I always liked stats having more than a singular focus on gameplay in that respect. Every stat should have meaning regardless of class to lesser or greater extent. With a robust skill/spell/ability system, it makes for some very interesting approaches to play.TKVNC wrote: β November 22nd, 2024, 20:09The only reason Respeccing should be allowed is because of ridiculous design "choices" such as allocating worthless stats to players (Int of Fighters, for example), and forcing people to pick Skills/Abilities at the start that they will never use.
That doesn't necessarily apply to Racials; but they should never directly affect your Stats - they should be more creative - the problem is most developers can't think of a good way to do this, so different stats is a way to add simple window-dressing.
Racial I don't mind stats to an extent, but I do agree it can be a bit low effort at times. Special features, abilities, etc... make more sense, but my biggest gripe with a lot of systems these days is the unwillingness to put in negatives to choices. Fallout and Arcanum were on the right track with perks and backgrounds. That is the sort of thing I would like to see throughout an entire system where the player balances negatives and positives within their focus.
There is no need for a respec in games, they already have them... its called "start new game".
