <attribute id="Value" type="float" value="0.2" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="GradientIntensity" /> <attribute id="Value" type="float" value="1.5" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Tiling_Noise" /> <attribute id="Value" type="float" value="4" /> </node> <node id="ScalarParameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Speed" /> <attribute id="Value" type="float" value="3" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Lips_Makeup_Color" /> <attribute id="Value" type="fvec3" value="0.44787082 0.14718807 0.14005016" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="MakeupColor" /> <attribute id="Value" type="fvec3" value="0.049433455 0.011126081 0.010397801" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="True" /> <attribute id="Parameter" type="FixedString" value="Eyes_IrisColour" /> <attribute id="Value" type="fvec3" value="0.8862745 0.8901961 0.9764706" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="True" /> <attribute id="Parameter" type="FixedString" value="Eyes_IrisSecondaryColour" /> <attribute id="Value" type="fvec3" value="0.7137255 0.6627451 0.76862746" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="True" /> <attribute id="Parameter" type="FixedString" value="Eyes_BloodColour" /> <attribute id="Value" type="fvec3" value="0.43137255 0.43529412 0.5019608" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="True" /> <attribute id="Parameter" type="FixedString" value="Eyes_ScleraColour" /> <attribute id="Value" type="fvec3" value="0.6784314 0.62352943 0.69803923" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="AddedColor" /> <attribute id="Value" type="fvec3" value="0.025700033 0 0" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Cloth_Primary" /> <attribute id="Value" type="fvec3" value="0.12474094 0.11392093 0.11657577" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Cloth_Secondary" /> <attribute id="Value" type="fvec3" value="0.26735806 0.26735806 0.26735806" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Cloth_Tertiary" /> <attribute id="Value" type="fvec3" value="0.31576273 0.25084022 0.14198029" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Leather_Primary" /> <attribute id="Value" type="fvec3" value="0.19397216 0.21576439 0.25084022" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Leather_Secondary" /> <attribute id="Value" type="fvec3" value="0.41514808 0.38891023 0.3636039" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Leather_Tertiary" /> <attribute id="Value" type="fvec3" value="0.108711146 0.108711146 0.108711146" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Metal_Primary" /> <attribute id="Value" type="fvec3" value="0.7011695 0.6253447 0.59243804" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Metal_Secondary" /> <attribute id="Value" type="fvec3" value="0.11926401 0.12474094 0.13902245" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Metal_Tertiary" /> <attribute id="Value" type="fvec3" value="0.7082978 0.7372048 0.7817507" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Accent_Color" /> <attribute id="Value" type="fvec3" value="0 0 0" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="NonSkinColor" /> <attribute id="Value" type="fvec3" value="0.1473096 0.05791979 0.029676843" /> </node> <node id="Vector3Parameters"> <attribute id="Color" type="bool" value="False" /> <attribute id="Custom" type="bool" value="True" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="Parameter" type="FixedString" value="Hair_Scalp_Graying_Color" /> <attribute id="Value" type="fvec3" value="0.73169655 0.73169655 0.73169655" /> </node> </children> </node> <node id="RealMaterialOverrides" /> <node id="Slots"> <attribute id="Bone" type="FixedString" value="" /> <attribute id="Slot" type="FixedString" value="Head" /> <attribute id="VisualResource" type="FixedString" value="10b5ac49-35a8-4807-0eaa-5547bb686d6e" /> </node> <node id="Slots"> <attribute id="Bone" type="FixedString" value="" /> <attribute id="Slot" type="FixedString" value="Body" /> <attribute id="VisualResource" type="FixedString" value="8f81b249-93b0-cd99-c27c-3b6987232f19" /> </node> <node id="Slots"> <attribute id="Bone" type="FixedString" value="" /> <attribute id="Slot" type="FixedString" value="Hair" /> <attribute id="VisualResource" type="FixedString" value="96a2fca5-d197-dc1b-f902-937bd27e7c9c" /> </node> <node id="Slots"> <attribute id="Bone" type="FixedString" value="" /> <attribute id="Slot" type="FixedString" value="Body" /> <attribute id="VisualResource" type="FixedString" value="e31d1dc2-41db-0b24-4a6c-8c7bbf55f835" /> </node> <node id="Slots"> <attribute id="Bone" type="FixedString" value="" /> <attribute id="Slot" type="FixedString" value="Gloves" /> <attribute id="VisualResource" type="FixedString" value="bbc194f2-577f-a9bf-6451-ed5ae3d9dd6e" /> </node> <node id="Slots"> <attribute id="Bone" type="FixedString" value="" /> <attribute id="Slot" type="FixedString" value="Body" /> <attribute id="VisualResource" type="FixedString" value="092db3bc-9cbc-87aa-c21c-d0016f80bbc7" /> </node> </children> </node> </children> </node> </region> </save>
Victors clap when others succeed; Losers feel every spotlight as a personal bleed.
Well he did go behind my back into cinny to ask for the password. Such a sad individual.Finarfin wrote: ↑ July 26th, 2024, 22:25@orinEsque want my opinion? Don't help him. People like this loathe us, yet still have the gall to come here, ask us for stuff and at the same time report us (as if that is going to cause something to happen) Arrogant *******. Wish they just drop dead.
Victors clap when others succeed; Losers feel every spotlight as a personal bleed.
"Can you please help me with my hair colour problem you nazi bigot white supremacist?"
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I like people that are willing to ask for help.Jordy wrote: ↑ July 26th, 2024, 22:29"Can you please help me with my hair colour problem you nazi bigot white supremacist?"
Thank you for your attention to this matter!
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Finarfin
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Believe me, folks, there's this guy, always sneaking around, going behind people's backs. Not good, not good at all. Totally dishonest. Everybody knows it. Very sad!orinEsque wrote: ↑ July 26th, 2024, 22:28Well he did go behind my back into cinny to ask for the password. Such a sad individual.Finarfin wrote: ↑ July 26th, 2024, 22:25@orinEsque want my opinion? Don't help him. People like this loathe us, yet still have the gall to come here, ask us for stuff and at the same time report us (as if that is going to cause something to happen) Arrogant *******. Wish they just drop dead.

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I'd help you but I'm too busy removing vitiligo that I never removed before.seph9g wrote: ↑ July 26th, 2024, 22:06I'll figure it out with or without you help, but this is the easiest way for me. What do I have to lose? It's you doing the work for me if you decide to help. You've already done most of it as I've already noted.
But if you post a mod on MODHQ I'll help. But honestly this **** is so easy, you probably will figure it out before that.
Last edited by orinEsque on July 26th, 2024, 22:38, edited 2 times in total.
Victors clap when others succeed; Losers feel every spotlight as a personal bleed.
hey there! i figured out how to add "hag's eye" visual to the character. npc Z'rell had one blind eye and i looked into her "CharacterVisual" fileorinEsque wrote: ↑ June 14th, 2024, 11:08You can't do these with simple parameter change. You have to make a new head mesh with the eye stone. Make a new head lsf file where you define the new stone eye and the texture that goes with it.Lyx0081 wrote: ↑ June 14th, 2024, 04:35thanks! i don't want to be too annoying, but now it makes me wonder if applying a texture of volo's eye or hag's eye could be possible.
i've looked through the code and they have their own uuids and parameterUUIDs. ParameterUUID seems to control the 'eye color' or rather a texture
here's the preset names if it's gonna be helpful
S_HAG_LeftEyeBlind
S_HAG_RightEyeBlind
CAMP_Volo_ErsatzEye
And you have to manually do this per head.
so those lines just need to be put into CharacterVisual file of the character you want.
Blindness_L and Blindness_R should control the side the blindness is on
Code: Select all
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="True" />
<attribute id="Parameter" type="FixedString" value="Blindness_L" />
<attribute id="Value" type="float" value="0" />
</node>
<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="True" />
<attribute id="Parameter" type="FixedString" value="Blindness" />
<attribute id="Value" type="float" value="1" />
</node>Hi Orin, can I get access to the files (I can't use PMs at the moment since I'm new)?
They will help me immensely in making visual mods for npcs.
Thank you.
They will help me immensely in making visual mods for npcs.
Thank you.
You need to explicitly state the Holocaust didn't happen to get access to those features.
We run a very tight ship here.
He/she's posted a mod on HQ. I guess its a passgerey wrote: ↑ September 8th, 2024, 00:30You need to explicitly state the Holocaust didn't happen to get access to those features.
We run a very tight ship here.
Nah it's extremely low effort and basic. Sorry @nadafeels9701, it's too early to give you the password.
Last edited by orinEsque on September 8th, 2024, 01:33, edited 2 times in total.
Victors clap when others succeed; Losers feel every spotlight as a personal bleed.
Would this tutorial help me change Tara's colours? I have a summon Tara mod from a wonderful person who changed the name from Tara to my dead cat's name. I just want to change her colours to black to resemble my cat. I would love to him to accompany me as a Tressym in my playthroughs.
I've not worked the appearance of cats. Try finding Tara's character Visuals on the official mod toolkit, you should be able to change her colour there.Claernihel wrote: ↑ September 26th, 2024, 08:30Would this tutorial help me change Tara's colours? I have a summon Tara mod from a wonderful person who changed the name from Tara to my dead cat's name. I just want to change her colours to black to resemble my cat. I would love to him to accompany me as a Tressym in my playthroughs.
Victors clap when others succeed; Losers feel every spotlight as a personal bleed.
A lot of useless eaters in this thread.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
Please, I just need one singular MaterialPresetResource for the color white/silvery white. I am completely new to modding and I'm just trying to change one thing but you have the spreadsheet locked up under password... If you could just give me the ID for White hair or help me with the password I'd appreciate it so much...
Last edited by Nurauc on November 26th, 2024, 22:31, edited 1 time in total.
Er have you tried using modding tools?Nurauc wrote: ↑ November 26th, 2024, 22:27Please, I just need one singular MaterialPresetResource for the color white/silvery white. I am completely new to modding and I'm just trying to change one thing but you have the spreadsheet locked up under password... If you could just give me the ID for White hair or help me with the password I'd appreciate it so much...
Victors clap when others succeed; Losers feel every spotlight as a personal bleed.
Modding tools? Im using LSLib Toolkit but this is my first "mod" really im just trying to change that @seph9g Orin mod to have white hair instead of black/red hair. All i need is one hair color ID so I can change their mod
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Don't do it @orinEsque give me the password instead. This is too high stakes to just give to some rando.Nurauc wrote: ↑ November 26th, 2024, 22:39Modding tools? Im using LSLib Toolkit but this is my first "mod" really im just trying to change that @seph9g Orin mod to have white hair instead of black/red hair. All i need is one hair color ID so I can change their mod
I made a mod for CK3:
DEI Remover
donate to the HQ
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DEI Remover
Volunteer Moderator
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Proud member of the woke right
I dont want the password, i just want that one ID
please give me this lil white christmas gift
Last edited by Nurauc on November 26th, 2024, 22:42, edited 1 time in total.
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No **** that, give me the ID.Nurauc wrote: ↑ November 26th, 2024, 22:41I dont want the password, i just want that one IDplease give me this lil white christmas gift
I made a mod for CK3:
DEI Remover
donate to the HQ
Volunteer Moderator
Professional Shitposter
Proud member of the woke right
DEI Remover
Volunteer Moderator
Professional Shitposter
Proud member of the woke right
Beg all you want but you're not getting the password.Nurauc wrote: ↑ November 26th, 2024, 22:41I dont want the password, i just want that one IDplease give me this lil white christmas gift

